Cyborg Theory - Musings on Humanity in a Cyberpunk World

[x] Floor 122 - REACTOR LEVEL (Plan: Destroy The Reactor And Cause A Distraction)

[x] Kind of, a Little Bit, Really Freaked out.

There's no two ways about it, really. Something weird is going on here and you suspet that it's got something to do with Elektra. Who is also really weird. But, you promise yourself, you can ask her about it later. Maybe when the Police aren't after you. And, uh, Mao is anywhere but where you are.
 
[X] Floor 122 Floor 152

Reactor distraction. After which we should go up and take the aircraft.

[X] Paranoid

Goddamnit people don't be idiotic.
 
Last edited:
[X] Floor 152 - DOCKING BAY (Plan: Kill The Police And Steal An Aircraft)
I'm voting for the plan that has a getaway vehicle included. The reactor plan is also tempting, but we're smart enough to not go for the shiny explosions, right?

[X] Suppressed horror. We don't know who we are, we don't know who Electra is, we don't even know who our attackers are, but the clues we've found aren't looking good. We were beaten into a pulp, repaired by the most adorrifying surgeon this side of Bonesaw, we're wanted by the police, we apparently used to be a wetwork specialist, we just crushed a robot like a tin can, and by the way, our shoes are covered in blood. We're trying really hard not to think about what this could imply. We have more important things to consider, like how many cops are going to be guarding our escape route.

I will admit that cyborg bodies are normally kickass and that Electra's tech-integration thing is kinda cool, but that's really a drop in the bucket of horror that was dumped on us. Nothing we've seen so far has made me feel content or happy or excited.
 
[X] Floor 122 - REACTOR LEVEL (Plan: Destroy The Reactor And Cause A Distraction)

I did'nt think of the possible consequences of the reactor plan when I choose it, and I don'the think our character does too in her state of confusion, so I'm keeping to it on the not she's not really thinking straight and I don'the really think the damage will be that extensive (or else we'd risk the building while we are in it).
EDIT: I'm keeping to my preferred plan, but I liked Aleph's emotional response the best, so I'm switching to it.

[X] Emotionally; numb horror. Intellectually; paranoid. It... it hasn't quite sunk in yet. We're still operating on autopilot, half-thinking and half-hoping that this is some sort of nightmarish dream we're going to wake up from soon. We... we can't really have been... taken by this crazy woman, and had... things done to us? Can we? That's not... that's not the sort of thing that happens to people. It can't be. Right?

But in defiance of all apparent sense, it is. And she's terrifying and unpredictable and crazy, and we're starting to think she might have done horrible, horrible things to us... but then why is she being so nice? And she says that other people want to hurt us; police and everyone, and we don't want to believe it but... that drone was looking around. Was it just looking for her, and trying to rescue us? Or do they think we're her accomplice? Are we her accomplice? Did we know her before? Who do we trust? Who can we trust?

<similar fretting in this vein as Electra drags us around in her wake>
 
Last edited:
Okay, all these plans are, uh, somewhat morally dubious. The less morally dubious they are, the more difficult they're likely to be - blowing up the reactor is liable to cause massive loss of life and we'll be virtually unopposed, kidnapping hostages will be pretty easy but horribly traumatic and possibly fatal for whoever we pick and everyone in the vicinity, and taking on the police minimises casualties but stands a serious chance of threatening us. I suspect that any write-ins will follow this pattern.

Hmm. Overall, I think I'll go for the halfway point between difficulty and moral awfulness, which also potentially lets us get access to someone who might have useful information, even if they babble it in terror. Also, the mall level has shops, from which we might be able to pilfer some clothes that, you know, aren't covered in blood.

ELECTRA HEADS TO:

[X] Floor 139 - MALL LEVEL (Plan: Hide In The Crowds And Take Hostages)

Now, let's see. What's happened? We've woken up. We've found that we're a weird operated-on who-knows-what-the-fuck whose body doesn't work quite right. Electra is big and strong and crazy and totally amoral and has Mau, but seems to like us. We've attacked a police drone, there are considerable forces after us - at least if we trust Electra's word - and she has unknown plans for us. All told, it's not been long since we woke up - probably a matter of minutes.

HOW DO YOU FEEL ABOUT CURRENT EVENTS, ELECTRA, AND OTHER SUCH THINGS?

[X] Emotionally; numb horror. Intellectually; paranoid. It... it hasn't quite sunk in yet. We're still operating on autopilot, half-thinking and half-hoping that this is some sort of nightmarish dream we're going to wake up from soon. We... we can't really have been... taken by this crazy woman, and had... things done to us? Can we? That's not... that's not the sort of thing that happens to people. It can't be. Right?

But in defiance of all apparent sense, it is. And she's terrifying and unpredictable and crazy, and we're starting to think she might have done horrible, horrible things to us... but then why is she being so nice? And she says that other people want to hurt us; police and everyone, and we don't want to believe it but... that drone was looking around. Was it just looking for her, and trying to rescue us? Or do they think we're her accomplice? Are we her accomplice? Did we know her before? Who do we trust? Who can we trust?

<similar fretting in this vein as Electra drags us around in her wake>
 
[X] Floor 152 - DOCKING BAY (Plan: Kill The Police And Steal An Aircraft)
[X] Emotionally; numb horror. Intellectually; paranoid.

I don't really see taking hostages getting us anywhere - we still need to escape - and blowing up the reactor is a bit much.
 
To those still sticking with the Reactor level:

a) Electra is the one choosing, not us.
b) All of them are viable Electra plans.
c) If you're worried about this being GRIMDARK and BAD END because ES is writing it, you're not exactly helping by choosing the highest-collateral-damage plan of all the options given. Unless you actively want this to go into "mass death" territory, it might be wiser to choose a plan that doesn't come with "massive loss of life" as a near-guaranteed outcome.
 
To those still sticking with the Reactor level:

a) Electra is the one choosing, not us.
b) All of them are viable Electra plans.
c) If you're worried about this being GRIMDARK and BAD END because ES is writing it, you're not exactly helping by choosing the highest-collateral-damage plan of all the options given. Unless you actively want this to go into "mass death" territory, it might be wiser to choose a plan that doesn't come with "massive loss of life" as a near-guaranteed outcome.

Gosh, Aleph, what kind of uncanny witchy ways do you have? How on earth are you able to use your powers to know such things?
 
Gosh, Aleph, what kind of uncanny witchy ways do you have? How on earth are you able to use your powers to know such things?

Entropy/Time rote: Analyse past ES quests, determine recurrent trends and previous results, use that to model likely outcomes of character actions in future ES quests.

Also, changing vote from

Floor 122 - REACTOR LEVEL to Floor 152 - DOCKING BAY
 
Last edited:
Entropy/Time rote: Analyse past ES quests, determine recurrent trends and previous results, use that to model likely outcomes of character actions in future ES quests.

Also, changing vote from

[X] Floor 122 - REACTOR LEVEL

to

[X] Floor 152 - DOCKING BAY

This has you voting for both of them. The X in the boxes is what the tally program counts, and it only counts the last post you voted in.
 
Maybe statements as to how people should change their votes should be left to @EarthScorpion.

[x] Floor 139 - MALL LEVEL (Plan: Hide In The Crowds And Take Hostages)

[x] Emotionally; numb horror. Intellectually; paranoid.
 
5. In Which Kae Gets In Too Deep
5.

"It's simple," Electra explains. It's dimly lit in here, with the light coming from dull yellowish bulbs every floor or so. Some of them have blown, leaving long stretches of darkness. Metallic noise echoes up and down the hollow space, as the megablock adjusts and moves in the winds outside. She's casually swinging down the lift shaft while you're having to maneuver your clumsy body into motion. Sick nauseated anger churns and boils in your stomach at the contrast between the two of you, and you're not entirely sure why. "We blow this joint, and then they'll be busy having to deal with all the dead people and the fires and the radiation and everything like that!"

You don't know how you feel about Electra. No, wait. You know you're scared of her. She hasn't been anything less than nice to you, but… she scares you. She deeply, truly scares you. You can't predict what she's about to do, and that terrifies you. Maybe it's just because you don't remember anything that you find her erratic and unpredictable.

No. You have a gut feeling that normal people don't act like she does. Normal people aren't cheerful like her when talking about bad things. Normal people don't plan to kill lots of people. There's something sick in her head.

You don't know who to trust, though. The drone you crushed was scary and it had a gun. Electra is scary - and now she has a gun. And she's probably faster than you. If you're going to run away from her, you can't do it when she's nearby. But at the moment, that… that fucking Mau thing is crawling down the shaft with you, its red-hot claws sinking into the metal of the walls like a knife into butter. You're sure that thing scares you, because it's fucking terrifying. When you're near it, your heartbeat speeds up and you want it gone! But it's with you now. And from the scarring that already exists on the walls, you can only conclude that it's done this before.

Or that there are more things like it out there. Well, isn't that a cheerful thought? In fact, it's such a cheerful thought that you concentrate on climbing specifically so you don't have any more cheerful thoughts like it.

Your arms aren't hurting at all by the time Electra stops, and that's something which doesn't feel quite right. There's no door here, but she has to be stopping for a reason, right?

"Mau," she says.

Shortly afterwards, there's a door. Well, a hole in a wall leading to a corridor, which is sort of the definition of a door. Or at least a doorway.

Electra squeezes in through the hole rimmed with molten metal, and then helps you through. She pauses by the door ahead of you, and grins up at you innocently. "The main security office where they control the security bots is just up ahead. Heh, want to see something sweet?" She doesn't wait for a response. "Sure you do! Watch this!"

The pit drops out of your stomach, and you suddenly can taste an oppressive air of greasy, electric tension in the air. There's a glow coming from within Electra's body, a yellow glow from under her skin accompanied by fat blue strands of electricity rolling over her skin and arcing between her head and her torso. The pressure builds and builds, and you feel all your hair stand on end.

And then she pulses and all the lights go out. The pitch blackness would be total, if it wasn't for the red glow from Mau and the afterglow which dances purple in front of your eyes. The air stinks of ozone, and you have a deep ache in your muscles which wasn't there before. Red emergency lighting flickers on, though even that's not working close to where Elecra had done her flash-thing.

"Help me with the door," she says, striding up to the door getting her fingers into the half-open gap and pulling. You join her and between the two of you, you manage to slide the powered-down mechanisms along their tracks.

You're swept along in her wake. What can you do? You can't run. Mau'd get you. It's trailing behind, like… like it expects you to run. Electra would get you. And...

"Hey! You! Stop right there! Who are you?"

It's a man, wearing a ballistic vest marked SECURITY and a helmet and carrying an assault rifle. His limbs look plastic-y - you think he's a cyborg.

"I'm a dangerous maniac," Electra says agreeably. "I got lost. I surrender."

The man blinks, his hands wobbling. "Stay where you are!"

"I understand," she says, nodding. "But you know." She shrugs. "You got sent out on your own to confront me. Doesn't that sound a bit unfair to you? Probably makes you angry when you think about. Really, really angry."

His hands are shaking a lot now. That worries you quite a bit because you're at the nominal dangerous end of his gun.

"You should probably go fix that!" Electra says happily, who doesn't seem to be concerned at all.

With a hiss of rage, the guard spins on his heel, his teeth bared and the corners of his lips turned up. You don't think he's smiling, though. Not one bit.

"Come on!" Electra tells you happily. "He'll open the door to the security office for us!" She breaks into a run to catch up with him, and you follow behind, stumbling. You don't know what's happening, but you're sure it's something bad.

You hear a man's voice up ahead, and a woman. Different ones from the man you're following.

"You bastard!" a man shouts. Then there's a loud burst of gunfire, and a second one. What just happened? Did… did the man Electra talked to shoot someone? There he is, ahead of you, and he looks furious and now he's turning on you and...

And then Electra is there, and shining metal is extending and the world painted red by the emergency lighting is even more red.

You blink, feeling numb. Her hands didn't leave the pockets of her coat. No, the front of her coat burst open and two… metallic arm-tentacle-things burst out. Each are holding - or maybe tipped by - a razor-edged machete.

She cut him to pieces. Disarmed him. And you suddenly understand far, far too well where some of the stains on her coat come from.

Electra turns back to you. She's humming to herself, in counterpoint to the dripping sound. The dripping sound which comes from her knives. And from the ceiling. And the walls.

"Wasn't he dull!" she says brightly, giving a loud whistle. You hear the clatter of Mau behind you. "Did you see the expression on his face? I bet that was the most fun he ever had in his life!"

You are speechless. Literally. You're too scared to talk. You just s-saw someone die in front of you. You don't think you ever saw that before. And your tongue feels like so much cold meat and everything smells of copper and Electra is standing there, dripping blood, with a look of concern on her face.

"Are you okay?" she asks.

You shake your head. Or maybe you just twitch in fear. You're not entirely sure yourself. But she seems to take it as a shaking head, and she takes your arm with her hand and leads you over the eviscerated body, into the shot-up security office. There's a dead woman here. Her brain is all over the wall. The man is more intact, in that he only took multiple bullets to the chest.

"Just wait here," she tells you. "I'll get this over and done with and we can go! And I'll leave Mau to keep you safe! Everything'll be just peachy!"

"H-h-h-hurt," you stammer. You don't know what you're saying or even why you're saying it. She seems to interpret it as concern, though.

Electra laughs. "That's so nice of you!" she says, giving you a hug that leaves you wet and sticky with cooling blood. "But don't worry about me! I was there when the bombs fell! A little bit of radioactivity from a nuclear power plant won't be a problem at all! I can handle it! A long time ago, someone very important told me that I was here to bring new lights into the world!" She pauses. "You might get a little bit sick, but you're tough! It won't kill you! Not for very long, even if it kills you! So that's okay!"

She glares at Mau. "Girl! Keep her safe, or I'll nail you to four walls at once!" she says with a face like thunder, before smiling at you. Her plastic face flickers between expressions without any intermediary steps, you realise. Cheerily, she heads off, the metal of her killing tendrils scraping along the walls. You swallow. Hard.

Stupid Electra. Stupid body. Stupid… stupid everything. You don't know what's going on and you hate that, because among other things you're sure that something really bad is about to happen.

She's left you alone in this security office, with Mau and… and the bodies of the guards. All of them. The one she killed herself and the ones she made the other person murder. Just by talking to them. The guards are quite heavily auged, too. You can see the exposed implants in the one who… who was cut apart. Did… did she hack his cyberbrain and make him do that? Did she do something like that to you? Is that why you can't remember anything?

You almost throw up, your stomach rebelling from the morbid thoughts and the morbid scene before you, but you manage to hold onto… uh, whatever's in there. Probably not much. You're getting sort of hungry. Or rather, you were getting hungry. The dead bodies have put you off the thought of food.

Mau growls, the rumbling noise reminding you that while you might have been put off the idea of food, it hasn't.

WHAT DO YOU DO?

[ ] Sit there like a good girl and do nothing like a useless lump until Electra comes back. (x0.5)

[ ] Sure, most of the power might be off, but the emergency light is still on. Maybe there's an emergency phone here? And Mau's a stupid machine, so it probably won't suspect what you're doing. (x1.1)
-> [ ] Call the police. 911, right?
-> [ ] Maybe there's someone else in the facility you can warn about her.
-> [ ] Write-in

[ ] The guards had weapons. And the one who didn't get turned into mincemeat had armour. Maybe that might even the odds against Mau. (x1.2)
-> [ ] And then run away
-> [ ] And then try to stop Electra (- x0.3)

[ ] Write-in plan
 
Last edited:
Rules: Augumentations and Charge
Augmentations

Kae has a number of augmentations at the moment (that she's aware of, or can easily become aware of in the course of her actions):

++Inhuman Strength - As previously mentioned, she has a ++Inhuman Strength bonus in her Physical Trait.

Extensive Body Enhancement - Kae's fairly sure that she's been pretty extensively modified. She feels pain, but it… doesn't seem to stop her. It mostly just makes her angry. She doesn't think she needs much sleep, and she's got this gut feeling - aha - that she can digest pretty much anything organic.

Anti-Materiel Strike - By expending 1 Charge and overclocking her muscles, Kae can punch or kick hard enough to ignore (Physical) dots of Durability of inanimate objects and cybernetics when trying to break them. This requires 1 turn to charge up normally, but she can sacrifice her Defence to use this augmentation reflexively. Warning: overcharged muscles can inflict minor self-damage if used on targets she can't wreck - when you're hitting this hard, something has to give.

Field Repair Mode - Kae's Augmentations self-repair her body when supplied with electricity from external sources such as wall sockets and junction boxes. As well as, say, stun batons. One level of electrical damage restores one Bruised health. Two levels of electrical damage restore one Wounded health. Three levels of electrical damage restore one Maimed level. As an added bonus, this makes her immune to damage from almost all electrical sources.

Field Recharge Mode - As the Field Repair Mode, but she can instead choose to convert two levels of electrical damage into one point of Charge.

Electrojolt - Kae can power devices which require electricity. Normal objects can be fuelled by residual bleed-off from her systems as long as she remains in contact with them. She can spend 1 Charge to power them for a scene, and does not have to remain in contact if she does so. She may also channel 2 Charge from her reserves into assisting a generator or large-scale battery, and fuel everything connected to the generator for a scene.

Integrated Taser System - When touching an enemy, Kae may spend 1 Charge and reflexively roll (Physical + 1), inflicting 1 level of Bruised damage per success. This system is optimised to burn out cybernetics and fries self-repair systems, and so cannot be used to fuel Field Repair Mode.

Charge

Augmentations require power to run. This is broadly measured by Charge - as they operate, they consume Charge, and when they run out they need to be recharged.

Kae has a maximum Charge pool of 10 at the moment. She has the capacity, later on, to increase the size. This is a not-atypical value for someone with extensive modifications - a cybereye might only have a Charge pool of 2-3. At the moment, she can only spend 1 Charge an action regardless of the source.

She can expend Charge to activate her Augmentations. These costs are detailed in the Augmentation in question.

In addition, she can spend 1 Charge to boost one of her Traits by 1 dot for 1 action. Whether by overstressing her body, overclocking her mind, or otherwise she can perform beyond her normal limits.
 
[X] Sure, most of the power might be off, but the emergency light is still on. Maybe there's an emergency phone here? And Mau's a stupid machine, so it probably won't suspect what you're doing. (x1.1)
-> [X] Call the police. 911, right?

Okay, I think this confirms it. Electra is not only fucking crazy, she is a serious threat to our wellbeing if we hang around her and we now know this in-character. She says that someone important told her to "bring new lights into the world", and that is the kind of statement that cannot possibly lead to anything good when she's doing it like this. She threatened Mau, who she was treating like her favourite pet dog not five minutes ago, with brutal dismemberment. She casually referred to us dying from radiation poisoning and then getting better, and I don't trust she won't make that happen to "improve" us if she thinks it would be necessary, or helpful, or interesting, or fun. Oh, and she can apparently hack cyberbrains, and I'm pretty sure we have a cyberbrain, so TIME TO LEAVE NOW PLEASE.

She told Mau to guard us and threatened it - her? - rather emphatically if anything were to happen to us. So call the police, and tell them who and where we are, what she's doing, and where we think she's headed next, and ask them to set up an ambush and also please not shoot us and instead focus on the scary lady with machete tentacles which by the way she has and also she made a man shoot his own friends so watch out for that too. Hope like hell that Electra can't see through Mau's eyes or something, and while banking on the police being able to stop her is a bad idea, we can at least hold out for them distracting her enough that we can punch Mau really, really hard in the head to stop it tracking us and then run away while she's busy fighting them and being shot.
 
Last edited:
[X] Sure, most of the power might be off, but the emergency light is still on. Maybe there's an emergency phone here? And Mau's a stupid machine, so it probably won't suspect what you're doing. (x1.1)
-[X] Call the police. 911, right?
 
[X] Sure, most of the power might be off, but the emergency light is still on. Maybe there's an emergency phone here? And Mau's a stupid machine, so it probably won't suspect what you're doing. (x1.1)
-> [X] Call the police. 911, right?
 
jesuschristhowhorrifying.jpg

Anyway, we know that there are already people who know Electra is there surrounding us. They've probably got something that can take her down - or at least make her pause. Hopefully.

So, if we manage to set up a 'you and them fight' we might be able to slip out.

Edit: Typing on a phone leads to getting preempted. Hmph.

But first, to set that up, how likely is it that one of the guards had a phone that we can text/call with more surreptitiously (using the emergency call function, if necessary)? If we can grab two, all the better, because we may want to drop the one we use to call in. I'm not sure I want to bet on a) Mau being dumb b) Mau not having a feed to Electra, so going for an obvious phone may be a bad plan.

Call the police, tell them her plan, wait for the chaos to start and then take out Mau and run like hell.

[X] The guards had weapons. And the one who didn't get turned into mincemeat had armour. Maybe that might even the odds against Mau. (x1.2)
- [X] Doo de doo de doo. Cell phone? I'm afraid I have no idea what you're talking about.
-- [X] Who doesn't have a cell phone? Fuck it, emergency phone.
-- [X] Help, please, I think she's planning on blowing up the reactor!
- [X] Getting a disguise on? Armor? Weapons? Nah, Kae's a good girl.
-- [X] Goodnight doggie.
- [X] Run.
 
Last edited:
[X] Sure, most of the power might be off, but the emergency light is still on. Maybe there's an emergency phone here? And Mau's a stupid machine, so it probably won't suspect what you're doing. (x1.1)
-> [X] Call the police. 911, right?
 
[X] Sure, most of the power might be off, but the emergency light is still on. Maybe there's an emergency phone here? And Mau's a stupid machine, so it probably won't suspect what you're doing. (x1.1)
-> [X] Call the police. 911, right?
 
Sorry about the delay for this - it just sunk because... well, no one was voting.

Anyway, calling the police is the winning option. However, Kae is running into a problem. Namely, because she is very stressed and scared and has a problem talking and remembering words because... because of whatever happened to her, she has to try to make herself understood down the phone and convince them of the importance of the situation.

On the plus side, Kae has just found that she has +Persuasion as a Talent, and ++Corporate Media Shark as Training. Despite her stammer and the way words don't come naturally, she remembers... remembers a bit about how to persuade people of things, and tiny flashes of being some kind of megacorp person working in media in some way.

So together ++Social, +Persuasion and ++Corporate Media Shark apply here, so roll me 5d6e5. Remember, you can spend up to 1 Charge a turn at the moment, and if you choose you can boost your dicepool. Each point spent is worth +1 to the roll.
 
Last edited:
Back
Top