Pandemonious Ivy
Panties, Revolution. Big Drawers. Parachute.
Go @Melancholeric, use Headbutt!
While Management is unable to fail and make mistakes in any way, their Messengers are merely Messengers, and mistakes are frequently made. Honestly, once someone makes them it up to whomever wants the Memory to claim it. For fairness sake, I will ask that people consider taking a Memory from someone who has not have a Memory accepted before accepting a Memory from someone who has already entered the game. I'll mark those down as Memory (2nd), while those who have not had a Memory claimed before as Memory (1st).Eh, I was going to wait for confirmation or denial as to my taking that memory, but...
@Raiu, perhaps you should implement currently unclaimed memories into one of the first two posts for the sake of new joiners?
I'll help with the book keeping, by waiting at the bottom to count all those who don't make it! This will surely help with the efficiency of this exercise.Maybe everyone but me should jump off a cliff to see if one of your Advantages is "always lands on your feet".
It'll be risky, and lives may be lost, but it's a risk I'm willing to encourage you to take.
Don't mind if I do!
As a beast tamer, Barkspawn was the best goddamned dog/tree unnatural monstrosity I've ever laid eyes upon. I've been with him since I was a kid and he a pup.
With him by my side, I'm unbeatable- I endured the cold, fought in brawls, survived the Graveland and even come faces to scaly, toothy-mawed face with a Dragon.
He was, is, my best friend. I'll go through, or come back from, hell for him.
Nah the issue is that both Aoditor and I have chosen a memory, but no one has claimed the memory that we wrote, so we can't join the game yet.@Raiu Aoditor already has a memoy! Check the link, and behold!
Nah the issue is that both Aoditor and I have chosen a memory, but no one has claimed the memory that we wrote, so we can't join the game yet.
I probably should write a less sad one
There's a list of unclaimed memories on the front page, at the bottom of the second post
Aoditor and I would definitely benefit if you choose our memories, since we'll be able to start playing. Or if none are to your liking, you could probably request one and we'll write something up.And what other important information? Why, unclaimed Memories, of course! Well, that and Undead who have not yet reached the requirements of becoming fully awake.
Falling, falling, falling
You feels the wind blowing against you, thunderous like the cries of a thousand morningbirds
Falling, falling
You passes through the tree canopy, a sea of inviting greens and jagged browns
Falling
For a moment, all is dark. For a moment, all is still.
Fal-
Nothing.
Copious amount of dopamine release, leading to/from an acrobatical lifestyle of an adrenaline junkie!
There's still 2 things more to do:
2. Create a memory for someone else to claim. (Someone needs to claim your memory before you can start playing)memory said:Fire. Fire and death. You remember kneeling on a burning hill, the weapons and bodies of comrades scattered around you. Blood flowed into the ground along the sword-ah, what was its name again?-supporting you. You remember someone charging up the hill toward you, a burning spear in their hands. You stand up -painfully, oh so painfully- and pull your sword from the ground. Emerald energies flow around it, as you lunge toward the spear user, a scream of grief and rage on your lips.
Reason for importance:
The day where she met her best friend on the battlefield, both bound by their circumstance and duty. She raged not at her friend, but at the world for forcing her hand.
Management apologies for the lies, but there is in fact a few more hidden mechanics which I shall reveal during the course of play. The first is that Memories do more than simply add a bonus to one's rolls, they (by using your explanations of why a Memory is important) aid Management in the creation of one's Advantages and Disadvantages.
It seems to be counting the lines independently, rather than grouping them by plan? I know that the vote counter can do that, but since I don't use the thing, I can't tell you how.No clue why some people are counted twice in the vote, but who cares! Writing time.
Ah, and mine was... boring. I see. Well then, I suppose that my entry on the wall might have purpose after all. As a wander, I passed through many towns, but none quite felt as right as Waldstedt, after all, no one accepts a traveler as much as the church of Vista Nova, the goddess of traveling. Unfortunately, her domain lies more in international travel, so only one church exists for her for miles at a stretch, and here is the only city with one in the country. In my travels, I've encountered many gods and goddesses, Alexander the Steadfast, Nilbog the Creator, Sabah the Weaver, Masamune the Industrious, Fortuna the prophet, Panacea the Healer, Odal the Granter, and many others across the nation, and indeed, from what I can see, had a shrine to Alexander in my mausoleum, there are churches to these many gods scattered across the country, and indeed the world.This quest is still alive. I'm in the process of writing the update, though it has been slowed by the fact that I can only use my preferred writing app on two of my devices. It'll be done after I get back from Gencon, don't worry.
In the mean time, let me respond to @Archeo Lumiere. While it's true that what you wrote is world building, it's actually not the type I was looking for. Let me preface this by giving a little example. In whatever town/city/rural area you live in, there has to be some old buildings that have been there since your town/city/rural area was around, right? You walk by then every so often, but you never really know the story behind them, right? For instance, you'd never know that a courthouse in the town I live was once broken out of by the first Public Enemy #1 using a bar of soap and a lot of charisma if you just looked at a physical description of the town.
I'm looking for stories. Kings who had squandered their wealth but managed to keep control of their kingdom by leading a valiant charge against the enemy. Bandits who once inhabited nearby woods, stealing from the rich and poor to fund demonic rituals before being hung to the man. A wizard who taught a future king after the girl (yep, a girl king. That's what happens when a noble only has daughters and one of them needs to inherit his lands) pulled a sword from an ancient tree. Heck, a story about why a particular festival is celebrated is also a good starting point for creating the world.
Anything can be considered world building, just so long as it is interesting.