Cyborg Theory - Musings on Humanity in a Cyberpunk World

CHOOSE A FOCUS
[X] Social
[X] Mental
[X] Physical

CHOOSE A STYLE (arrange by descending importance)

[X] Direct
[X] Endurance
[X] Finesse


CHOOSE A MEGACORP
[X] Deva Pharmaceuticals

there are few things more tiresome than social retard pcs in quests. so often it seems like extra special effort is required to prevent such flanderization, even when the character doesnt start out that way (if i were feeling uncharitable, id say its cases of art imitating life).
 
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[X] Mental
[X] Social
[X] Physical

[X] Finesse
[X] Direct
[X] Endurance

[X] Raiden Unlimited

Saboteur/hacker cyberpunk protagonist, that'd be pretty awesome. And hey, social is needed, social engineering is ridiculously useful as a hacking tool.
 
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Raiden Unlimited seems like both the least evil of the megacorps and in the least explored of any of those industries in other cyberpunk.
Raiden Unlimited, despite the front they present, are arms dealers and clearly don't give a fuck about poor people dying horrible, irradiated deaths. I wouldn't say he Deva industries are any better, but at least they aren't murderers on the scale of Raiden.
Given this is an EarthScorpion Quest... I wouldn't advise calling any of the corporations Good or Evil. They're corporations, and will act accordingly. (Unless they're governments, anyway - and megacorps are arguably that. Still not "Good" or "Evil.")

It wouldn't surprise me at all to find out that Raiden Unlimited's situation is a lot more complicated than "doesn't give a fuck about poor people dying." If nothing else, it's quite clear that they give a fuck about their reputation.

[x] Mental
[x] Social
[x] Physical

[x] Finesse
[x] Endurance
[x] Direct

[x] HawkCorp

Because knowledge is power.
 
[X] Mental
[X] Social
[X] Physical

[X] Finesse
[X] Direct
[X] Endurance

[X] Raiden Unlimited

Saboteur/hacker cyberpunk protagonist, that'd be pretty awesome. And hey, social is needed, social engineering is ridiculously useful as a hacking tool.

You know what else is a ridiculously useful hacking tool? A fire axe.

[1] Physical
[2] Mental
[3] Social

[1] Direct
[2] Endurance
[3] Finesse

[X] Raiden Unlimited

All aboard the Kesslertrain.
 
[1] Physical
[2] Mental
[3] Social

[1] Direct
[2] Endurance
[3] Finesse

[X] Raiden Unlimited


Because holy crap do I want to play an unstoppable nuclear powered cyborg who just keeps on going
 
You know what else is a ridiculously useful hacking tool? A fire axe.
I'm pretty sure a little bit more subtlety might go a long way.

Or do you take offense to the fact I did not use the old-school term 'cracking'?
~~
Low social will lead to trouble.
Edit: There was a specific reason I said that which is linked to my vote, above. It is quite opposed to the street samurai possibility, in which case social is not needed.
 
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[X] Social - Your ability to interact with others, and remain calm and clear-headed under stress
[X] Mental - Your smarts, ability to think on your feet, and determination.
[X] Physical - Your strength and speed, motor coordination, and capacity to survive hardship.

[X] Finesse
[X] Endurance
[X] Direct

[X] Deva Pharmaceuticals - This Indian megacorp has expanded beyond its original role as a manufacturer of off-licence drugs and catapulted itself into the premier league of biological research companies. Genetic engineering, anti-cybernetic-rejection drugs and anti-irradiation vegetation are all products coming from their pipeline. There are dark allegations about their use of unwilling test subjects in drug testing, as well as rumours that the disgraced Sanctity group was a subsidiary.
 
Low social will lead to trouble.
So will low Physical. So will low Mental. So will low Direct, or Finesse, or Endurance. So will whatever origin we pick, and whatever origins we don't pick.

Honestly, saying that our lowest stat will get us into trouble is not a great leap of deduction; it will be true no matter what we choose. The question is what type of trouble, and whether we can mitigate it in other ways. And it is easier to compensate for a lack of social skills through roleplay - especially when as a probably-cyborgised-protagonist of some sort we're not going to be on top of the heap there no mater what we do - than it is to compensate for being blind and stupid or being shot in the head.
 
Low social will lead to trouble.
That's sort of the point.

I expect our lowest trait to cause us problems, our highest trait to offer us tools to move forward, and our middle trait to not hugely engage with us. The arena you don't care about should be in the middle, because it's not an exceptional tool we can use to fight EarthScorpion, or a glaring problem that EarthScorpion can punch us with.
 
[x] Mental
[x] Social
[x] Physical

[x] Finesse
[x] Endurance
[x] Direct

[x] HawkCorp
 
If we make some educated guesses on the system, I think the "point" assignment will look something like:

Focus:
Primary 3, Secondary 2, Tertiary 1

Style:
Primary 2, Secondary 1, Tertiary 0

So for KESSLERMANIA we will be reasonably okay at brute-force social things (like intimidating people) and death glares, we're just going to be really bad at subtle hints and deceptions (or acting). Amusingly enough, if Direct Mental is normal general intelligence, it means we are also pretty smart. Even more 80s action hero.
 
'min-maxed savant' type characters are workable, but the difficulty with having them as player characters in particular is that players tend to like being independent or in charge, while that sort of archetype works best as a subordinate, rather being in charge or independent (unless by 'independent' we mean 'out in the far reaches divorced from civilization').
 
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2 - Wakey Wakey Rise And Shine
2.

The light is blinding, despite the fact that it's not all that bright. Your eyes water and you let out a wordless moan.

You try to sit up, but your body isn't responding. Everything aches, at a bone deep level, and your legs are on fire with pins and needles. They get worse whenever you try to move a muscle. The fire dances along the inside of your veins, and makes you gasp with pain.

So instead you move your eyeballs and try to look around the room, through the tears. You just about feel up to that, although your eyes feel bleary and bleargh and ick. Two of those words may not be proper words, but they describe the feeling of having eyeballs like yours very well.

There's wires running overhead, crudely taped to the room and running along all the bits of wall you can see, up against the bare concrete. The room is cluttered. Medical machinery is propped up against the walls. Medical machinery and more. There's a laser cutter hanging from the ceiling, crudely wired up behind a darkened glass shield, and there are industrial freezers in a line

It's not sterile. It's not hygienic. Rather than having tiles, the floor is concrete and clearly hasn't been cleaned in a while. There's dried blood spattered over by the laser cutter and one of the fridge doors is half open, showing that it's been stuffed full of… of organs. In glass jars. Floating in blue glowing liquid. Some of the organs have wires sticking out of them, linking them to other jars.

Some of the hearts are still beating.

Your view of the spectacle is blocked as someone steps into view, brushing her way through the forest of cables and wires which hang down from the ceiling. She's tall for a woman, and bulky. Not fat, exactly, but simply...massive. She's wearing a filthy faded grey coat which reaches down to her knees and bulges out at her midsection. Two sheathed blades hang from her belt, although calling them 'blades' is generous. They look more like machetes. Or maybe butcher's cleavers. Looking up at her, she towers over you, and would do so even if you weren't lying down.

And she doesn't exactly paint a pretty picture. Half her hair is bright pink, and half of it is brown, split down the parting. The same goes for her eyes - her left eye is blue while her right eye is brown. In fact, all the skin on her face looks like it's synthskin, and it's melted and warped and shiny over her jawline, showing the metal plating underneath. She's missing teeth at the front, with cheap black implants to substitute for them.

Despite all of this, though, there's a look of childish glee in her eyes. She's clasping her hands together and all-but capering in joy. "You're awake!" she says happily. "You're really awake! And you're looking back! And the incisions have closed! Oh, I was so worried about you!" She rubs her hands together. "I had to get the things out of your head before I could get going and I was worried that they did too much damage but I put some new stuff in and it's all working and oh! Oh! What do you remember? Did you see anything?

She spins on her heel, and starts pacing up and down. "No, no, no," she says, seemingly more to herself than to you. "That's not the way to do it. She just had lots of cutting and fixing and sewing to fill up all the holes and put the new muscles in. And all the new organs. Precious, precious, working organs. The best ones! She's probably hurting a lot! Stop talking to her like that!"

You let out a pained moan. You don't feel up to talking at the moment. That seems to get her attention back towards you, though, and she sticks a hand into a pocket and fishes out a hand mirror, before stomping over and pulling you up into a sitting position. With all her bulk there's no surprise she can handle you like a doll. Propping you against the wall, she grips one of your hands with hers. Her hands dwarf yours.

"Do you like it?" she asks, holding the hand mirror in front of you. "I did my best! And my best is much better than what they did for me." One of her blocky fingers traces the burnt area on her jaw.

You look at yourself in the mirror. Two bloodshot, reddened eyes stare back at you from a face the colour of milky coffee. The whites of your eyes are distinctly yellow, and your irises are pale brown. There's blood dribbling from the shallow cuts on your forehead and temple, from where you tore out the electrodes. And there are faint white scars around your mouth - or are they seams? They run from the corners of your mouth following the edge of your jaw, all the way up to your ears. You have no idea how you got them. And just as you think that, they twinge with remembered pain.

Is that you? Is that what you look like?

Gritting your teeth, you manage to force your arm to bend and stiffly, painfully, you trace the seam-scars. The motion moves your bare arms into sight, and you can see similar marks running both arms, from wrist to elbow. You're wearing a stained t-shirt and the white is painted brown-crimson in a line which runs down the centre of your chest, between your breasts. It aches there, in the same way as your arms and the corners of your mouth hurt. And your legs too, you realise, looking down at the torn ill-fitting skirt and the similarly seam-scarred marks there.

"Waaaa?" you manage. Your mouth isn't working right. It's really more of a wordless hoot. You open your mouth and try to speak. It's hard. You can think clearly, but your mouth simply won't obey you. "W-w-w-w-w," you try, and gulp down air. No. No. Why can't you talk?! Why? "H-h-h-hooo."

The woman just stares down at you with a sympathetic expression, which somehow makes it worse. "There, there," she says, almost maternally. "Who? Is that what you're trying to say?"

Sudden, surging irrational anger pulses through you at this. It's her fault in some way! You know it is! But you don't even know how it's her fault or who she is or...or anything! But it is her fault and now she's patronising you! The world blurs and wavers, your eyes filling with tears, as you try to work your way around the words. "Wh-who are y-you?" you manage finally after some effort. "Wh-what h-happened?"

The stammer hurts deep inside. Your mouth doesn't want to shape the words properly. You know what you want to say, but it won't come out clearly. But at least you can speak. Even if you're… you're clearly hurt. You can't remember anything. The seam-scars - they're surgical markers. You've had surgery. You must be on painkillers or something, because even though you're hurting, you're numb and your body isn't obeying you. You… you think you know something about medicine. Maybe? You don't know what you know, but… you think you might have seen similar things in… in patients? In case studies? You're not sure.

"I'm Electra!" the massive woman says, bobbing her head up and down. "Don't you remember? Well, you probably don't remember. No, you won't remember. I wanted you to remember, though. I thought… no. Well, never mind! This isn't the first time I've done this! Isn't that right, Mau?"

Something rumble-growls in the background, and you almost fall off the hard table-thing at the noise. Something moves in the corner of your eye and you stare at it. It looks like a dog. Sort of like a dog. No, not very much like a dog. It's got four legs, yes. It has a long head full of teeth, yes. But it's blackened metal and burnt-looking flesh. It doesn't look like it was born. It looks like it was forged and welded together. The wickedly sharp teeth in its blackened jaw glow red-hot and its eyes smoulder like cinders and the too-long claws on its hand-like feet leave blackened marks on the concrete when it clicks and clatters around.

It growls at you, a low, rumbling noise which sounds like a furnace, and perks up. Slowly it begins to advance on you, and your heart begins to pulse so hard in your chest it feels like each pulse is an electric shock.

"Down! Down, girl!" the bulky woman snaps, a tone of absolute command in her voice. "Bad Mau! Bad!"

Grumbling and complaining, the dog-thing settles down, but doesn't take its ember-eyes off you. You gasp for breath, and try to move your arms and legs despite the pain.

Just then, a siren starts sounding and the woman - Electra - looks around. "Fuck," she growls, staring at a board of lights on the wall. "They've found us. I thought… no!" She smashes her fist into the wall to the left of you, and the concrete cracks and splinters. "No! No, no, no!" she exclaims, each word accompanied with another blow.

You just sit there quietly.

She lets a deep breath out. "Very bad men are after us," she tells you, as if you're a child. "They'll kill us both if they find us. Me and you. Maybe not you now, but eventually. That's what they do." She helps you upright, and you balance on wavery, unsteady legs. "That's what they're paid to do.

"So we're going to run for it. If we get to the lift shafts, we can make our way down to the underlayers, and if we do it fast enough we can do it before they get a cordon up. So I want you to just focus on gettin' those arms and legs workin'. Okay, right?" she asks.

WHAT DO YOU DO?

[ ] Question her - Oh no. You don't know anything. You're not letting her get away with this.
-> [ ] Write in questions

[ ] Follow Her - She says it's a rush and if you can do it quickly, you might get out. You don't have a choice.

[ ] Make A Run For It - Look, she's weird. And scary. And you don't know anything, so you're not trusting her! Or your name isn't… oh, wait a minute.

WHAT IS YOUR NAME?

[ ] It might be Kiyoko (x1.0)
[ ] Possibly… Caroline (x1.0)
[ ] Carmen? Maybe? (x1.0)
[ ] Cuifen… ehhh. (x0.8)
[ ] Kiara. That might be it. (x1.2)
[ ] It's not any of those ones. You think. Probably. (x1.1)
[ ] You… don't know. (x1.2)
 
[X] Follow Her - She says it's a rush and if you can do it quickly, you might get out. You don't have a choice.
[X] Possibly… Caroline (x1.0)

We clearly can't run very well, and staying here is a pretty bad idea if she's telling the truth... but if she's not, and is for some reason trying to keep us from potential rescuers, it sounds like she could force us along easily.
 
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[X] Follow Her - She says it's a rush and if you can do it quickly, you might get out. You don't have a choice.
[X] Kiara. That might be it. (x1.2)
 
[X] Follow Her - She says it's a rush and if you can do it quickly, you might get out. You don't have a choice.
[X] - Kiara. That might be it. (x1.2)

For the first choice, she seems trustworthy and kind.
For the second choice, I'm going with the flow.
 
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