2 - Musical Warships
[X] Sing! Sing Navy songs!
Hm, what do you want to do? It's not as if there's all that many things to do in transit, and none of you have a portable media player.
You really should fix that.
...But just because you don't have a device to play music, doesn't mean you can't play music!

"Let's sing!" you answer hopefully, "Some of the songs our old crews used to sing! What about that?"

"...Eh?" Independence looks like she finds the idea distasteful, "If I remember correctly, weren't most of those songs just long and elaborate complaints about either us or our equipment?"

"No, there were a few that weren't!" you point out, thinking, "Although yes, most of them were complaints."

"We... We've only got this one complaint..." Mahan begins suddenly, but timidly, before gathering strength with a humorous twinkle in her eye, "She winds up where the target ain't!"

Mahan, Atlanata, and you (the only ships with torpedo launchers), chorus, "GOD BLESS THE DAMNED OLD STEAM TORPEDO!"

Being the instigator, Mahan leads the two of you through the entire song, and you find yourself laughing as you try and sing. This is fun, and even though Independence and Iowa aren't joining in, they aren't asking it to stop either.

[]-[]-[]-[DD-579]-[]-[]-[]

"-and creak and groan, you son of a bitch! Oh boy it's a hell of a life on a destroyer!" Everyone except Independence sings, Iowa having given in n hour ago.

"The damn Tin Can destroyer was never meant for sea," Mahan's voice rings cheerfully, "You couldn't keep her steady in a lousy cup of tea! We carry guns, torpedoes, and ash cans in a bunch, but the only time we hit our mark is WHEN WE SHOOT OUR LUNCH!"

Mahan has a very pleasant voice, second only to Iowa. You and Atlanta have passable singing voices, but you're beginning to suspect that Independence just can't sing. She's mouthing the words, but isn't singing.
Hm.

[]-[]-[]-[DD-579]-[]-[]-[]

It's been a few hours since you four sang yourselves hoarse. You take a much-needed sip of water from a canteen you brought with you. The sun is beginning to dip below the horizon, and it's getting dark. You were supposed to rendezvous with a Littoral Combat Ship, LCS-16 Tulsa, over an hour ago. It was supposed to be out here. It reported in just before you left. It's been dodging Abyssal Fleets for weeks, acting as a forward outpost for Ship Girls, even though this would be the first time it would be used.

Despite embodying the spirits of sunken warships, the fact is, in your new form, sleep is necessary. You can't sleep out in the middle of the ocean! That's liable to get you ambushed or worse! The idea was that you could sleep on Tulsa, refuel, and carry on... but where is Tulsa?

"I know I'm not the only one worried by the absence of the Tulsa," Independence breaks the silence, "My planes cannot find her either. Perhaps we should signal for her?"

"No," Iowa denies the request swiftly, "We're under strict radio silence! Under no circumstances are you to transmit any message!"

"Understood," Independence reluctantly nods.

"Hey, I don't know about you," Atlanta interjects, her features barely visible in the dying light, "But I don't want to be stuck out here in the dark!"

You collectively shudder. The Abyssals may not be the Imperial Japanese Navy, but they were deadly as sin at night battle, only surpassed by the Japanese Ship Girls.

Mahan is getting jumpy, eyes darting to every little perceived movement. You admit to yourself that you're not entirely comfortable either.

Once the sun sets, visibility will be reduced to what little light the moon provides. You're not sure that you really want to spend the night sailing, which is dangerous and risky, but if you can't find the Tulsa, that will be your only course of action.

....
You know that Iowa ordered you not to... indeed, your Admiral told you that you were all to maintain strict radio silence, but doesn't this qualify as a type of emergency?
Should you go ahead and call for Tulsa? But what if she doesn't hear it? Tulsa can travel much faster than you, so if she does hear, she can take you away from your location at record speed... but if she doesn't come, the Abyssals might.

{Options}
[] Call for Tulsa.

[] Spend the night sailing.
 
Loose-loose situation here. The Tulsa isn't here and none of the spotter planes can find her at all which is a fairly decent search radius.

I don't want to break radio silence because 10 to 1 the Abyssals will hear it and we'd have a night battle even if we stayed put. Best course seems to be make for the nearest bit of land and fort up for the night.

Ergo
[X] Spend the night sailing.
Since we'll be doing that anyway.
 
Keep in mind that if you're dragged into a night battle, you'll have only your radar to identify targets with (only Iowa can afford to keep on her searchlights and expect to survive). Without radio, you'll be forced to make guesses as to who is friend or foe.

On the other hand, if you call Tulsa, you'll ensure that an Abyssal group finds you if Tulsa can't hear, so there's that.
 
[X] Spend the night sailing.
[X] Practice Celestial Navigation.

Joke addition: Panic when we accidentally ALL the stars
 
Keep in mind that if you're dragged into a night battle, you'll have only your radar to identify targets with (only Iowa can afford to keep on her searchlights and expect to survive). Without radio, you'll be forced to make guesses as to who is friend or foe.

On the other hand, if you call Tulsa, you'll ensure that an Abyssal group finds you if Tulsa can't hear, so there's that.
Like I said lose-lose.

Though do the ship girls have running lights to send signals via morse code or something?
 
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The Captain has made a decision...and while it might be a stupid decision, I think we can go with that. On the other hand, some Quests put disproportionate influence on the first few decisions...

But while the LCS can sprint like demons out of hell, they don't have a lot of endurance. We could wind up in more trouble, not less, if we call that in.
 
Like I said loose-loose.

Though do the ship girls have running lights to send signals via morse code or something?
I think you mean lose-lose, but they do have signal lamps, if that's what you're asking.

Of course, a Ship Girl trying to fight while using a signal lamp is significantly harder than a crew of hundreds all doing different jobs.
 
I think you mean lose-lose
I hate my auto-correct sometimes.
Of course, a Ship Girl trying to fight while using a signal lamp is significantly harder than a crew of hundreds all doing different jobs.
It was more use the signal lamp to indicate to the other forces that they aren't the enemy. Of course this assumes that the other force aren't Abyssal and they are trying to avoid blue on blue.
 
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If this is taking place after 2012, the process has started and will most likely not be finished for a couple more years. Basically, thanks to the reactors and what not there's no more CVN-65 and the next Enterprise isn't scheduled to be done for about a decade.
I'm not sure what the Kantai Collection timeline is like, but I'm assuming that it's slightly after modern day. That's why the USS Tulsa is puttering around.
As of right now (real life), CVN-65 is already cut open to remove machinery from inside, so it's as good as scrap.

no possible shipgirl?
You've got two other Enterprises to work through before you get to her.
I think.
 
Three sailing ships.
One motorboat.
The Big E, The Grey Ghost, CV-6.
And then the Floating Chernobyl and her eight reactors.
 
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