DCS World: Hardcore Aircraft Porn

Anyone pick up the Harrier?

Or is it just me smacking the fuck out of a dead horse and calling the twitches life?

It is, for an expensive module, a remarkable amount of fun. The hovering still eludes me and I am slow to fly it in combat - I struggle to kill 3 defenseless Frogfeet - but it is such a fun thing to fly, and very easy to land with the vectored thrust.

Sink rate to high? Add power and nozzle forward.

...then accidentally take off again when power nozzle braking.
 
Anyone here playing DCS should already know this, but version 2.5 is now available in the Open Beta branch! You'll need to have 1.5 Open Beta installed (if you're running 1.5 release you can simply use the DCS Updater to point the folder to the right version, otherwise just do an install.) If you have 2.1 or 2.2 (Normandy/Nevada) it will grab files from those and delete the alpha directories.

Plus, Viggen updates!
 
Hornet is out in early access, with most of the systems still work in progress. No smart munitions, many system pages inoperable, no TGP, no AMRAAM.

still looks absolutely AMAZEBALLS
 
I managed exactly one carrier trap with it. Enough to learn that trapping Bugs really wasn't meant to be done with an xbox controller. It's weird when slow - like it has no inertia or something. It's really hard to get it on speed.

Anyway, I took a video of me seal clubbing the AI Fishbed. I donm't normally fight the DCS planes and it shows.

Also. Look at that moddled wing flex

 
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That reminds me of Janes F/A-18, one of the best military flight sims ever made. Of course, that sim dealt with the Super Hornet, while DCS uses the older "C" model.

And holy hell has the DLC for this game gotten expensive! On steam the F/A-18C is $103.71! The A-10C is $79.40, which is way more than I paid for it a year or so ago.
 
Supposedly it's to pay for a lot more going on in the models.

Even the early-access F-18 has a lot going on - despite some odd quirks off the flaps when slow and landing. When you go through startup, rather than just scripting the Bitching Betty warning because it always happens on startup, they went to the trouble of figuring out why it did that in the first place, then programming that logic into the simulator so it doesn't just do it - it does it for the correct reasons. Not only that - but they also simulated the tapes. All the 'betty' messages are stored in tapes and, if you do the fire circuit tests without giving the tape time to rewind, they'll come in out of order on the next test.

They also got Boeing to send them the original Leslie Shook voice tapes with that distinctive drawl.

The hardest thing about it is mastering the Ryanair landing style.
 
Supposedly it's to pay for a lot more going on in the models.

Even the early-access F-18 has a lot going on - despite some odd quirks off the flaps when slow and landing. When you go through startup, rather than just scripting the Bitching Betty warning because it always happens on startup, they went to the trouble of figuring out why it did that in the first place, then programming that logic into the simulator so it doesn't just do it - it does it for the correct reasons. Not only that - but they also simulated the tapes. All the 'betty' messages are stored in tapes and, if you do the fire circuit tests without giving the tape time to rewind, they'll come in out of order on the next test.

They also got Boeing to send them the original Leslie Shook voice tapes with that distinctive drawl.

The hardest thing about it is mastering the Ryanair landing style.

I love the amount of detail they put into the A-10C.

As in, no, you aren't taking off with all the mission data ready to go - you've got to load it first.

And there's a switch in the cockpit that overrides the gun/weight-on-wheels interlock, letting you fire the GAU-8 while landed. It serves no purpose in terms of gameplay, but it's there because it's a feature of the real aircraft.
 
Every WT player knows why it's there. How else do you stop on landing?

Landing the Bug is becoming one of 'those' things. It's one thing to understand the theory of it, and quite another to put it into practice. Especially on a Potatoe laptop where the Ball is all but indistinguisheable from the green until it turns red.

The trickiest part seems to be getting the throttle right when rolling it into the groove behind the carrier - I've a habit of not getting the power back in time and scooting high over the carrier or going super-high. The landings I have managed have generally involved intentionally getting a red ball, and adding power at the last few moments when I can finally see the thing.
 
Figures I forget to share this here, what with the sleepy thread. Awaken now, my fellow jet jockeys, and rejoice...

 
In addition, they've also announced that the MiG-29 series are getting a huge update, bringing all the flaming cliffs models up to professional flight model standards.

This, also, makes me squee.
 
The holy grail has arrived on the Open Beta branch: JHMCS and FPAS on the Hornet, as well as Laser Mavs! We still don't have ATFLIR, since they're reworking the FLIR rendering (another long overdue change), but you can set up JTAC or have a FAC do lasing for you, just like the F-5E. Videos to follow:







And here's the patch notes!

DCS World
  • Restored the missing debriefing after instant action mission.
  • AI aircraft climb to a very high altitude when attacking armor units with bombs - fixed.
  • AI ground. Not-activated truck can rearm the ground forces if it is visible (not hidden in the ME).
  • ME. Task 'go to waypoint' will work correctly with the stop condition.
  • Fixed issue with DCS freezing on start in some conditions.
  • MP. All information about servers with a large number of slots and clients (40+) will now be visible in the list of servers.
  • Sound. Improved fade out of sounds with distance.
  • AI F-86F. Will not use radar ranger for long range search.
  • AI F-86F. Fixed bug that bring to ground collision in the rocket attack.
  • A-10C & F/A-18C. AWACS aircraft do not call out enemy locations till the player's comms menu is opened to AWACS - fixed.
  • Radio commands given by the player when a radio message from the AI is playing do not go through - fixed.
  • Multimonitor configurations. GUI dropboxes will not break away from their place on the main display to the other displays.

DCS F/A-18C
  • Introduced JHMCS.
  • Introduced FPAS.
  • Introduced AGM-65E with laser guidance (can be used with JTAC/AFAC assistance a while). Known issue: overlapped symbols of laser codes on Mav page, will be fixed soon.
  • Big radar refactoring.
  • External fuel disappears after manoeuvre with disabled fuel pumps - fixed.
  • Radar in boresight mode will not locks target outside beam pattern.
  • Added RU manual translated by Vasil Komarichin aka ICS_Vortex

DCS Flaming Cliffs
  • Su-33 Heavy Sky campaign. Total update all missions by Alex Zelog. Changed: payloads, balance of forces, Su-33s TO weight, weather, minors.
  • MiG-29. Added missing net animations.
  • MiG-29 Flight model corrections, added engine gyrotorque (will be slightly aircraft spin on the tailslide maneuver).
  • Su-27 and MiG-29. Trim reset (LCTRL-T) will be strictly to zero.
  • MiG-29. The pitch stability augmentation system synchronized to wing slats deflection.
  • MiG-29. Updated model of braking chute.
  • MiG-29. Engines will be broken after exceed 2.6M speed.
  • MiG-29. Improved damper in the longitudinal channel.

DCS MiG-21bis by Magnitude 3 LLC
  • Fixed gauge lights.
  • Fixed missing SPS/IAB panel texts.
  • Adjusted suspension.
  • Improved boundary layer blow system effects.
  • Improved engine device code to reduce FPS stutters.
  • Added navigation data for Persian Gulf.

DCS M-2000C by RAZBAM
  • Fuel flow corrections added based on new data

DCS AV-8B NA by RAZBAM
  • Sidearms issues fixed:
    - Sidearm keeps lock when the aircraft is not pointing at the target.
    - Sidearm keeps lock after firing when another missile remains in the aircraft
    - Sidearm does not have volume control (Sidewinder volume control also fixed
  • Fixed Magnetic compass not moving when aircraft INS is not aligned is also fixed

DCS AJS37 Viggen by Heatblur Simulations
  • Exterior mirrors now reflect the environment
  • Fixed various clipping and shine-through issues in exterior (esp. Cockpit)
  • Sculpted new normal map for exhaust nozzle and area
  • Sculpted new normal map for exterior exhaust shell
  • Added RoughMet textures for the exhaust shell
  • Added turbine texture for better deep engine detail
  • Metal elements on wings now have appropriate material definitions
  • Animated engine exhaust fan
  • Interior engine sounds now loop properly
  • New! Improved visual fidelity of afterburner
  • Afterburner now cast lights inside engine exhaust pipe
  • Afterburner now cast lights on surrounding objects and terrain
  • Corrected afterburner z-fighting
  • Afterburner planes do not render at high viewing angles.
  • Corrected afterburner self-illumination
  • Fixed glass in LoD (distant) models turning opaque and bright.
  • New! Added significantly better quality uncompressed normal maps for entire exterior
  • Light domes are now appropriately shiny
  • Fixed wheel/tire animation values so they spin at correct speeds.
  • Fix to timeline appearing late in PLAN-bombing mode.
  • Fix to time-to-destination display in TID.
  • Fix to Rb15 missile-in-target-time.
  • Fix to Rb15 missile-in-target-time displayed even though no Rb15 is selected.
  • Update Rb15 definitions for AI. AI will now use the missiles properly.

DCS Spitfire IX
  • Fixed bombs drag issue.

Campaigns
  • Memory of the Hero. Updated mission 13 and 14. Deleted intro track, corrected triggers.

Known Issues
The cockpit gauges may be broken. Will fix ASAP.
 
Over the last few years, a few members of the Reddit subcommunity known as Hoggit were working on a high-fidelity mod to introduce the A-4 Skyhawk into the game. I'm glad to announce it's finally been released and it looks fairly functional!
 
There's been a whole bunch of updates on the Open Beta branch. To Note:

Hornet now has IFF, with JDAMs coming in the next iteration
Actual no-shit headless dedicated servers.

But nobody cares because we're getting the Big Kitty in TWOOOoooooOOOOO WEEeeEEEeeKS!

 
My potatoe of a laptop will destroy itself trying to play this thing.

Just scooting around in the new Farmer warms things up a bit. And there's always a pause to hit the disk when it calculates the shell impact points when a target gets hit....

Looks like I predicted it in early 2018. Turns out I was only a year off.....
 
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Much like this thread, the A-10C has had life infused anew into it with the latest release, A-10C...2!

New to this update:
  • Aerodynamic changes that make the Hawg feel even closer to R/L! We've been arguing for years that it just doesn't have the go-juice compared to the real thing, and it seems ED's agreed and reworked the flight model to be a more nimble craft. You're still not going to be doing Cobras but executing kill loops will feel a lot better.
  • New avionics, notably the Thales Scorpion HMS helmet mounted cueing system. This thing is amazing, and my wordsmithing isn't adequate or quick enough to explain this. Here's a video by RedKite:
  • New graphics. Removed the TISL panel, and there's now a toggle to switch between a used and factory-new cockpit upholstery.
  • New weapons. APKWS! GBU-54! We can finally pretend to be in 2015 Afghanistan!

Also in the past year, the Hornet has really come into its own as the lynchpin module. If you have Supercarrier (unfortunately another $50 dollar module for what is functionally an anim addition), you can consider getting the Raven One campaign, voiced by Literally Every DCS Streamer. The book is alright, and I haven't sat down to fly the damn thing yet (been getting into Squad recently) but it's single-player premium content.

Also as an aside, MY Squadron, a Malaysian chapter of players, is hosting a tournament at the end of the year. We've run the event once before and found some pretty good responses, so here we are. The video should explain it, and once it's kicking I'll probably be linking streams around wherever I can. Here's an intro vid if you're into watching 2v2 matchups and TacView streams:

also also: Kiowa New details on Polychop's DCS: Kiowa Warrior
 
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Also released was the Thunderbolt.

The original one.

I've been fiddling with that lately. It's nice to fly. Just firewall the throittle and ride the boost up to the flight levels.
 
If you're looking to see what you'll get out of that module, this guy has a playthrough (haven't vetted for skill, but he is using labels so proceed as needed)



I haven't given it a go myself, though that being said it does look pretty simple for a DCS campaign.
 
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