To add to what @KlinkerKing said, pretty much every Feature can be eradicated - it's typically more difficult (sometimes absurdly so), but babies are as vulerable as they are important. Of course, hostilities in the shrine are difficult, to say the least...Does this mean the feature is permanently removed? Because if that's the case then it changes things.
Also, more spikes for the spike hil!!
It'll only occupy 1 tile.Wait, how many tiles will the Eel Cage occupy? I imagine its less than the wheight class of the eel since its kept contained but I'm not sure.
Also found a synergy, put the coral castle on top of the mound and get the holes upgrade. Assume compete tactical control of the mound for an extra deadly hill of spiky death.
Crab-e Diem is an upgrade that was purchased before. It lets you pick an expand creature option in addition to your regular upgrade, instead of having to use the upgrade to expand. (Expand means you get more creatures, identical to the ones you have)
Ah okay, my dumb brain was confusing "Expading" the dungeon, with "Expand the [Creature] tile".Crab-e Diem is an upgrade that was purchased before. It lets you pick an expand creature option in addition to your regular upgrade, instead of having to use the upgrade to expand. (Expand means you get more creatures, identical to the ones you have)
If it's a Dungeon Creature, the Dungeon can evolve it. Dappled is not yet a Dungeon Creature, but that doesn't mean she can't become one.
5) how? please tell me how can we convert them!If it's a Dungeon Creature, the Dungeon can evolve it. Dappled is not yet a Dungeon Creature, but that doesn't mean she can't become one.
Nope. The crabs made it there before the eels did, and the eels are basically flying in underwater situations, so no bonus or malus.1) the Mound....did it had any effect against our crabs when the eels reached it?
Soon™️. It had effects on this update that aren't necessarily obvious, and it will have more effects once the crabs really figure it out.2) i... did not notice the black sand anywhere... was it just an attractiveness bonus?
Any time you purchase a heritable trait, you will be able to add it to the nursery tile, and use them to create new combinations. Existing traits will not be retroactively applied.3) the nursery.... if i read that right, we could play mix and mach with all the heritable traits we apply to it? Does our already existing heritable traits are automatically applied to it from the crabs and lobsters?
Correct.4) if im at heritable traits, climate adaptation at the crabs makes them able to go out of the water, right?
Well, for starters she definitely needs to not die. Beyond that, Creatures can generally only become Dungeon Creatures by (mostly) willingly joining the cave, so it'll be a process.
Well, that's a creative use for the forge, but mechanically speaking there won't be any vantage gain from having it, or anything like that. Not to say that Sparta-kicking someone into it won't happen, but just having it in the room isn't a combat bonus.6) Can the forge be used in battle? like, stick an enemy into it?
Sort of. They'll need to pass more or less right in front of it, and some sizeable Creatures (say, a whale) might have to knock it down to fit.7) if we put the castle on the mound, will it be an obstacle to those who enter the flooded room? like, they will need to go slowly to not get caught in it or something?
Interesting, very interesting.Soon™️. It had effects on this update that aren't necessarily obvious, and it will have more effects once the crabs really figure it out.
We don't need to do this. Lobsters take 4 free tiles and the flooded room has 8 available. It doesn't say anywhere they have to form a square.-[X] Expand sideways: Expand flooded room another 9 tile south, in the same 3x3 style.
i know, but the room is 3x6, with the spiny lobsters taking up 4 of the available 6 in length and 2 from width.We don't need to do this. Lobsters take 4 free tiles and the flooded room has 8 available. It doesn't say anywhere they have to form a square.
@Amilia is correct - Creatures don't have to form a square. The only restrictions are on quantity of tiles, shape doesn't come into it (and as such shape is now a back-end decision)i know, but the room is 3x6, with the spiny lobsters taking up 4 of the available 6 in length and 2 from width.
its more of a precaution, in case we cant make them spread out.
on that note, @KlinkerKing would we need to expand the flooded room for another group of spiny lobsters to fit? can we expand it in width, pushing the eastern rooms away a bit?
To be clear, I meant with width not height, the height was finecan we expand it in width, pushing the eastern rooms away a bit?
yeah, thought so, but its good to know we may be able to rearrange the dungeon later on.To be clear, I meant with width not height, the height was fine
im.... honestly not sure thats a good idea.@TheCount can I convince you to move the Eel Cage to the shrine room? Since we'll have to 'recruit' her I think the shrine will help with that.
Not sure if imprisoning someone in a shrine would count as fuckery. QMs, can we get an answer to that?Shrines are always air pockets, if they need to be. Basically, the deities will not allow for fuckery, and if an eel enters the Shrine, it will simply swim through the air as if though it was water. If it's flooded, Delvers that need air to breathe will simply have Water Breathing while in the Shrine.
Yep, ranged IS awesome, but the nursery can be placed in the shrine room, it was even called out explicitly. Hopefully, the Shrine itself will be enough defense.Range seems very useful indeed. Nursery or no nursery, this seems very powerful regardless. I would have probably gone for the Nursery if it didn't seem that fragile and we weren't going to harbour a lady Eel.
Not sure if imprisoning someone in a shrine would count as fuckery. QMs, can we get an answer to that?
then, lets just do that.Fuckery in this case is more about trying to abuse the peace/do not fight aura of shrines to gain an advantage in a fight - no lurking outside for an ambush, no popping out for a ranged attack then popping in to avoid retaliation, that sort of thing.
You could always write in trying to ask Nulumi herself what she thinks....