[X] Power
[X] Inspiration

Does Power here mean "You're a living battery" or "You've got appropriate mini-boss strength?"
 
[X] Recruitment
I know a guy who knows a guy...

[X] Subversion
That's a nice resource.
Too bad it's mine now.
 
[] Arming
[] Assassination
[] Combat
[] Communication
[] Equipment
[] Infiltration
[X] Inspiration
[] Power
[X] Recruitment
[] Scrying
[] Subversion
[] Teaching
[] Translation
 
AN
How do you count for this particular vote ?
Do you take thEM as a Set or do you count them individually?
 
On that note, here's the current tally. Pretty even split between several options. It's not any clearer when you take them together.

Vote Tally : Original - Fantasy - Dark Lord Accidental Lieutenant Quest | Sufficient Velocity
##### NetTally 1.7.6

[X] Recruitment
No. of Votes: 9
StellarMonarch
Ct613hulu
Dragonjackel
Dylan Bailey
giodan
meganeshounen
Naron
nixter
sidestory

[X] Teaching
No. of Votes: 8
Hannz
DkArthas
Felius
LordVile
Massgamer
MooGoesCow21
veekie
wingstrike96

[X] Subversion
No. of Votes: 8
AZATHOTHoth
DkArthas
Dragonjackel
giodan
meganeshounen
veekie
wingstrike96
zamin

[X] Equipment
No. of Votes: 7
StellarMonarch
CeBrudras
Ct613hulu
Dylan Bailey
Happerry
Naron
nixter

[X] Inspiration
No. of Votes: 7
Hannz
Black Noise
Da Boyz
Massgamer
MooGoesCow21
Powerofmind
sidestory

[x] Communication
No. of Votes: 4
pressea
Golgotha
Happerry
LordVile

[X] Power
No. of Votes: 3
Black Noise
Da Boyz
Powerofmind

[x] Scrying
No. of Votes: 2
pressea
Golgotha

[X] Infiltration
No. of Votes: 2
AZATHOTHoth
zamin

[X] Translation
No. of Votes: 2
CeBrudras
Felius

Total No. of Voters: 26
 
So a genuinely LE villain without the mustache twirling evilness? Interesting.

Also, he sounds like total eye candy.
 
So a genuinely LE villain without the mustache twirling evilness? Interesting.

He will freely admit to making a lot of mistakes in the past, but he rarely made the same mistake twice (although sometimes its a matter of 'Got to do this, just have to live with the backlash I know is coming'), and even 'same mistake' was often more a matter of retrying something that sort of worked with subtle variations to attempt to compensate.

Also, he sounds like total eye candy.

Yes, he is definitely rocking an 18+ Charisma, and the construction of his avatar decided that that didn't just mean 'very persuasive' ;)
 
[X] Recruitment

ALL OF THE MOOKS!

[X] Teaching

WE HAVE NO LEEROY JENKINS!
 
Escape
The Demon's Purpose Revealed
Primary Function: Occult Knowledge
Secondary Function: Teaching
Tertiary Functions: Recruiting and Subversion
Character Sheet Updated

Cults (Sarna): Size++, Skill++
Merchant Princes (Sarna): Anti-Hypnosis Precautions Active


The man - boy really - was three sheets to the wind when he was dragged down into the cellar by his "new friends", who sat him down on a stool where his head lolled about in drunken curiosity, not really understanding the danger he was in. His eyes perked up when you stepped into the light, obviously thinking that he has the best friends ever. His eyes are focusing on the obvious details like female flesh barely covered by tiny triangles of translucent cloth, and the exotic tattoos and piercing that draw the eye to such barely concealed features.

He's not paying attention to the glow of your eyes until you are straddling him, at which point he only vaguely registers that something isn't right when your gazes lock, but then your will slams into his inebriated mind, peeling away alcohol compromised defences to reveal the inner workings of his mind. Emotions of lust and fear are predominantly at the current forefront, but fortunately he is not particularly experienced with women, so it is easy enough to extract a strain of curiosity from the lust. Taking that, you scribe memories of occult knowledge there, whetting what little intellectual curiosity he has. As the information, and its implications, infiltrate his addled mind like strange dreams, you slam another load of information into his brain along the vector of his youthful lusts. There's already a strong association between this information and you and thus to sexual desire, but now it will be solidified in his mind to an unnatural degree.

You dangle flickers of knowledge just at the edge of his consciousness, and prompt him to give in further, to let you write more. He eagerly lowers his final defences, and you take him in a deep embrace, shoving your tongue into his mouth and towards his throat. He tastes of rum and ale and
fear and within his mind you grab emotional contexts and tear. All emotional contexts towards his former friends and family are excised, and in their place is heart deep loyalty towards the cult and a yearning desire to serve the masters. You leave the memories of his former life intact, but tie those to a paranoid fear of discovery of his 'new family', and shred up the parts of his soul that are no longer necessary, drinking the energy to replenish your own reserves expended in this bit of soul scribing and pruning.

Rising contemptuously from your seat, the boy only not on the ground because the cultists behind him anticipated his collapse and caught him, you wipe away your chin. He'll be back for another session later, for further tutelage and to make sure that you had properly rearranged his loyalties. Another pawn for one of the cult's cells, another vessel eager for the knowledge you can teach.


Your knees go weak as the memory slams into you, and you feel the acrid taste of bile in your throat at the memory of your... function... within the cult. The demon was a tutor, recruiting tool, and method of subverting useful idiots to the cause, using its powers to cut up and rearrange their souls into useful forms. The memories of the violation done to others with your body repulses you, and yet some scrap of occult knowledge lets you know that the demon's feeding upon them also reduced its gnawing upon your soul, extending how long you could survive, and how much you might ultimately retain of who you were. You feel a second, lesser wave of disgust over the relief you feel at that tidbit of information.

"I... the demon... I remember having some sort of hypnotic power that I used to change people, change their minds, taking things out and putting them in. I quickly trained up a number of acolytes, dupes that could be used in larger rituals as seconds, with the promising among them becoming actual practitioners. That ritual that summoned you, it was the culmination of a series of lesser works, building up so that the most skilled members of the cult could pull it off. This is years of work by hundreds of people... and most of them are still going to be out there," you explain what parts of the memories you remember.

"Does any of that power remain within you?" Az asked curiously.

You can feel... channels you suppose, like grooves in your mind and soul that you can dump power down. You feel an empty reservoir somewhere around your heart and don't particularly want to think about how you might replenish it - although part of you knows that some of it will refill with time - and you shove a little bit of that metaphorical fluid into a channel. You feel your eyes light up, but you immediately shut the ability off because it feels draining and you immediately don't want to have this ability active in the same room as the First Emperor. Fortunately its not like he is a blazing sun of magical energy, but something deep and instinctual tells you not to gaze at his soul too carefully.

"I think I can still do some surface hypnosis and impart knowledge to a willing person, but the deeper stuff... I don't have the skill or energy to it," you say, not bringing up the fact that you really don't want to do the deeper things. Just having the memory of what the demon did makes you feel even more fundamentally stained, even if you can sort of rationalize that it wasn't you doing it. After a moment's thought, you also add on, "The Merchant Princes are somewhat aware that people can do that, so they and key staff have warding, and the cult had to be careful about that. The demon could break some... not me, not at all."

"Well, that will make making quick friends fast, if not fast friends quick," Az notes somewhat whimsically. "Of course, what you can teach is probably limited by what you know, so I suppose that means that you should start learning things that would be useful for others to know. Still, if there are others we should probably leave this place, and preferably remove any evidence that their ritual may have been successful, or that you survived."

Glancing about the storeroom, your eyes alight upon a number of casks and barrels. Going over to them you find lamp oil, and most significant of all, a small keg of black powder, among the collection. Picking up the latter, you move it over to the stairs and then unstopper it, letting some of the contents spill out to the floor. You then grab an unlit torch and use it to lay a trail of oil from the barrel to the gunpowder, and another one from the barrel to the trap door leading to the building above. Az just watches you with some interest as you carefully take a candle from its sconce and then say, "So, this should make everyone think that the ritual was a resounding failure, and hopefully also bury the evidence. We should definitely run though."

Dropping the candle into the trail of oil, you watch it slowly begin to burn its way to the barrel, which should give you enough time to make a run for it. Fortunately there isn't anyone in the cellar above, and since the location was chosen for isolation in the first place you are fairly certain that the two of you make a clean get away from the location. It was basically a warehouse for storing things going into or out of the uplands, so it was a large place that was expected to be quiet for large parts of the year and had access to a major road and trail, but it wasn't actually down on the water where things would be busier.

Actually, the cavern where Az was summoned was probably an old smuggling tunnel or something like that. Not sure how you suspected that, but you did.

After you were away into the forest and the tremendous crack of the powder going up and the dark black smudge in the sky from the whole damn thing burning down signalled that the two of you were probably in the clear, you took a moment to actually appreciate the fact that you were outside and in daylight. You have to sit down again as the sensation of simply being up and about hits you, and you take in the sights.

You're up in the rougher forested hills to the sides of Sarna, which was built into a natural crescent harbour, steeply sloping cliffs of pitiless black rock jutting out on two sides, densely forested hills on a third, and the open ocean on the fourth. In the near distance you can see the city itself, spreading like a faintly burning, crusty mould up from the docks where tall masted ships are harboured. Spires and domes mark the palaces and temples of the rich and powerful, springing up amidst the various slapped together shacks and the few more solid brickwork buildings of the city. In the middle distance, out beyond the harbour you can see the fortresses and lighthouses up upon the cliffs, looming down with threat and warning, respectively, while out beyond the city there are the trails cut into the hills and forests that lead to the highland plantations. And in the far distance... ocean, in its limitless traverse.

For his part Az seems most interested in the trees around him, and he marvels slightly at the overabundance of greenery and the various squawking animals all around. You suppose since his empire was mostly in Althia, he probably wouldn't have seen a place like this before. Still, he composes himself quickly and then asks, "Have you any idea where to next?"

"Away from here, somewhere where neither of our appearance will stand out - especially you if you don't want to announce yourself right away - and somewhere with proper clothes. Ugh, these robes are already getting too hot and heavy," you note, plucking at the excessively thick hemp cloth that maintains your dignity and hides your identity. At least its not wool.

"So, the basics first then," Az notes. "Any memories of where the cult might have such things available?"

You sort through the fragments and then say uncertainly, "Maybe? I don't know of any unattended caches, but I think I remember talk about where some of the pawns I made were sent. I might be able to track down a cult cell... but it would be risky."

"Then someone not associated with the cult then?" Az prompts.

"We could probably find someone," you say, chewing on a lip. "Between my hypnosis and your... you-ness, we could probably find someplace to find food, shelter, and proper clothing until we can figure out something more permanent."

Az beams at your assessment and then says, "I do so appreciate your vote of confidence in my powers of persuasion. Have you any thoughts of the safest place to look for said necessities of life?"

Looking around the jungle trail you're on, you say, "Well, we could probably disappear into the slums around Sarna, but, you know, people and your appearance."

"However, you know, people are how you get things done," Az points out, copying your tone to your mild annoyance.

"There's the mangrove swamps on the opposite side of the cliffs. It's really easy to disappear into there, although there are dangers..." you glance at Az and decide just from looking at him that he can probably inflict enough violence for the two of you that nothing in there should be a problem. You're not quite sure how you know that when he isn't that physically intimidating, and you didn't exactly see what he did that reduced the summoners to charred skeletons and exorcised the demon from your body, but you know that when it comes to physical violence there is just something about him. After trailing off in thought, you resume, "Eh... probably the biggest danger is drawing attention. There are people there, but not as many because of all the reefs and sandbars on that side of the island making approaching, so its mostly smugglers passing through or small family fishermen catching enough food to survive."

"And into the hills?" Az inquires.

"Plantations, mostly fruit but also some more luxurious things. The wealthiest Merchant Princes have land there, although they don't actually go there much, especially at this time of year," you detail out.

"Okay, so, we have many choices here. What do you suggest?" Az inquires, although you're not exactly sure if he's asking for advice or just testing you somehow.

Location
[] Outskirts of Sarna
[] Mangrove swamps
[] Highlands

Target
[] Cult cell
[] Someone significant
[] Someone insignificant
 
[X] Highlands
[X] Cult cell

Provided that there are actually cult cells up in the Highlands this seems to be one of the better combinations. We can go for a cult cell without much risk of discovery if things backfire and we can probably get away with more if we're not in the city.

Edit: @Academia Nut now that the vote is over can you reveal what options worked best together?
 
Last edited:
So, let me try my hand at a small analysis...


[] Outskirts of Sarna
Probably the most promising, but also the most risky place to go. Because of people and the rumour mill.

[] Mangrove swamps
Seems like the least risky choice here because the place appears quite distached from other places. On the other hand, this would mean that getting basic goods is the most difficult here.

[X] Highlands
Hm. Of course trying to target those that have their plantations up there might harbor more risks than the swamps, but probably less than in the city because of how few people are around.


[] Cult cell
Those people appear to be the least risky targets for the simple reason of them trying to stay out of sight. No one would notice if they suddenly vanished, aside from the cult.
On the other hand, this might lead the cult to investigate and make the attempt to destroy evidence of our survival useless.

[] Someone significant
Of course there is a lot to gain from bringing an influential person to our side, but the first problem is finding one (especially when I chose Highlands, where not many important people should be at this point) and the second is convincing them. Camilla can not break those wards we heard of, so that might pose a problem... and besides, it would probably gain a large amount of attention from all the wrong people if we succeed.

[X] Someone insignificant
If my guess is correct, commoners are not really all that important at all in this setting (which is backed by the existence of slums); it seems like a rather safe option to take in order to have neither the cult nor some nobles investigate.




Of course that could just be me, but I think we should try to start staying as low profile as possible; the early game is always the hardest in a situation like this one.​
 
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