Eh, I was going to wait for confirmation or denial as to my taking that memory, but...

[X] @Terrabrand attempts to remember the spells he learned. Particularly the basic combat magics, if something dangerous is around, he'll need them.

Working under the assumption I got that memory.

And... I'll make a Memory, since I took two it's only fair I make two.

@Raiu, perhaps you should implement currently unclaimed memories into one of the first two posts for the sake of new joiners?

Memory time, though

Memory:
  • You remember long nights with your mother, teaching you the basics of Pyromancy, an art passed down from parent to child for generations in her family. She emphasized the importance of discretion with it, as Pyromancy is said to be the power of one's own soul.
 
Eh, I was going to wait for confirmation or denial as to my taking that memory, but...

@Raiu, perhaps you should implement currently unclaimed memories into one of the first two posts for the sake of new joiners?
While Management is unable to fail and make mistakes in any way, their Messengers are merely Messengers, and mistakes are frequently made. Honestly, once someone makes them it up to whomever wants the Memory to claim it. For fairness sake, I will ask that people consider taking a Memory from someone who has not have a Memory accepted before accepting a Memory from someone who has already entered the game. I'll mark those down as Memory (2nd), while those who have not had a Memory claimed before as Memory (1st).

Sorry for the confusion, this is still very much a work in progress.
 
Horrific double post, but I seem to be caught up with everything now. Maybe I should rename this quest, Lemmings and Undead: Frantic Bookkeeping Edition! :lol

I also added a little list of players who still need to have their Memories claimed before they can fully awaken as Undead, but perhaps that isn't that bad of a fate. This Messenger does not know. This is just to simplify bookkeeping.

I'll keep this voting period open for a few more hours, at least until after dinner. Then it'll be another round of frantic typing, and equally frantic bookkeeping. Why, because first Memories and AHHHHHHHHHHHHHHHHHHH!
 
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World building!

It turns out the wall really told me jack and shit other than what I really already knew, and the location of my inaccessible stuff (underneath the mausoleum), but the other wall, that was a blessing. Turns out the country we live in is an isthmus, bordered on two sides by ocean, one by vast mountains, and the last by a dense, foreboding forest; the forest I happened to be buried in. I had roamed many towns in my life, from coast to coast, and from the forest to the base of the mountains, and all the way back. Wouldn't you know it, this was my hometown all along. The country was about 621 miles from coast to coast at its narrowest, and about ten times that long. A grand river cuts from the mountains to around a third of the way inland, before splitting in two, and meandering toward each coast, occasionally branching inwards, leaving a small river to feed this very forest. Towns tended to rest either along the coast, or along the riverbed, with larger cities shooting in bends, forks, and deltas, although the capital was dry all around, instead having a steady flow of trade, evidenced by how many times I apparently went there. There were a few cottages explicitly marked on my map, places I had built myself in grottos like this and in meadows, although one rested on the far mountains. Looking at it made me feel more alive, so I spent some more time just following my lazy, criss crossing path in my mind...
 
Maybe everyone but me should jump off a cliff to see if one of your Advantages is "always lands on your feet".

It'll be risky, and lives may be lost, but it's a risk I'm willing to encourage you to take.
I'll help with the book keeping, by waiting at the bottom to count all those who don't make it! This will surely help with the efficiency of this exercise.

1545
 
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@Raiu Aoditor already has a memoy! Check the link, and behold!
Don't mind if I do!

As a beast tamer, Barkspawn was the best goddamned dog/tree unnatural monstrosity I've ever laid eyes upon. I've been with him since I was a kid and he a pup.

With him by my side, I'm unbeatable- I endured the cold, fought in brawls, survived the Graveland and even come faces to scaly, toothy-mawed face with a Dragon.

He was, is, my best friend. I'll go through, or come back from, hell for him.

1546
 
Indeed. Sheesh, it's like people don't want to plummet to their evidently not-doom (cause otherwise they'd just be dead, ka-plat, rather than undead.)

Hooks:
Birds!
Wings!
Tumbling off a cliff!
Dragon riding!
Suicidal depression, a culmination of a lifetime toiling in a cruel, uncaring world!
Copious amount of dopamine release, leading to/from an acrobatical lifestyle of an adrenaline junkie!

What's not to love? :p
 
Rasam frasm time loss rasam frasm *insert grumbling remarks*

Vote tally:
##### 3.21
[X] @Archeo Lumiere reads the passage.
No. of votes: 1
Archeo Lumiere

[X] Plan Sightsear:
No. of votes: 4
Sightsear, Nathaniel Wolff, Bondo, Zaratustra

-[x] Ransack the church in search of anything useful, be it answers or tools
No. of votes: 4
Sightsear, Nathaniel Wolff, Nathaniel Wolff, Bondo, Bondo, Zaratustra, Zaratustra

[X] Plan Pan
No. of votes: 1
Pandemonious Ivy

[X] Plan @Nevill:
No. of votes: 1
Nevill

-[X] Climb over the eastern fence now that there is no danger of being impaled on a pointy end after a church door got lodged there, and explore the forest and its juicy fruits. Mmmm, fruits!
No. of votes: 1
Nevill

[X] @Terrabrand attempts to remember the spells he learned. Particularly the basic combat magics, if something dangerous is around, he'll need them.
No. of votes: 1
Terrabrand
 
No clue why some people are counted twice in the vote, but who cares! Writing time.
 
Any chance for me to join in or are all the memories taken?
There's a list of unclaimed memories on the front page, at the bottom of the second post
And what other important information? Why, unclaimed Memories, of course! Well, that and Undead who have not yet reached the requirements of becoming fully awake.
Aoditor and I would definitely benefit if you choose our memories, since we'll be able to start playing. Or if none are to your liking, you could probably request one and we'll write something up.
 
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Falling, falling, falling

You feels the wind blowing against you, thunderous like the cries of a thousand morningbirds

Falling, falling

You passes through the tree canopy, a sea of inviting greens and jagged browns

Falling

For a moment, all is dark. For a moment, all is still.

Fal-

Nothing.

Alright, I'll take it.
Copious amount of dopamine release, leading to/from an acrobatical lifestyle of an adrenaline junkie!

And while this wasn't my initial idea on a character type, I've played a character like that in a one shot Dresden Files Fate game, and it would be pretty fun to reuse that. I mean obviously not character himself due to hilariously different settings (IE the lack of cars and high explosives), but just like the general idea behind them.

So meaning...

I guess everyone's fun had to end sometime. Really thought it would be something more impressive then a branch snapping beneath my feet as I lept about the trees like some sort of demented monkey. Oh well... had my fair share of kicks in life, guess its time to see what sort of stupid shit I can get up to in the afterlife.

And for a memory...

You stood there on the edge of your hometown. You had been on a trading journey for a few weeks with a merchant caravan, and now all that was left of your home and family were ashes. From what news you had gathered a plague had struck the town. Almost Everyone had become infected no matter how hard they tried. Proper burials were too difficult to manage, and a mass funeral pyre had been erected. The flames had gone out of control.
 
I guess I will claim this one then.

It was ironic. How strong you were, as they told you how brave you were, as they tried- and failed to keep up their cheerful image, complete with strained smiles and red eyes.

Brave? Noble? Dignified? Strong? You were none of that. You were terrified, in pain — the agony of your every breath a constant reminder of your failing body.
And yet they had unloaded all their worries on you. They had held you up as an ideal, reassuring themselves that you were fine, that you were strong enough to handle it.

Somewhere in the middle of it all, you had became their support, their strength.

You... you just wish it didn't have to be this way...


Did I claim the memory correctly?
 
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Did I claim the memory correctly?
There's still 2 things more to do:
1. State why that memory is significant to you, like maybe it was the day someone came and healed you or perhaps you realized something on that day.
For example,
memory said:
Fire. Fire and death. You remember kneeling on a burning hill, the weapons and bodies of comrades scattered around you. Blood flowed into the ground along the sword-ah, what was its name again?-supporting you. You remember someone charging up the hill toward you, a burning spear in their hands. You stand up -painfully, oh so painfully- and pull your sword from the ground. Emerald energies flow around it, as you lunge toward the spear user, a scream of grief and rage on your lips.
Reason for importance:
The day where she met her best friend on the battlefield, both bound by their circumstance and duty. She raged not at her friend, but at the world for forcing her hand.
2. Create a memory for someone else to claim. (Someone needs to claim your memory before you can start playing)

EDIT:
Why the reason the memory is significant, is important:
Management apologies for the lies, but there is in fact a few more hidden mechanics which I shall reveal during the course of play. The first is that Memories do more than simply add a bonus to one's rolls, they (by using your explanations of why a Memory is important) aid Management in the creation of one's Advantages and Disadvantages.
 
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No clue why some people are counted twice in the vote, but who cares! Writing time.
It seems to be counting the lines independently, rather than grouping them by plan? I know that the vote counter can do that, but since I don't use the thing, I can't tell you how.
...
OR maybe It's the second line of my plan, when everyone but me seems to bringing they're clone? Because I'm even more clueless about that. Still, we'll ransack that church real good!
 
This quest is still alive. I'm in the process of writing the update, though it has been slowed by the fact that I can only use my preferred writing app on two of my devices. It'll be done after I get back from Gencon, don't worry.

In the mean time, let me respond to @Archeo Lumiere. While it's true that what you wrote is world building, it's actually not the type I was looking for. Let me preface this by giving a little example. In whatever town/city/rural area you live in, there has to be some old buildings that have been there since your town/city/rural area was around, right? You walk by then every so often, but you never really know the story behind them, right? For instance, you'd never know that a courthouse in the town I live was once broken out of by the first Public Enemy #1 using a bar of soap and a lot of charisma if you just looked at a physical description of the town.

I'm looking for stories. Kings who had squandered their wealth but managed to keep control of their kingdom by leading a valiant charge against the enemy. Bandits who once inhabited nearby woods, stealing from the rich and poor to fund demonic rituals before being hung to the man. A wizard who taught a future king after the girl (yep, a girl king. That's what happens when a noble only has daughters and one of them needs to inherit his lands) pulled a sword from an ancient tree. Heck, a story about why a particular festival is celebrated is also a good starting point for creating the world.

Anything can be considered world building, just so long as it is interesting.
 
The Gods of The World by Archeo Lumiere
This quest is still alive. I'm in the process of writing the update, though it has been slowed by the fact that I can only use my preferred writing app on two of my devices. It'll be done after I get back from Gencon, don't worry.

In the mean time, let me respond to @Archeo Lumiere. While it's true that what you wrote is world building, it's actually not the type I was looking for. Let me preface this by giving a little example. In whatever town/city/rural area you live in, there has to be some old buildings that have been there since your town/city/rural area was around, right? You walk by then every so often, but you never really know the story behind them, right? For instance, you'd never know that a courthouse in the town I live was once broken out of by the first Public Enemy #1 using a bar of soap and a lot of charisma if you just looked at a physical description of the town.

I'm looking for stories. Kings who had squandered their wealth but managed to keep control of their kingdom by leading a valiant charge against the enemy. Bandits who once inhabited nearby woods, stealing from the rich and poor to fund demonic rituals before being hung to the man. A wizard who taught a future king after the girl (yep, a girl king. That's what happens when a noble only has daughters and one of them needs to inherit his lands) pulled a sword from an ancient tree. Heck, a story about why a particular festival is celebrated is also a good starting point for creating the world.

Anything can be considered world building, just so long as it is interesting.
Ah, and mine was... boring. I see. Well then, I suppose that my entry on the wall might have purpose after all. As a wander, I passed through many towns, but none quite felt as right as Waldstedt, after all, no one accepts a traveler as much as the church of Vista Nova, the goddess of traveling. Unfortunately, her domain lies more in international travel, so only one church exists for her for miles at a stretch, and here is the only city with one in the country. In my travels, I've encountered many gods and goddesses, Alexander the Steadfast, Nilbog the Creator, Sabah the Weaver, Masamune the Industrious, Fortuna the prophet, Panacea the Healer, Odal the Granter, and many others across the nation, and indeed, from what I can see, had a shrine to Alexander in my mausoleum, there are churches to these many gods scattered across the country, and indeed the world.
 
@Archeo Lumiere You get 1 Soul for that piece of worldbuilding. Yep, there are a LOT of gods and goddesses in this world. Some are more prominent like Gywn and Velka, but many others are more popular than them in certain areas.

And a word of warning, I enjoyed Event Horizon. :)
 
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The Lumen Crypt, The Church, The Graveyard, and the Strange Forest
The Graveyard - Lumen Crypt

@Archeo Lumiere reaches out a hand to brush away the dust of the crypt from the inscription, revealing that it is a section from a poem. "AFOOT and light-hearted, I take to the open road,
Healthy, free, the world before me,
The long brown path before me, leading wherever I choose.

Henceforth I ask not good-fortune--I myself am good fortune;
Henceforth I whimper no more, postpone no more, need nothing,
Strong and content, I travel the open road.

The earth--that is sufficient;
I do not want the constellations any nearer;
I know they are very well where they are;
I know they suffice for those who belong to them."

You're not sure why, but looking at the poem gives you a profound sense of wanderlust. But why... Ah! Now you remember! This was a poem you loved when you were young, before you set down roots in the village. You must have made quite a name for yourself, considering you are the only person, alive or dead (or rather Undead) in this crypt. Did you not have a family?
Advantage Revealed: Wanderlust: A history of traveling from place to place has given you a good idea of the world and it's people, as well as the hardships of the road. You think they were peaceful times, given that you have to make a rather obvious guess which side of the knife is for harming others.
Disadvantage Revealed: The Road Not Taken: Something lingers again in your heart, a little doubt that asks why you did not continue to travel? Why did you decide to stop and put down roots? Why did you come here, only to die with a crypt built for one?

The Graveyard - Mass Grave
@Pandemonious Ivy curses the very Gods for denying you your well deserved rest. You fought gloriously, you delivered to them their required sacrifices, and you've splint more than your required share of blood, all for what? A rotting body like those that you killed before and not even a single weapon to show for it. Curse you Gywn, curse you Velka, curse you Umbasa, and curse you... um... Yeah, any other Gods that might be listening!

Well, at the very least you discovered a little something about yourself.
Advantage Revealed: Righteous Hatred: Hate is a powerful thing to have, and you've managed to hone yours into a razored edge against the Undead scourge. The applications are... well, trying to rationalize hatred is an interesting pastime.
Disadvantage Revealed: Broken Promises: In the past, you're rather sure you had fought under the promise that your righteous bloodshed would be rewarded in the afterlife. It wasn't.

The ???? Graveyard Church
@Sightsear leads the way into the church, with @Nathaniel Wolff, @Bondo, and @Zaratustra following with the intent of looting the church for all it's worth. What they see is something unexpected.

Immediately upon entering the church, the Undeads' eyes are drawn to the altar, or rather immediately above the altar. There, covering the icon of the sun, hangs a eviscerated and headless corpse. The armor marks it as a paladin of Gwyn, and it is held in a parody of the sun god's most recognized gesture by dark chains. In it's chest, the Undead do not see the viscera that one would expect from a corpse, but some softly glowing orb.

NAME REVEALED: THE DESECRATED GRAVEYARD CHURCH

Inside the church, in stairs leading down to the under-croft, loud, clanking footsteps can be heard. Other than that, the church appears safe. There is a door to one side of the altar, placed so that it is not on the dias. A pair of stairs on either side of the massive entry doors that the Undead entered through lead upwards, perhaps to the balcony above and the belltowers beyond. None of the Undead present are quite sure where objects of faith would be kept, nor weaponry of that kind...

The Graveyard
@Terrabrand casts his mind back to a hazy memory, one that he only now barely remembers. A huge gate, with people wearing wide brimmed hats entering and exiting... It... It was night, yet the street was illuminated by blue light. Vinheim... Vinheim... That great, and now ruined city! A place once alive but now no more due to the undead scourge! You was taught there, once attending a lecture from the great Logan himself! It was in your later years, when you left the priesthood to search for answers that Gywn would not answer. You did not show much great talent, even when a catalyst was used to focus your thoughts. Nonetheless, you remember some small spells, particularly one which causes light to softly emit from your hand, and Faron's dart, which causes a small dart of magic to fly. Try as you might, however, you cannot cause such a spell to ignite. Perhaps you are missing something?

There is something else... Something... Oh. You were there in Vinheim the day it fell. You remember the dark shapes, the figures clad in robes who held you down on the table, the knife as it cut into your flesh, the sound of your ribs being broken apart and the horrible pain of your heart being torn from your chest as if in some dark ritual.

Advantage revealed: Petty Magic: You have remembered some of the lowest magical spells, more apt to parlor tricks than actual magic. However, these spells are still useful, and they don't require you to carry a magic stick everywhere.
Disadvantage revealed: Heartless: Perhaps it's a trick of fate, but nothing beats in your chest in a mockery of life. You seem strangely distant from others, and they can sense something... off about you.

The Forest ?? ?????? ??????
@Nevill climbs over the impaled door and heads towards the strange leafless forest. For some reason, you feel hungry and decide that a forest with fruit is a suitable place to silence your hunger. As you get closer, however, you start to notice that the trees only have two large, straight branches and that the fruits all have four large and straight growths on them, as well as a single smaller growth on top. It isn't until your near the first "tree" that you see them for what they are. Each "tree" is a crude gallows, with the "fruit" being a corpse long dead. The gallows continue on, and you're struck by how many have been hung here.

It isn't until you pass near one of these corpses that it gasps and struggles towards you, it's teeth gnashing as if in great hunger. It can't reach you, just swaying on the rope as it's legs try to walk towards you. Other hanged corpses also gasp, trying to move towards you as well in a distinctly hungry act.

NAME REVEALED: The Forest Of Hanged Undead
 
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