Daggerfall in SPAAACE - Starfield

Yes, I too want to know nothing about what "increased accuracy" or "Increased jump height" means. I might over optimize! In this extremely easy already game!

What a nonsense critique.
 
If there's one thing that's not just vague, but opaque it's how ship parts availability works.

The fact that it depends on two different skills, your level and your location is never mentioned.
What's the point of having a skill that makes better parts available if you're going to level lock them anyway?
 
And this is all ignoring the skills that are literally worse than useless, like the 'sell stuff for more' one. Fuck you, Bethesda, you vaguely made this better in fucking Skyrim, let us increase the amount vendors have in their pockets, don't force us to wait even longer. I would happily take a 100 to 1 conversion of my credits to their credits if it meant I could push up the New Atlantis trade terminal's permanent credit stock.
 
In all seriousness: Starfield has a variable jump height based on local gravity. Oxygen consumption differs based on encumbrance which is affected by local gravity. You can put hard numbers on that, but it should be enough to just say you'll jump higher or that you'll run faster. Are you seriously going to decide against getting the 'jumps higher' skill because the increase is only 10% as opposed to 15%? Are you even really capable of noticing a 10% decrease in oxygen consumption? So many of the skills being complained about here are real time gameplay stuff that you're not going to be calculating on the fly anyway. An improvement to weapon handling in zero g is not something that will mean anything to you in numbers, but you'll notice it when you're shooting a gun in zero g.

If you want to know the difference in jump height, save your game, jump, buy the skill, jump again. If you don't like the increase, load your save. You can start blubbering about how you can't be sure whether you'll like the effects of a skill after an hour of play but guess what! That's video games with RPG skill trees! It's not like this is Diablo 2 where you could straight up ruin a character with bad level ups lol
 
Honestly a lot of the criticisms I've seen in this thread in the past few pages are ones that I would say apply to many other games, and certainly most of the ones I've been playing.

So I'm not sure Bethesda in particular needs to be called out, rather than "game devs" in general.
 
We're in a thread about a Bethesda game, of course we're gonna call them out. No point in calling out Rockstar when we're not even talking about GTA or whatever.
 
A lot of the frustration about skills could and can be solved by having a respec option. Even Outer Worlds, the most 7/10 game Obsidian has made, had one in your ship that you can use at any time. Like boy, do I feel like an idiot speccing into Boxing.

There's a bunch of plastic surgery clinics all over the galaxy, you'd think you could just walk up to one and pay X-level*1000 to respec.
 
We're in a thread about a Bethesda game, of course we're gonna call them out. No point in calling out Rockstar when we're not even talking about GTA or whatever.

Trying to 'call Bethesda out' by posting on SV is akin to changing the phase of the moon by shouting at its reflection in a pool of water.

If the game melted your hard drive every time you booted it up, I am convinced some of you would defend that too.

Comparing these absolute nothing complaints to blowing up your computer makes you look ridiculous lol
 
In all seriousness: Starfield has a variable jump height based on local gravity. Oxygen consumption differs based on encumbrance which is affected by local gravity. You can put hard numbers on that, but it should be enough to just say you'll jump higher or that you'll run faster.

Now it doesn't really bother me because I have access to youtube and can look things up. That said, the perk that boost jump doubles your normal jump height. I feel that it wouldn't have been hard to say 'Jump twice as high.'

Here is a link to the guide I used, which gives hard numbers to all the perks as could best be tested.


View: https://youtu.be/-bMnj-yF9Ls
 
There's a post on the subreddit suggesting that the Lodge and the Eye was supposed to be one place, and it led to some theorising that the game had a massive shift in game development before Covid even hit. It's why skill descriptions are so hit and miss. It's why the temples are Like That and the POI procgen is so middling.

Then you have Hines departing, which is kinda weird because the game doesn't even have a major patch yet, and even Will Shen who wrote Starfield's main questline, also leaving an indie studio. It may just be a bunch of devs got tired and left, which is normal, but I think Starfield may have had a bumpier dev cycle that we don't know about.
 
Trying to 'call Bethesda out' by posting on SV is akin to changing the phase of the moon by shouting at its reflection in a pool of water.



Comparing these absolute nothing complaints to blowing up your computer makes you look ridiculous lol

Your posting style in this thread is mostly "Lemme think up witty dunks". You are trying to find deniable ways to insult anyone who disagrees with you. So I'm not taking your posts seriously pretty much at all.
 
There's a post on the subreddit suggesting that the Lodge and the Eye was supposed to be one place, and it led to some theorising that the game had a massive shift in game development before Covid even hit.

I'm not sure 'they put the house on the planet' suggests a massive shift in development. It suggests that at some point there was a concept for the Eye to have some Lodge-like aesthetics. The Lodge appeared in the first ever trailer for this game, so I wouldn't jump to troubled development or whatever. Likely at some point people realised that making the first place you have to go to as part of the main quest a major city would have more impact on the player than docking at a space station. I like the Eye, but it's got nothing on walking past MAST.
 
And I had no skill points left because I had used them for other basic things like lockpicking and some basic damage upgrades.
I'm going to be honest; you are almost always better off getting new functionality rather than incremental damage upgrades in an RPG like starfield. Maybe if it was 100% to 200% damage upgrades, sure. But it is 10%-20% bumps, you get more than that by levelling and finding a better gun.

But leveling up is really easy, and makes getting those additional perk points not terribly difficult until you hit levels +40 or so and the game's "balance" (as little of that it exists) assumes you've figured out how to play the game by now.
 
You could also just jump.
Yes... I can learn how much my jump will increase if I sink 4 points into a perk by... Jumping without having the perk.

Because jumping without having that perk will tell me...? What exactly?

Like how does jumping without the perk let me know if it's worth it or not? Like if it's only a 5% increase to my jump height, that's not worth 4 points, but doubling it might be. How does jumping without the perk tell me if it's worth it or not?

Like I said, not my problem because I'm willing to look up guides on youtube. I just find the arguments that things are clear silly. You can argue that it's better not to tell players things, and I'm not going to argue one way or another, but saying that everything is completely transparent to players feels fairly incorrect.
 
There's a post on the subreddit suggesting that the Lodge and the Eye was supposed to be one place, and it led to some theorising that the game had a massive shift in game development before Covid even hit. It's why skill descriptions are so hit and miss. It's why the temples are Like That and the POI procgen is so middling.

That strikes me as the cool conceptual feature that becomes technically daunting kinda thing.

I personally wonder how far they got into building the game before they came up with Space Dragonborn. The shift in narrative (and pace) is abrupt and the POIs - even the crafted ones - are more integrated to the UC/FSC plots. Besides the exact dupe Temples, 90% of the Starborn material is in 3 back-to-back missions.

And the Constellation plot dumps some really big ideas in those few missions that there isn't time for the characters to react to.

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Also in the vein of a lack of integration of various ideas - why the heck is Akila settled but Tau Ceti II is not? Tau Ceti II is a temperate 1g world with a human compatible atmosphere and biosphere. Akila is 1.5g, which can't be healthy. Also unlike Akila, the top local predator on Tau Ceti II is easy to kill and seems to be tasty.

Tau Ceti II is one of the worlds with fixed characteristics in the game engine because the lack of a major human presence is a plot point. But why? It's far easier to reach than most planets past Alpha Centauri the other way.
 
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