Daggerfall in SPAAACE - Starfield

Tau Ceti II is one of the worlds with fixed characteristics in the game engine because the lack of a major human presence is a plot point. But why? It's far easier to reach than most planets past Alpha Centauri the other way.

It's in UC space. As in, UC claims jurisdiction over Tau Ceti.

That immediately means to get anything resembling a settlement, it would have to be a UC initiative (LIST are only allowed to settle unclaimed worlds), and the UC currently have no interest in settling Tau Ceti II. Possibly they might do so in the future, but that's the future.
 
Akila is settled because Cheyenne is just where Solomon Coe ended up when he went exploring.

This. Akila is one of the older settlements. Solomon Coe settled it first and people came there because it's a pre-existing settlement.

It's the same reason why people don't wander into nowhere to build homes, but rather tend to stick to places where there are already people.

That immediately means to get anything resembling a settlement, it would have to be a UC initiative (LIST are only allowed to settle unclaimed worlds), and the UC currently have no interest in settling Tau Ceti II. Possibly they might do so in the future, but that's the future.

Is Tau Ceti a system designed as "settled" in Narion Treaty? UC seem to take their treaties seriously. If it wasn't one of the settled systems by the time of Narion Treaty, they might be actively avoiding taking state action to avoid another Colony War.
 
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This. Akila is one of the older settlements. Solomon Coe settled it first and people came there because it's a pre-existing settlement.

It's the same reason why people don't wander into nowhere to build homes, but rather tend to stick to places where there are already people.



Is Tau Ceti a system designed as "settled" in Narion Treaty? UC seem to take their treaties seriously. If it wasn't one of the settled systems by the time of Narion Treaty, they might be actively avoiding taking state action to avoid another Colony War.

No, it's a plot point in Vanguard that Tau Ceti isn't a settled system. It's been ignored until recently and is considered quiet.

The plot hole is that grav drive travel is instant and Tau Ceti is closer and more feasible than most other jumps beyond Alpha Centauri. And it has an Earth analog that's safe.

This system would have been targeted simultaneously with Alpha Centauri.
 
That assumes that the vessels needed to haul the colony building equipment had the jump drives capable of properly reaching Tau Ceti, that may not have been the case if the technology was still 'young'.

Like higher tier grav drives in regards to ship design skill refer to the more advanced models as such, to the point that the best stuff is outright prototypes.

As such, how powerful would the grav drives of such a period actually be?
 
No, it's a plot point in Vanguard that Tau Ceti isn't a settled system. It's been ignored until recently and is considered quiet.

The plot hole is that grav drive travel is instant and Tau Ceti is closer and more feasible than most other jumps beyond Alpha Centauri. And it has an Earth analog that's safe.

This system would have been targeted simultaneously with Alpha Centauri.

That assumes that Tau Ceti was surveyd at the same time as Alpha Centauri. Plus, issue of having to try to setup two places at once, rather than focusing on one.
 
I honestly kind of wish I could talk to people in game about citizenship.

"Oh yeah it took me such a long time working to become a citizen."

"Eh, it's not that hard if you put the work in. It took me, what, a week? Maybe two if you count the time it took me to become Class 1? Honestly most of the paperwork for becoming a regular citizen hadn't even gone through by the time I got Class 1."
 
And this is all ignoring the skills that are literally worse than useless, like the 'sell stuff for more' one. Fuck you, Bethesda, you vaguely made this better in fucking Skyrim, let us increase the amount vendors have in their pockets, don't force us to wait even longer. I would happily take a 100 to 1 conversion of my credits to their credits if it meant I could push up the New Atlantis trade terminal's permanent credit stock.
That was the first thing I got a mod for, ten times the credits at vendors.
 
Something I've noticed about this game and that I really appreciate: The dialogue is really, really funny when it wants to be.

The Vanguard Probationary mission is a really good example, despite...

...the whole mission being a horror-inspired mission. Or perhaps it works because it is exactly that.

Me: "Wait, what's a Terrormorph?"
Barrett: "You mean besides a terrifying reminder that nature is not our friend?"
Hadrian: "You're not wrong..."

Hadrian: "So I need you to go out there and activate the system."
Me: "Whoa, whoa, whoa, I signed up to deliver comms repair systems, not play chew toy with a killer alien!"

Barrett: "Hot damn! Think we can get it mounted at the Lodge?"

Tuala: "Hey, there you are! How did meeting the settlers of Tau Ceti go?"
Me: "I need to get a detailed tissue analysis of a Terrormorph expedited."
Perhaps Fallout had a lot more of this kind of humour going on, which I missed out on, but the writing has some solid comedy chops.

Also, another thing I realized: This entire game is basically Cowboy Bebop in terms of aesthetic and I am absolutely here for it.
 
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"Leave Constellation on the ship..."

Exactly, I do it most of the time...

Granted, it would help greatly if the game didnt eat autosaves so much... I still have difficulties with losing saves due to either self error in management or autosaves over writing... Wonder if the save command thru console works still.... Not surprised if it doesnt...

Has anyone here had constellation comment on Crimson Fleet leaning at all [besides Barrett and Vlad]?

I am considering the SysDef/CF arc from an angle as I saw a choice option in the
criminal start
to the quest that you can
shoot up the Vigilance
very early on, but my concern is that
doing that would close that up or cause big issues for the arc.
Any confirmation of this?
 
My favourite line is when you declare in the middle of a tense escape from a siege that you refuse to leave the elevator.

Best part is that Walter plays along, it feels like a NPCs are more tolerant to sarcastic or joking characters than in previous games where taking joke option tented to make characters annoyed with you.
 
Playing on XBox, so no mods for me, but I have to say that I am pleasantly surprised by how well the game's system all link with each each other to create interesting stories.

I got the first GalBank loan officer mission and jumped into a new system. Except that I got a distress call from a farmer being harassed by spacers, setting off a whole quest line where I had to convince a bunch of families to band together and fight back. And when I managed to blow up the spacer ships and storm the spacer station, I found that the spacers had ransacked a bunch of GalBank safes, which I plundered, meaning I felt comfortable saying no when the grateful settlers offered me money. For the last three evenings, I've just been exploring in this system, doing odd little random quests that I got as I stumbled across populated outposts, and returning to New Atlastis to offload my stuff. I finally found the dude and peacefully convinced him to cough up the money without a fight. The whole expedition probably netted me a cool 200k in credits, which I used half of to upgrade the Frontier.

The universe feels alive and adventurous.
 
I agree... I've been exploring Jemison on my newest character and it actually feels somewhat close to near hand crafted with some of the areas one can land at.

The outpost east of NA is in a landscape of ridgelines and low lands; the outpost in the south area of the planet is a rainforest like feel while the mining out post northeast of NA is in deciduous/mountainous country.

I put a landing yard pad down near the north pole of Jemison, very close to where a lake, deciduous and mountainous are, and the area is great looking with nice healthy mountains and trees in the valley parts...

Very rare do I get things lined up like that, with Galbank and list...

One system I came across a similar looking station to the Agarest.
 
I was curious as to why my ship's cargo hold was full even after upgrading the bejeezus out of it. Then I checked how many resources I had stored there, did some maths, and boggled. How the UI makes it nigh-on impossible to figure out how much of each category of item is taking up storage in your cargo hold is an actual crime. I ended up selling it all off except for the unique resources because I am pretty sure I don't need that many adaptive frames and ores.
 
I really like the Ryujin questline.

They company is run by a bunch of amoral corporate types, but they aren't the out and out psychopaths like those in the Crimson Fleet - they've got standards, murder is frowned upon most of the time because it gives them extra work, might create grudges and is generally a bad idea most of the time. Tit for tat theft and sabotage works out much cleaner for all involved.

And I like that I didn't fire a single shot durning it, save to kill some Ecliptic Mercs, and I could sneak or talk my way through the entire questline.

It really is one of the better stories in the game. I even had the opportunity to influence the direction the company went in terms of ethics. It'll never be 100% good, but they can avoid being complete monsters.
 
Honestly, I do like that Starfield takes more nuance take on various corporations. I expected GalBank quests to be "go and demand ashes from the fireplace" level of stuff, but no. Your "targets" are either people who are willing to pay or actual scammers. Hell, when you get the last target, the quest giver even says they would very much prefer that you don't resort to violence because they know the client and think they are just having hard time.

You also have Ryujin which, like greensun said, they aren't good but they aren't psycopaths out to kill people for lolz. Amoral but they do have standards they follow. And then you get stuff like HopeTech or Neon.

So it does show that corporations can be many forms and that people in those corporations are people, not some carricatures for GLORIOUS REVOLUTION to overthrow.
 
Honestly, I do like that Starfield takes more nuance take on various corporations. I expected GalBank quests to be "go and demand ashes from the fireplace" level of stuff, but no. Your "targets" are either people who are willing to pay or actual scammers. Hell, when you get the last target, the quest giver even says they would very much prefer that you don't resort to violence because they know the client and think they are just having hard time.

You also have Ryujin which, like greensun said, they aren't good but they aren't psycopaths out to kill people for lolz. Amoral but they do have standards they follow. And then you get stuff like HopeTech or Neon.

So it does show that corporations can be many forms and that people in those corporations are people, not some carricatures for GLORIOUS REVOLUTION to overthrow.
You can say the Outer Worlds, it's okay.
 
Playing on XBox, so no mods for me, but I have to say that I am pleasantly surprised by how well the game's system all link with each each other to create interesting stories.

I got the first GalBank loan officer mission and jumped into a new system. Except that I got a distress call from a farmer being harassed by spacers, setting off a whole quest line where I had to convince a bunch of families to band together and fight back. And when I managed to blow up the spacer ships and storm the spacer station, I found that the spacers had ransacked a bunch of GalBank safes, which I plundered, meaning I felt comfortable saying no when the grateful settlers offered me money. For the last three evenings, I've just been exploring in this system, doing odd little random quests that I got as I stumbled across populated outposts, and returning to New Atlastis to offload my stuff. I finally found the dude and peacefully convinced him to cough up the money without a fight. The whole expedition probably netted me a cool 200k in credits, which I used half of to upgrade the Frontier.

The universe feels alive and adventurous.

I picked up a pre-order with an Xbox Play Anywhere code (so I can play it on my RTX 3080 TI-equipped gaming PC...and occasionally slum it in my office on my Surface Pro when I have free time, as I plausibly could do now instead of browsing SV). I can mod the game (even Script Extender works with the Xbox on PC/Game Pass PC version, with some tweaks), but naturally that would break console and cloud streaming compatibility then and there, so I've decided to make this the first Bethesda RPG I've played unmodded since Oblivion. After all, I played everything in Cyberpunk 2077 up to the endgame on Xbox Series X (this was pre-Phantom Liberty--an unfortunate consequence of that non-optional update was completely redesigning how all skills and most items worked in that game, rendering a late-game save almost useless, I really should've finished the game before the update hit); I later picked up the Steam release heavily discounted to mod. The CP2077 comparisons will make more sense soon, but being "only under 20 hours into" the game so far (again, I've been playing the game since before the official launch--and for most singleplayer games, 20 hours is more than the whole game), I had a sort of revelation while juggling the same pre-launch save between PC, console and cloud streaming:

Going into Starfield, I already knew I was going to instinctually inconvenience myself simply because I don't play Bethesda games "the right way" (I don't use fast travel, I don't typically use the wait function outside of my character actually sleeping in a bed, I avoid exploits at almost all costs). What I didn't consider was that playing Skyrim "the wrong way" is actually still different from playing Starfield "the wrong way."
  • I still don't use fast travel, whether across New Atlantis, across a solar system or across dozens of lightyears. But when you're just dropped into a large, barren--in the sense that it has just a handful of factories, colonies, or observation posts, that are each multiple kilometers from each other--planet to explore, it makes sense to fast travel back to your ship, especially if you're short on medical supplies, rest up, and try again. Were I playing on a difficult mode that actually required your character rest and eat, that'd just further force a degree of mindfulness, as opposed to the "I'm just going to walk until I reach the unknown objective marker point, or die in the process," that was so universal in Skyrim. Hostile alien planets are fucking hostile as shit, man.
  • Building on that: yes, sometimes you should consider waiting in the safety of your ship until, say, the frozen rain barely kept at bay by your spacesuit subsides and the sun comes out. What a crazy notion! Have you noticed how Barrett or Andreja are wearing their spacesuits when your being pelted by hours of frozen rain, and when the rain stops, they're not? It's not a fucking coincidence, man! Either wait, or pack a dozen treatments for frostbite!
  • If you're not actually in a rush, you don't need to deliberately go out of your way to scan animal life or mine certain elements. There's a decent chance you'll find a lot of what you're looking for on those very long walks, especially if you're one of those people can't pass up a cave or a colonist observation post or a pirate-occupied factory or the like (I am). At the very least, you'll make a lot more money this way, if you desperately want a better "not a starter car" spaceship. These are, no doubt, obvious to people who don't have such a rigid approach to pre-modding Bethesda RPG gameplay, and were a lot less obvious to me.
  • Pirates have all the best rare ammunition, and they know you want it. Again, maybe something obvious, but this is the first Bethesda RPG in recent memory where I've actually been running into the issue of finding reliable sources of ammunition for my preferred weapons (without them having been added in mods....huh, what a coincidence Bethesda) after the game dropped a 12-gauge pump-action and a suppressed VSS with a full-sized Soviet PSO telescopic sight mounted on it, which have yet to be matched by futuristic fusion-powered ray guns and caseless automatics. A single pirate-occupied factory has been far more reliable in sourcing archaic ammunition than visiting the same two shops every time I'm in New Atlantis; maybe there ought to be a system where you can place an order at a premium for rare ammunition and pick it up at a future date (if you don't want to just cheat and give it to yourself in console), as oppose to just purely being at the mercy of RNG. This isn't necessary for the "regular" arms, since ammunition for those is everywhere.
  • Less obvious: interior spaces look good. Really good. Which is not something that would be immediate obvious for a game that sells itself on "exploration of the universe to find alien artifacts." It's not that alien wastelands of cracked soil or xeno forests don't look good, but interior spaces are stunning. One of the reasons I wasn't playing all those aforementioned games was because I dove into the extremely irregularly shallow pool of Cyberpunk 2077 modding, which means I also dove into the pool of "fixing and updating mods for Cyberpunk 2077 every time CDPR decides to put out a patch that breaks every single framework mod and makes the game crash on start." When I actually get to play CP2077, I'm surprised to find how everything indoors (in a game that is fairly substantially indoors), despite multiple years of well-appreciated patches and a variety of visual upgrades) looks worse than Starfield. Everything. The only indoor spaces that actually look nice in CP2077 are when you find yourself staring into that perfectly-modeled puddle of leaking water under a neon-lit wall panel, and the raytracing works perfectly, and a handful of bespoke locations like the Afterlife club. Everything else is worse. Good looking weapons approach (the nicest swords, pistols and rifles) look okay; other weapons look so much worse. Interior materiel--household objects, food, candy bars, bottles, medicine, etc.--all look like they're a generation older (which, to be fair, Cyberpunk 2077 is a generation older, it's just such a bizarre game because I only played it after it was updated for Xbox Series), and almost none of them have any physics modeling at all. So you're left with the game's very good gunplay model...in a shootout in a bar lined with indestructible, bulletproof bottles and cutlery. Starfield isn't even the best-looking open world game out there (though it is one of the largest overall); but the interior spaces, and how they are furnished, are world class. If you're going to be visiting the same prefabricated compartment factory or warehouse six or eight times, it makes a world of difference when it, and the things inside of it, actually look good. CP2077--and I am wary for the comparison, but it's the other first-person RPG shooter I'm playing the most--has you visiting the same drug den apartment or gangster garage six or eight times too, and they look like crap, and everything is either noninteractive, or sitting in paper bags. I can take three-hundred potatoes in Starfield and flood a cabin of my spaceship with them, because it's a Bethesda game after all, and each one of them looks better than any single consumable product in CP2077.
Again, it's hilarious that it took this long for the seeming obvious to "click" with me (having +1,000 hours with modded Skyrim SE alone probably didn't help), and I was having a good enough time gradually chugging along even before that (I'm behind on all my games, RE4 and Dead Space remake, Forza Motorsport, Judgement, etc.). It was at that point I realized, "Holy shit, I actually get what this is now." This isn't, to use an even more forced comparison, Doom Eternal, where you either play the game the right way, or you die over and over again; you can play Starfield a few different ways, including my absurdly roundabout way. But modifying my thinking was nearly as impactful as playing the game from the first time.

I'm no where near the endgame; I'm still working on the same, bumbling no-nonsense ronin cosmonaut I created in the preview, though I'm really feeling the urge to make him a little more handsome, this is what happens when you play Skyrim as beautiful heroines from Record of Lodoss War and Bastard! Heavy Metal Dark Fantasy, then proceed to play Starfield as Andrew Yang's less smug, non-centrist asshole cousin.
 
Just as a note, depending on what ammo you're looking for, there are different stores that are more likely to offer certain types of ammo.

For a lot of old fashioned ammunition, New Aquila has some in a store you can find by going right immediately after entering the main gate.

A decent amount of ammo for the mag line of weapons can be found in a shop in Neon that can be reached by elevator. Kore Kinetics.
 
Just as a note, depending on what ammo you're looking for, there are different stores that are more likely to offer certain types of ammo.

For a lot of old fashioned ammunition, New Aquila has some in a store you can find by going right immediately after entering the main gate.

A decent amount of ammo for the mag line of weapons can be found in a shop in Neon that can be reached by elevator. Kore Kinetics.

I haven't left U.C. space yet ("still early on"), but that's informative, thanks.
 
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