It takes a moment because you realize that the light is coming from multiple directions. Out on the sea there are little yellow lights bobbing up and down - lanterns on boats no doubt - but from further inland, within the tangled confines of the swamp there are eerie, pale blue lights flickering among the trees.
Given the rather more unsettling nature of the swamp lights, you wrack your brain for what those might be. It takes you a moment before you realize that this must come from the Reef Witch, the infamous spirit that haunts the mangrove swamps and uneven shores. Mysterious and dangerous, all that is well known is that she has a major feud with the Merchant Princes for some reason and actively attacks their assets attempting to work within her territory, and that everyone else is mostly safe from her except on the night of the new moon, and even then her attacks are mostly out on the water rather than within the swamps or on shore.
It is not the new moon.
So that leaves the lights out on the water somehow attracting the Reef Witch's attention. Agents of the Merchant Princes? Maybe they found you? No... no wait, the Merchant Princes wouldn't launch an attack into the mangrove swamps at night, even taking dangerous spirits out of the situation that was a stupid idea. Only smugglers dared the unstable waters at night. But if the lights on the water are smugglers...
There are three general reasons to smuggle into Sarna. The first is taxes, but the Merchant Princes keep the taxes and fees on anything worth smuggling to just below what smugglers would charge for their troubles, canny fellows they are. The second is if the cargo isn't welcome in Sarna, which is a relative rarity although the big illegal trade there is in occult items, along with a number of other miscellaneous unpleasant things. The third is if the ship and/or crew carrying things from the wider world isn't welcome in Sarna. The second and third reasons did somewhat tend to go hand in hand with considerable frequency.
"We should slip away," Az whispers, and you nod. If anyone checks they'll see that the shack has been occupied recently, but smugglers are unlikely to look very hard. Crawling along the leaf covered sand, deeper into the swamp but away from the pale lights of the Reef Witch, you try to avoid drawing attention to yourself.
This is both rather easy in that it becomes obvious quite quickly that neither set of lights is particularly interested in looking for you, and also something of a problem as you're now apparently stuck in the middle of a fight. There is a remarkably loud, gurgling scream from within the swamp and then suddenly balls of blue fire are arcing out of the woods into the sea, to splash down amidst the lights coming ashore. Whoever is on the boats answers with gunfire.
Lots of gunfire.
Like, every man on the landing party must have several muskets lots. And the bullets seemed especially unpleasant, their passage through the air a series of hideous shrieks rather than the angry buzz you somehow expected. Limbs were taken off trees with alarming frequency, and between the crack of fire and the shriek of passage, there was also the subtler sound of bark raining throughout the swamp. How the hell-
Your mind stops as you remember the tidbit of knowledge, the one individual that both the Merchant Princes and the Reef Witch despise, who also has the means to produce such strange, rapid-fire volleys of fire.
"Captain Deadwood," you hiss in fear. Quite possibly the most feared pirate ever, the fact that his forces were here honestly put him at least at the same threat level as Az, if only because Deadwood had a crew and Az had pointy sticks. Getting caught in a feud between him and the Reef Witch was probably the worst possible outcome. Were you just cursed?
"Fearsome fellow I take it," Az asked as quietly as he could to get above the cacophony, having picked up on your exclamation.
"Cursed sailor, as good as unkillable, and he has all sorts of weird magic that he uses on his crew," you explain tersely, running down the list of generally known information, which admittedly isn't much because the odds of ever running into the infamous man and his ship were low simply because it was a damn big ocean.
Further conversation was cut short by a creature of the Reef Witch rushing out of the swamp. The thing was a bear sized conglomeration of several men, boars, and at least one crocodile and shark crudely stitched together with mangrove roots and sharp coral into a roughly crab like shape. What mad principles went into the badly designed looking thing you have no idea, for it conforms to none of the occult logic you know of, but one arm seems almost like a giant flute with mouths for holes, and filled with blue swamp fire, and the other is like a serrated sword made out of bone, tusks, and shark teeth, so despite its bizarre composition it is certainly both horrifying and dangerous. Az stabbing out both of its eyes just as it is recognizing that you are there also seems to just piss it off.
Everything is exploding around you as give up all pretenses of stealth and just start running. Despite the sea now being consumed with flame, some of the boats have reached the shore - such as it is next to the swamps - and the men are pushing ashore. Amidst the lanterns and the sparking of gunpowder, you catch glimpses of the sailors, and the ghostly lights flickering around them and their strange muskets. You're not sure how exactly it all works, but it's said that Deadwood somehow knows how to bind the souls of the dead to his service. The stories aren't exactly clear on whether or not his crew is alive or not, but whatever contact they've had with the dread captain doesn't seem to have been particularly healthy for them, from what little you can see.
Something abruptly grabs you and shoves you to the side and ground, and it takes you a moment to realize that Az has hauled you out of the way of being shot to pieces by a sailor aiming at the headless monstrosity rampaging around almost drunkenly. You note that Az has what appears to be a crocodile head and is swinging it around as an impromptu club before he hurls it at a man, bashing him in the head and knocking him to the ground. Hauling you back to your feet once the opportunity presents itself, he asks in an almost bored tone, "So, just checking here, but any preferences on who we should talk to?"
"Neither!" You scream out.
"Oh come on now, I'm in need of supporters, and both of these groups seem both powerful and morally flexible. I would prefer to devote my efforts to dealing with one group, either diplomatically or militarily," Az explains while he uses the sword arm of another abomination to saw it in half, despite its obvious attempts to prevent him from doing such a thing.
Focus on...
[] Captain Deadwood
[] Reef Witch
[] Both
[] Just run!
Method...
[] Violence
[] Diplomacy
-[] Honestly
-[] Backstab