Dark Lieutenant Quest

[X] Don't bother; focus on research in the Sunlit Realm
[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.
[X] Retreat to the Kingdom. He can't be much use here and someone must keep the Queen informed.
[X] Remain here; her knowledge and intuition may be valuable.
 
[X] Review the old records later
You should:

[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.

Cato should:

[X] Remain here as a second pair of eyes. The more information the better.

Tullia should:
[X] Retreat to the Kingdom. Scholars are known to be frail, and the Queen needs to be warned.
 
[X] Review the old records later
You should:

[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.

Cato should:

[X] Remain here as a second pair of eyes. The more information the better.

Tullia should:
[X] Retreat to the Kingdom. Scholars are known to be frail, and the Queen needs to be warned.

First contact!
 
[X] Review the old records later
[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.
[X] Remain here as a second pair of eyes. The more information the better.
[X] Remain here; her knowledge and intuition may be valuable.
 
So, that game mechanics waffling.

As you possibly guessed, the first expedition is coming to a close, and from there you'll need to decide what strategy exactly move on with from here. I'm toying with the idea of adopting empire building-esque mechanics, but there's a snag.

I'd really, really like to avoid dice mechanics. Partly to help enforce certain genre conventions (you'll figure them out quick I'm sure), but mostly for a mix of reasons:
1) I am slightly bad at the numbers and less than familiar with dice-based RP. I can... kludge it, hopefully and with the assistance of AnyDice, but it will slow things down.
2) It... kind of muddles player choice, in an odd way? Done badly (like, say, someone suffering from point 1), it turns everything into calculations you can just solve, and then there's an objectively correct 'right' answer and no reason to pick anything else. I'd prefer a more ambiguous system, or something along the lines of 'all these options will do a thing, but you can only do one thing at a time'.
3) There's always the awkward problem of risk/reward and proper communication, like does a 1 mean utterly, catastrophic failure or just something really embarrassing happening? I'm a proponent of 'fail forwards' design, which is to say failure loops are boring and suck ('you failed x dice roll! Now are you are more likely to fail all your other dice rolls!').

So I'm putting it up to vote:
[ ] Avoid empire-building mechanics entirely. Game will be 100% narrative driven.
[ ] Stay Diceless. Units etc will have descriptive skills that they can put into play and the GM may occasionally roll a dice or two behind the scenes if he's unsure of the likely outcome, but otherwise the number gods influence is minimal.
[ ] Statistic-based Skills. Units etc will have explicit skills (ie 'Martial 5', 'Shadow Puppets 97' or whathaveyou) that can be put into play describing how well they can do a certain thing. Dice will come up in contested rolls.
[ ] Suck it up and read some proper CK2 mechanics. In which I suck it up and read some proper CK2 mechanics.
 
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[X] Stay Diceless. Units etc will have descriptive skills that they can put into play and the GM may occasionally roll a dice or two behind the scene if he's unsure of the likely outcome, but otherwise the number gods influence is minimal.

Best to stay away from the dice as you are not that informed and enthusiastic about it.
 
[X] Review the old records later
You should:

[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.

Cato should:

[X] Remain here as a second pair of eyes. The more information the better.

Tullia should:
[X] Retreat to the Kingdom. Scholars are known to be frail, and the Queen needs tobe warned.

[X] Stay Diceless.
 
It's alive!
[X] Don't bother; focus on research in the Sunlit Realm
[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.
[X] Retreat to the Kingdom. He can't be much use here and someone must keep the Queen informed.
[X] Remain here; her knowledge and intuition may be valuable.

[x] Stay Diceless.
 
[X] Review the old records later
[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.
[X] Remain here as a second pair of eyes. The more information the better.
[X] Remain here; her knowledge and intuition may be valuable.

[X] Stay Diceless. Units etc will have descriptive skills that they can put into play and the GM may occasionally roll a dice or two behind the scene if he's unsure of the likely outcome, but otherwise the number gods influence is minimal.
 
[X] Don't bother; focus on research in the Sunlit Realm
[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.
[X] Retreat to the Kingdom. He can't be much use here and someone must keep the Queen informed.
[X] Remain here; her knowledge and intuition may be valuable.

[x] Stay Diceless.
 
[X] Review the old records later
[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.
[X] Retreat to the Kingdom. He can't be much use here and someone must keep the Queen informed.
-[X] Have him deliver the souvenirs we selected.
[X] Remain here; her knowledge and intuition may be valuable.
 
[X] Statistic-based Skills. Units etc will explicit skills (ie 'Martial 5', 'Shadow Puppets 97' or whathaveyou) that can be put into play describing how well they can do a certain thing. Dice will come up in contested rolls.

[X] Review the old records later
[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.
[X] Remain here as a second pair of eyes. The more information the better.
[X] Remain here; her knowledge and intuition may be valuable.
 
I forgot how amusing this quest was. Watching them freak out over day and night and weather is kind of amusing.
 
[X] Review the old records later

You should:
[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.

Cato should:
[X] Remain here as a second pair of eyes. The more information the better.

Tullia should:
[X] Retreat to the Kingdom. Scholars are known to be frail, and the Queen needs to be warned.
 
Damn I knew I forgot to add something-

Viminal - some poor bugger's tax returns
The Queen - an expensive ink pen
Palatine - a squeaky, bouncy stress ball
Caelian - nothing lol
Esquiline - an empty biro with a missing lid
Quirinal - an ornamental flowery hairclip
Capitoline - ???

The Lieutenant is the best at souvenirs.
 
You should:
[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.

Cato should:
[X] Retreat to the Kingdom. He can't be much use here and someone must keep the Queen informed.

Tullia should:
[X] Remain here; her knowledge and intuition may be valuable.
 
[X] Don't bother; focus on research in the Sunlit Realm
[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.
[X] Retreat to the Kingdom. He can't be much use here and someone must keep the Queen informed.
[X] Remain here; her knowledge and intuition may be valuable.

[x] Stay Diceless.
 
[X] Don't bother; focus on research in the Sunlit Realm
[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.
[X] Retreat to the Kingdom. He can't be much use here and someone must keep the Queen informed.
[X] Remain here; her knowledge and intuition may be valuable.

[X] Stay Diceless. Units etc will have descriptive skills that they can put into play and the GM may occasionally roll a dice or two behind the scenes if he's unsure of the likely outcome, but otherwise the number gods influence is minimal.

Avoids Dice nonsense while still providing a clear and simple way to reward good decision making and punish bad. A nice balance :)
 
[X] Review the old records later
[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.
[X] Remain here as a second pair of eyes. The more information the better.
[X] Remain here; her knowledge and intuition may be valuable.

I don't really care which of the dice.
 
[X] Review the old records later
You should:

[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.

Cato should:

[X] Remain here as a second pair of eyes. The more information the better.

Tullia should:
[X] Retreat to the Kingdom. Scholars are known to be frail, and the Queen needs to be warned.
 
[X] Review the old records later

This will be amusing even if we get no usable information out of it. Besides, the see always made somehow.

[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.

In story logic is logic. We also need to know if we must avoid sunlight due to damage.

[X] Remain here as a second pair of eyes. The more information the better.

Again, we do need to figure out if we need to avoid sunlight, and we are one of the Queen's best. Cato can survive long enough to make it to the portal If necessary . Also is a show of respect to his strength.

[X] Retreat to the Kingdom. Scholars are known to be frail, and the Queen needs to be warned.

Gets frail home. Away from danger and alerts the queen. Being a good boss keeps us safer from back stabs, and extra sets of eyes to look out for back stabs. We need to be a respected boss, because by our skills we currently are a healer/barrier warrior more than anything. Stealth is going to be our watch word for awhile, so if we say no forcing a door open we need to be listened to. I am highly amused that skill wise we are somewhat similar to a stealth focus healing magical girl or a ninja magical girl with healing.
 
[X] Review the old records later
[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.
[X] Remain here as a second pair of eyes. The more information the better.
[X] Retreat to the Kingdom. Scholars are known to be frail, and the Queen needs to be warned.
 
[X] Don't bother; focus on research in the Sunlit Realm

You should:
[X] Remain where you are. If it's a response, someone has to guard the Breach from the outside.

Cato should:
[X] Retreat to the Kingdom. He can't be much use here and someone must keep the Queen informed.

Tullia should:
[X] Retreat to the Kingdom. Scholars are known to be frail, and the Queen needs to be warned.

[X] Stay Diceless. Units etc will have descriptive skills that they can put into play and the GM may occasionally roll a dice or two behind the scenes if he's unsure of the likely outcome, but otherwise the number gods influence is minimal.
 
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