First impressions from the single-player gameplay segment.
Pros
-Visually stunning. The monsters look like damn monsters and have a lot of detail put into them. The gun models are also well-detailed.
-Gun variety. That was a goddamn huge weapon wheel, and all the classics seem to be here with some new friends. A machinegun that can fire minimissles? Hell yeah. The guns also seem true to the original versions, with the super shotgun's power and the rocket launcher's inexplicable automatic fire.
-Enemy variety. Flyers, leapers, tanks, berserkers, mooks were what I caught in a three-minute segment. One of the big strengths of the original was that variety of stuff that could be killed. It looks like that's been replicated.
-Violence. RIP AND TEAR!
-Movement. Seems like fall damage isn't an issue, and jumping looks very springy and even seems to have a double-jump or midair mantle option.
Cons
-Movement. Y'know what I said about that double-jump? Woulda been nice to see more of that shit. Also, Doomguy seems horridly sluggish when he's not in an execution move or leaping through the air. Contrast that with movement in the original, which had you zooming all over the place wildly shooting at demons.
-Level Design. That whole segment screamed "LINEAR!" What dreck! I can't even tell if there's interesting verticality because it wasn't bloody well shown if it was there! The original had mazes, secret rooms, levels shaped like pentagrams, verticality, traversable deadly lava and acid, tons of shit. Here we get arenas on a 2-D plane. If that's your level design, why shouldn't I go play Painkiller?
-Color palette. Good fucking God Castlevania has a more varied and interesting color palette. I praised the game's graphics earlier, but the aesthetic is utter trash. Brown brown brown brown and more fucking brown. Lemme tell you the colors I recall off the top of my head from the original: Gunmetal, brown, green, red, blue. Five colors, and a notable bit of clashing when you put them side by side. Unfortunately, brown doesn't clash with brown.
Overall, it looks very violent and gory and like there's shit all over everything. Maybe the cyberdemon had diarrhea. That's about it. There was a little cocktease about movement.
Basically, I don't see any reason to stop playing Brutal Doom. Call me a grumpy shit, but this first impression gives me bad feelings that this is going to be a forgettable game with a few things that are kinda okay, but are marred by the cyberdemon shit all over them.