Daggerfall in SPAAACE - Starfield

wait are people complaining about neon's power supply? theirs a guy in an office in neon pissed off because his R and D company created the power system and has done nothing since.
 
wait are people complaining about neon's power supply? theirs a guy in an office in neon pissed off because his R and D company created the power system and has done nothing since.

Oh, yeah, you actually get decently involved in that situation in the Crimson Fleet questline.

I got to say, I was not expecting the incompetent moron who only keeps his position due to nepotism and his brother's corruption to be a sympathetic figure.
 
Oh, yeah, you actually get decently involved in that situation in the Crimson Fleet questline.

I got to say, I was not expecting the incompetent moron who only keeps his position due to nepotism and his brother's corruption to be a sympathetic figure.
I loved that mission as it really showed the fragility of the Neon system.

Bayu threatened me and I just paid because 10k is nothing lol.

Also, anyone got any good moonbuggy mods?

E: I should correct, we sent 3 cars to the moon. Give me a car Todd. Do it. Literally three trips to 0.3g and screw walking, I love America.
 
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I hope the game lets me kill Bayu at some point. Like there's two other shitty CEOs I can kill, so you better give me the shittiest one game, especially since he's shown up twice to smug at me.
 
I hope the game lets me kill Bayu at some point. Like there's two other shitty CEOs I can kill, so you better give me the shittiest one game, especially since he's shown up twice to smug at me.
I was most annoyed when I ran across him in the Astral Lounge and my fairly natural reaction of unloading a double barrel shotgun into him when he was rude just left him rolling on the floor.
 
I hope the game lets me kill Bayu at some point. Like there's two other shitty CEOs I can kill, so you better give me the shittiest one game, especially since he's shown up twice to smug at me.

It felt weird that you couldn't in the Crimson Fleet questline.

He takes the place of the contact you were supposed to meet. Threatens to frame you, saying that violenceand threats are the only language that the CF understands.

Talking about how violence is the only language that the Crimson Fleet understands while he is within three feet of you with no guards in the room. That's one of those rare occasions where I'd enjoy a chance to prove a smug jackass more right than they could ever imagine.

Also Ikande's reaction to learning that his deep cover operative ended up killing one of Freestar's council members would have been hilarious. How are you going to report that one to your superiors, Commander?
 
The back half of the main quest writing is an example of just not giving the story enough thought. They are in big violation of spec writing guidance of "if you have a novel big idea, get it out early." The main quest brings it late.

The multiverse / infinite universes that make clear the artifacts are much more than a Macguffin hunt without dungeons only really starts in "High Price to Pay." Then you very quickly get multiple massive revelations in sequential episodes, redefining how the universe works.

High Price to Pay - Well this is a problematic antagonist. It's hard to make guns work on him and he certainly seems to know a lot.

Unity / In Their Footsteps - Huh, many different realities and my friend might be alive and moving between them as this Emissary, unless I'm being tricked.

Final Glimpses / Entangled - Oh, the Emissary and Hunter probably are doing that because the I'm getting switched between universes due to this artifact experiment. Multiverse confirmed real.

Etc.

Why is this stuff all here when you're using the introduction time when people are judging the game to have players chasing various low life gangs?
 
Game devs really should not chose ungoogleable names for relatively important things in their games. Vladimir was out of money again, so wanted to sell my survey data somewhere else. Since I remembered seeing a short quest for a L.I.S.T. rep on New Atlantis (I think) who ended up being a vendor looking for survey data in ManyATrueNerd's Starfield playthrough, I went looking for him.

Obviously, I didn't find him, so I tried a quick Google search.... And well, "Starfield list vendor", "Starfield list quest", or those queries with " L.I.S.T." instead of "list" gave me a lot of results, but you can all imagine what I got instead of what I was looking for :rolleyes:

Does anyone know which NPC I'm talking about and can tell me where he is? I'm not really looking forward to skim all of MaTN's Starfield videos until I find the one where he first meets the NPC 😅
 
Why is this stuff all here when you're using the introduction time when people are judging the game to have players chasing various low life gangs?

Because first half is supposed to be a mystery. What are the Artefacts? What do these do? Why did an alien looking ship suddenly threaten me? What are these powers I got temple? What did that vision mean?

Like, these are stuff you are meant to wonder, speculate and all. Frontloading the revelations of what these are just steals away whole mystery aspect.
 
Game devs really should not chose ungoogleable names for relatively important things in their games. Vladimir was out of money again, so wanted to sell my survey data somewhere else. Since I remembered seeing a short quest for a L.I.S.T. rep on New Atlantis (I think) who ended up being a vendor looking for survey data in ManyATrueNerd's Starfield playthrough, I went looking for him.

Obviously, I didn't find him, so I tried a quick Google search.... And well, "Starfield list vendor", "Starfield list quest", or those queries with " L.I.S.T." instead of "list" gave me a lot of results, but you can all imagine what I got instead of what I was looking for :rolleyes:

Does anyone know which NPC I'm talking about and can tell me where he is? I'm not really looking forward to skim all of MaTN's Starfield videos until I find the one where he first meets the NPC 😅
Phil Hill? He can show up in several bars (not limited to one); the Broken Spear bar in Cydonia is one.
 
Does selling survey data to Vladimir/whoever net you more money than just selling it to the other vendors? I have to admit I've only ever just, you know, flogged it to whoever.
 
Because first half is supposed to be a mystery. What are the Artefacts? What do these do? Why did an alien looking ship suddenly threaten me? What are these powers I got temple? What did that vision mean?

Like, these are stuff you are meant to wonder, speculate and all. Frontloading the revelations of what these are just steals away whole mystery aspect.

You can hide the ball too long. Vanguard line has mystery and twists and there is no doubt what the core idea or stakes are after the first non-training mission. Which is a very memorable level that's also riffing on Aliens.

Constellation, you can be on your fifth core mission if you do "Into the Unknown" last before you
learn that powers are even a thing.
You still have no idea about the antagonist at that point.
 
Does selling survey data to Vladimir/whoever net you more money than just selling it to the other vendors? I have to admit I've only ever just, you know, flogged it to whoever.

Vlad pays more and has more credits, but he will still run out of money quickly if you are someone who surveys a lot of things

You can hide the ball too long. Vanguard line has mystery and twists and there is no doubt what the core idea or stakes are after the first non-training mission. Which is a very memorable level that's also riffing on Aliens.

Yes, vanguard sells you core mystery of "Where do Terrormorphs come from" early. Just like Constellation sells you "What are the Artefacts?".

Imagine if the game did what you propose. Instead of giving a mysterious warning, Emissary just flat out tells you what is happening. That would utterly break any sort of mystique. Entire point of Main Quest, at least if you do it "normally", is to question and speculate before finally getting some answers.

Also, your argument doesn't exactly gel with this.

Constellation, you can be on your fifth core mission if you do "Into the Unknown" last before you

Like, how can you say this is "too late"? Also, there is the fact that you don't need to actually complete main quest to find the temples, you can just randomly stumble upon them.

Also, let's take a look at this quest line up? First, we got mission to meet Constellation. Then we get introduction to Sarah and mission to find Artefact in Sol. Then comes Empty Nest, which is Sams introduction and, assuming you didn't wander off, your introduction to Akila City and Freestar. After that is Back To Vecetra, which sends you to get Barret. After that is Into The Unknown, the "official" introduction to
the Star Powers


Comparing this to, say, UC Vanguard quest, we would have Supra Et Ulta (coincides with intro), Grunt Work (coincides with Old Neighborhood), then comes Delivering Details, then Eye Witness, now you got Friends Like These and only now, on the 6th mission we get The Devils You Know, which is where the major twist happens. Even then, it's only on Hostile Intelligence, the 8th quest, where you actually get rundown of what is happening.


Which, funnily enough, is pretty close to where Main Quest also starts to give you rundown on what is happening.
 
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Phil Hill? He can show up in several bars (not limited to one); the Broken Spear bar in Cydonia is one.
Huh, good to know. I did find a mention of a quest on Cydonia, but I ignored that since I was sure that MaTN did that on new Atlantis. Would explain a lot though, if the quest giver / vendor is a random bar encounter a la Sam Guevenne.
 
Honestly, I was under the impression that if you choose to expose the shenanigans, the UC cabinet does in fact
just shoot Vae Victis for real this time.

That was my impression too.

Come to think of it, while I don't currently have a post-Vanguard questline save file, has anyone tried going down there to check up on him after the quest's is completed and you ratted him out?
 
That was my impression too.

Come to think of it, while I don't currently have a post-Vanguard questline save file, has anyone tried going down there to check up on him after the quest's is completed and you ratted him out?
when you go down there, the guard tells you he is gone and the room is empty if you go and look.
 
Reading various online discourses, I don't get the focus people seem to have recolonizing Earth. I get it, Earth is our homeworld, but... well, it's dead. There is no real reason to really build colonies or settlements there.
 
So, on Neon...

Seems Bethesda needs to work on location matching...

What I mean here is, when you look at the city from the landing area. If you move to the right of the entry corridor, there is the G for Genrodyne...

At the "SOUTH" or Ryujin end of the complex.

At the trade tower end, there is the fishery.

While I didn't really notice Gerodyne related running underneath the underside from the landing area, its quite possible it does do so, considering that the administrative end seems to be at the Tower end while the nuts and bolts are at the Ryujin end.

But if its all supposedly to be at the Ryujin end, that's a hellava horizontal elevator there to go through.

Just thought I'd take some time and explore Neon a bit, theres a section of Neon in the Leg closest to the spaceport accessed from the Genrodyne end of the belly.
 
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