DCS World: Hardcore Aircraft Porn

So we finally have a joystick, and I'm considering getting into dcs. Any advice for a brand new played flying a frogfoot?
 
Rule 1 of CAS: NEVEREVEREVER over-fly your target. always break off well short of what you're shooting at. The reasons for this are pretty simple: Flying directly at a ground unit makes you a pretty easy target, plus you won't always be aware of every air defense unit in the area.

SOP is to pop up, roll in on target, ripple off whatever it is you're shooting, then break down and away shooting flares the whole time. The only part of that equation that really changes for anything other than flying SEAD is how far away you want to be when you pop up, and that's solely determined by what weapon you're using. Guided weapons in the Su-25T tend to require constant lasing, and worse still tend to be beam riders so you can't really do much evading during your attack run ntil stuff hits its mark.

I recommend lots of shooting at unarmed targets on the range before you try to graduate to anything defended. Practice pop-up attacks and minimizing the time it takes you to line up on your target from pop, then launching and bugging out at the appropriate moment. I cannot stress how important it is to have a good feel for the plane. The Su-25T is a lot more sluggish than the Su-25 vanilla due to the added weight of avionics, and with a full weapons load we're talking less sluggish and more whale-like.

What kind of joystick did you get?
 
It's a madcatz... something. Feels nice, if a little stiff, and it has a nice quantity of buttons :p

I'll be doing plenty of training. Can you do multiplayer training flights?
 
It's a madcatz... something. Feels nice, if a little stiff, and it has a nice quantity of buttons :p

I'll be doing plenty of training. Can you do multiplayer training flights?
Hell yeah you can. I hang out on the Hoggit subreddit and they usually run training servers for people to fuck around in and get used to flying, while having someone to talk to. Right now though, I think it's running on the Open Beta client, so you might have to download another separate thing.
 
Hell yeah you can. I hang out on the Hoggit subreddit and they usually run training servers for people to fuck around in and get used to flying, while having someone to talk to. Right now though, I think it's running on the Open Beta client, so you might have to download another separate thing.
That's cool, I'll have to wander along and take a look.
 
I just ordered myself one of these to play DCS, ARMA3, and IL-2.




Looks to require the least hassle and wiring out of all the headtracking options, and pretty close to TrackIR in terms of accuracy while being a bit cheaper. Remember to use "Jester814" as a coupon code if you order one.

Anyone get the Mirage yet?
 
I'm holding back on Mirage, personally I'm more confident in LNS's modules than anyone else right now. I'll probably get Viggen later on down the road, but that depends on me securing actual income.
 
So they've released a second Red Flag campaign, this time for the A-10C.

It and the NTTR map are on my list of things to get as soon as I get back to the US.
 
Ooh, it's been over a year since I touched this, but War Thunder has ust stopping giving any sense of accomplishment, and far more a sense of being deliberately screwed.

So. Watch and laugh as I try take off, fly around a little at cruise power and land in a TF-51-D



20 minutes of boredom, an annoying warning horn and fixation on the slip indicator. But a fine sense of accomplishment from at least getting it bouncily airborn, and then messing with the trim, before sort of coming back to land again. And the aircraft cn be re-used.

Xbox controller can be used to at least fly..... with a good curve on the settings anyway
 
Leatherneck Studios is known for taking their time with the modules they work on. Some might say "oh, they're just sticklers for detail" and they're probably right. Some might say "they're rubes who can't even get modules to work properly out of the gate" and they might even be on the ball. But the real reason they take so long is that they love including goofy shit like pilots shivering in the cold if you leave the canopy open, and haunted cockpits
 
Viggen is just handy to fly.

Landing is a matter of just pointing at the ground, going AFK and popping reverse thrust.
Taking off.... Afterburner 2.
Weapons.... Hah.

LF IX is the exact opposite.
Takeoff. Left....right... leftright... left....RIGHT.... RiGHT.... BONK...Bonk.... Boing.
Landing == Takeoff.
Shooting == Sparkly
And the engine likes to grenade itself.
 
Got the F-5E today. Playing through tutorials as I have spare time. Maybe I'm just really off on my estimates of corner speed, but for a light fighter it seems kind of sluggish on the stick.

Also, super bouncy takeoff.
 
I must admit, I've fallen in love with the SU-27. In previous air combat sims, like Jane's F/A-18, Russian aircraft were just another target, but now that I've had the chance to actually fly one...they say an aircraft flies like it looks, and the Flanker just looks "right," with its sweeping curves.

And I love doing air-to-air gunnery with it. Its internal cannon might not have the rate of fire of the F-15C's M61 Vulcan, but it's ridiculously accurate and extremely powerful (I've taken down large cargo planes with just four or five rounds. Plus, it makes a satisfying "DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA *CLUNK*" sound when fired from the cockpit view.
 
I must admit, I've fallen in love with the SU-27. In previous air combat sims, like Jane's F/A-18, Russian aircraft were just another target, but now that I've had the chance to actually fly one...they say an aircraft flies like it looks, and the Flanker just looks "right," with its sweeping curves.

And I love doing air-to-air gunnery with it. Its internal cannon might not have the rate of fire of the F-15C's M61 Vulcan, but it's ridiculously accurate and extremely powerful (I've taken down large cargo planes with just four or five rounds. Plus, it makes a satisfying "DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA DAKKA *CLUNK*" sound when fired from the cockpit view.


Granted. Though it does have a nasty habit of falling out of the sky in an unrecoverable flat spin if you're not extremely careful at your energy management.
 
A little necromancy for DCS players on this forum, for a critical announcement:


You should probably be aware of this because of the newsletter, but it's good to be aware of in future.
 
When I get bored with War Thunder, I normally come back to messing with DCS. Trying to make some n00bish videos on this. Even with an Xbox controller.

 
So I recently started playing around with the F-15C, after largely sticking to the SU-27. Here are my initial impressions (and keep in mind I'm a complete n00b):

  • This aircraft is fast. Like, REALLY fast. Hit the afterburners and watch as is it accelerates like a rocket. (Of course, your fuel consumption goes through the roof)
  • It turns quickly, but bleeds off a lot of airspeed in the process. I'm no aeronautical engineer, but I'm guessing the large cropped delta wing acts like an enormous speed brake in turns.
  • The M61 gun fires ridiculously fast, and has a large ammunition reserve (940 rounds). But it's also inaccurate, with a wide dispersion (though I vaguely recall someone on the ED forums saying this is intentional, in order to increase the chance of a hit). The individual rounds are also a bit weak - I once poured 350 rounds into an IL-76 and it KEPT FLYING.
  • AIM-9Ms suck. They just suck, all-around. They almost ALWAYS get spoofed by flares, not helped by how the AI is apparently omniscient and KNOWS you've launched an IR-guided the missile the instant it leaves the rails.
 
It just sort of assumes you're shooting a missile at it. AN-26 does it, even when menaced by a P-51D.

Experimenting with live missions against things that shoot back.... Suffered one pilot snipe and a borked prop governor from getting a bit too close on a strafing run.

RTB three times with damage, succesfully. Three mission successes.

Aiming is still bloody hard. Even with 10 HVAR's.

Why cant the WT P-51 get 10 HVAR's?
 
Anyhow. I've somehow ended up with a Mig15 - which cannot hit *anything* and the NTTR terrain. Which grenades my laptop trying to run it on anything but minimum because of the HDD bottlekneck, but is worth it for flying Black Helicopters out of Groom Lake and hovering over the Little A'Le'Inn for a bit before buzzing off back to base. Well, lurching off nayway with the thing in director mode before slipping smoothly into route-following again.

Still no joystick because imma scrub that way. But is it weird that I have a quick spreadsheet done up for the Viggen to let me calculate QFE quickly?

Looking forward to the Harrier more than the F14 for some reason. I don't know why. But I'll probably end up with both nonetheless, like everyone else. Forgot all about the official Hornet launch.....
 
And the Harrier's just gone into pre-purchase now, for release in December.

Which means Tomcat in early 2018, probably.

And Hornet late 2018

And P-47 D-30 when hell freezes over.


In the meantime, practicing carrier crashes:

 
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