Dark Lieutenant Quest

[X] Combat and durability. You might need to defend the Breach on arrival; you can't risk it being resealed at this early stage. You picked the strongest and hardiest available to you; those most reliable and capable of maintaining their integrity. The best defence the Kingdom can offer... that still fits through the Breach, you suppose.
[X] Knowledge. You picked from the ranks of the Dark Kingdom's scholars; an odd choice, perhaps, but you wanted someone who could research and understand the Seal and the Sunlit Realm above. You only have myth and legends to work on, and the Breach needs to be widened most of all. To dothat, you need to figure out how.
[X] Set up a forward base. It will secure the Breach for defence and further study, but could potentially expose you.
 
Sakura Kokoro never became an anime character.

We- we won?

We won!

...We won.

Right? :(

*Mournful music plays as the credits scroll*

[X] Stealth. Like you, it seems, being weak has its advantages. You picked amidst the lowest tiers of sentient Youkai; a juvenile shadow that can follow your orders and has enough intelligence to communicate back to you. The least noticeable of all of you, you hope, from magical senses or otherwise... assuming that old teenage rebellious streak doesn't come back to bite you in the ass.

[X] Explore the area. Leave the Breach as it is and trust it will continue going unnoticed. You need to understand the state of the Sunlit Realm before making any further commitments.

As a leading element, our absolute first priority needs to be one of gathering intel without exposing our presence to possible enemies.
 
[X] Stealth. Like you, it seems, being weak has its advantages. You picked amidst the lowest tiers of sentient Youkai; a juvenile shadow that can follow your orders and has enough intelligence to communicate back to you. The least noticeable of all of you, you hope, from magical senses or otherwise... assuming that old teenage rebellious streak doesn't come back to bite you in the ass.
[X] Intelligence. You looked for and picked for cunning; someone capable of acting independently in the field and not making stupid decisions. Granted, they'll know as much about the Sunlit Realm as you do (nothing at all), but you'll be able to trust them to explore independently without getting exposed, allowing you to cover more ground.
[X] Explore the area. Leave the Breach as it is and trust it will continue going unnoticed. You need to understand the state of the Sunlit Realm before making any further commitments.

Also what if we're the good guys and the bad guys were the ones who won and sealed us. "WHAT A TWIST!" Also I vote for this as our character. If only to remind everyone that this game existed.
 
[X] Intelligence. You looked for and picked for cunning; someone capable of acting independently in the field and not making stupid decisions. Granted, they'll know as much about the Sunlit Realm as you do (nothing at all), but you'll be able to trust them to explore independently without getting exposed, allowing you to cover more ground.

[X] Stealth. Like you, it seems, beingweak has its advantages. You picked amidst the lowest tiers of sentient Youkai; a juvenile shadow that can follow your orders and has enoughintelligence to communicate back to you. The least noticeable of all of you, you hope, from magical senses or otherwise... assuming that old teenage rebellious streak doesn't come back to bite you in the ass.

[X] Explore the area. Leave the Breach as it is and trust it willcontinue going unnoticed. You need to understand the state of the Sunlit Realm before making any further commitments.
 
[X] Combat and durability. You might need to defend the Breach on arrival; you can't risk it being resealed at this early stage. You picked the strongest and hardiest available to you; those most reliable and capable of maintaining their integrity. The best defence the Kingdom can offer... that still fits through the Breach, you suppose.
[X] Knowledge. You picked from the ranks of the Dark Kingdom's scholars; an odd choice, perhaps, but you wanted someone who could research and understand the Seal and the Sunlit Realm above. You only have myth and legends to work on, and the Breach needs to be widened most of all. To dothat, you need to figure out how.
[X] Set up a forward base. It will secure the Breach for defence and further study, but could potentially expose you.
 
[X] Stealth. Like you, it seems, being weak has its advantages. You picked amidst the lowest tiers of sentient Youkai; a juvenile shadow that can follow your orders and has enough intelligence to communicate back to you. The least noticeable of all of you, you hope, from magical senses or otherwise... assuming that old teenage rebellious streak doesn't come back to bite you in the ass.
[X] Intelligence. You looked for and picked for cunning; someone capable of acting independently in the field and not making stupid decisions. Granted, they'll know as much about the Sunlit Realm as you do (nothing at all), but you'll be able to trust them to explore independently without getting exposed, allowing you to cover more ground.
[X] Explore the area. Leave the Breach as it is and trust it will continue going unnoticed. You need to understand the state of the Sunlit Realm before making any further commitments.
 
[X] Stealth. Like you, it seems, being weak has its advantages. You picked amidst the lowest tiers of sentient Youkai; a juvenile shadow that can follow your orders and has enough intelligence to communicate back to you. The least noticeable of all of you, you hope, from magical senses or otherwise... assuming that old teenage rebellious streak doesn't come back to bite you in the ass.

[X] Intelligence. You looked for and picked for cunning; someone capable of acting independently in the field and not making stupid decisions. Granted, they'll know as much about the Sunlit Realm as you do (nothing at all), but you'll be able to trust them to explore independently without getting exposed, allowing you to cover more ground.

[X] Explore the area. Leave the Breach as it is and trust it will continue going unnoticed. You need to understand the state of the Sunlit Realm before making any further commitments.
 
[X] Stealth. Like you, it seems, being weak has its advantages. You picked amidst the lowest tiers of sentient Youkai; a juvenile shadow that can follow your orders and has enough intelligence to communicate back to you. The least noticeable of all of you, you hope, from magical senses or otherwise... assuming that old teenage rebellious streak doesn't come back to bite you in the ass.

[X] Intelligence. You looked for and picked for cunning; someone capable of acting independently in the field and not making stupid decisions. Granted, they'll know as much about the Sunlit Realm as you do (nothing at all), but you'll be able to trust them to explore independently without getting exposed, allowing you to cover more ground.

[X] Explore the area. Leave the Breach as it is and trust it will continue going unnoticed. You need to understand the state of the Sunlit Realm before making any further commitments.
 
Out of the Breach
It's actually rather amusing, you're forced to think standing in that final room at the top of the Staging Tower. Fellow Lieutenants Capitoline and Esquiline have apparently joined forces in preparing defences around the Breach in the event something comes through that isn't you and yours; a grand array of Capitoline's greatshields and as many barbs, stakes and traps as Esquiline can enthusiastically come up with. And Esquiline is very enthusiastic. Capitoline is brushing elbows right next you; examining the Breach and valiantly resisting the urge to poke it whereas Esquiline's armoured bulk is relegated to the back of the room... where there's actually space to breathe and no-one can catch an accidental case of 'warhammer to the face' if she turns around too quickly.

Not that you'd object if that happened to Lieutenant Palatine right now...

"This is absurd, my Queen! I am the fastest and most capable in the land!" He's even pumping his fist, dark lightning sparking across it and through the white spikes of his hair. "I should be the one going through the Breach!"

"My decision is final." The Dark Queen wearily intones, leaning lazily over one of Capitoline's Greatshields, hair curls drooping everywhere. She's eyeing the Breach herself; an odd, guarded expression you can't quite quantify. The two Youkai you're bringing with you desperately stare at the wall if it's the most interesting thing to ever be built in the Dark Kingdom. Palatine scowls.

"I trained every day for this! I trained to be the very best, like no-one ever-"

"Are you ready?" The Queen asked you, in a tone that pretty much orders you to be ready.

"Yes ma'am."

"-faster than an avalanche! Faster than sound! Faster than-"

The Dark Queen snaps her fingers, and the Breach abruptly brightens-

The world sears away from you. The shadows that form you writhe as they are torn away, compressed, resisted. It is, you imagine, what being shoved through a tube at high speed might feel like, if you had any idea what being shoved through a tube at high speed felt like. More than anything though it burns. The Seal resists, gights back, as your world is consumed by blinding light-

It's almost enough for you to miss the hole opening up under Palatine's feet to drop him out of the Staging Tower, but no. Thankfully you manage to catch that.

~*~

You don't collapse. Squeezing out through the Breach, everything that makes you you spurts through the thin cracks in the Seal, spewing out into gaseous shadow-stuff into the world outside, pooling and roiling in dark anarchy.

No, you reform yourself, then you collapse.

It earns a groan. You think it deserves a groan. Everyone deserves to be able to groan after going through something like that, right?

Your senses recover, and the world slowly crawls back into focus around you.

And light stabs at your eyes.

Odd pinpricks; glittering points in the distance; a variety and riot of colours and ambiences slowly focusing into view. It's... you can't actually see them directly; your vision is through darkness and shadow; the lights in the distance leave their marks by carving spaces out from your vision. It's...

It's a very new experience, which you feel really shouldn't have surprised you...

More than that though... why is it all so fractured?

The sources you have on the Sunlit Realm all agree on at least that one thing; there was a Sun and it lit everything. Yet there isn't one here; the world is awash with light and dark and it's oddly... underwhelming.

It settles heavy in your gut as you look up into the pitch black, clear sky. It's underwhelming. Is this the 'Sunlit Realm'? What even happened to it?

An odd 'schlorp'ing noise like whenever Esquiline has to scrape something off her warhammer alerts you to the Breach creaking behind you. Just in time to evade a Pressurised Youkai Express being forced on out after you.

You're not sure if it's because Cato is a more elder Youkai whilst you're a Dark Lieutenant, or if it's just different when you're spectating, but it sure looks like he's having some trouble pulling himself back together. The shadow-stuff roils and churns wildly on the -oh, huh it's a roof – on the roof, trying to gather itself back into cohesion with all the grace of a tornado trying to stand still.

You concentrate, forcing a simplistic skeleton into place. The rest of him latches back on immediately, fogging gaseously into a drawn, worn out face. Cato reforms himself, standing on the weird rooftop.

Then he falls flat on his face. Perhaps you're not so different.

He groans, even as you help him stand. A Youkai deep in his middle age; intelligent, but not frail. Experienced and independent enough to make his own decisions and stick with them. Not a scholar, but from the more rough-and-tumble areas below the main Castle, which you're hoping is going to pay off. Trustworthy? Well, frankly yes. What Youkai would be dumb enough to sabotage an effort to break the Seal, at this early stage? Besides, Capitoline vetted him.

You look at each other, trying to assess how well you're each keeping shape, and exchange nods. Cato's in the clear.

This roof you've both been ejected out on is... strange. A little like a flat on the Kingdom's cliffsides, with various small stones and pebbles, only here they're evenly sized and evenly spread. And seemingly stuck into the surface somehow.

A big, square, flat rooftop with none of the spires the Queen kept installing on things when she got bored; here it seems they just stick tiny rock collections into the floor instead. Huh. It's actually kind of creepy; how bored would someone have to be to... ugh. Cato cricks his neck and starts looking around in wonder and bewilderment.

"...This is the Sunlit Realm?" He asks.

"Apparently."

He looks around some more, squinting at the light sources in the distance. "It's not very..."

"...Sunlit?" You mutter? Talk about it.

Cato spares you a worried glance. "We're in the right place, aren't we?"

You shrug. Are you? You have absolutely no idea... save that tiny thread constantly pulling at the back of your mind.

You both turn to look back at the same time.

The cracks of the Breach seem to squirm. One more left to pop through. You're definitely on the other side of the Seal, wherever exactly that is.

Cato and you share a glance, and then both of you prepare to concentrate.

Juveniles are known in the Dark Kingdom for two things. Firstly, they do not have a name; they haven't reached the point where they can pick one yet. Second... they don't have the whole 'holding together a physical form' part down pat yet. Not on the level you or even Cato does. Given what it was like for you going through they're... they're going to need help.

The Breach shudders, resisting. It creaks; not audibly, but like a shiver in your mind, that string constantly trying to pull you back into the Dark Kingdom jostling and yanking hard in disarray. Then it finally breaks, the Juvenile being released in an explosive font of gaseous shadow-stuff, roiling and frothing and breaking against the pebbled rooftop. Utterly incoherent.

You and your more intelligent minion focus.

Vague shapes of limbs start to reform, only to collapse and reform once again. What might one day become a head forms once or twice. Finally, the broth of shadow-stuff calms down and pools into a 2D 'shadow' on the rooftop; the vague outline of a person and nothing more, nameless and indistinct and barely even there in your shadow-senses. Such is a juvenile Youkai.

"You alright?" You ask it, concerned.

The juvenile gives you a thumbs up. You let out a shaky breath in relief.

Cato stretches, back to staring at the mysterious, alien skyline, with all it's lights and spires and distance. You look back to the Breach, now angry and twitching; three definitely the limit. The Juvenile's shadow-form flickers and shifts in the corner of your eye, probably looking around itself.

"Well Boss?" Cato cracks his knuckles. "Now what?"

~*~

Cato
An Intelligent Youkai capable of acting independently without needing much oversight. He should...
[ ] Pick a direction that looks interesting and see what he finds. At this point, any knowledge is good knowledge and you have no points of interest to even send him for yet anyway.
[ ] Map out the local area. Knowing the surroundings of the Breach is critical information and half of what you're out here for.
[ ] Guard and watch the Breach in the event anything responded to your entry. Cato might be able to hold the line or at least observe, but it would take yourself to hold any real competition against anything that might try to guard the Seal.

The Juvenile
Only really capable of being a 2D shadow on the walls, like a sentient shadow puppet at their stage. The upside is that they're much stealthier and harder to spot. The downside is... well, youth, communication, fragility, rude hand gestures...
[ ] Map out the local area. A juvenile is well suited to performing this without being spotted. Communication may be difficult though; whilst they can form themselves into a map easily enough trying to describe the area and figure out what's in it will be trickier.
[ ] Guard and watch the Breach in the event anything responds to your entry. A Juvenile stands absolutely no chance in a fight unless they imbue themselves into something with your help, but they could still watch over it and alert you if something goes wrong.
- [ ] Leave them there as overwatch; if something comes up, they should escape and alert you at once.
- [ ] Imbue them into whatever convenient object looks the strongest, to stand as a combat-ready guard.
[ ] Accompany and assist Cato with whatever he's doing. Cato can manage a single Juvenile, you're sure.
[ ] Tag along with you for whatever you're doing. Scouts are useful things.
[ ] Send them out on their own; what could possibly go wrong?

Yourself
Obviously, you are the best out of everyone here; the most vital member of the team. For whichever task is most dangerous or important, you will shoulder the responsibility!
[ ] You're the strongest of the three, and the Breach must be protected. Stand guard.
[ ] Those spires look interesting! And... also far away, but in this crazy place the journey's going to be just as informative. There's distant noises everywhere...
[ ] Count the pebbles on the rooftop; you're morbidly curious.
[ ] Those scattered lights; what are they exactly? Can they be retrieved and returned to the Dark Kingdom? Light has to be the key, you're sure.
[ ] Investigate the local area around the Breach personally. You're going to need to be familiar with it.
[ ] This is obviously a large town of some sort; presumably it must have residents.
- [ ] Search for and observe the inhabitants of the Sunlit(?) Realm.
- [ ] Search for and interact with the inhabitants of the Sunlit(?) Realm.

Everyone should plan to return in...
[ ] 1 Hour.
[ ] 2-3 Hours.
[ ] 4 Hours.
 
[x] Pick a direction that looks interesting and see what he finds. At this point, any knowledge is good knowledge and you have no points of interest to even send him for yet anyway.
[x] Accompany and assist Cato with whatever he's doing. Cato can manage a single Juvenile, you're sure.
[x] Investigate the local area around the Breach personally. You're going to need to be familiar with it.
[x] 2-3 Hours.

Eh just going for middle ground and recon stuff; probably gonna regret not having a guard but at the same time it'll be less suspicious if we don't leave anyone there to draw attention from magic users or whoever else might be there.
 
[x] Pick a direction that looks interesting and see what he finds. At this point, any knowledge is good knowledge and you have no points of interest to even send him for yet anyway.
[x] Accompany and assist Cato with whatever he's doing. Cato can manage a single Juvenile, you're sure.
[x] Investigate the local area around the Breach personally. You're going to need to be familiar with it.
[x] 2-3 Hours.

Eh just going for middle ground and recon stuff; probably gonna regret not having a guard but at the same time it'll be less suspicious if we don't leave anyone there to draw attention from magic users or whoever else might be there.
We'll be close to the Breach, so if something goes on we'll be able to get back quickly.
 
[X] Map out the local area. Knowing the surroundings of the Breach is critical information and half of what you're out here for.

[X] Accompany and assist Cato with whatever he's doing. Cato can manage a single Juvenile, you're sure.

[X] You're the strongest of the three, and the Breach must be protected. Stand guard.

[X] 2-3 Hours.

This way, we have two members scouting the local area, while we guard the breach.
 
[x] Pick a direction that looks interesting and see what he finds. At this point, any knowledge is good knowledge and you have no points of interest to even send him for yet anyway.
[x] Accompany and assist Cato with whatever he's doing. Cato can manage a single Juvenile, you're sure.
[x] Investigate the local area around the Breach personally. You're going to need to be familiar with it.
[x] 2-3 Hours.
 
[X] Map out the local area. Knowing the surroundings of the Breach is critical information and half of what you're out here for.

[X] Accompany and assist Cato with whatever he's doing. Cato can manage a single Juvenile, you're sure.

[X] You're the strongest of the three, and the Breach must be protected. Stand guard.

[X] 2-3 Hours.
 
[X] Map out the local area. Knowing thesurroundings of the Breach is critical information and half of what you're out here for.

[X] Accompany and assist Cato with whatever he's doing. Cato can manage a single Juvenile, you're sure.

[X] You're the strongest of the three, and the Breach must be protected. Stand guard.

[X] 2-3 Hours.

Let's not get ahead of ourselves here. We will eventually explore the city, but there is no rush to. Keep everyone close to the breach due to the unknown stability and nature of it. Better safe than sorry.
 
[X] Map out the local area. Knowing the surroundings of the Breach is critical information and half of what you're out here for.
[X] Accompany and assist Cato with whatever he's doing. Cato can manage a single Juvenile, you're sure.
[X] This is obviously a large town of some sort; presumably it must have residents.
- [X] Search for and observe the inhabitants of the Sunlit(?) Realm.
[X] 2-3 Hours.

Nothing knows about the Breach at present. Recon and spread out. The minions to getting an idea of the area around the breach so it can actually be defended, and us to watch the locals and learn.
 
[x] Pick a direction that looks interesting and see what he finds. At this point, any knowledge is good knowledge and you have no points of interest to even send him for yet anyway.
[x] Accompany and assist Cato with whatever he's doing. Cato can manage a single Juvenile, you're sure.
[x] Investigate the local area around the Breach personally. You're going to need to be familiar with it.
[x] 2-3 Hours.
 
[X] Map out the local area. Knowing the surroundings of the Breach is critical information and half of what you're out here for.

[X] Accompany and assist Cato with whatever he's doing. Cato can manage a single Juvenile, you're sure.

[X] This is obviously a large town of some sort; presumably it must have residents.
- [X] Search for and observe the inhabitants of the Sunlit(?) Realm.

[X] 2-3 Hours.
 
[X] Map out the local area. Knowing the surroundings of the Breach is critical information and half of what you're out here for.

[X] Accompany and assist Cato with whatever he's doing. Cato can manage a single Juvenile, you're sure.

[X] This is obviously a large town of some sort; presumably it must have residents.
- [X] Search for and observe the inhabitants of the Sunlit(?) Realm.

[X] 4 Hours

I got the impression that the residents of the Dark Kingdom are all shadowy and black like so:

But going by the appearance suggestions of other people, we can look like this:
 
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(so I should have mentioned this earlier but-) VOTING CLOSED.

Also @Hannz that second link is broken; don't direct link to images on danbooru, everyone else gets 403'd, you'll have to use imgur or something.
 
Amateur Cartography
You clap your hands, rubbing them together, basking in the energy of the evening. The air is brisk out here and there's something...

...There's just something about not having a Seal over your head. Makes you want to run; makes you want to shout. You can't even see the limits of this world from here; you wonder where they even are.

You grin. "I say you go for a walk!"

Cato huffs, and even the Juvenile is eagerly bobbing on it's heels.

"You are going with Cato, though." You warn it, stupidity senses tingling. It slumps.

Cato eyes it warily, before scuffing his boots on the rooftop and turning back to you. "Yourself, Boss?"

The skyline is dark and open. Buildings cluster around you; taller, shorter, big blocky shapes. If you're being completely honest they're also uglier but for all that they're fascinating; it even looks like they're made of individually shaped rocks – all neat and orderly – rather than the structures of the Kingdom; either woven from shadow or carved out from the mountainsides.

"Me?" You ask, examining an odd metal pole running up the side of one building for no reason you can discern. Can't be a support; it's attached to the wall not the wall attached to it. "I'm going to look around a bit. Here. Get a feel for where we are."

Cato nods, scratching his neck as the Juvenile starts slithering around his ankles in its smoke form. "S'where should we be walking, then?"

You laugh, arms spread wide and free.

"Wherever looks interesting! That's what freedom means, isn't it?"

Cato's aged face cracks into a grin of his own; the reality of the situation beginning to hit home. You're all, for the first time in your lives, free.

He's still grinning as he backs away towards the edge of the rooftop. "Ain't that right! Come on, kiddo."

The Juvenile trails after him, doing a few unnecessary loops to express its excitement, as they begin to wander jauntily off towards the towering, glittering spires in the distance.

"We'll meet back here in two hours or so!" You call after them. Cato flashes you a thumbs up before he drops off the side.

~*~

Your fingers feel tense; restless. It's at that point where you're having to actively suppressing the urge to drop their coherence and reform them, just to release some of the energy you feel building up inside of you. An illusion, of course. You pirouette adroitly on the pebble'd rooftop, sending lose stones and dust scattering, and begin your examination of the Breach.

It really is like a puncture hole to look at, you suppose; a thin, pierced diamond in the centre with fractured, twisting cracks splaying radially outward, twisting and warping even as you're watching them. You can't see the Dark Kingdom on the opposite side, but you know it's there. Still tugging; the Breach still trying to pull you back in.

A thought makes you stop; try to try something. One of your fingers sublimates into shadow form which you watch trail lazily into the air. You wave the finger around like that weird thing the Queen sometimes does when playing music, and the shadow-smoke paints a trail through the air.

A trail being tugged back into the Dark Kingdom. You can see the ends of it, always twisting back, always spiralling in toward the Breach as if it's draining through a hole. It's so subtle you can't feel it specifically happening, but it's evidently there. The Juvenile's actually doing well to resist it, you think; simply by age it has the weakest coherence out of all of you here.

Well, that's definitely one way to make it back into the Dark Kingdom in a pinch. And it solves the problem of making it through to the other side when you don't have the Queen over here to give you a push. Haaah, that's a relief...

You scuff your boots on the pebbles of the roof. How did they make this stuff anyway...

Exploring the area proves very quickly sobering. It takes fifteen minutes of wandering to realise the odd, metal piece of wall was actually supposed to be a door, and that was only after you'd sublimated into your shadow form to slide through the cracks to the other side. The rooms and spaces below were empty and unmaintained, you judged from cracked walls and dampness in the air.

Even abandoned, the place felt eerie and otherworldly; they glued paper onto their walls, as if it were just some common, replaceable commodity. There were materials you couldn't identify, far more materials than you recognised even; things that weren't metal, weren't shadow-weave or rock; things that crumbled, cracked or bent in your hands. Things that were transparent, like ice but warm and impossibly refined to the point it looked barely even there. The things they used for carpets was the worst of it; not shadow-weave as in the Dark Kingdom, this was more fibrous... like actual hair off something...

Eight stories. Eight stories of abandoned, bewildering, utterly confusing architecture. Elements you recognised, or could guess the purpose off, blindly tossed in with elements utterly alien to you, of seemingly purposeless identical rooms and corridors. The paper was everywhere; sheets of it, just scattered around. Torn. Forgotten. No text you recognised enough to read.

You're also increasingly convinced you're not alone. Small squeaks and shuffling sounds around you, shadows disturbed by creatures passing. At one point you manage to snare one and pull it out before you on shadowy strings... but it's just some tiny animal as best you can tell; matted grey fur, a flicking tail and a pointed, twitchy nose. Not formed out of light nor shadow, interestingly enough; you poke and prod it a bit but you don't really want to hurt it. Part of you really wants to take it back with you to the Dark Kingdom, but you doubt it would survive the journey...

You let the creature go with a disappointed sigh, and watch as it scurries off into the walls. They're hollow here, bizarrely. You wonder if this place was built with those small creatures in mind before returning to exploration.

Even at the ground level (after getting slightly lost, cheating and sublimating out of a window), no part of this world made sense. Large metal objects on wheels. Wide, flat open spaces with markings on the ground. Dividing 'walls' made of poles and metal wire in a weave so loose you can easily poke your fingers through it. None of this makes any sense.

...You lack context. Completely and utterly. Why are these buildings here? What are they for? Why is no-one using them? Are they sturdy? Well-made? What are they even made out of? So many questions... so little answers.

There's a pinprick of light that flickers and fades, embedded in the top of a tall pole set in what you slowly recognise as a street here in the Sunlit Realm. You watch it as it ebbs and stutters, emitting a static-ridden hum a bit like Palantine mucking about with his Dark Lightning.

You offer it a light kick, to see if it will help. It spews a shower of refined ice shards at you and makes the light go out. You resolve not to do that again.

Looking back, the building with the Breach atop of it is only obvious for the presence of the Breach itself still tugging in the back of your head. The other surrounding buildings aren't identical but clearly related; the same general layout, the same general style, the same general... level of decrepitude. Hopefully that means people of the Sunlit Realm don't come here.

You wonder why. You wonder where all the people are and why they left this place; what they're like and why they sealed you all away. Are they creatures of shadow like you, or are they made up of light instead? You shake your head; that's Cato's job to find out.

For now, you need a map.

Shadow swirls around you as you pull them loose from the dark surroundings. They feel... weaker than in the Dark Kingdom; more disturbed and volatile and struggling to maintain form; as if they've been broken and shattered repeatedly many times before. It's... creepy, if you're being honest; all of the shadows are like this, even in the darkest corners save those deepest inside the buildings. Still, you can hold them together out of your own will. You build walls, floors, a tiny model of your larger surroundings.

Returning back inside, you wander through abandoned halls and rooms, adding to the map building in your hands with a careful eye. Committing as much to memory as possible. The questions of the Sunlit Realm can wait; this is the more vital information right now.

The echoes of your footsteps ring hollow in the empty building, until you've found everywhere there is to find and move onto the next. And the next.

The hours pass slowly.

~*~

You're waiting on the rooftop as Cato returns, the Breach twisting behind you.

"'Ey, Boss." He greets as he lands on the rooftop, hands folded behind his back. You flick your hair imperiously, despairing at the lack of attention the Youkai is paying to the Dark Etiquette.

"Did you have a productive time?"

Cato shrugs, grimacing. "Had an interesting one. This place is big, Boss."

...You'd thought the same. "Hn. No borders?"

"Haven't seen any yet. You see them towers up there?"

You nod, looking at the glistening towers Cato points to in the distance. He regards them soberly at length.

"...They're taller than the Seal itself, I think."

You feel the shadows twist inside of you, but can't put a finger on why.

"Anything else?"

Cato laughs. "Well, we went poking around a bit! Both picked some stuff up, the kiddo... where'd they go-"

A drifting cloud of shadow-stuff flops over the top of the roof and forms into a vague, person-like shade. With a red and white floppy hat on their head.

"...Cute, ain't it?" Cato asks, flicking the bobble of the hat. You shrug, bemused, watching it wobble as the humanoid shade preens.

Cato gives you a look. "You alright, Boss?"

You sigh. "I'm fine." You summon your map around you.

"This is the local area." You explain, as Cato and the Juvenile lean in curiously. "We're eight stories up, but the entire area seems abandoned. I don't think we need to worry about unexpected visitors. Some local animals seem to have moved in, but they're too small to be dangerous."

You pause, considering.

"What worries me more is the materials. It's not shadow-weave, and I don't think it's that strong. If we break this place too much it'll be difficult to repair it again."

Cato grimaces. Left unsaid is how awkward using the Breach is going to be should the building collapse; that's something you definitely want avoided at all costs. It wouldn't be impossible, but...

"Anything else?" You ask him.

...Cato cracks an eager grin. "We~eeell, since kiddo there got so attached to that hat, I figured I'd try bringin' something back myself..."

He takes his hands out from behind his back, and a pinprick orb of light shimmers between them.

"...wasn't expecting it to work m'self..." Cato mutters, staring at it.

You can't resist it either; it's Light energy, the counterpart to your Shadow. Now you realise it, Cato himself is greatly diminished; flickers at his feet as he barely holds his form. It's all going into that orb, keeping it contained, maintaining the cage.

It's barely a flicker – being only a regular Youkai, Cato really can't hope to hold onto much more – but it's there. And it's beautiful.

"How did you get this?" You whisper, still entranced.

"I, er..." Cato laughs awkwardly, "just kinda went for it, really. Didn't think it'd work but, well; here we are."

You make a 'gimme' gesture and Cato holds it out. The transition is... awkward; your shadows can't grip onto it at all, they just boil away on direct contact. The Light itself seems to be repulsed; the only way to control it is to encage it; a perfectly even distribution surrounding it such that it reaches an equilibrium in the centre. No wonder Cato struggled with it.

It's... surprisingly warm, all things considered. You weren't expecting that.

Cato grins, admiring the glittering pearl of light. "Not a bad present for the Queen, eh?"



Bugger.

[ ] ...She probably won't care.
[ ] ...The map totally counts, right?
[ ] Grab something when Cato isn't looking.
- [ ] Grab souvenirs for everyone! When Cato isn't looking.
[ ] Steal the Juvenile's hat. That'll do.

"Maybe." You're forced to admit, before turning to look back at the Breach. As much as you would dearly like to bring Light to the Dark Kingdom...

...The Seal was put in place by the Sunlit Realm. It's not too far-fetched to assume trying to bring the energy through would fail and just serve to strengthen the damn thing.

[ ] Try anyway.
[ ] Swap the Juvenile to fetch a Scholar.
- [ ] You stay behind to keep a hold of it. And totally not mess around with it or anything.
- [ ] Cato stays behind to keep a hold of it; you should report to the Queen in person.
- - [ ] And claim the Light energy was your own idea. Screw subordinates!
[ ] Abandon it and return the full party for a full report. There's barely any there; you'll grab more with your next outing.
 
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[X] Grab something when Cato isn't looking.
-[X] Grab souvenirs for everyone! When Cato isn't looking.

[X] Swap the Juvenile to fetch a Scholar.
-[X] You stay behind to keep a hold of it. Andtotally not mess aroundwith it or anything.
 
[X] ...The map totally counts, right?

[X] Swap the Juvenile to fetch a Scholar.
-[X] Cato stays behind to keep a hold of it; you should report to the Queen in person.
 
[X] Grab something when Cato isn't looking.
-[X] Grab souvenirs for everyone! When Cato isn't looking.

[X] Swap the Juvenile to fetch a Scholar.
-[X] You stay behind to keep a hold of it. Andtotally not mess aroundwith it or anything.
 
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