I kind of liked the side games for the most part.

The platformer/hack&slash wasn't much of what I wanted, and it kind of ended up annoying.

The tactics type rpg was a fun one that just kind of felt far to short, seemed like they had a great idea and then decided to go with just utilizing it as a way to unlock some crappy items in DA:O

The mobile games were interesting takes on things, the one tied into DA2 was interesting with a management take on things, but then there was the card game type one that seemed to quickly transform from what it was initially into far more of a cash grab using massively crapped on models from the other games rather than it's own story.

The PnP game actually had some great ideas and the story in the first three sets and the blood in ferelden stuff was a very interesting expansion of the world.
 
Dragon Age 4 News
https://kotaku.com/bioware-doubles-down-on-anthem-as-pressure-mounts-1822380989
What's clear is that both BioWare studios, Edmonton and Austin, are singularly focused on Anthem, and will be until that game comes out. Even Mark Darrah, executive producer and shepherd of the Dragon Age franchise, was recently moved to Anthem. In June, shortly after Anthem's reveal, Darrah tweeted that he was not working on the game. But things have changed. This morning, minutes after we heard back from an EA spokesperson saying the publisher was declining to comment on this article, Darrah tweeted that he is working on both Anthem and Dragon Age—his apparent first public acknowledgement that he is now on Anthem. "Anthem's up next but there are people hard at work on both franchises and I look forward to sharing more in the future," he said. The creative director of the Dragon Age series, Mike Laidlaw, left BioWare last year.



i want to believe DA4 will happen and that it will be good. Please.
 


"Reading lots of feedback regarding Dragon Age, and I think you'll be relieved to see what the team is working on. Story & character focused.

Too early to talk details, but when we talk about "live" it just means designing a game for continued storytelling after the main story."
 


"Reading lots of feedback regarding Dragon Age, and I think you'll be relieved to see what the team is working on. Story & character focused.

Too early to talk details, but when we talk about "live" it just means designing a game for continued storytelling after the main story."

Translation: DA4 is going to be a "game as service" model with tons of microtransactions and lootboxes if they feel cheeky.
 
Translation: DA4 is going to be a "game as service" model with tons of microtransactions and lootboxes if they feel cheeky.
If they charge for more than meaningfully sized DLC to access actual content, I'm youtubing story cutscenes and sitting out. Microtranactions are for multiplayer and phone, not single player.
 
If they charge for more than meaningfully sized DLC to access actual content, I'm youtubing story cutscenes and sitting out. Microtranactions are for multiplayer and phone, not single player.
EA says otherwise. Because they're basically what happens if Satan decided to make a company, and then was fired for lacking the killer instinct the board required.
 
I'm still mad at Anora. Did she seriously want to be mistaken for a member of our party and have the archers put a dozen arrows through her? I ended up having to kill so many people and I didn't get to act nearly as annoyed as I felt.
 
Jesus Christ you people are cynical
EA and the triple A space as a whole has given no one any reason to trust them in any capacity. Even after Battlefront 2 blew up in their faces they said they aren't going to change their monetization practises. So why should we ever be hyped for an EA product again?

If that's the path they want to take, then the response should be to salt the earth EA lives on until the company dies a miserable death in a desert devoid of sales as punishment for their sinful greed. Or if legislation goes the way it should, let it try to compete to survive in a world where chance based microtransactions are illegal, and if they are truly necessary as it claims they are to stay afloat; let it starve to death.
 
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"Contined Storytelling"

That's DLC and they're saying they're designing the game around that.

DLC.

Fuck season pass shit.
I'll take season pass shit over microtransaction-in-a-paid-single-player-game shit. The former sometimes keeps the dollars-per-hour cost in my tolerance range for my entertainment budget. The latter never does.
 
Remember how the Trespasser DLC was basically the real ending to Inquisition and it came out nearly a full fucking year after the game's initial release?

YEAH THAT WAS GREAT MOAR OF THAT SHIT.
 
Not really. I mean sure it is direct continuation from DA:I but it's pretty much it's own seperate story, DA:I's plotline wrapped up.

Hells no it didn't. Beating Corypheus is the conclusion to the Fighting Corypheus part of the story, but the full reveal about Solas is the final coda that recontextualizes the entire story and completely changes the status quo to set up the next chapter.

This is something that should have been unlocked post-ending through gameplay so the player can feel like they unearthed a deeper dimension to the narrative, not a piece of optional content released ten months after the fact. Especially considering how weak the original defeat of Corypheus was.

This is the problem with DLC in narrative game. When you take some sidequests and make them DLC it's not a big deal even though it does break the feeling of continuity with the rest of the world, when you rip out a chunk of the actual story and make it DLC you're sending the message that this integral piece of the narrative is just a bit of throwaway content to keep you playing and the things that happen in it are not part of a world or story.
 
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Honestly, Trespasser is pretty much what I want from DLC - tons of original content, strong ties to the original game, maybe some new experimental mechanics. The fact that it advances the story doesn't really bother me. DLC used to do that all the time, back when it was called add-ons. If that's the path they take with the next game, so much the better.
 
A better example would be when they took a major side quest out of Mass Effect 3 that contextualized the ending and provided much needed explanations for stuff like the Star Child and the origins for the Reapers. Had Leviathan not been ripped out of the game to make it paid DLC the whole shit fit that came up after the ending would have been much more muted.
 
A better example would be when they took a major side quest out of Mass Effect 3 that contextualized the ending and provided much needed explanations for stuff like the Star Child and the origins for the Reapers. Had Leviathan not been ripped out of the game to make it paid DLC the whole shit fit that came up after the ending would have been much more muted.
Ehhh, it would still have the fundamental problem of "either surrender to the villain's worldview and whims, making choices on their terms without even a boss fight, despite them being clearly insane, or die"
 
Ya know, I was just listening to ME2's great soundtrack and somethig hit me.

I've always compared DA2 and ME2 because they came out around the same time and are quite similar. Yet, well, one seems to be far more popular than the other. (why is ME2 so hated anyway?)

But anyway, the DLC argument brought up another comparison for the two. DA2 has Legacy which of course features the Big Bad of Inquisition and important Thedas lore/backstory. ME2 has Arival which is directly tied into how ME3 begins. Without Arrival, you won't understand shit about why Shepard is on trial on Earth and whatnot. (I think she blew up those race of evil slavers we don't normally care about but now we kinda do. Then again, if she had blown up a system full of asari or turians, they probably wouldn't have even bothered with a trial)
 
ME2 has Arival which is directly tied into how ME3 begins. Without Arrival, you won't understand shit about why Shepard is on trial on Earth and whatnot. (I think she blew up those race of evil slavers we don't normally care about but now we kinda do. Then again, if she had blown up a system full of asari or turians, they probably wouldn't have even bothered with a trial)

If you don't do arrival, Shepard is arrested for something totally different.
 
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