DCS World: Hardcore Aircraft Porn

I think it has zero actually, with only 8 production models made and the program scrapped in favour of Su-25SM. Funny how ED's first two high fidelity flight models, the Toad and Black Shark, were complete marketing failures.

Really wish they'd bash together an american multirole plane at the Flaming Cliffs level of fidelity. Hell, all we really need is the Strike Eagle, and they wouldn't even have to make any new assets for it aside from the Strike Eagle's cockpit. I mean, I'd prefer a Falcon, but I'll take a Strike Eagle.
 
Now, suggested controller mapping:

Right stick should be pitch and roll, triggers yaw. Slew should be D-pad, Right bumper fire left bumper countermeasures. Left stick should be free look, if that's an option. I'd personally have Back be weapon select, B as gun select, A as lock target, Y and X as master mode nav and air to ground respectively, Start as next waypoint. Everything else mapped to keyboard. Yes, even throttle. There's a lot of personal preference there, but that puts everything you'll commonly use right there. If you're creative and the action doesn't feel too awkward to you, you could map some more buttons by using shift, ctrl, or alt as modifiers to your four buttons, and to use your d-pad as pitch and roll trim. Trim is your friend, especially with the very limited range of motion from one of those sticks. I'd personally use l-shift and d-pad for trim, and make the l-shift modified buttons autopilot modes, and the bumpers be skhval zoom, start and back be tracking gate size.

Finding a good controller scheme that's comfortable to use, though, is almost as important as learning to keep your head on a swivel.

So far I've been putting pitch/roll on the left analog stick and yaw on the right analog stick, with the mouse used for looking around. Looking around while yawing is a bit difficult, but then the tutorial missions are currently not at the point where I need to both look and maneuver at the same time. I've been using PgUp and PgDown for throttle, since analog throttle means holding the throttle steady which I can't with my shaky hands. I've put trim on the D-pad, but on the whole I've not really found much use for trim; roll is too sensitive to not have an analog input, and pitch... I have no clue how pitch works. Feels like a bipolar yoyo.

I think it has zero actually, with only 8 production models made and the program scrapped in favour of Su-25SM. Funny how ED's first two high fidelity flight models, the Toad and Black Shark, were complete marketing failures.

No, I mean that the virtual Russian army has an infinite amount of them, useful for would-be Night Witches like me who struggle keeping the plane stable in no wind.
 
Roll trim becomes very important in combat for retrimming when you launch bigger weapons. With vikhrs is not so bad, but any of the bigger missiles you will get some noticeable roll when your load becomes asymmetrical. Use small trim inputs, one quick press, evaluate, readjust.
 
As I understood it, trim is meant to alleviate pilot workload over distances. Say you're travelling somewhere that's 50 miles away, you've already figured you'll stay at about 800 kmh or so. Untrimmed you may find the plane wants to nose up a lot, so you trim pitch down a wee bit to correct that. It's not autopilot, so if you end up changing your speed or altitude or heading you may need to retrim. Trim trim trim.

Always
Be
Trimming
 
Exactly. Trimming for stick neutral is also very useful going into an attack run as you're not fighting the stick. It is also absolutley VITAL for mid-air refueling (though that's only really an issue in the warthog, F-15, and Su-33.)

Never ever ever overfly your target on an attack run. Always break off short of target, the easiest plane to hit is one that's flying straight toward you and a T-80 or Abrams will WRECK YOUR SHIT if it gets off a main gun shot. Admittedly, that's a bigger threat to a helo, but I've taken tank ground fire before in a frogfoot, plus MANPADS directly on the nose are the hardest to defeat. This is also why your disengage maneuver should include spitting flares like crazy.
 
Everything is 80% off in the DCS E-Shop for the next 24 hours or so, almost everything is <10$ with quite a few under 5$. Now would be a good time.

Currently have: A-10C, Ka-50, FW 190, MiG-21, UH-1H and F-15C. I recommend all y'all even remotely interested in giving sims a try to buy the UH-1H and drop money on a dirt cheap Logitech Extreme 3D. The Huey is almost all stick and rudder without much else so you don't need many buttons to fly it. Under 30$ and they're fucking great.
 
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I dipped a toe into DCS there with the TF-51 Mustang.... I'm going to pick up the Ka50 soon.... or maybe the Dora.

In some ways, it wasn't as hard as I thought. In others, however....
My first attempted flight ended with a cooked starter motor after I forgot to engage the magnetos
My second attempt at starting the engine ended when I put the mixture to idle cuttoff rather than run.
My third attempt ended when the plane started moving by acident. , I hit the wheelbrakes and promptly nosed down.
My fourth attempt resulting in an engine start, a takeoff, and an engine being oversped to the point where it shat itself after I mistook the Manifold pressure gauge for the RPM gauge. (Might need a new monitor.)

Still Fifth time lucky. I started it, lurched to the runway with the wheelbrakes steering, got the plane airborn. Trimmed it handily. Flew around steadily for a bit, then managed to find my way back and down to the ground without turning into a fireball. The plane was even useable again since it landed on its wheels about 10 yards short of the runway threshold, bounced, bounced again, thensteadily came to a stop.

It's a fun game.... but the control mapping's a challenge. Although, oddly, it tolerates an xbox controller far better than War Thunder..... it was much easier t fly smoothly.
 
I dipped a toe into DCS there with the TF-51 Mustang.... I'm going to pick up the Ka50 soon.... or maybe the Dora.
If you're looking for something relatively forgiving to fly and easier to learn, I'd go with the Dora. It's actually got a very easy startup sequence that's basically impossible to fuck up; and the Kommandogerat handles all the finicky shit for you in flight -- you just swing the throttle back and forth. It doesn't have terrible takeoff torque or anything like that either, certainly far less than the Bf 109 K-4. The cockpit is relatively uncluttered and easy to use, there just really isn't much you have to manipulate or remember to fly it normally -- aside from keeping a close eye on some engine gauges if you've got MW50 boost engaged (which is hella fun because so fast!). The only really negative aspect to the Dora's handling is the high wing loading that'll make it stall fast in a tight, low-speed turn, but if you've played War Thunder then you probably know that already. Overall, I'd rate is as significantly more user-friendly than the P-51 (I grabbed both WW2 props during the 80% off sale that @Zak757 so kindly informed us of).

The Ka-50, on the other hand, absolutely fucked me up when I tried flying it the first time a few years ago, and has a million widgety systems to memorize to fly well in combat. I prolly shouldn't have made my first foray into serious flight sims in a modern attack helicopter though... maybe now that I'm a bit better I should get back to it. :p
 
The Ka-50, on the other hand, absolutely fucked me up when I tried flying it the first time a few years ago, and has a million widgety systems to memorize to fly well in combat. I prolly shouldn't have made my first foray into serious flight sims in a modern attack helicopter though... maybe now that I'm a bit better I should get back to it. :p

Once you get past startup and flying the thing level it's actually OK, or so I hear. I don't think I've gone as far as to land the thing yet.

EDIT: most of my DCS hours are in the A-10C, which I'll still recommend to anybody as a nice starter for the fully simulated goods. That Kamov trim fucks me up real good.
 
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Re the Ka-50: if you don't want to bother with learning the exact sequence of switches to throw to activate the DC and AC power systems and all that, there's a hotkey to automate the startup and shutdown processes.

If you're a FILTHY CASUAL, that is. :mob:

Personally, I didn't have much trouble with trimming the Ka-50. Set the trim and trim-reset buttons, add the trim adjustment keys if you like switching it in-flight that way, and let 'er rip. The Black Shark is a big, heavy beastie, but its weight is distributed fairly well around the central rotor, which makes it easier.
 
So.... I made it fly all the way from Krymsk to Krasnodar without bending or breaking anything. Only minor hitch was that I forgot the fuel shutoff when I tried to start it....

It's proving peculiarly addictive just flying around, even if I haven't quite gotten everything figured out yet. For one thing, the comm's button doesn't work.
 
My CH HOTAS arrived!
The Ka-50, on the other hand, absolutely fucked me up when I tried flying it the first time a few years ago, and has a million widgety systems to memorize to fly well in combat. I prolly shouldn't have made my first foray into serious flight sims in a modern attack helicopter though... maybe now that I'm a bit better I should get back to it. :p
The Ka-50 will feel like it's constantly trying to murder you during your first few hours, but once something "clicks" for you, you'll realize it's actually trying its best to keep you alive and you'll have a much easier time flying it. A lot of people make the mistake of just giving up on trying to learn the trim/autopilot system and just use the flight director, which is just a pain honestly. I would hate to fight with the joystick for the entire flight.

Click in the trim and hold it, set the heading/turn rate/vertical speed you want, wait until you're nice and stable at your current attitude, release trim, return stick to the centre. It'll keep flying exactly how you want it to without any inputs. If you need to make a course correction or pull a maneuver, hold it in while doing it and release it once it's finished.
 
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My CH HOTAS arrived!

The Ka-50 will feel like it's constantly trying to murder you during your first few hours, but once something "clicks" for you, you'll realize it's actually trying its best to keep you alive and you'll have a much easier time flying it. A lot of people make the mistake of just giving up on trying to learn the trim/autopilot system and just use the flight director, which is just a pain honestly. I would hate to fight with the joystick for the entire flight.

Click in the trim and hold it, set the heading/turn rate/vertical speed you want, wait until you're nice and stable at your current attitude, release trim, return stick to the centre. It'll keep flying exactly how you want it to without any inputs. If you need to make a course correction or pull a maneuver, hold it in while doing it and release it once it's finished.

That's a good way of putting it. I was never able to pull off anything too dynamic in the Black Shark, but then again, to me it really seemed more like a classic ambush predator than the boom-and-zoom of a Hind. Its fixed cannon and single pilot mean that it's not able to set up snapshots with its gun, but you've got loads of long-range rockets and the ever-awesome Vikhrs to hit targets from plenty of kilometers away. Sniping vehicles from long-range positions was doable, like that mission where you have to wipe out a moving armored convoy or blast up hordes of Americans charging at entrenched Russkies, but things like "guard a convoy of BTRs against a close infantry ambush" were the sorts of setups which would cook my goose.
 
Picked up the Dora, P51, Ka50 and Mig-21 modules..... will give them a full shot over the week and see what happens.

Though control mapping to an xbox controller might be tricky.
 
Picked up the Dora, P51, Ka50 and Mig-21 modules..... will give them a full shot over the week and see what happens.

Though control mapping to an xbox controller might be tricky.

Try impossible with the MiG. The Ka should be easy enough, in flight all you need is yaw, pitch, roll, collective, trim. One button to fire weapons, one to cycle hardpoints , one for Cannon mode, dpad for target slew, button for lock. The rest can be handled from keyboard.
 
Picked up the Dora, P51, Ka50 and Mig-21 modules..... will give them a full shot over the week and see what happens.

Though control mapping to an xbox controller might be tricky.
The nice thing about the MiG-21 and Dora (Huey too) is that they have very few stick and throttle controls, though prepared to be using the mouse a lot with the MiG-21. The Dora in particular has hardly any buttons to faff around with, though it makes up in difficulty when it comes to stick and rudder skills. Be prepared for an experience that makes Dark Souls feel trivial by comparison when trying to take off the son of a bitch. Torque is fucking monstrous. You'll definitely want to have the rudder set up to an axis for sure.

I recommend setting up RB and LB as shift states in the controls menu for more complex planes, giving you 3 shift modes if factor in RB + LB. That'll give you 4 "hats" in total on the D-pad which is plenty for the Ka-50.
 
Controls interface doesn't seem to let me do that. Or at least, I can't figure out how to do it.

The real problem I'm having with the Dora is it's tendency to go very nose-high on take-off, which leads to a fairly rapid stall, or a very hairy skimming of the runway. It also resists travelling in a straight line while taxiing. Once it's up and moving, it's fine.

In the Black Shark, I've progressed to the point where it'll take-off, hover for a bit around the parking area on the edge of control, do a circle of the airfield then sort of put it down in one piece. Just keeping it moving is a challenge before I can set the AP's. Then set the AP to follow waypoints and enjoy the view....
 
Controls interface doesn't seem to let me do that. Or at least, I can't figure out how to do it.

The real problem I'm having with the Dora is it's tendency to go very nose-high on take-off, which leads to a fairly rapid stall, or a very hairy skimming of the runway. It also resists travelling in a straight line while taxiing. Once it's up and moving, it's fine.

In the Black Shark, I've progressed to the point where it'll take-off, hover for a bit around the parking area on the edge of control, do a circle of the airfield then sort of put it down in one piece. Just keeping it moving is a challenge before I can set the AP's. Then set the AP to follow waypoints and enjoy the view....

I think I got about that far in the Shark as well, to be honest. The terrain just didn't do it for me.

For your controls interface, check in the Controls page, there's a button called Modifiers at the bottom left. Try that.

As for your Dora woes, part of it sounds like having to handle torque. But I don't know anything about that particular flight model.
 
The Shark really isn't that hard to fly as long as you're just doing A to B.

I can:

Take off without flipping over and dying
Transition from hover to forward flight
Fly a course
navigate a canyon without flight director assistance
transition from forward flight to a hover
employ cannon and Vikhr missiles from a hover

I can't:

Cancel out all of my drift in a hover reliably.
Land reliably, either running or hover. Getting on the ground in one piece isn't so much the problem, it's landing where I want to in a reasonable amount of time.
Use rockets worth a damn.
reliably defeat enemy missiles of any variety.
 
The trick with the Black Shark seems to be to let it do the work for you, I'm finding. Sure it can be hand flown.... or you can just stick waypoints into the nav and let it worry about itself. Just using autopilot altitude altitude hold alone and the trimmer makes flying around much easier. It's still a veritable helmet fire, mind.


I also finally managed to land the Mig without bending anything. And shoot things down with missile and guns.
 
With 1.2.15 released along with the MiG-15, they're putting all their effort into prepping DCS 2 and Nevada for Alpha!






L-39 with multicrew, P-47D-30, Spitfire MkIX, and Baby Hornet!
 
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Leatherneck Simulations, in association with The Fighter Collection and Eagle Dynamics are immensely proud to announce the development of the F-14 Tomcat for DCS World!

The F-14 Tomcat is a fourth-generation, twin tail, supersonic naval interceptor aircraft, developed for the United States' Navy VFX programme.
After it's debut flight in 1970, and subsequent fleet introduction in 1974, the F-14 became the primary fleet defense and air superiority fighter for the U.S. Navy.
The legend of the F-14 only grew after the hollywood smash-hit "Top Gun" - in which it was heavily featured.

Key Features of DCS: F-14A & B include:
  • Highly Accurate 6-DOF (Degrees of Freedom) Cockpit
  • Highly Accurate avionics and weapons system modelling - including the vaunted AWG-9 Radar system and AIM-54 Phoenix missiles.
  • AIM-54 Phoenix Simulation with a CFD based AFM
  • 'JESTER AI' - A Proprietary AI System for fully voiced, dependable and smart RIO/WSO
  • Highly Accurate Flight Model - Based on Real Performance Data
  • Both -A and -B Model F-14's
  • Multiplayer Multicrew capability. Fly together as RIO and Pilot!
  • Animated Crew Members - Closely Integrated with JESTER AI
  • Highly Detailed External Model, Animations and Textures
  • Highly Accurate Aircraft System and Subsystem Modelling
  • One Free Theatre bundled with the Aircraft
  • Full, lengthy single-player campaign
  • Full Suite of Documentation, including game manual, quickstart guides, and more.
  • Fully voiced and interactive training missions, teaching you to fly and fight.
  • ...and much, much more!


 
I have never seen a flight sim community actually ddos a dev site until the hours before this revelation
 
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