Daughter of the Sea: A Warcraft Quest

[x] They shall head east for the cove mentioned by Cyrik Blackforge. The Fleet shall anchor in the bay while a rudimentary settlement is established on the northern point of the cove.
[x] A mix of all to better make use of everyone's expertise. Dungalion shall scour the woods, Emery's men hold the ground and prepare with the Dwarves and their cannons - the 7th Legion will establish a perimeter and the Marines will organize the whole ordeal.
 
[x] They shall head east for the cove mentioned by Cyrik Blackforge. The Fleet shall anchor in the bay while a rudimentary settlement is established on the northern point of the cove.
[x] A mix of all to better make use of everyone's expertise. Dungalion shall scour the woods, Emery's men hold the ground and prepare with the Dwarves and their cannons - the 7th Legion will establish a perimeter and the Marines will organize the whole ordeal.
 
The map is a rudimentary one made by yours truly. I don't understand why I saw the need for clouds, but they are there! It's meant to represent a certain place's coast from the perspective of a Dwarven explorer, flying high above the land on his dwarven plane!

If you take the map and cross-reference it with another map, you might know where the certain locations I've mentioned in the post are.

But thankfully, as now we near the settlement phase of the quest, I can get into the nittygritty details of the faction differences, the problems that will arise between refugees turning settlers, and how shall the Human Expedition tackle the main task: finding the Prophet in distant Stonetalon?
 
Definitely the southern coast of azshara. Pretty much due east of where ogrimmar will be.

I can't remember if there was anything significant about the cove or statue ruins.
 
Land! Hurrah for land! Now the real fun starts.

Yeah, doesn't outright say it, but Spitelash Naga likely crash the ships and screw with them below the waves.

As for reaching Stonetalon, we could either travel along the coast of Northen Kalimdor, or travel down the Southfury, cross the Northen Barrens, and make our way to the High Road, or close to it.

Of course, the easily way would right across Ashenvale, but that's not happening.

[X] They shall head east, past the cove mentioned by Cyrik Blackforge - For the island with the colossus. The Expedition shall anchor on the southern point of the island, while a rudimentary settlement is established on its' southern point. Among the archipelago.

Edit: Vote change.

[x] A mix of all to better make use of everyone's expertise. Dungalion shall scour the woods, Emery's men hold the ground and prepare with the Dwarves and their cannons - the 7th Legion will establish a perimeter and the Marines will organize the whole ordeal.
 
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  • Ok so to actually do some work and establish where we are:

    Mountains to the west
    Coast cliffy and rocky
    Blackforge discovers that the western mountains eventually get drier, east that the land is broken etc and tehre's an island with ponds, and ruins north in the trees.

    @Mannerheim, where is this suitable cove?

    We are indeed on the southern coast of Azshara. West is the mountains and what eventually turns into the canyons of Durotar, east is the Ravencrest Monument, and north is the Ruins of Eldarath. If Blackforge is talking about the small cove on in Azshara which sort of looks like an 'r', halfway between Lake Mennar and the Ruined Beaches, then sure that's suitable for now. But it's a pretty terrible long term place to stay. The terrain is very poor for ships, and really the best place for ships would be Rachet which is much further south. It's always possible that we put our ships in one place and our land population in another. At this point there aren't any other naval powers in the world, especially in this area, so even just one of our ships would be easily able to match most of what we're going to go up against.

    Re our choices, this isn't really specific enough for me currently.


    1. [*]East for the cove (again what cove) - not a good idea if its still in the south of azshara. It's not terrible for people, but its pretty poor for ships, which will need repair after a long voyage.
      [*]The island, fleet at southern point, also pretty poor for the same reasons as above. Slightly better long term I think, the island is good defensively.
      [*]Southwest, past the mountains, this is pointing us at Bladefist Bay I think, which would be suitable. That's getting into Durotar, so we'll meet the Orcs. Worse for ships, worse for people, Durotar has no resources. On the plus side we could kill all the orcs.

    I'm going to go for the first option of the cove, it's not as isolated as the island option, but it'll be fine for establishing an early settlement. We can always move elsewhere later once we've looked at the terrain more.

    [X]
    They shall head east for the cove mentioned by Cyrik Blackforge. The Fleet shall anchor in the bay while a rudimentary settlement is established on the northern point of the cove.

    I'm also going to be boring and choose the non-choice of a mix of people. I can't see us having social problems immediately, thought eh beginnings of them will start at some point, so I don't think we need to be thinking that hard about 'oh we need to give so and so ao present' currently.

    [X] A mix of all to better make use of everyone's expertise. Dungalion shall scour the woods, Emery's men hold the ground and prepare with the Dwarves and their cannons - the 7th Legion will establish a perimeter and the Marines will organize the whole ordeal.


    Medivh: So we all know Birbboi is a bit dumb. Some of this is for narrative reasons but it has consequences for this quest. He turned up, gave some vague ramblings to various people, then flew off when they laughed at him or asked for details. Jaina may or may not believe him, but she cannot have marshalled a big fleet with only the force of her (at least at this time) limited authority. As I've mentioned before, global expeditions require extensive planning and preparations. The Orcs took one fleet, Arthas took another, Daelin has one and Jaina's taken a fourth. We therefore presumably hold 1/4 of the Alliance's naval assets, and they don't move for us even if we are the Lord Admiral's daughter.

    Remember that Medivh is only useful as an information source, he doesn't do anything. We don't know he's in Stonetalon at this point, he just said 'go to Kalimdor and combat the shadow and save the world'. What he actually means by that is 'please got o Kalimdor to protect the world tree'. As such there's presently no reason to go to Stonetalon at all. We could, for example, describe the Scourge and the Dreadlords (which Jaina at least knows about) to the Night Elves and they'd probably make the connection of the Burning Legion.

    Long term planning
    • Establish a base
    • Establish sources of all major resources (food can be hunting and fishing to start with, after that agri, metals, stone and wood, that sort of thing)
    • Scouting around, getting an idea of suitable places for further settlements, who's who and where is everyone etc. If possible we should claim all the good spots on the map such as Duskwallow, Rachet, and so on.
    • Establishing industry, I doubt we'll be casting cannon anytime soon, but we will need to eventually
    • Killing all the orcs
    • Making non-violent contact with Night Elves, Centaur, Furlbog, Quillboar, Harpies and so on, most of them we have no reason to fight currently.
    • Getting our new friends to help us kill all the orcs.
    • Defending Azeroth from the Burning Legion by sending forces of some sort to Hyjal
    • Establishing contact with Kul Tiras and setting up a proper colony system, send them raw resources, receive finished goods
    • other stuff probably

    I keep mentioning the authority point because one of the only ways I can see Jaina selling her 'lets go to Kalimdor' mission is that she might claim to want to establish a colony. We know humans were on other continents (eg northrend) for a while, so I can see Tereanas and Daelin approving a mission to settle a colony on Kalimdor given the plagued lands in Lordaeron. That's the only logical reason I can see why we'd have gotten all the boats etc.


    Also remember that Arthas probably hasn't returned from Northrend yet, Lordaeron might not have actually fallen, so we could potentially send some ships back to get them off our hands and get more people as population. Otherwise theyre just all going to die and then become forsaken etc. Rescuring Garithos' army or some Blood Elves would be really useful, given QuelThalas hasn't fallen yet. The Blood Elves would also be really useful against the Naga so that might be a weird but interesting interaction. I don't think the Naga are 'up' yet.


 
  • Ok so to actually do some work and establish where we are:

    Mountains to the west
    Coast cliffy and rocky
    Blackforge discovers that the western mountains eventually get drier, east that the land is broken etc and tehre's an island with ponds, and ruins north in the trees.

    @Mannerheim, where is this suitable cove?

    We are indeed on the southern coast of Azshara. West is the mountains and what eventually turns into the canyons of Durotar, east is the Ravencrest Monument, and north is the Ruins of Eldarath. If Blackforge is talking about the small cove on in Azshara which sort of looks like an 'r', halfway between Lake Mennar and the Ruined Beaches, then sure that's suitable for now. But it's a pretty terrible long term place to stay. The terrain is very poor for ships, and really the best place for ships would be Rachet which is much further south. It's always possible that we put our ships in one place and our land population in another. At this point there aren't any other naval powers in the world, especially in this area, so even just one of our ships would be easily able to match most of what we're going to go up against.

    Re our choices, this isn't really specific enough for me currently.


    1. [*]East for the cove (again what cove) - not a good idea if its still in the south of azshara. It's not terrible for people, but its pretty poor for ships, which will need repair after a long voyage.
      [*]The island, fleet at southern point, also pretty poor for the same reasons as above. Slightly better long term I think, the island is good defensively.
      [*]Southwest, past the mountains, this is pointing us at Bladefist Bay I think, which would be suitable. That's getting into Durotar, so we'll meet the Orcs. Worse for ships, worse for people, Durotar has no resources. On the plus side we could kill all the orcs.

    I'm going to go for the first option of the cove, it's not as isolated as the island option, but it'll be fine for establishing an early settlement. We can always move elsewhere later once we've looked at the terrain more.

    [X]
    They shall head east for the cove mentioned by Cyrik Blackforge. The Fleet shall anchor in the bay while a rudimentary settlement is established on the northern point of the cove.

    I'm also going to be boring and choose the non-choice of a mix of people. I can't see us having social problems immediately, thought eh beginnings of them will start at some point, so I don't think we need to be thinking that hard about 'oh we need to give so and so ao present' currently.

    [X] A mix of all to better make use of everyone's expertise. Dungalion shall scour the woods, Emery's men hold the ground and prepare with the Dwarves and their cannons - the 7th Legion will establish a perimeter and the Marines will organize the whole ordeal.


    Medivh: So we all know Birbboi is a bit dumb. Some of this is for narrative reasons but it has consequences for this quest. He turned up, gave some vague ramblings to various people, then flew off when they laughed at him or asked for details. Jaina may or may not believe him, but she cannot have marshalled a big fleet with only the force of her (at least at this time) limited authority. As I've mentioned before, global expeditions require extensive planning and preparations. The Orcs took one fleet, Arthas took another, Daelin has one and Jaina's taken a fourth. We therefore presumably hold 1/4 of the Alliance's naval assets, and they don't move for us even if we are the Lord Admiral's daughter.

    Remember that Medivh is only useful as an information source, he doesn't do anything. We don't know he's in Stonetalon at this point, he just said 'go to Kalimdor and combat the shadow and save the world'. What he actually means by that is 'please got o Kalimdor to protect the world tree'. As such there's presently no reason to go to Stonetalon at all. We could, for example, describe the Scourge and the Dreadlords (which Jaina at least knows about) to the Night Elves and they'd probably make the connection of the Burning Legion.

    Long term planning
    • Establish a base
    • Establish sources of all major resources (food can be hunting and fishing to start with, after that agri, metals, stone and wood, that sort of thing)
    • Scouting around, getting an idea of suitable places for further settlements, who's who and where is everyone etc. If possible we should claim all the good spots on the map such as Duskwallow, Rachet, and so on.
    • Establishing industry, I doubt we'll be casting cannon anytime soon, but we will need to eventually
    • Killing all the orcs
    • Making non-violent contact with Night Elves, Centaur, Furlbog, Quillboar, Harpies and so on, most of them we have no reason to fight currently.
    • Getting our new friends to help us kill all the orcs.
    • Defending Azeroth from the Burning Legion by sending forces of some sort to Hyjal
    • Establishing contact with Kul Tiras and setting up a proper colony system, send them raw resources, receive finished goods
    • other stuff probably

    • I keep mentioning the authority point because one of the only ways I can see Jaina selling her 'lets go to Kalimdor' mission is that she might claim to want to establish a colony. We know humans were on other continents (eg northrend) for a while, so I can see Tereanas and Daelin approving a mission to settle a colony on Kalimdor given the plagued lands in Lordaeron. That's the only logical reason I can see why we'd have gotten all the boats etc.


      Also remember that Arthas probably hasn't returned from Northrend yet, Lordaeron might not have actually fallen, so we could potentially send some ships back to get them off our hands and get more people as population. Otherwise theyre just all going to die and then become forsaken etc. Rescuring Garithos' army or some Blood Elves would be really useful, given QuelThalas hasn't fallen yet. The Blood Elves would also be really useful against the Naga so that might be a weird but interesting interaction. I don't think the Naga are 'up' yet.


May I ask the point of 'kill all the orcs, and kill the orcs some more'? Given the utter importance of unity between everyone, Horde, Alliance,and Sentinels, going out of the way to fight the Orcs, and the Horde seems...counterproductive at best. Yes, Grom still attacking our bases and later him and the Warsong turning Red and killing Cenarius will be hell to pay, and the Legion kicking in the Night Elves' frontdoor, but we have far more to gain with friendly with the Orcs, Tauran, and Trolls as much as with the Kaldorei, and do our best to keep them.

Granted, an five minute conversation with the Sentinels if they allowed us would probably have them put two and two together and realized the Legion's is back and coming very soon behind us.

Maybe even we meet with the Tauran and Cairne first and not Thrall.

I do agree if we can, try and ferry more people out of Lordaeron.
 
Considering that there might be some misunderstandings of the timeline and the situation, I must address some things:
  • Jaina in established lore was there long enough to see Quel'thalas fall. By that time, Lordaeron had already fallen to the Scourge and Dalaran was next.
  • The Human Expedition is not a colonial adventure - it's considered by some as a last ditch effort for the Grand Alliance races to survive. For all they know, all of Eastern Kingdoms could have fallen. This has resulted in the current powers coagulating around the leading figure, which is Jaina Proudmoore, who wishes to find a safe haven in Kalimdor for her people. I might be making it canon, that the whole of Eastern Kingdoms have fallen and the Human Expedition considers themselves the last of the Grand Alliance. If so, expect visitors from aboard!
  • The situation around the acquiring of Kul Tiran ships is vague in lore. I've left it unaddressed, but I am slowly leaning towards Jaina either stealing them from Daelin to facilitate the reason for Daelin's dash after her, or they were part of some Kul Tiran fleet. It's one of the reasons why I chose the 'Daughter of the Sea' title for this quest, and not just Jaina's Proud quest for Medivh's Underwear. I will address this problem in the next post!
  • The factional situation will worsen, soon-ish, if things do not go smoothly on land. There's a lot of people on these ships and they are soon able to move willingly, wherever they please.
@Mannerheim, where is this suitable cove?


Lorewise, it's the small cove east of the Ruined Reaches.
 
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Considering that there might be some misunderstandings of the timeline and the situation, I must address some things:
  • Jaina in established lore was there long enough to see Quel'thalas fall. By that time, Lordaeron had already fallen to the Scourge and Dalaran was next.
  • The Human Expedition is not a colonial adventure - it's considered by some as a last ditch effort for the Grand Alliance races to survive. For all they know, all of Eastern Kingdoms could have fallen. This has resulted in the current powers coagulating around the leading figure, which is Jaina Proudmoore, who wishes to find a safe haven in Kalimdor for her people. I might be making it canon, that the whole of Eastern Kingdoms have fallen and the Human Expedition considers themselves the last of the Grand Alliance. If so, expect visitors from aboard!
  • The situation around the acquiring of Kul Tiran ships is vague in lore. I've left it unaddressed, but I am slowly leaning towards Jaina either stealing them from Daelin to facilitate the reason for Daelin's dash after her, or they were part of some Kul Tiran fleet. I will address this problem in the next post!
  • The factional situation will worsen, soon-ish, if things do not go smoothly on land. There's a lot of people on these ships and they are soon able to move willingly, wherever they please.



Lorewise, it's the small cove east of the Ruined Reaches.

The Human Expedition: For intents and purposes, it was the end of the world and it is with the Legion and the Scourge. Going westward into the unknown was/is an big risk, but I'm sure better than the alternatives for many. Same believing the rest of the EK had gone done before Daelin arrived. Not that too unbelievable given the circumstances.

On the Kul Tiran ships, I rather not have Jaina outright stealing ships from her old man and rather took control over elements of a Kul Tiran force in Lordaeron, or close to it. (Calling in some old favors back home.)

If nothing else, getting our house in order and smoothly will take up a lot of on our/Jaina's time to keep the factional situation happy and under control before we move outward. Would explain giving time for the Horde and Thrall to show up.
 
[X] They shall head east, past the cove mentioned by Cyrik Blackforge - For the island with the colossus. The Expedition shall anchor on the southern point of the island, while a rudimentary settlement is established on its' southern point. Among the archipelago
[x] A mix of all to better make use of everyone's expertise. Dungalion shall scour the woods, Emery's men hold the ground and prepare with the Dwarves and their cannons - the 7th Legion will establish a perimeter and the Marines will organize the whole ordeal.
 
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May I ask the point of 'kill all the orcs, and kill the orcs some more'? Given the utter importance of unity between everyone, Horde, Alliance,and Sentinels, going out of the way to fight the Orcs, and the Horde seems...counterproductive at best.
Ah good point, perhaps I wasn't specific enough, first we get the orcs to kill some burning legion, then we kill them. Scheduling is indeed important!

If, comparably, you actually meant 'why are you so hostile to the orcs', it's because they're dangerous generally and hazardous to us through parts of their culture and leadership, and I think the safest thing to do would indeed be to kill them all. I in fact ran a whole quest about orcs which is linked in my sig if you're interested. I seem to remember writing a lot of info posts on it
Considering that there might be some misunderstandings of the timeline and the situation, I must address some things:
  • Jaina in established lore was there long enough to see Quel'thalas fall. By that time, Lordaeron had already fallen to the Scourge and Dalaran was next.
  • The Human Expedition is not a colonial adventure - it's considered by some as a last ditch effort for the Grand Alliance races to survive. For all they know, all of Eastern Kingdoms could have fallen. This has resulted in the current powers coagulating around the leading figure, which is Jaina Proudmoore, who wishes to find a safe haven in Kalimdor for her people. I might be making it canon, that the whole of Eastern Kingdoms have fallen and the Human Expedition considers themselves the last of the Grand Alliance. If so, expect visitors from aboard!
  • The situation around the acquiring of Kul Tiran ships is vague in lore. I've left it unaddressed, but I am slowly leaning towards Jaina either stealing them from Daelin to facilitate the reason for Daelin's dash after her, or they were part of some Kul Tiran fleet. I will address this problem in the next post!
  • The factional situation will worsen, soon-ish, if things do not go smoothly on land. There's a lot of people on these ships and they are soon able to move willingly, wherever they please.
This is indeed useful (though confusing) so thanks for noting it. I know the lore is problematic but I'll note some things that don't really make sense. These aren't necessarily for you as an author to 'fix', but some things are mutually exclusive, and as a general point of advice, may be problematic. If you as the author has one idea of timeline and internal logic, and the readers have another, there's going to be assumptions made which will make it more difficult to 'play' the quest.

To begin, I'm going to try and lay out a timeline of stuff we know was happening at various points.

  1. Thrall's gurillea campaign hitting camps culminated with the Orcs stealing southshore ships, assumedly all the ships which were there. The Orcs take somewhat of a circuitous route to Kalimdor and actually take a while to arrive
  2. Plague spreads through Lordaeron, Arthas opposes it and fails, burns Stratholme, then leaves for Northrend with part of the Alliance fleet (which he later burns keep in mind)
  3. Cult of the Damned hides out till he gets back, prepares etc.
  4. There are now lots of displaced people in Lordaeron and other kingdoms, the Alliance has fractured but isn't compeltely broken yet. Lordaeron is weak but not dead for example.
  5. Jaina departs with a fleet to Kalimdor (Medivh has to tell her Lordaeron has fallen, she's surprised, or at least that's what the narrative of RoC was)
  6. Arthas conducts his Northrend campaign, and eventually returns home
  7. The Scourging of Lordaeron occours, presumably over several months. Arthas rallies the undead and heads north to the Sunwell, destroys Quel'thalas, then back south to take on Dalaran, summoning Archimonde.
  8. Standing forces of Lordaeron and the Alliance still exist, most notably Garithos' army. Other significant pockets of resistance remain, whether as minor elements like the Syndicate, or as major ones like the Scarlet Crusade.
  9. Daelin at some point has heard that Lordaeron has fallen, I assume he took his ships back there, then sailed back after Jaina but that's an inference
  10. Lots of the Scourge and demons go to Kalimdor to fight there.
  11. At some point the orcs and kul tirans arrive on Kalimdor, go about for a bit, eventually go to defend Hyjal and so on.
Now, there are inconsistencies here with what you're saying. This isn't a massive problem, as we know the timeline is messy because Blizzard has no interest in sorting it out. However, for your purposes there are some issues, again with the arrangements of Jaina's specific departure.

The situation before Dalaran's fall isn't actually that bad. It's bad for Lordaeronians and High Elves sure, but Gilneas and Strom are still standing (though weakly), and Stormwind is fine, as are the Dwarves during this period. More importantly, Kul Tiras is also fine, and control the world's largest and most advanced navies (their competiion being Zandalar and the Night Elves, maybe some High Elves too). Logically, I don't see how this can be a 'desperate escape' when there are multiple kingdoms which are doing, if not great, at least ok during this period. Similarly, there are months and months of time in between Medivh first telling Jaina to go west and her actually doing it, if she's waiting around until the actual fall of Lordaeron.

I've had a look at the wiki and it does seem to indicate Jaina was around for longer, so that's a contradiction from RoC that I wasn't aware of but sure. A lot of that seems to be from the books so I can get why it doesn't make sense. Fair enough though. Anyway, Jaina's expedition has the support of numerous groups, but I can't see, for example, dwarves, heading randomly across the sea rather than going to defend their homes, which are under threat from this presumably world ending undead force.

You make the point that they think they're the only survivors, why? A character in this work has a flying machine, Dwarves raise flying mounts, Kul Tiras has ships. The point of the Scourge (as far as I'm aware) was largely to get Archimonde in play by stealing the Book of Medivh and summoning him. That necessitated weaking Lordaeron, getting into Dalaran and so on, which also served the BL's aims of weakening Azeroth's defenders more generally. They presumably planned to attack other places but they didn't, we know this because Arathi, the Wetlands, Hillsbarad, Alterac and so on aren't all like the Plaguelands. The Ashbringer even exists because some Scarlets were able to go down to Ironforge and get Mangi to make it, which at least implies that the roads were clear enough at some point to do that.

Some of this is just the points of my argument, but the more important elements for this quest would be the decisions you as a QM have to make about the internal logic and chain of events.

  • For example, I find it to strain my suspension of disbelief to have Jaina steal more than a few ships, or otherwise set off in an unauthorised manner. If she turns up to Boralus and says 'hey guys I've got a stupid idea', she's going to be refused. We may assume that Daelin hadn't gotten back yet so its slightly more believable, but she's not his deputy, he would have had some vice-admiral in charge while he was gone. That's why I assumed it was a colonial expedition.
  • Similarly, I just can't really understand how they'd have thought that the other kingdoms had fallen. They'd almost have to sail past Kul Tiras on their way out to Kalimdor anyway.
  • Someone would have had to supply the ships. If they were under such threat, why would they have sent a load of random supplies and soldiers away? To use an example, Phillip II in 1585 ordered a fleet be made ready to attack England, this was to have 30 warships and 100 merchant carriers for an army. I'm going to assume we have something roughly similar, given the talk of the 'city of masts' and so on. In 1587 Cadiz was raided and the preparations for the fleet set back a year with the destruction of various Spanish ships and 10,000 tonnes of supplies. This gives you some idea of the timescales to prepare such expeditions, it would take multiple months to do everything.
  • My central point though, I don't find it credible to maintain a position that the expedition set off very quickly, but also that they waited around for so long. If they did indeed wait and prepare, as would have been necessary, then there would have been some sort of command structure put in place, it can't have just been a rapid expedition with nothing established.
 
There is a saying "the devil is in the details". It means that the things we don't know often cause more problems than the things we do. In a management quest like this, precise information is valuable to our efforts to avoid the fate of the canon expedition. Thus those who care about the outcome ask questions.
[ ] They shall head east for the cove mentioned by Cyrik Blackforge. The Fleet shall anchor in the bay while a rudimentary settlement is established on the northern point of the cove.

[ ] They shall head east, past the cove mentioned by Cyrik Blackforge - For the island with the colossus. The Expedition shall anchor on the southern point of the island, while a rudimentary settlement is established on its' southern point. Among the archipelago.

[ ] They shall turn southwest, past the mountains mentioned by Cyrik Blackforge - For this land has already been accursed by the deaths of Evencane's sailors. They shall find a suitable stretch of coast for landfall and establish a rudimentary settlement there while the Fleet anchors some miles away.
I think you are all over eager on the east coast. While it has it's virtues the ability of the continents land based forces to approach with impunity leaves it lacking compared to the Island. Once the island is secure, any hostile force needs to get thru our Navy before they can attack the settlement.

This means we can afford to maintain less of a garrison on the island itself, freeing up soldiers to guard Kalimdor continent lumber mills, quarries, farms, orchards, ect. It allows for a more rapid expansion and resource grab in the early turns, which ultimately translates to a stronger foundation longterm. A sizable portion of the expeditions population come from nation revered for it's sailors, and the Island allows us to leverage that to be a more effective and active community than the other two options once the Island is secure.

[X] They shall head east, past the cove mentioned by Cyrik Blackforge - For the island with the colossus. The Expedition shall anchor on the southern point of the island, while a rudimentary settlement is established on its' southern point. Among the archipelago.

[x] A mix of all to better make use of everyone's expertise. Dungalion shall scour the woods, Emery's men hold the ground and prepare with the Dwarves and their cannons - the 7th Legion will establish a perimeter and the Marines will organize the whole ordeal.
 
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Ah good point, perhaps I wasn't specific enough, first we get the orcs to kill some burning legion, then we kill them. Scheduling is indeed important!

If, comparably, you actually meant 'why are you so hostile to the orcs', it's because they're dangerous generally and hazardous to us through parts of their culture and leadership, and I think the safest thing to do would indeed be to kill them all. I in fact ran a whole quest about orcs which is linked in my sig if you're interested. I seem to remember writing a lot of info posts on it

I remember it and all the stuff you posted on SB, and the problems that always plagued the Horde, but I'm still very much against just attacking and acting so hostile to them and it is more than possible to work out matters with the Orcs in the short and long run. If we can broker an better peace and better arrangements between the Horde and Night Elves, you could see an stable border and the NEs willing to send more druids southward to make places like Durotar more green, and teaching druidism to the orcs.

I think you focusing on just on the "orcs are dangerous and hazardous due to problematic parts of their culture and leadership' (Which your not totally wrong.) and the need to put them down the chance we get after the Burning Legion is an pessimist mindset, and goes against very much Jaina's as a character and the nature of the game.
 
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Good points raised by @FractiousDay .

Many of the problems come from Blizzard's established lore, and we shall tackle these beasts in the next update! But some of the deviations in lore are given and part of the quest, as the starting post laid out. The motives behind the formation of the Human Expedition in LORE is to escape the Scourge. Surely, there are different motives behind the various factions - the safe haven being believed by some to be a colony of sorts for Kul Tiras, yeah. Gilneas and Stromgarde only sent detachments, not in the similar manner as the Lordaeronians who are escaping the Scourge - migrating. The Dwarves are part of the Gilnean detachment, as stated in the faction post!

The logistical hellscape of actually managing the size of the fleet is something I can only dread to think of. The command structure is something that's very basic, as of now, but can and will be established further once the quest continues. But with the suggestions in mind, I shall be trying to figure out the meta ones before writing the next update. Perhaps a post on the command structure of the Human Expedition, the timeline, etc.

Expect them, soonish!
 
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[X] They shall head east, past the cove mentioned by Cyrik Blackforge - For the island with the colossus. The Expedition shall anchor on the southern point of the island, while a rudimentary settlement is established on its' southern point. Among the archipelago.
[x] A mix of all to better make use of everyone's expertise. Dungalion shall scour the woods, Emery's men hold the ground and prepare with the Dwarves and their cannons - the 7th Legion will establish a perimeter and the Marines will organize the whole ordeal.
 
[X] They shall head east, past the cove mentioned by Cyrik Blackforge - For the island with the colossus. The Expedition shall anchor on the southern point of the island, while a rudimentary settlement is established on its' southern point. Among the archipelago.

[x] A mix of all to better make use of everyone's expertise. Dungalion shall scour the woods, Emery's men hold the ground and prepare with the Dwarves and their cannons - the 7th Legion will establish a perimeter and the Marines will organize the whole ordeal.

The problem with the horde is blizzards writing. Absolute garbage. Their insistence on giving everyone idiotballs and the horde repeated villainballs destroyed wow for a lot of people.

It wouldn't take much to be better than that.
 
I think you focusing on just on the "orcs are dangerous and hazardous due to problematic parts of their culture and leadership' (Which your not totally wrong.) and the need to put them down the chance we get after the Burning Legion is an pessimist mindset, and goes against very much Jaina's as a character and the nature of the game.

The whole 'are orcs cool or not' debate is a black hole so I'll get into it when it's relevant and see what people think. As for Jaina, sure, IC she might not go along with it proactively, but she may not have a choice. We also know she's not the Jaina of WoW or BfA or whatever, she's RoC Jaina. WHen she finds Thrall in Stonetalon she's perfectly prepared to attack him. Similarly, I'd argue that Stratholme may have taught her the moral lesson that you sometimes must make hard decisions etc to secure yourself in the longrun, Arthas was entirely right about the city needing to be purged after all, so I wouldn't call it as clear cut as you imply.

ANyway, irrelevant for the moment.

Expect them, soonish!
Sure, that's fine, again you don't need to establish everything now, but just be aware that these decisions are going to come up at some point and I assume you have some of them planned. One thing, for example, that would be important would be the legitimacy of Jaina's command. I as a vote would make different decisions if we were an approved refugee/colony force than if we were this 'last escape' type thing. If the later, we have very little legal authority, nor any way to pay people etc, so we'd have to make different decisions when considering matters.
 
The whole 'are orcs cool or not' debate is a black hole so I'll get into it when it's relevant and see what people think. As for Jaina, sure, IC she might not go along with it proactively, but she may not have a choice. We also know she's not the Jaina of WoW or BfA or whatever, she's RoC Jaina. WHen she finds Thrall in Stonetalon she's perfectly prepared to attack him. Similarly, I'd argue that Stratholme may have taught her the moral lesson that you sometimes must make hard decisions etc to secure yourself in the longrun, Arthas was entirely right about the city needing to be purged after all, so I wouldn't call it as clear cut as you imply.

ANyway, irrelevant for the moment.


Sure, that's fine, again you don't need to establish everything now, but just be aware that these decisions are going to come up at some point and I assume you have some of them planned. One thing, for example, that would be important would be the legitimacy of Jaina's command. I as a vote would make different decisions if we were an approved refugee/colony force than if we were this 'last escape' type thing. If the later, we have very little legal authority, nor any way to pay people etc, so we'd have to make different decisions when considering matters.

You're not fun.
 
Are you a troll? That's a legitimate question. Your first response was 'who cares' and now you're producing this utterly useless remark. What is your point? As has been noted these are normal questions to ask. If you don't want to ask them you don't have to, you can go back under your bridge till the next update.
 
Quick vote tally.


They shall head east for the cove: At a current 5.

...For the island with the colossus: At a current 5 as well.

Any last minute voters, or anyone looking at the quest, if you wanna vote, or change your vote, go right ahead.
 
[X] They shall head east, past the cove mentioned by Cyrik Blackforge - For the island with the colossus. The Expedition shall anchor on the southern point of the island, while a rudimentary settlement is established on its' southern point. Among the archipelago.

I find the argument for the Island currently more persuasive right now, but I am open to being convinced otherwise.

I wonder if any of the High elves in the expedition would realize the Colossus indicates they are among the ruins of a Pre War of the Ancients Elven city.
 
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[X] They shall head east, past the cove mentioned by Cyrik Blackforge - For the island with the colossus. The Expedition shall anchor on the southern point of the island, while a rudimentary settlement is established on its' southern point. Among the archipelago.
[X] A mix of all to better make use of everyone's expertise. Dungalion shall scour the woods, Emery's men hold the ground and prepare with the Dwarves and their cannons - the 7th Legion will establish a perimeter and the Marines will organize the whole ordeal.
 
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