So, that game mechanics waffling.
As you possibly guessed, the first expedition is coming to a close, and from there you'll need to decide what strategy exactly move on with from here. I'm toying with the idea of adopting empire building-esque mechanics, but there's a snag.
I'd really, really like to avoid dice mechanics. Partly to help enforce certain genre conventions (you'll figure them out quick I'm sure), but mostly for a mix of reasons:
1) I am slightly bad at the numbers and less than familiar with dice-based RP. I can... kludge it, hopefully and with the assistance of AnyDice, but it will slow things down.
2) It... kind of muddles player choice, in an odd way? Done badly (like, say, someone suffering from point 1), it turns everything into calculations you can just solve, and then there's an objectively correct 'right' answer and no reason to pick anything else. I'd prefer a more ambiguous system, or something along the lines of 'all these options will do a thing, but you can only do one thing at a time'.
3) There's always the awkward problem of risk/reward and proper communication, like does a 1 mean utterly, catastrophic failure or just something really embarrassing happening? I'm a proponent of 'fail forwards' design, which is to say failure loops are boring and suck ('you failed x dice roll! Now are you are more likely to fail all your other dice rolls!').
So I'm putting it up to vote:
[ ] Avoid empire-building mechanics entirely. Game will be 100% narrative driven.
[ ] Stay Diceless. Units etc will have descriptive skills that they can put into play and the GM may occasionally roll a dice or two behind the scenes if he's unsure of the likely outcome, but otherwise the number gods influence is minimal.
[ ] Statistic-based Skills. Units etc will have explicit skills (ie 'Martial 5', 'Shadow Puppets 97' or whathaveyou) that can be put into play describing how well they can do a certain thing. Dice will come up in contested rolls.
[ ] Suck it up and read some proper CK2 mechanics. In which I suck it up and read some proper CK2 mechanics.