On the other hand, one side has three Celestial+ tier characters, and I highly doubt that the Chaos people are Dragonblooded tier unless Chaos has done a major, major investment.

I mean, even in Exalted, Thaumaturgically Enchanted Items on a Heroic Mortal is still pretty dangerous, especially in numbers.

That's probably what we're looking at here in terms of the enemy rank and file.
 
If 40k has more Exalted running around it will rapidly start looking very, very different. Primarch tier people running around changes alot.

I mean, the OP sort of already opened the door on that.

After all, if Malfeas exists, then Yu Shan exists, and if Yu Shan Exists, then the Solars Existed.

And since Exaltations reincarnate, it follows that if the Solars Existed, then they could potentially still exist.

Has anyone bothered to check if the Emperor is a Solar? Because as he's presented in the Horus Heresy, that's Textbook Solar behavior. . .
 
I mean, the OP sort of already opened the door on that.

After all, if Malfeas exists, then Yu Shan exists, and if Yu Shan Exists, then the Solars Existed.

And since Exaltations reincarnate, it follows that if the Solars Existed, then they could potentially still exist.

Has anyone bothered to check if the Emperor is a Solar? Because as he's presented in the Horus Heresy, that's Textbook Solar behavior. . .

We do not know when that dream is placed, that could be something that happened past tense and Mafeas long gone. That said I cannot imagine that the Exaltations themselves were destroyed, even the Primordials at their height during the War could not do that. Ergo they must be sealed except for Fan's.
 
We do not know when that dream is placed, that could be something that happened past tense and Mafeas long gone. That said I cannot imagine that the Exaltations themselves were destroyed, even the Primordials at their height during the War could not do that. Ergo they must be sealed except for Fan's.

I still think Emps is a Solar.

His Canon HH behavior is textbook Solar God-King. We can even take his erratic behavior that partially caused the Heresy as being the effects of the Great Curse.

He's also constantly shrouded in a Golden Aura and is known to the Chaos Gods as the Anathema, which is a word that various beings use to describe the Solars. Also, there was an Orichalcum precursor in Lorgar's pod.

It can't all just be a coincidence. . .
 
I still think Emps is a Solar.

His Canon HH behavior is textbook Solar God-King. We can even take his erratic behavior that partially caused the Heresy as being the effects of the Great Curse.

He's also constantly shrouded in a Golden Aura and is known to the Chaos Gods as the Anathema, which is a word that various beings use to describe the Solars. Also, there was an Orichalcum precursor in Lorgar's pod.

It can't all just be a coincidence. . .

All that is very compelling, though it does beg the question of where all the other Exaltations are. They can't all be in circulation, someone would have noticed.
 
You never know, he could just be a sub-optimal Siddie who specced for Siddie Astrology instead of Siddie Martial Arts. . .

The problem with Sidereal Astrology is that it depends on interacting with what are effectively external artifacts that don't exist. You can't call on the archetype embodied by the Constellation of the Chariot if that constellation hasn't been built into the firmament. Or if there isn't a firmament.
 
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Alright. Got some time and have half the chapter ready, the stealth section done, so this will be a good stopping point. Will post it now rather than wait. It is in the editing process so expect it to be up shortly. It will be short though.

Once again, you guys got absolutely lucky with the rolls. Fan rolled 3 dice and got 3 sux. You gorgot to use CCC so I did not invoke it. Despite that, the opposition rolled 2 sux. Yeah.
Adhoc vote count started by Yzarc on Jun 10, 2024 at 12:37 PM, finished with 43 posts and 8 votes.

  • [X] Plan Corpse Explosions
    - [X] Target the Sorcerers in the skirmish
    -- [X] Use VEE to grant the eligible tribesmen with us the Mega-Physical Attribute mutation so they can better keep up with the superhumans and later keep any surrendered Chaos Warriors under control in case of perfidy. Make their task helping us with the skirmish plan.
    -- [X] Use VEE to grant Lorgar (two?) more dots of the Telepathy Discipline for later use against the Chaos Warriors.
    -- [X] Use sorcery to raise a powerful sandstorm intense enough to block vision and hearing and to harm people exposed to it upstream of their camp so the chaos army stops and bunkers down against the weather, or at least slows.
    -- [X] When the storm hits, have Fan, Lorgar and Dharok don their power armour and infiltrate to the edge of camp and silently attack an outlying tent, or if they've not bunkered down someone at the edge of their formation, trying to hide the attack from others. Be non-lethal until Fan performs the killing blow with Principle Invoking Onslaught to turn the corpses into impact detonated high explosives.
    -- [X] Have Lorgar use Telepathy to project confusion amongst the enemy army and inspire suspicion that any disturbance or the later explosions they notice is an internal conflict rather than an external attack.
    -- [X] Have Dharok throw the corpses on arcing paths over anything in between at the location of the sorcerers.
    -- [X] If possible, do this more than once if you can attack more tents/small groups after the first.
    -- [X] If we run out of sorcerers before they mobilise enough to catch us move onto throwing explosive corpses at first the war machines and then the supplies and then targets of opportunity.
    -- [X] Once they've mobilised enough, escape into the sand storm. If they chase us, if possible ambush the pursuers in the storm, by snatching people on the edges of the group, turning them into explosives, and throwing them back.
    -- [X] Once/if we thin the numbers of pursuers enough and they're far enough from the main body of their forces, have Dharok challenge and defeat their party's leader and Lorgar social them to try to overawe them with our power and get them to defect based on being able to offer both a better and more moral deal than the Chaos Gods,
    -- [X] Have any captives turncoats guarded by the tribesmen with us.
    -- [X] If that works, return to the main army and see if the same approach will work more than once.
 
Turn 5: Skirmish - Part 1
Colchis - 831.M30

The desert stretched endlessly in every direction, its vast emptiness broken only by the occasional dune or rocky outcrop. The sun blazed overhead, casting waves of heat that shimmered and danced on the horizon. You stood on a rise, looking down at the camp of the Chaos army. Their banners flapped in the hot breeze, and the sounds of their preparations for war drifted faintly to your ears. Their forces were numerous, their power daunting, and their intent clear: to sweep across the land like a plague, leaving destruction in their wake.

But you were not without your own means. With the ancient power of sorcery at your command, you had the ability to shape the very elements to your will. You knew that a direct confrontation with the Chaos army would be devastating, so you decided on a different approach. You would use the desert itself as your weapon, calling forth a sandstorm so powerful that it would bring their advance to a halt.

You closed your eyes and took a deep breath, centering yourself. The knowledge of the ritual came easily to you, as if it had always been a part of you. You began to chant, your voice low and resonant, speaking words in a language older than time. As you chanted, you felt the power building within you, a swirling vortex of energy that resonated with the ancient spirits of the desert.

Your hands moved in intricate patterns, tracing symbols in the air that glowed with an otherworldly light. The wind began to pick up, first as a gentle breeze, then growing stronger, whipping the sand into swirling eddies. Your voice rose in intensity, the words of the spell flowing from your lips with increasing speed and power.

The air around you crackled with energy, and the sky darkened as if a great shadow had passed over the sun. The wind howled like a living thing, shrieking and moaning as it tore across the desert. Sand lifted from the ground in great clouds, the individual grains becoming tiny, stinging missiles.

You continued to chant, your will driving the storm, shaping it, guiding it. The wind screamed in response, and the sandstorm grew, a massive, churning wall of sand and dust that blotted out the sun and turned day into night. The temperature dropped sharply as the storm drew on the cool air from the higher atmosphere, creating a stark contrast to the blistering heat of the desert floor.

The storm surged forward, a monstrous, unstoppable force that swept towards the Chaos camp. You could see the enemy soldiers scrambling, shouting in confusion and fear as the storm descended upon them. The banners were torn from their poles, tents ripped from their moorings and flung into the air like leaves in a hurricane.

You focused your will, directing the heart of the storm to settle directly over the Chaos camp. The wind howled with a deafening roar, drowning out all other sounds. The sand lashed at exposed skin, tearing at flesh, blinding eyes, choking throats.

Through the swirling sand and dust, you could barely make out the forms of the Chaos soldiers as they struggled against the storm. Some tried to shield themselves, others sought cover, but there was no escape from the fury of the desert. The storm was a living thing, a force of nature that answered only to you.

Amidst the chaos, you, Lorgar, and Dharok moved with purpose and precision, your power armor shielding you from the worst of the storm's wrath. The desert had become your ally, its elements a cloak for your infiltration.

With the storm providing cover, you advanced to the edge of the camp, the howling wind masking the sound of your approach. Visibility was near zero, the swirling sand reducing everything to vague silhouettes. You signaled to Lorgar and Dharok, and the three of you fanned out, moving silently through the storm's embrace.

Ahead, an outlying tent loomed, barely visible through the haze of sand. You gestured to your companions, and the three of you converged on it, moving like shadows. As you neared, you could hear the muffled voices of the sorcerers within, their incantations fighting against the storm you had summoned.

Drawing closer, you and Lorgar took positions on either side of the tent's entrance while Dharok positioned himself at the rear. You exchanged a brief glance with Lorgar, and then, in a coordinated strike, you moved.

Lorgar slipped inside first, his movements swift and silent despite the heavy power armor. You followed immediately, with Dharok bringing up the rear. Inside, the sorcerers barely had time to react. Lorgar's fists struck out, precise and controlled, slaying the first sorcerer before he could utter a sound. You followed suit, a swift blow to the back of the second sorcerer's head killing him instantly. Dharok killed the third with practiced ease.

The tent was secure. You moved quickly, hiding the bodies of the sorcerers to prevent anyone from finding them. The storm raged outside, your actions hidden from prying eyes and ears.

Once the bodies were hidden, your expression turned grim and focused.

Your fingers brushed lightly against the first sorcerer's forehead. The body shimmered briefly, the power weaving into its very essence, transforming it into a deadly weapon. You repeated the process with the other two sorcerers, each one now a ticking explosive.

With the bodies turned into bombs, you moved to the next target, advancing through the camp with lethal efficiency. Each tent you infiltrated, each sorcerer you killed, added to your tally. The storm continued to rage, but you knew it wouldn't last forever.

Your tally had reached eleven when the alarm was finally raised. A shout pierced the howling wind, followed by the clanging of a bell. The Chaos camp stirred, the sorcerers within sensing the intruders. You could feel the storm beginning to wane, the sorcerers' combined efforts starting to dispel your conjured fury.

"Father, now!" Lorgar shouted over the din, knowing time was running out.

Your eyes glowed with power as he activated the spell. The first sorcerer's body detonated with a blinding flash and a thunderous boom, the explosion tearing through the camp. Shrapnel flew in all directions, and the blast wave knocked over tents and sent soldiers flying.

One by one, the other enchanted bodies detonated, each explosion adding to the chaos. The camp was a scene of utter devastation, flames licking at the remains of tents, the ground littered with debris. The storm, though weakened, still provided enough cover for your retreat.

"Fall back!" you ordered, and the three of you moved swiftly, retreating from the camp as the Chaos forces scrambled to respond.

You reached the rise from where you had summoned the storm, turning to survey the scene below. The Chaos camp was in disarray, the sorcerers' attempts to dispel the storm halted by the chaos of the explosions. The storm still swirled, though it was now more of a light sandstorm than the ferocious tempest you had unleashed earlier.

"We did it," Lorgar said, his voice filled with satisfaction.

"For now," Dharok added, ever cautious. "They'll regroup and come after us."

"We've bought ourselves time," you said, your eyes fixed on the distant camp. "And we've shown them that the desert is our ally."

GAIN:
11 of the 25 Sorcerors dead.
Lorgar: Telepathy at 5 Dots.

CHOICE:
Lorgar has enough xp for the 4th dot in one Psychic discipline. Choose which.
[] Write in Psychic Discipline

Also, you guys forgot CCC. I did not add it as I do not spend resources unless the plan demands it.

Essence 7/12. Willpower 10/10
 
[X] Write in Psychic Discipline
- [X] Precognition

Also, you guys forgot CCC. I did not add it as I do not spend resources unless the plan demands it.

My thought was that the DC reduction would probably be more useful than success doubling for the parts that we might be at risk of failing.
 
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[X] Pyrokinesis

I think this is the best. All the others are either better done by someone else or likely to suffer interference like precognition (given that one of the main actors is an Infernal and thus Outside of Fate).
 
I think this is the best. All the others are either better done by someone else or likely to suffer interference like precognition (given that one of the main actors is an Infernal and thus Outside of Fate).

Thing, is, Psyker Precognition isn't Fate based. It's not about simulations predicting a future like Exalted Fate.

It's about looking in the atemporal Warp at one point in time and looking back out at other points in the potential futures. Psyker Precognition is a form of time travel, not something that should care whether someone is inside or outside of Fate.

What would slightly interfere with precog is barriers stopping observation from the warp, but that only stops the precog seeing the events happening in the protected area while it's protected. They could see the consequences of what was done there that affected other times and places just fine.
 
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Thing, is, Psyker Precognition isn't Fate based. It's not about simulations predicting a future like Exalted Fate.

It's about looking in the atemporal Warp at one point in time and looking back out at other points in the potential futures. Psyker Precognition is a form of time travel, not something that should care whether someone is inside or outside of Fate.

If you see someone do something before they do it, definitionally you have proclaimed their fate to be 'doing that thing'. Nevermind Infernal Exalted, all Exalted buck such presumption from those who would use the fickle Wyld.
 
Precog that defeats essence precog-disruption isn't really unknown even in vanilla 2E exalted, nvm crossovers. Siddie charms and the like, Samsara... I don't feel Alratan's confidence about mechanics of 40k precog, but I wouldn't really discard it.
 
On the update, it's a bit of a shame we left the exposive corpses for later remote detonation. I can see why we did it, but it's just a bit less fun than having a massively superhuman Dharok boosted by power armour using them as explosive missiles.

If you see someone do something before they do it, definitionally you have proclaimed their fate to be 'doing that thing'. Nevermind Infernal Exalted, all Exalted buck such presumption from those who would use the fickle Wyld.

That's fine for them, because there's no time travel in Exalted. There is here. It's almost exactly the same as how if someone had a warp travel accident and travelled back in time they could describe their experiences, including what an Exalt did in the future they came from.

Note that psyker precognition does not show the psyker a single future. It does not force a fate on anyone. It shows the psyker a range, or sample of potential futures depending on what people may or may not choose to do. Better precogs can see more potential futures and better understand their probability distribution.

And, as Farseers know well, merely by seeing a potential future you may have made it more or less likely to occur because your own actions will change as a result. It takes a very good psyker to look for the set of potential timelines that recursively incorporate this.

That's why precognition is most useful at very short ranges where there aren't too great a range of choices that people are likely to make to multiply the possible futures.
 
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