Magical girls are cute, powerful, beloved by all and always win the day. They have light in their souls and love in their hearts. But this isn't you. Loss. Loneliness. Pride. Greed. Insanity. These are your virtues. You are a hybrid, torn between the darkness and the light. You have the form and the power of a Magical Girl but none of the brightness, none of the light. You are a tragedy. You are a mistake. You are a glory. You are a Dark Magical Girl.
Will you follow your dark soul and dark Mistress and bring victory for evil? Will you give in to your rival and the guilt and be redeemed? Or will you force your own path? The choice is yours. It always has been.
Magical Girls. Cute, pretty, beautiful. Kind, caring, strong. Magical Girls are the mystic warriors of light, fighting on to protect love and justice in the world. Battling against the dark with the strength of joy and youth in their souls. Though their struggle is eternal, so is their optimism. Victory is theirs for they always win in the end.
They are beloved. They are role models. They are admired by all.
You are NONE of those things!
You are a sad, pathetic little girl. A disgusting human child, filled with maleficence and sin. A broken soul in a broken world. The idea that someone as ignoble as you would ever gain the power of my hated foes, those sickening, obstructing Magical Girls, is laughable. And yet you will. And that makes you very useful to me…
Cruelty. Despair. Violence. Insanity. These shall be your virtues from this day on. The power of a Magical Girl may flow through you, you may even take on their shape, but your soul is twisted and shattered. The darkness, my darkness, claims you as one of mine. A misbegotten, hideous hybrid you shall be, a stain in my army, a perversion of my perfect order in the black depths. A human, filled with the wrongness of free will and the capacity to care, empowered by my shadows and not controlled by them? An abomination you shall be! But my abomination, yes, bringing about my perfect world.
So take this power, wretch, take it and do with it what you will. Whether you wish for riches, slaves, adoration or revenge, I can fulfill your dreams. Only I can do this. No one else will save you. No one else will look your way. For all your wishes to be granted, all you have to do is correct the world to its proper order for me.
But I suppose in order to do so, you must first understand the world you live in. All that is wrong with it and all that you have to work with. Let's expand your tiny, ignorant mind and show you the bigger picture, shall we?
Dark Benefits
These are the advantages I have, wretch. And they shall be advantages for you two, so long as you understand your place.
[ ] Ally (1) - You thought you were alone? You should be! But the benefits of a Dark Magical Girl outweigh my disgust at your existence and the benefits of two would be even greater. So I have found you a partner. Do try to get along. Or don't, I don't care. So long as you both obey.
[ ] Ally Squad (2) - Not one ally for you but two. How fortuitous. Or unfortunate. Keep your petty squabbles to a minimum or suffer. All the three of you need to worry about us crushing any Magical Girls you find. Team dynamics are a frustration and a distraction.
[ ] Ally Team (3) - Enough! No more! Five of you horrendous hybrids is my limit. If you cannot destroy your rivals with this many of you, then I don't know why I thought Dark Magical Girls were a good idea in the first place.
[ ] Monster Mash (1) - Vampires and werewolves. Ghosts and ghouls. Yokai, cryptids and fae. They are not truly a part of my darkness but they stalk humanity from the night and the shadows and they have done so for a very long time. Humanity knows to fear what goes bump in the night and they know how to fight it. These monsters are open to alliances against the humans, if you can sell it to them properly.
[ ] Eldritch Beings From Beyond the Stars (2) - Ugh, these things. I plan on getting rid of them sooner or later. Their madness and chaos has no place in my perfect order. But like you, they have their uses. The fear and insanity they bring leaves humanity quite open to corruption and you may even entreat them for a boon or two… Provided you can pay the price and learn their sick language.
[ ] Dark Conquered Zones (3) - Aaah, this is much better. It may not be the whole world yet but in some areas at least, reality has been Corrected. The light is snuffed out, love is gone and all the humans are under my complete control, as they should be. My power is strong in these zones and my army is stronger. If you ever need a safe place to retreat, these areas are available to you. I'd better not catch you lazing about though!
[ ] It's a Magic, Magic World Out There (1) - Magical Girls are not the only ones capable of magic and the act of spell casting is common practice. The lazy humans now use spells for everything from communication to cooking their food to drying their clothes. And how exactly does an improved quality of living for the humans aid us? Because magic is chaotic, unstable and constantly in flux! Trying to light a cigarette can burn your face off if you're not careful. And it's so, so much easier to tamper with, sabotage and especially corrupt. Now when idiot teenagers try to summon demons on a dare, something actually happens.
[ ] Cultists in High Places (1) - There will always be humans who know the truth, who know of me and understand that I am the correct way of things. They worship me as a god, the sniveling mortals. But recently I've realized these cultists can be useful, especially if they occupy important places in your pitiful human society. Politicians, businessmen, spiritual leaders, law enforcement and more have been brought under my sway with a well placed minion or two. They can be useful to you too, you won't even have to work that hard.
[ ] Mentor in Evil (1) - While most of my army are mindless beasts of destruction and I like it that way, I have to begrudgingly admit that the capacity for independent thought is a powerful tool. The fact that you humans have swarmed the planet despite all your weaknesses is proof of that. And so I have my four Generals of Darkness. Lucky you, one of them happens to be operating out of your city. He is not there to babysit you. But if he has time in his busy schedule, you may ask him for advice. He may even step in to aid, if you're lucky. Just remember to show your gratitude, whelp.
[ ] Mega Monsters (3) - Ah yes, the Apocaliptica. My crowning achievement in crafting dark life and the pinnacle of my army. These colossal beasts are rare and travel slowly but their power is unmatched. Even my Generals don't have the power to wipe out entire cities on their own. These glorious creations do. And they have. Who knows, maybe, if you're a good little girl I'll let you have one as a pet. Not that you'll ever amount for that much.
Did you get all that, wretch? Do you understand? This is the state of things and these are the advantages you will need to use in order to succeed. Do not waste my hard work, child.
Bright Benefits
But unfortunately, even I cannot overpower the forces of Balance. At least, not yet. For every advantage I have built, those damned Magical Girls have been given a handicap. For every goal I have achieved, they have been cheated their way forward. This is what they have gained.
[ ] Second Generation (1) - It's frustrating, you know? That your planet didn't fall in the first wave of the invasion. You may have heard rumors or seen blurry pictures on that quaint little information you humans use. The Magical Girl(s) you'll be facing will be just as fresh and untested as you, but they may find an older Magical Girl to mentor them.
[ ] Multiple Generations (2) - I hardly need to tell you this but the war has been going on for decades now and while early on it was fought in the shadows and the night, inevitably it grew beyond a secret war. Now Magical Girls are well known by the public, worshiped and adored by the pathetic masses. Your ineffectual government has even a dedicated division to support them. And of course, it's easier than ever for new Magical Girls to get advice from battle hardened veterans.
[ ] Rival Trio (1) - You poor thing, it looks like you'll be outnumbered. Instead of one Magical Girl, you'll need to deal with three. It's to be expected, really. These insipid pests are always going on about the power of friendship. Of course they move in groups. You'll just have to make up for it with viciousness and power.
[ ] Rival Team (2) - I'm honestly a little surprised. Five whole Magical Girls in that sad, lonely little town of yours? What's so important there for them to be there? You? Don't make me laugh. Still, I doubt you'll have an easy time of this. But you are not allowed to flee, coward.
[ ] Rival Legion (3) - Dead. You are dead. You are going to die. Well, perhaps not literally, Magical Girls have always been more merciful than they should but there is no way you can actually deal with ten Magical Girls all at once. I recommend you divide and conquer. In the meantime, I'll be creating your replacement. I'm sure I'll need it sooner than I thought.
[ ] Techno-Magic (1) - Can you humans stop your annoying advancement of science for five seconds? Take this for example: Miraculite, a new energy source that's been discovered and integrated into society. Capable of high amounts of energy output in a variety of ways and dispersing matter into higher dimensions for storage. Guess what's now being used to power Magical Girls? What's wrong with good, old fashioned, easily corruptible and nigh-irreplaceable soul stones? Now Magical Girls can just 'revert to back up' or build a new one if their transformation trinket is destroyed or corrupted. So annoying.
[ ] Actual Aliens (2) - Surprised, mongrel? Your world is not the only one that has been infected by Love and Free Will. I've already Corrected many worlds out there but this one… The Lumens have resisted Correction for a long time now, a persistent thorn in my side, and now they're here because of that damn warp gate. Here, giving advice and providing strategies and with magical girls of their own.
[ ] Mask Magic (1) - Do you know why Magical Girls are so annoying, whelp? Do you know why we don't just track them down, find where they rest and slit their necks while they sleep? Because their magic keeps their identities a secret. Even without any mask at all, faces plain on display and voices clear as day, no one will ever recognize a Magical Girl as their untransformed self and vice versa. And the same applies to you now. So enjoy your silly little 'civilian life' without worry. Slacker.
[ ] Mascot Mentors (1) - Ah, right. The rats. For some reason, every Magical Girl gets a mentor of sorts to explain how their magic works and what they're fighting for. They're universally small, fluffy, large-eyed and squeaky-voiced. Disgusting. I highly advise you break the neck of yours and flush it down the toilet before it starts nagging.
[ ] Kamen Riders (2) - I'll be honest, I have no idea where these mysterious masked riders come from. Magical Girls, as infuriating as they can be, at least they make sense. Of course the magic of Love and Hope can resist my forces. But these Kamen Riders… How do cybernetic enhancements and advanced transforming armors allow them fight my Darkness on equal footing? And the constant speeches about Justice! I get enough of that nonsense from the Magical Girls!
[ ] Big Good (3) - And then there's this bitch. Not my opposite and definitely not my equal. Nevertheless, the anthropomorphic embodiment of Love, Hope and Justice has been my rival for a long, long time. She occasionally reaches out to Magical Girls, offering advice and empowerments. If she ever talks to you, hybrid, ignore her. And do not accept her gifts. She will make you weak.
I cannot believe I had to waste my time explaining this to you. But I won't let a servant of mine stay ignorant and ineffective. Now, wake up, whelp. You have a city to burn and a world to Correct. It is time to fulfill your destiny.
QM's Note: Hello and Welcome to Dark Magical Girl Quest. As a Dark Magical Girl, you are empowered by the Dark but take on the form of the Light. Torn in two different directions, which will you chose? Will you walk the path of Correction? Will you allow your rivals to befriend and redeem you? Or will you break free and follow your own path? The choice is yours. It always has been.
This update is the first of three Prologues meant to cover character creation. First is world generation, as seen here, then your civilian ID and finally your Magical Girl form. For this vote, the rules are simple. You merely need to have the amount of points for Dark Benefits and Bright Benefits equal out, canceling to zero. You can take three Dark Benefits costing 1 point and one Bright Benefit costing 3 and vice versa. You can even purchase every single benefit at once, I made sure you could do that. The only wrinkle is that the Ally votes are mutually exclusive to each other, as are the Rival and Generations votes. You can either pick Ally, Ally Squad or Ally Team, not all three. Obviously. If you don't pick any of these options, you default to it just being you and your Magical Girl rival with no one else to get in the way of your UST I mean furious battles.
Votes are by plan and should look like this
[ ] Vote Name
-[ ] Dark Benefit 1
-[ ] Dark Benefit 2
-[ ] Bright Benefit 1
-[ ] Bright Benefit 2
And so on.
Also, apologies if there are readability issues thanks to the colors. I did my best to pick something that worked for me but this might not be good for other forum styles.
I'd like to offer big thanks to @MrKermie for inspiring this quest and letting me rip his mechanics system off wholesale and also thank my wonderful boyfriend @Lazurman for just generally being the best.
Name: Kaworu Ai Appearance: You have violet hair in a short ponytail, soft, purple eyes and a generally nervous look to you. You tend to prefer professional looking clothes even outside of your school uniform. You're slightly taller than average for a girl your age but a lack of physical activity has left you soft and delicate. You're rarely noticed but when you are, many think you're cute. Or even beautiful. Personality: Stubborn and Inquisitive. Hobbies: Amateur sleuthing, listening to music
Traits:
Like a Dog With a Bone: +10 to Might rolls for chasing targets, pinning them down and otherwise preventing escape.When chasing a lead or hunting information, failed rolls only count as partial failures.
Sharp Eyes, Always Searching: +10 to Intellect rolls for finding clues, investigating crime scenes and locating hidden details. Your critical hits do triple damage instead of double.
I Cannot Harm my Beloved: -10 to any roll to harm a Magical Girl, physically or emotionally.
Inventory
Basic Casting Glove: Allows the casting of Cantrips, small applications of magic that are useful for day to day life. Cantrips are determined by your rune stones, small plastic chips with with micrograms of Miraculite in them. Current rune stones: 1x Basic Unalligned Tablet Computer: A basic tablet computer, the kind utilized by basically every high school student this day and age. Comes with a float function so you can set it up anywhere and a holographic keyboard. Nothing special. ID Pip: Your personal ID token for Akarui Seishin Private School. Let's you through the doors, into your classes and opens your locker. (Why do you even have lockers when everyone has a personal hammer space? It's traditional.) Don't loose it and certainly don't hack it. Music Player: Your personal music player with all your favorite tunes. Comes with a in built speaker mode, wireless earbuds and a float function.
Cantrips
Hi-Space: Your personal pocket dimension. Allows you to store items in the folded space of a higher dimension and retrieve them at any point. Your storage limit depends on your magical capacity (which is quite large) but the size of objects you can store is based on your available rune stones. Your personal Hi-Space can only be accessed by you and it remains consistent as long as you are alive, but if you lose your casting glove, you can't access Hi-Space again until you get a replacement. Lighter: Light a small flame at the end of one of your fingers. Repair: Repair a single small item broken into multiple parts, like a shattered class or a cut up piece of paper. Does not find missing pieces or repair other types of damage. Purify: Cleanses water of disease and impurities, up to one cup. Breeze: Summon a small burst of wind to push an item or slow a fall. Call: Allows you to communicate with one other individual you know regardless of distance. Basically replaces a cell phone.
Undecided
Name: Undecided Appearance: You're wearing a flowy black cloak with big sleeves and a hood that covers her eyes. Under that, you wear a skirt and a black shirt, with a white bow and a golden star on your chest. The skirt is black and pleated with a white belt. Your legs are covered in black and white striped stockings but your feet are barefoot. A long white pony tail slips out of your hood and falls over your shoulder. In your hand is a simple black rod, slim but long and completely unaddorned. Second Soul: DEATH
HP: 17 Mana: 36 Melee: 6 Spell Casting: 44 Actions
Staff Smack
Average DC: 40
Effect: Bonk an enemy with your stick. 1 Target
Success Tiers: 1st Degree - 2d4 Damage, Second Degree - 3d4 Damage, 3rd Degree - 4d4 Damage, 4th Degree - 5d4 Damage
Critical Hit: Double Damage
Partial Failure: Half Damge
Failure: Zero Damage
Crit Fail: Disarmed! Need an action to retrieve staff before Staff Smack can be used again.
Spells [DEATH]
murder
Mana Cost: 5
Average DC: 80
Effect: Shape your magic into a common instrument of murder and launch it at your foe. Before casting, you may pick the damage type: Pierce, Slash or Blunt. 1 Target.
Success Tiers: 1st Degree - 3d8 Damage, 2nd Degree - 4d8 Damage, 3rd Degree - 5d8 Damage, 4th Degree - 6d8 Damage
Critical Hit: Double Damage
Partial Failure: Half Damge
Failure: Zero Damage
Crit Fail: Backfire, take 1d8 damage
for whom the bell tolls
Mana Cost: 5
Average DC: 80
Effect: Dictate who will die. The looming specter of DEATH haunts the target, bringing them closer to the end. 1 Target.
Success Tiers: 1st Degree - add 1 die of damage to the next attack that hits the target, 2nd Degree - 2 dice, 3rd Degree - 3 Dice, 4th Degree - 4 Dice
Critical Hit: This effect lasts until the end of the round.
Partial Failure: add 1d4 damage
Failure: No effect
Crit Fail: Target adds 1 die of damage to their next successful attack.
[VOID]
Become Elsewhere
Mana Cost: 10
Average DC: 60
Effect: Leave.
Success: Teleport away and instantly end combat. Destination is random.
Critical Hit: You can pick your destination.
Partial Failure: No effect.
Failure: No Effect.
Crit Fail: Take 2 d10 damage.
[L***]
Tempting Beauty
Mana Cost: 5
Average DC: 60
Effect: For a brief moment, draw the eyes of an onlooker and remind them that You. Are. Beautiful. And beauty must be admired.
Success Tiers: 1st Degree - Target gets a -10 to their next attack roll targeting you. 2nd Degree - Target is stunned for 1 round, 3rd Degree - Target's next attack targets another character trying to damage you (Stunned for two rounds if no valid target), 4th Degree - Target fights to defend you until end of combat.
Critical Hit: Target all enemies instead of 1
Partial Failure: Target gets -5 to their next attack roll targeting you.
Failure: No effect
Crit Fail: Target becomes obsessed, Targeting you exclusively for the rest of combat.
MAGICAL GIRLS
Miracle Maker Kindness
Name:Miracle Maker Kindness Profile: The girl of your dreams. Not quite but not far off. A traditional magical girl in white and pink, adorned with hearts and wielding a golden bow that fires heart tipped arrows. You don't know much about her, you just know that you love her. She's adorable, she's brave, she's cute. She's better than you and the rest of this messed up world. Status: Active Relationship: 0
???
Name: ??? Profile: A dream? A memory? You don't know who this is but you've never forgotten her. Brave, kind, safe. Who is she and why does she live in your head rent free? Status: ??? Relationship: ???
CIVILIANS
Yume Ai
Name: Yume Ai Profile: Your big sister. She was cheerful, bright and hopeful. She loved the whole world and the whole world loved her in turn. She was the best big sister every and you wanted to be just like her when you grew up. She's dead now. Status: Deceased Relationship: 5
Shinri Ai
Name:
Profile: Your mom. A decade ago, she worked as an investigative reporter and one of the best in the business. Intelligent, brave and with a passion for justice, she revealed secrets and hunted down criminals. She was a hero to you. Then Yume died and your mother broke. She recovered eventually, kind of. But she lost whatever spark she had driving her before, along with her job. Now she spends her days chasing idol rumors for some trashy tabloid rag and pretending she cares about you as much as Yume Status: Concerned Relationship: 1
Doctor Akira Uegimu
Name: Akira Uegimu Profile: Your family doctor. Apparently his daughter was one of Yume's best friends back when Yume was alive. You don't remember that. All you know is that he's annoyingly caring and cheerful and he might be flirting with your mom. Maybe. Naturally, you hate him. Status: Active Relationship: 0
Norika Uegimu
Name: Norika Uegimu Profile: A friend of Yume's, supposedly. You don't remember any details about her but she's someone to investigate at least. Status: ??? Relationship: ???
Rolls:
In this quest, whenever the outcome of an action isn't guaranteed due to difficulty or possibly luck, a d100 is rolled to determine the result.
When a character comes across a challenge, they'll roll against a number representing the difficulty of that challenge, a DC (Difficulty Check) Rolling higher passes the check and the character succeeds, while rolling lower fails. The higher your roll, the better, as you usually get bonuses based on how far above the DC you roll, most often in increments of ten.
Critical rolls are insane successes, or insane failures. They are naturally rolled (no modifiers) 90-100 and 1-10 respectively.
Getting close to the DC by 10 or less is a Near Failure. You almost got it, but you were just a bit far off. The DC is halved if the task is repeatable.
You also get a bonus depending on a persons Relationship Level with you if they're working with you. Power of friendship, baby!
So the format for rolls goes:
d100+Stat Bonus+Relationship Level*5=Result.
Stats:
Stats represent how good or bad your character is at something. You have five stats which are mostly basic and self explanatory, but I'll give an explanation anyway.
Might: Your physical strength and endurance. Roll for lifting, pushing, pulling, punching, resisting poison and suchlike.
Skill: You speed, hand-eye coordination, flexibility and so on. Roll for aiming, jumping, dodging, sneaking, thieving, etc.
Intellect: Your memory, knowledge and quick thinking. Roll to remember details, put together puzzles, deal with computers and so forth.
Empathy: How well you can understand yourself, understand others and convey those feelings between the two. Roll to lie, praise, comfort, annoy, taunt and get insight into what other people are thinking.
Soul: The power of your soul, the source of your magic and the truest part of yourself. Roll to sense magic, resist magic, resist despair and remain true to yourself.
Initiative:
At the beginning of combat, everybody rolls a flat d20. The higher the number, the faster you go in the turn order.
Rounds and Actions:
A battle, fight or some other form of combat is divided into rounds and actions. Once everyone has acted in initiative order, a round as passed and the next round begins.
Extra Actions:
When Kaworu is outnumbered at least 4 to 1, she'll get one action per turn for every two enemies.
This may change depending on how many allies you have.
Actions in Combat:
Almost every action taken in combat comes with a DC and will need to be rolled, because fighting is difficult. Every character has a basic attack, which can used infinitely and no matter what, but many characters will have more than that. As a Magical Girl, you have Spells, which cost Mana to use, while other enemies may have special attacks that they can only use a limited amount of times or have some other limits. Physical attacks use Melee, Spells use Spellcasting and some special actions use a different stat or combination of stats.
Weakness:
When enemies or allies are hit by something that they are particularly weak too, they'll take x1.5 damage, rounded to the nearest whole number. There are also resistances which half damage taken, so watch out for that!
Health
If this hits zero, you'll either be knocked out or straight up die, depending on how hard you were hit.
At the end of combat, each Hero's health will be restored by half their max. The rest stays around in your civ form.
Leftover damage from combat cannot take your civilian form's health below 1.
Mana & Overdraw
This is what you use to cast Spells. Each Spell has a mana cost that you must pay to use the spell, representing your ability to push your soul to change the world. Once combat is ended and you've had a brief chance to rest, your Mana returns to full. It is possible to cast Spells even if your out of mana, putting it into negative values. This is called overdraw and if you overdraw from your soul, it starts to damage your body. At the end of every round, including when combat ends, if your mana is negative, you take damage to your health equal to the amount of mana you've overdrawn.
Relationship Levels:
Relationship and Reputation Levels are an attempt to quantify something that cannot be quantified, and so the mechanics behind them are difficult to specify and elaborate on. However, there are several levels that indicate general closeness:
Level 0 is on the level of general politeness and acquaintance, with little emotional depth or interaction. Most neutral or distant relationships are here.
Level 1 is on the level of friendships or possibly newly budding relationships, generally the honeymoon period of a new relationship or a generally cordial but not especially intimate bond. Friendships usually stay here.
Level 2 indicates good friends or a deeper bond, where secrets start to be shared and walls start being torn down. Family tends to be here, or more established relationships.
Level 3 is where especially good friends reside, or more serious long-term romances. Secrets, hopes and dreams start being shared, as well as fears and concerns. Trust is an especially strong factor.
Level 4 is on the level of best friends, close family on good terms, and committed relationships. With closeness comes trust and expectation, and secrets are divulged often, though not universally.
Level 5 relationships are life-defining and correspondingly rare. Such relationships are on the level of mythic romances or legendary friendships, the kinds that stories claim to transcend lifetimes. Most people never have a bond of this level, and that is more than fine. A loss of this level, after all, would be absolutely ruinous for both parties. Or the survivor.
Reputation levels also exist, but they are essentially the same thing, but for large organizations and factions. 1 is someone on their radar, 5 is a founding member.
Negative relationship ratings do exist, ranging from animosity to undying hatred. Try not to cultivate too many of these.
[X] Plan Indulging Dark Fantasy
-[X] Ally Squad (3)
- [X] It's a Magic, Magic World Out There (1)
- [X] Cultists in High Places (1)
- [X] Mentor in Evil (1) -[x] Second Generation (1)
-[X] Rival Team (2)
- [X] Techno-Magic (1)
- [X] Mask Magic (1)
- [X] Mascot Mentors (1)
[X] Plan: Suffering in Solitude
- [X] Dark Conquered Zones (3)
- [X] It's a Magic, Magic World Out There (1)
- [X] Cultists in High Places (1)
- [X] Mega Monsters (3)
- [X] Multiple Generations (2) -[x] Rival Trio (1)
- [X] Mask Magic (1)
- [X] Mascot Mentors (1)
- [X] Big Good (3)
[X] Plan No Mascarade This Time!
- [X] Monster Mash (1)
- [X] It's a Magic, Magic World Out There (1)
- [X] Cultists in High Places (1)
- [X] Techno-Magic (1)
- [X] Actual Aliens (2)
[X] Plan: Dark Alliance
-[X] Ally Squad (2) - Not one ally for you but two. How fortuitous. Or unfortunate. Keep your petty squabbles to a minimum or suffer. All the three of you need to worry about us crushing any Magical Girls you find. Team dynamics are a frustration and a distraction.
-[X] Dark Conquered Zones (3) - Aaah, this is much better. It may not be the whole world yet but in some areas at least, reality has been Corrected. The light is snuffed out, love is gone and all the humans are under my complete control, as they should be. My power is strong in these zones and my army is stronger. If you ever need a safe place to retreat, these areas are available to you. I'd better not catch you lazing about though!
-[X] Cultists in High Places (1) - There will always be humans who know the truth, who know of me and understand that I am the correct way of things. They worship me as a god, the sniveling mortals. But recently I've realized these cultists can be useful, especially if they occupy important places in your pitiful human society. Politicians, businessmen, spiritual leaders, law enforcement and more have been brought under my sway with a well placed minion or two. They can be useful to you too, you won't even have to work that hard.
-[X] Mentor in Evil (1) - While most of my army are mindless beasts of destruction and I like it that way, I have to begrudgingly admit that the capacity for independent thought is a powerful tool. The fact that you humans have swarmed the planet despite all your weaknesses is proof of that. And so I have my four Generals of Darkness. Lucky you, one of them happens to be operating out of your city. He is not there to babysit you. But if he has time in his busy schedule, you may ask him for advice. He may even step in to aid, if you're lucky. Just remember to show your gratitude, whelp.
-[X] Techno-Magic (1) - Can you humans stop your annoying advancement of science for five seconds? Take this for example: Miraculite, a new energy source that's been discovered and integrated into society. Capable of high amounts of energy output in a variety of ways and dispersing matter into higher dimensions for storage. Guess what's now being used to power Magical Girls? What's wrong with good, old fashioned, easily corruptible and nigh-irreplaceable soul stones? Now Magical Girls can just 'revert to back up' or build a new one if their transformation trinket is destroyed or corrupted. So annoying.
-[X] Mask Magic (1) - Do you know why Magical Girls are so annoying, whelp? Do you know why we don't just track them down, find where they rest and slit their necks while they sleep? Because their magic keeps their identities a secret. Even without any mask at all, faces plain on display and voices clear as day, no one will ever recognize a Magical Girl as their untransformed self and vice versa. And the same applies to you now. So enjoy your silly little 'civilian life' without worry. Slacker.
-[X] Mascot Mentors (1) - Ah, right. The rats. For some reason, every Magical Girl gets a mentor of sorts to explain how their magic works and what they're fighting for. They're universally small, fluffy, large-eyed and squeaky-voiced. Disgusting. I highly advise you break the neck of yours and flush it down the toilet before it starts nagging.
-[X] Big Good (3) - And then there's this bitch. Not my opposite and definitely not my equal. Nevertheless, the anthropomorphic embodiment of Love, Hope and Justice has been my rival for a long, long time. She occasionally reaches out to Magical Girls, offering advice and empowerments. If she ever talks to you, hybrid, ignore her. And do not accept her gifts. She will make you weak.
[] Plan: No Aliens Or Monsters
-[] Ally Squad (2)
- [] It's a Magic, Magic World Out There (1)
- [] Mentor in Evil (1)
-[] Rival Trio (1)
-[] Second Generation (1)
- [] Techno-Magic (1)
- [] Mask Magic (1)
Right, I hope you're all happy with yourselves. This could have been easy, I could have just had the Big Good given this to you, but you didn't pick her and I don't want to give up this idea, so here we go.
You wake up and immediately wish you hadn't. Your mouth tastes gross, your head feels all fuzzy and yet you also have a splitting headache. And all this right after that weird nightmare. At least, you think it was a nightmare? It's fading fast. All you remember is a weird voice being condescending and feeling like shit as a result.
It's not condescending if it's the truth, wretch. You should accept your place. The sooner, the better.
"Ugh." You groan and wince as your headache spikes but roll out of bed anyway. You're already up, you might as well get ready for the day. You shuffle into the bathroom and start the process of becoming presentable. By the time you're done, you feel a bit more like a human and a bit less like a human-shaped pile of misery. Looking in the mirror to check you're presentable, you see a young- We're going to play a little game. A scavenger hunt. I've got some bonuses burning a hole in my pocket. [ ][Gender] Girl [ ][Gender] Boy [ ][Gender] Enby You just have to find them. Be sure to turn off auto-revealing Invistext, otherwise you'll ruin the fun. (QM Note: Yes, I will change the name of this quest to accurately represent your choice.) There are three bonuses hidden in this update. Three single words that give you an advantage later on.
-staring back. A good looking one, if you're being honest, with- Find them and you can add one of them to your vote. use -[][???] and then the word to include your choice. Good Luck! [ ][Appearance]Long, silky black hair, a stern expression and amethyst eyes. [ ][Appearance]Blonde hair done up in twintails and sad eyes in a bright shade of red. [ ][Appearance]Pale indigo eyes, short black hair and a lack of height. [ ][Appearance]a fierce scowl, angry red eyes and short, spiky black hair with a red streak. [ ][Appearance]Long, long hair of a purple so dark it's close to black and mournful eyes behind a pair of glasses. [ ][Appearance] Write In. Include a short written description and link to a picture. Or you can not include any of them. They do give you a pretty big change to the quest and the Evil Lady warned you not to take gifts from the forces of Good.
You nod to yourself and leave the mirror. Of course you look good. You put in the effort after all.
You've wasted enough time on this already. Do you really need to put that much effort into your appearance? It's not like you have any reason to do so.
Your headache spikes as you remember why you're putting the effort in in the first place. Looks like you're not getting rid of it anytime soon. Wonderful. This is the last thing you need on your first day at a new school.
Like I said, nothing important.
You scowl at the thought. Akarui Seishin Private School was maybe the best school in the city, with a large, modern campus, expert teachers headhunted from all over Japan, a fully integrated Miraculite power grid, AI assistants and a tuition fee that you prefer not to think about funding it all. Beyond all that though, your new school is known for its school spirit, promoting cooperation, community and togetherness. They claim that positive school spirit is their key to success, why their students graduate with top grades and why their sports teams compete and win at a national level. School spirit and not any of that other stuff you mentioned.
It makes me sick. LOVE
It makes you sick. You can't stand the idea of having to deal with all those new people, smiling and chatting and trying to be friends with you. It would be annoying on the best of days. With this headache, you're not sure you'll be able to get through the day without snapping at someone. But you'll grin and bear it and pretend to be normal, like you're enjoying the experience. Not like you have much choice.
Oh, you bitter, resentful little thing. How wonderfully twisted you are. Humans are pack animals, you know. That you dislike the thought of spending time with them so distasteful, something is quite wrong with you. But what twisted you so, for you to be such a miserable whelp?
(QM Note: Your origin decides your background and current living situation. It also decides your base stat spread. See the QM Note at the end of the update for an explanation of your stats.)
[ ][Origin] Isolation - Oh come now, what do you have to complain about? In terms of that material wealth you mortals are obsessed with, you're inundated with riches. Your every whim and want catered too, with nothing that cannot be obtained. All for the cost of never leaving your abode before now, locked away by your mother who demands perfection in everything you do and is never satisfied, all in the name of respectability. In short, you've been treated like you're worthless while getting told you're something special. Ah, good. You're used to it already. (3 Might, 7 Skill, 10 Intellect, 5 Empathy, 1 Soul)
[ ][Origin] Abandonment - Are you sure you've covered up the smell? I'm sure living in the streets so long makes it sink in. Abandoned, thrown away, forced to live on your own. You've spent your life homeless, scrounging and thieving, begging and biting. You're a tenacious little wretch, I'll give you that. You know what it takes to survive. That viciousness and desperation will be vital. Just don't get complacent now that you've conned your way into that fancy school. (5 Might, 10 Skill, 1 Intellect, 7 Empathy, 3 Soul)
[ ][Origin] Cruelty - Kids can be so cruel, can't they. You know that better than most, don't you. Nerd, freak, creep, loser, you've heard them all and more besides. You bear the scars from their violence, both mental and physical. It got so bad, you were sent to a new school to escape. But you can't escape. Not really. Not when their taunts are carved onto your soul and their violence is carved into your flesh. I wonder what you'll do, with a dose of power and the opportunity for revenge… (1 Might, 3 Skill, 10 Intellect, 5 Empathy, 7 Soul)
[ ][Origin] Tragedy - Oh, you would have been a wonderful Magical Girl once. You would have been quite the foe. You were happy once. Happy and innocent and free. But then they died. And without them, the world was revealed to you in truth. The blindfold ripped from your eyes. There is no bright and hopeful future. There is only Fate and Death. (5 Might, 1 Skill, 3 Intellect, 10 Empathy, 7 Soul)
[ ][Origin] Indoctrination - Brainwashing is such an ugly word, isn't it. Not that it applies to you, oh no. You simply have been raised correctly, to understand the truth of the world. What others might ignorantly call a cult, you call home. Family. Each and every one of you willing and ready to lay down your lives in the name of Correction. You in particular were raised to be a soldier, until your cell was discovered, arrested and you were sent away for 'normalization'. Regardless, you'll fulfill your purpose soon. (Might 7, Skill 5, Intellect 3, Empathy 1, Soul 10)
[ ][Origin] Pretense - Oh, well aren't you special. An… 'idol' was it? Dancing on stage like a fool, singing insipid songs about love and friendship that you've never felt yourself. Most girls dream of loving your life, you know. But they don't know how awful it is behind the curtain. The pressure, the greed, the backstabbing, the politics, the pain, the lies. Oh, the lies. Everything about you is a lie, isn't it. Your favorite food, your relationships, your sense of style, your attitude, your smile, it's all lies designed to sell a product. Under it all is just two things: a hatred for lies and a bone-deep certainty that everyone is telling them. (1 Might, 10 Skill, 3 Intellect, 7 Empathy, 5 Soul)
[ ][Origin] Insanity - Well, hold on now. No deep-seated trauma, no horrible backstory, nothing but an ordinary school life? You… You're just like this, aren't you. You were born this way. Without fear or empathy or guilt. You have a fascination with the dangerous and the disturbing. You don't understand your fellow humans, at least not naturally. You look out for yourself, pursuing practicality no matter what. You don't flinch from violence, possibly even revel in it. In all honesty, I couldn't ask for a better pawn. It's almost like you're not human at all. (Might 10, Skill 5, Intellect 7, Empathy 1, Soul 3)
[ ][Origin] Ignorance - Amnesia is such a cliche. And yet, here we are. You have no memories of your past, no idea who you are or where you came from. Anything from before you got pulled out of that ruined building is gone. Who knows who you were before you were you? I do. And maybe if you serve me well, I'll tell you. (Might 7, Skill 1, Intelect 3, Empathy 5, Soul 10)
You wince again as your headache suddenly makes you feel contemplative and nostalgic. Stupid headache. Sure, you might not be completely thrilled about the present but it's not like the past was much better. And you need to get going, before you're late.
You prepared your stuff last night, so it doesn't take long for you to gather the essentials. Your tablet for class work, your ID pip for getting through the front door and into class, and a couple of styluses, because apparently some of your teachers were old fashioned and wanted you to actually write things down. And of course, there's your casting glove. Slipping that on, you snap your fingers and the rest of your supplies disappear with a sparkle, slipping into hi-space.
With the discovery of Miraculite a couple decades ago, the world had basically been turned upside down. Some kind of physical energy that shaped itself as a crystal, the actual process of creating Miraculite was a highly protected secret but everyone knew what it did: warp space and produce energy. A lot of it. A single shard, no longer than the nail on your pinky and a millimeter thin, could power a mid-sized town for decades. Thankfully, for all its energy potential, Miraculite was incredibly stable. There wasn't a single incident where Miraculite detonated by accident and that stability was what made it safe for civilian use.
See, the thing that Miraculite reached to most strongly was actually human thought. Or maybe will or emotion. No one was quite sure. Nevertheless, it wasn't long before the applications of such a thing were studied, replicated and commercialized. Now, anyone, anywhere could, with a decent enough budget, purchase the ability to do something impossible.
Magic was real.
And most people used it to light their cigarettes or make phone calls.
Spoiled brats.JUSTICE
You see it constantly on your way to school. People with their casting gloves on pulling things from nowhere or talking to people miles away or using the wind to push them along as they sprint for the bus. Each casting glove has multiple pockets in the back in order to fit in Rune Stone, little plastic discs with a microgram of Miraculite in it. Miraculite comes in different variations that make certain sorts of cantrips easier or even give you the ability to cast rare ones. Not like full on Spells or anything, but stuff that would be impossible with a basic Rune Stone. While your current glove has four slots, you only have a single unaligned Rune Stone slotted into it, the basic one that comes standard. It's good enough for casual use and it's not like you can't cast a wide variety of cantrips with it. Some people say that your personality and character traits inform how easy or how different types of magic are for you, someone with a fiery temper might be able to cast a lighter cantrip easier for example, but you're not sure how true it is.
Oh, it's very true, knave. It's just that most humans don't have enough willpower for it to make much of a difference. But for you, it will be different. For you, such things will matter. But it won't be something as hopeful as your dreams of the future or a basic personality trait. Oh no. You're a twisted little soul, remember? What guides your magic will be the sin that stains your soul.
(QM Note: Your sin of choice decides a couple of things. It provides a bonus to your stats and it gives you a spell you can use regardless of what choices you make in the magical girl section of character creation but it also decides a major flaw that will impact you negatively going forward. Also your sin and your origin combined will decide your personality type going forward.)
[ ][Sin] Pride - You're simply the best. Better than all the rest. Or so you think. That unearned arrogance of yours is almost amusing. Almost. Maybe you'll prove yourself superior to mortals but you will always, always, be my lesser. Boost: Plus five to all stats. Spell: Untouchable (Completely ignore the next attack that hits you). Flaw: Shaken Confidence (When you roll a crit fail or when an enemy rolls a critical hit on you, the boost from Pride for the relevant stat(s) become negative until you pass a roll with that stat(s).
[ ][Sin] Wrath - What rage. What anger. It boils inside you, ready to explode at any moment. It reminds me of myself and I feel when I consider what was stolen from me. A useful tool, if you can keep it reined in. Boost: +10 Might. Spell: Berserk (Next three attacks deal double damage). Flaw: Short Fuse (Whenever someone or something insults or frustrates you, you must roll Empathy to keep your temper, with the DC depending on the situation, or else you will lash out.)
[ ][Sin] Sloth - Truly? I regret this venture entirely. Get up! Do something! So you really believe you can simply sleep all day? You must at least know that a little work now leads to less work later, yes? Good. Boost: +10 All. Spell: Doppelganger (Summon a clone to fight alongside you. It's stats are half of yours, it cannot cast spells and its health equals the amount of mana you spend when casting the spell.) Flaw: Where's Your Motivation? (Your boost from Sloth for each skill only lasts until you roll your first success using that skill(s), after which you lose the boost for that skill until the next day. This does not affect your total health or mana.)
[ ][Sin] L*** - It's lust. It's lust, damnit! It's a mere biological imperative. It's obsession, it's desire, it's an urge to fulfill a collection, that's it! That's all! It has to be. I refuse to believe that one of my minions is motivated by something so sickening as love. Especially not for those awful, annoying Magical Girls.(QM Note: It's love. Mods, please, it's love. The yuri is pure, I swear.) Boost: +10 Empathy. Spell: Beauty (Enchant to target to temporarily love you. Effects depend on the degree of success.) Flaw: I Cannot Harm my Beloved: -10 to any roll to harm a Magical Girl, physically or emotionally (brainwashing doesn't count, right?).
[ ][Sin] Envy - This is quite understandable, at least. Of course you are jealous of your betters, you're pathetic. It's good for someone such as you to understand your place in the hierarchy, to understand just how much those around you stand above you. It's only natural that you would dream to rise to their heights… Wait, no. No, bad wretch. Dreams are for real Magical Girls, not disgusting hybrids like you. Boost: +10 Intellect. Spell: Replicate (Copy the last spell used by someone else, costing 10 additional mana and with a DC that's 10 higher the original.) Flaw: Seething Resentment (Your bonus to collaborative rolls is always treated as if it's one relationship rank lower than it actually is.)
[ ][Sin] Greed - Well, isn't this so typically human. Always wanting more, always demanding what they don't deserve. At least it will be easy to motivate you. What do you want? Money? Land? Entertainment? People? All of it? Of course. Boost: +10 Skill. Spell: Acquire (Can steal a single piece of equipment from an enemy, turning it into a single use spell you can use at any point. The sort of spell depends on the target and the power of the spell depends on the degree of success.) Flaw: Sticky Fingers (Whenever something shiny, rare or just neat catches your attention, you need to roll Empathy to resist the urge to steal it. The DC increases the more valuable the item is.)
[ ][Sin] Gluttony - Ah you mortals and your disgusting biological processes. What pleasure could you gain from consuming other matter and digesting it? You do know how the process works, yes? How are you not revolted by the mere idea of it? Why do you keep doing it? Even more than other humans, you just won't stop. Are… Are you eating right now? Quit that when I'm talking to you! Boost: +10 Soul. Spell: Absorption (Drain mana from an opponent) Flaw: Fear of Starvation (Everytime you earn Funds, you earn one less as you immediately buy snacks to feed on.)
And now you're stuck thinking about why you're actually an awful person. Instead of grumbling about how awful everyone else is going to be. What is wrong with you today? You shake your head as you finally approach the school, trying to clear it. As much as you'd rather drift through the day without paying attention, that sounds like a good way to get a reputation as a drugged up weirdo. Or at least a slacker. And Akarui Seishin did not have slackers. Everyone was enthusiastic, cheerful and happy to be there. You didn't want to stick out by being a bitch. At least, not right off the bat. Maybe once things are settled you let yourself loose once in a while and just claim you're having a bad day.
You pull your ID pip out of hi-space as you approach the front door, wishing dearly that there wasn't a crushing crowd you had to push your way through. Hopefully it'd be less of a mosh pit when it wasn't the first day. As you pass through the door, your ID pip pings, letting you know you've got a message on your tablet, so you switch your pip for that. It's an automated email reminding you to sign up for your clubs of choice. Right, you'd been told about this. Akarui Seishin had a stupid amount of clubs and extracurricular activities, as befit a high class private school with more funding than God. It wasn't required to join but everyone did because, again, happy little students enjoying their perfect high school life. And you wanted to fit in, so that meant joining a club or two. At least schedules were flexible and left up to the students rather than requiring a meeting every afternoon. And there were enough clubs available that you'd be able to pick something you found interesting, no matter how niche.
You suppress a groan at the thought of spending any more time around your fellow teenagers than absolutely required and find a quiet corner to pick what you want to join. Better to get this done and over with rather than put it off. You decide to join two clubs so that if one is completely intolerable, you can quit it and still have something to fall back on.
I can't believe you're going along with this farce. My advice would be to ignore all this nonsense and spend your time on things that actually matter. But the fact that you're going to this dreadful 'education' facility at all and not dedicating yourself entirely to the cause of Correction is already annoying me. Education, pah. Mortals like you don't need to know anything, you just need to obey. Pick what you will, whelp, I care not.
(QM Note: You must pick two clubs to join. Each club represents your personal interests and provides a minor stat boost. They also will unlock a branch of magic for you to learn Spells from, if you put in the effort, but that comes later.)
After you've made your choices, you head to class. You're not the very last to arrive but you're far from the first. The place is filled with bright smiles, loud voices and good vibes.
How horrendous.HOPE
It doesn't make your headache better. You make your way to the back of the class and claim a seat, trying to avoid others. Unfortunately, people still come up and try to talk to you, but you mostly manage to fake your way through the conversations by nodding, making random sounds of agreement and not telling them to fuck off. You're saved soon enough by the teacher arriving and class starting, not something you ever thought you'd be grateful for but here you are.
You close your eyes, enjoy the relevant peace compared to the chaotic bird-chatter of earlier and even start to drift off. But then you snap back when the teacher calls for attendance and says your name.
Ah, right. Your name. The absolute least important thing about you. What is it again?
(QM Note: Alright, those are some pretty big choices to make, yes? You might be a little overwhelmed but I did say I'd explain the mechanics so you have a better idea of what your choices mean, so here we go.
Every roll made in this quest will use a d100 plus the relevant stat or stats against a DC that determines the difficulty of the action. If the result falls within ten short of the DC, you will partially succeed or succeed with a penalty of some sort. For example, failing within ten for an attack will lead to half damage. On the other side of things, succeeding by more than ten will usually grant you some additional benefit in some way, increasing as the difference between your roll and the DC increases. In addition, naturally rolling between one and ten is a critical failure and between ninety-one and one hundred is a critical success. Typically in combat, your physical attacks will use Might plus Skill, while Magical attacks will use your Soul plus Empathy.
In addition to your base stats, you have two derived stats, Health and Mana. Health is HP, obviously, and Mana is used to pay for your Spells, special attacks and abilities you can use in combat as a Magical Girl. Your Health is equal to your Might plus your Soul and your Mana is your Soul plus your Intellect.
To sum that up:
Might + Soul = Health
Soul + Intellect = Mana
Might + Skill = Physical Attacks
Soul + Empathy = Magic Attacks
Votes will be by plan, using the following formula.
[ ] Plan name
-[ ][Gender]
-[ ][Appearance]
-[ ][Origin]
-[ ][Sin]
-[ ][Club]
-[ ][Club]
-[ ][Name]
And that should be it. Feel free to ask any questions you have, I probably missed something. Big thanks to @Lazurman for being a lovely, supportive boyfriend and @BlindingPhoenix for being my beta reader and best friend. Happy Voting.)
Decided to tweak Magical Girl Starscream a bit, wasn't really satisfied with the choice of appearance and I didn't add up the stats. Still stuck to the ginger concept though.
The little schemer.
[X] Plan Magical Girl Starscream
-[X][Gender] Girl
-[X][Appearance] Write in. Long orange hair and calculating green eyes framed by glasses. -[X][Origin] Isolation - Oh come now, what do you have to complain about? In terms of that material wealth you mortals are obsessed with, you're inundated with riches. Your every whim and want catered too, with nothing that cannot be obtained. All for the cost of never leaving your abode before now, locked away by your mother who demands perfection in everything you do and is never satisfied, all in the name of respectability. In short, you've been treated like you're worthless while getting told you're something special. Ah, good. You're used to it already. (3 Might, 7 Skill, 10 Intellect, 5 Empathy, 1 Soul) -[X][Sin] Pride - You're simply the best. Better than all the rest. Or so you think. That unearned arrogance of yours is almost amusing. Almost. Maybe you'll prove yourself superior to mortals but you will always, always, be my lesser. Boost: Plus five to all stats. Spell: Untouchable (Completely ignore the next attack that hits you). Flaw: Shaken Confidence (When you roll a crit fail or when an enemy rolls a critical hit on you, the boost from Pride for the relevant stat(s) become negative until you pass a roll with that stat(s). -[X][Club] Magic: +3 Soul, +2 Intellect -[X][Club] Sports: +3 Might, +2 Skill -[X][Name] Kaworu Ai
-[X][???] Take nothing.
(11 Might, 14 Skill, 17 Intellect, 10 Empathy, 9 Soul)
Good point, so here's my offering.
Doesn't she just look so trustworthy?
[X] Plan Obviously Evil Schoolgirl
-[X][Gender] Girl
-[X][Appearance] Write in. Skin whiter than snow, black hair and striking red eyes. -[X][Origin] Indoctrination - Brainwashing is such an ugly word, isn't it. Not that it applies to you, oh no. You simply have been raised correctly, to understand the truth of the world. What others might ignorantly call a cult, you call home. Family. Each and every one of you willing and ready to lay down your lives in the name of Correction. You in particular were raised to be a soldier, until your cell was discovered, arrested and you were sent away for 'normalization'. Regardless, you'll fulfill your purpose soon. (Might 7, Skill 5, Intellect 3, Empathy 1, Soul 10) -[X][Sin] Pride - You're simply the best. Better than all the rest. Or so you think. That unearned arrogance of yours is almost amusing. Almost. Maybe you'll prove yourself superior to mortals but you will always, always, be my lesser. Boost: Plus five to all stats. Spell: Untouchable (Completely ignore the next attack that hits you). Flaw: Shaken Confidence (When you roll a crit fail or when an enemy rolls a critical hit on you, the boost from Pride for the relevant stat(s) become negative until you pass a roll with that stat(s). -[X][Club] Magic: +3 Soul, +2 Intellect -[X][Club] Write in. True Crimes. Pending QM Approval @RexHeller -[X][Name] Kaworu Ai -[X][???] Take nothing.
(Might 12, Skill 10, Intellect 10, Empathy 6, Soul 18) // before True Crimes club stats
Arrogant girl who looks obviously malevolent, grew up in a cult and her hobbies include studying serial killers. This girl really really sucks at appearing normal.
Intended for the redemption road or staying as a loyal subordinate.
[X] Plan The Power of Love IT'S LUST!
[X] Plan Nevermore
[X] Plan: We were the best (probably).
[X] Plan: Darkness LI Bait
Me too. I've made a dozen mordred Expies but most of the quests didn't get so far regrettably, and only one is still active. Mordred is just such a fun character to play. When Mordred spray paints saber on the plane in apocrypha, it's so cool. Here is hoping it works out this time despite the late start.
You can now check out my indoctrination build. It's another Expy, also an artificial human which is funny. I have a club Write in.
[ ][Club] Gourmet Research Society
You can look up the reference by searching "blue archive gourmet research society" but in basic it's a group of food tasters who purchase and review expensive or exotic food and submit reviews to the school newspaper as a space filler once a week. Is it approved?
Sorry, I kinda stumbled into bed and passed out after closing the vote. I was just exhausted. Still am. But I really should have cleared up the confusion before bed.
The winner is Plan L***. Not only did we get that last minute tie breaker, I was also going to pick that one myself as the winner anyway. I was leaning towards it at the time and after reviewing the votes more closely, I'm sure. I get to show off the mystery box and it gives me just a bit more to build off of for character interaction stuff. I know the top two are pretty opposite in what routes they lean to and I can't really help that discrepancy. One does lean more good and the other more evil. You can still take what route you want but it's clear what route people want is split. I can't help that. Sorry.
As compensation, I'll probably do some Omakes for how alternate plans would have gone. Or at least map out what ideas I had brewing. Maybe both.
Okay, I'm up, I'm well rested, I stand by my decision.
Also, for anyone worried about doing a lot of brainwashing, I used that word because I wanted to keep the spell descriptions short and sweet, not because it was necessarily accurate. And I said brainwashing doesn't count because I didn't want people thinking your spell would be hit by the debuff.
To clear things up, the spell you get merely enhances your beauty. Basically you get bishy sparkles. Your degree of success determines how effective this is. Within 10 of the DC, your target gets a penalty to attacking you. 10 over the DC, your target is stunned for a round. 20 over the DC, their next attack switches to someone else attacking you. 30 over the DC and higher, they start defending you for the rest of combat because they can't bear to see someone so beautiful tarnished at all.
If you guys do go down the evil route, you can eventually get actual brainwashing but if you genuinely want to romance magical girls, you don't have to use it on them.
In light of the recent discussion, an image version of the comment I made. (Do you agree, or disagree? It's really up to the choices we make, when you think about it.)