- Location
- Singapore
- Pronouns
- He/Him
Good riddance to bad rubbish. Now, how can she get back to the College without heading through the town? Also, she needs to learn illusion magic to be able to get out by the main gate in future.
Winterhold's jail is offshore?
*checks map at UESP, scrolls around*
Huh.
The only time I ever got arrested in Skyrim was for the Markarth/Forsworn quest. I scouted out some of the other hold's jails, but I never bothered exploring any farther north than Septimus Signus's place.
Jarl Korir. Geez. The Stormcloak side has some really obnoxious Jarls. By that I mean they get on my nerves way more than the Imperial aligned ones do.
...
Actually, I can't stand Skald, Lalia, or Korir now that I think about it.
True. But only Siddgeir gets on my nerves. Maven is at least a proper villain who knows exactly what she's doing and seems to have a plan.True, but Maven Black-Briar and Siddgeir, who thinks allowing bandits to raid his people is fine as long as he gets his cut, aren't exactly the cream of the crop either.
Really? Jaako seemed to be the only one who had questioned it until Stefan brought up that she was innocent. Stefan was the one who brought it up."Thank you," she said looking at Stefan. He was the only one who even seemed to care a little. She wouldn't spare him, but she would try to make his death fast.
Yeah but this isn't an acceptable precedent for any Jarl, let alone Korir.Eh, justifiable homocide in self defence. The Archmage would protect her, he's a bro like that. There's no way he'd allow his students carted off, it'd weaken his position.
because there were three other mages sitting at the table with Dany who were not harassed and arrested. This is very clearly a Dany targeted attack rather than a general mage targeted one. This might change as the news that a mage killed three guards people ramps up the tensions between the college and the town, until we see that its speculation.The Archmage will fix it with force. He will smash the Jarl for this. He has to, otherwise open war will break out between the Jarl and the College members who come down for a drink and are forced to defend themselves.
I might agree with you if it weren't that I think Korir wants an excuse.I feel like people are overstating how big a deal the deaths of a few guards are; not only is this Skyrim, a hard land of hard people doing hard things, it's also a Late Roman Empire expy; an era when the lives of individual non-nobles really were not worth very much. As in outright murder could literally be pardoned with a payment of gold, this is not hyperbole, it's called weregild and it was a real thing for thousands of years. To give you an idea of just how little value was placed on an average life (compared to modern ideals), in the 4th century the average amount of weregild for a freeman was 200 solidi; a relatively pure gold coin introduced in the Late Roman Empire approximately equivalent to the Septim. That's right, 200 Septims is the historically accurate amount of weregild for the murder of a random freeman.
Of course, Skyrim just applies a blanket bounty of 1000 Septims to any murder for the purposes of simplicity rather than the historical method of multiplying the base amount depending on the social standing of the deceased and the circumstances of the death, but that is just a matter of details and gameplay\story segregation. The core point that the murdering of a few guards is not actually a very big deal still stands; the fact that the guards were in the service of the Jarl and thus their murder can be seen as flaunting the Jarl's authority is actually more important than their deaths. And as they died alone and out of sight in the Chill, where no-one is likely to find them for quite awhile or know what happened even if they do, the 'flaunting authority' aspect is much reduced. (Flaunting authority in public where it can be seen by others is far more important than doing it in private where no-one knows about it.)
In short, this isn't the sort of thing that sparks a major armed conflict, this is the sort of thing that sparks a bunch of gold changing hands behind closed doors and an agreement to never speak about it ever again. People die all the time in Skyrim, if Men in Tamriel have relatively similar life expectancies to historically similar eras (assuming that any benefits brought about from magic are cancelled out by the presence of monsters), on average approximately half of the children born to commoners (not accounting for stillbirths\miscarriages) will die before the age of 5, of those that reach age 10, another half will be dead by age 50, with the majority of the remainder dying before reaching 80.
Given that the Empire is heavily based on the Roman Empire, we can basically just plug in the Roman Empire's demographic statistics and run with those. Mer of course would have their own unique demographics due to their fundamentally different biologies and lifespans, but there is no real reason to assume that the Men of Tamriel are significantly demographically different from the historical Roman Empire, save for a possible reduction in disease and wound mortality thanks to healing magics provided by various temples, along with an increase in mortality due to being eaten by giant spiders.
So we agree?which would likely translate into a lower mortality rate for women in childbirth and young children. But I'd expect that the prevalence of actual literal man-eating monsters like Falmer, Giant Spiders, Goblins, Undead, Trolls and more would translate into an increased mortality rate for people throughout their teens, twenties and thirties that likely at least partially counteracts the reduced mortality from disease.
I guess saying spike was bad wording for me, it implies a narrow span of time. And you are correct that the amount of time you're a guard is late teens to 30-40's as you say and lifespan of a bandit is whichever is shorter: the time to get the money to pay your bounty or the time until you die from not being in civilisation.. I'd expect that we see less death at the early ages and a spike around the ages that people become explorers or bandits or guards or whatever.