DOOM - Rip and Tear, Eternally

LGear

Secret Society BLANKET
So this was the game that was supposed to be "Doom 4", then they decided to drop the "4" and start fresh.

I'll let the ass kicking speak for itself:



Also, the actual gameplay:

 
I have no fucking clue what to feel about this. This may be because my mind was blown to hell where it now wages an eternal war with Brutally Efficient RIPPING AND TEARING OF WAR that is distracting me from properly commenting on the grand ancestor of all FPS's coming back in its full brutal glory.
 
I have no fucking clue what to feel about this. This may be because my mind was blown to hell where it now wages an eternal war with Brutally Efficient RIPPING AND TEARING OF WAR that is distracting me from properly commenting on the grand ancestor of all FPS's coming back in its full brutal glory.

Well, Doom 3 did kinda water down the appeal of Doom by turning it into an action horror title.

Doom 3: Lone Marine fighting for his life as supernatural horrors pop up around him.

New Doom: BLOOD FOR THE BLOOD GOD SKULLS FOR THE SKULL THRONE TEAR THEM LIMB FROM LIMB- *ehem*
 
needsmoremetal/10


Aside from that it looks like a good return to form for the franchise and I can't wait to see how people like it.
 
Eat your heart out mortal kombat. We've got a new king of ultraviolence.
 
I really appreciate how it seems like the devs saw the Brutal DooM mod and went "Yeah, that looks good, let's just do that."
 
The monster designs could be more extreme and the melee looks a bit repetitive but it is the most Doom thing I have seen in years.
 
I'm hoping we get multiple finisher animations per enemy.
 
-no health regen
-generally fast-paced, non cover based gameplay
-brutal in the best way
-fun weapons
-who fucking cares about anything you're here to kill some MONSTERS boy

Overall I am guardedly excited, especially with the Snapmap thing. I will probably wait for it to come out but will be watching.
 
I wanna see the BFG 9000.
 
First impressions from the single-player gameplay segment.
Pros
-Visually stunning. The monsters look like damn monsters and have a lot of detail put into them. The gun models are also well-detailed.
-Gun variety. That was a goddamn huge weapon wheel, and all the classics seem to be here with some new friends. A machinegun that can fire minimissles? Hell yeah. The guns also seem true to the original versions, with the super shotgun's power and the rocket launcher's inexplicable automatic fire.
-Enemy variety. Flyers, leapers, tanks, berserkers, mooks were what I caught in a three-minute segment. One of the big strengths of the original was that variety of stuff that could be killed. It looks like that's been replicated.
-Violence. RIP AND TEAR!
-Movement. Seems like fall damage isn't an issue, and jumping looks very springy and even seems to have a double-jump or midair mantle option.
Cons
-Movement. Y'know what I said about that double-jump? Woulda been nice to see more of that shit. Also, Doomguy seems horridly sluggish when he's not in an execution move or leaping through the air. Contrast that with movement in the original, which had you zooming all over the place wildly shooting at demons.
-Level Design. That whole segment screamed "LINEAR!" What dreck! I can't even tell if there's interesting verticality because it wasn't bloody well shown if it was there! The original had mazes, secret rooms, levels shaped like pentagrams, verticality, traversable deadly lava and acid, tons of shit. Here we get arenas on a 2-D plane. If that's your level design, why shouldn't I go play Painkiller?
-Color palette. Good fucking God Castlevania has a more varied and interesting color palette. I praised the game's graphics earlier, but the aesthetic is utter trash. Brown brown brown brown and more fucking brown. Lemme tell you the colors I recall off the top of my head from the original: Gunmetal, brown, green, red, blue. Five colors, and a notable bit of clashing when you put them side by side. Unfortunately, brown doesn't clash with brown.
Overall, it looks very violent and gory and like there's shit all over everything. Maybe the cyberdemon had diarrhea. That's about it. There was a little cocktease about movement.
Basically, I don't see any reason to stop playing Brutal Doom. Call me a grumpy shit, but this first impression gives me bad feelings that this is going to be a forgettable game with a few things that are kinda okay, but are marred by the cyberdemon shit all over them.
 
This literally looks exactly like Halo. Why is Doom trying to be Halo?

It looks like Halo because Halo has a rather old fashioned style multiplayer. Weapon pickups, many non-hit scan weapons, high mobility, and rather high time to kill are all things that went out of fashion in most other multiplayer games. Still the differences are obvious as this Doom is much faster, allows unlimited weapons, doesn't seem to have grenades at all, lack of regenerating shields, and such.

If we are talking design then you have enviroments that would fit right in with doom 3 with weapon designs to match. The only Halo thing I see is in the Space Marine armor but that is rather generic scifi armor. It isn't the iconic no green Tshirt under green chestpiece with a cut out so you can see his abs but nothing about that screams Halo to me. Anyway Master Chief totally stole the doom marine's color scheme first ;)
 
Strictly speaking, the 'chest piece with cutout' was armor damage from the horde of demons the marine in question had been fighting, shown by the ragged edges of the pic in question.

I'm agreed on the movement speed being slow, but I guess it's the modern taste. Doom 1 guy will always be one of the fastest videogame characters on foot. At least this one can jump and doesn't need duct tape for his flashlight.

Disagree on the monster design; the current base enemies strike me more as satanic Strogg than deadites, and I was always a fan of the idea of possessed corpses for low-tier enemies... if only for the matter of weapons pickup. Eh; I can get used to it.

I wonder if the BFG will act more like the 9000, 10k, Doom 3's prototype, or Quake 3's insult to the lineage.
 
So the closed beta for the multiplayer is running right now and I somehow got an invite to it despite not having pre-ordered Wolfenstein: The New Order.

I expected nothing when I installed this, and they still found a way to let me down.

It's like it can't make up its mind as to whether it wants to modernize its mechanics or keep it old-school, and it basically results in a horrific hybrid as the result of the game being unable to make up its damn mind.

The fact that you can't change the FOV at all is just the cherry on top of the whole thing.

EDIT:

scratch that the fact they ended up making the game have severe incompatibilites with AMD cards with a patch is the cherry on top

they actually figured out how to avoid that and they ended up fucking it up anyway :V
 
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So we've got story leaks. Heavy spoilers, obviously.

So it seems that the main character of Doom 4 is literally the same marine from Doom 1/2/64. After staying in hell after 64, he fucked up so many demons that he basically became their antichrist, the Doomslayer. After defeating Hell's mightiest warrior, he was tricked and trapped in a tomb, which was marked by his symbol so all demons would know not to wake him up again. Unfortunately for Hell, the UAC of what appears to be an alternate universe stumbled across him, and they revived him to let him loose on the hordes of hell once more.

Fucking metal.
 
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