Cyborg Theory - Musings on Humanity in a Cyberpunk World

Let's remember this. We are quite strong but relatively clumsy and don't have great reactions. Hiding seems like something where being clumsy and having not-so-great reactions is a bad idea. This means we might end up having to fight it anyways except for the problem that we will be fighting it on its own terms.

i think there are two threads of logic being crossed here, between running, fighting, and hiding, hiding would obviously require the least coordination and reaction, since you arnt actually doing anything actively. and if by chance its about to stumble on us we can try an ambush attack anyways.

so yeah,
[X] Hide
 
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i think there are two threads of logic being crossed here, between running, fighting, and hiding, hiding would obviously require the least coordination and reaction, since you arnt actually doing anything actively. and if by chance its about to stumble on us we can try an ambush attack anyways.

so yeah

Uh, no. Quite apart from the fact that the coordination which you have a malus on is - as displayed - fine motor control [1] and the last update did point out that you're able to move on your own now, failing the hide means by definition that you've fucked up and aren't going to manage any kind of ambush. Ambush is - in fact - a subset of the attack option, as it notes that you might be able to surprise it. Going "oh, we can surprise it anyway if we fuck up hiding" is simply wrong.

[1] And you have a bonus on "physique".
 
Uh, no. Quite apart from the fact that the coordination which you have a malus on is - as displayed - fine motor control [1] and the last update did point out that you're able to move on your own now, failing the hide means by definition that you've fucked up and aren't going to manage any kind of ambush. Ambush is - in fact - a subset of the attack option, as it notes that you might be able to surprise it. Going "oh, we can surprise it anyway if we fuck up hiding" is simply wrong.

[1] And you have a bonus on "physique".

regardless, his reasoning was a bit confusing to follow, highlighting the fact that we are suffering in terms of coordination in relation to the option that would require the least coordination.

if even that is so difficult, then, that would make the possibilities of ambushing the target before being detected even smaller, versus mere concealment.
 
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regardless, his reasoning was a bit confusing to follow, highlighting the fact that we are suffering in terms of coordination in relation to the option that would require the least coordination.

if even that is so difficult, then, that would make the possibilities of ambushing the target before being detected even smaller, versus mere concealment.
Generally, the 'Coordination' stat in roleplaying games is taken as an analog to agility, and to cover things like sneaking and hiding. 'Physique' is, in turn, taken to be like strength and used for smashing things.

Well, that's true in the systems that don't have agility as a godstat, anyway. I'm going to assume Earthscorpion isn't having that.
 
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Generally, the 'Coordination' stat in roleplaying games is taken as an analog to agility, and to cover things like sneaking and hiding. 'Physique' is, in turn, taken to be like strength and used for smashing things.

Well, that's true in the systems that don't have agility as a godstat, anyway. I'm going to assume Earthscorpion isn't having that.

shh, youre foiling my cunning plan to get the gm to tell us the best option just to prove me wrong.
well if a bonus to physique can translate to 'throw something at sufficient velocity', we could probably take it. since its a floating model its probably not very durable. hiding and letting it move on without incident (blowing shit up tends to raise red flags) would be more practical. but on the other hand, blowing shit up is hella cool. i suppose the more important concern is now clear.

[X] fight
 
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Let's remember this. We are quite strong but relatively clumsy and don't have great reactions. Hiding seems like something where being clumsy and having not-so-great reactions is a bad idea. This means we might end up having to fight it anyways except for the problem that we will be fighting it on its own terms.

So let's

[X] Fight It.

We'd just need to stay really still and do nothing until it leaves. I think attempting to ambush it would be more likely to suffer from our clumsiness and not-so-great reactions.

Also, if we blow up the drone we'd be escalating things and it's a bit early in the game to do that. I don't think we want cyborg assassins coming after us (yet).

well if a bonus to physique can translate to 'throw something at sufficient velocity', we could probably take it.

You have to remember that despite our strength we have a malus to our coordination, which will impair our throwing accuracy.
 
[X] Fight - It's… it's quite small. Maybe if you just keep out of sight, you might be able to ambush it. And then smash it. If you do it right and get the drop on it, it might not even see it.

We've had a hilariously bad day/week/whatever. Let's share our experiences of pain with others...by the way of fist.
Besides, going for the eye has always been a good idea.
 
Rules: Dicepools and Inhuman Strength
Looks like [X] Fight wins.

So, now is time for some more rules information.

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Calculating Your Dicepool

Put simply, a dicepool is equal to Trait + Talent + Training + Equipment Bonus.

You've already met your Traits. There are three of them: Social, Physical and Mental. Ordinary humans have a + bonus and a - malus for each of their traits, representing an aspect of the Trait that they're good at and one they're weak at. Augmentations can get you additional bonuses which can be rated at ++ or better and even do things like lower your target number to 4 - like Kae's "++Inhuman Strength". Crippling injuries and inferior augmentations can give you additional maluses. These too can be rated at -- or worse, and the nastiest can do things like make 1s subtract from successes. A bulky, inferior cyberarm might provide --Left Arm for Physical, which is pretty bad. Still better than having no arm, though.

Traits bonuses and maluses do not stack - you use the highest applicable bonus and malus. Increasingly severe injuries should be represented by worse maluses, not additional ones.

Talents are your bread-and-butter capacity to do things. They are rated up to +++. Someone with +++Science is a veritable polymath, at home with biology as physics, while someone with +Firearms can handle rifles, pistols and shotguns alike at a basic level of proficiency.

Training, by contrast, is cross-skill professional training which applies within a field. For example, a hacker might have Digital Social Engineering as a Training, which provides a bonus to a narrow professional field. For example, someone with ++ Cyberdoc training will get the ++ bonus when installing and maintaining cybernetics (with a mix of Medicine and Engineering), treating patients with them (Medicine), knowing the limits of models of cybernetic they encounter in the field. and so on. Training is capped at +++, although applicable fields may be mixed and matched (to a maximum +++ bonus regardless of source). Someone with ++Street Samurai and +Olympic Fencing has a +++ bonus from Training as long as they act within those two fields, as well as a rather interesting backstory. Most people will tend to be getting more dice from Training than Talents within their field of proficiency.

Finally, Equipment Bonuses are bonuses (or maluses) given by your equipment or lack thereof. For example, a good pair of running shoes might be worth a + equipment bonus in a foot chase, while trying to repair a broken down car in the rain (--) with no tools (---) might sum to give an overall penalty of -5. Equipment bonuses cap at +/- 5, and in most cases no one tool will give more than +/- 3. Of course, those best quality tools may well require Talents or Training to make best use of - a full microsurgery suite isn't going to help and may well hinder if you don't actually know how to use it.

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Inhuman Strength

As Kae is about to discover, she is in fact considerably stronger than any baseline unaugmented human being. This is represented with the Inhuman Strength bonus to her Physical trait. This is special in two ways. Firstly, it's rated at ++, so she receives two extra dice when "Inhuman Strength" applies.

However, it's also in italics. This provides an additional benefit. When Inhuman Strength applies, the target number is four , not five. This means that when rolling a d6, she succeeds on a 4+, not a 5+. This means each dice is on average going to contribute half a success, not a third of a success. This can make quite a difference.

This may be quite obvious. Especially if she does things like kick down a door and send it flying off its hinges.

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And with that said, time to ask for the rolls. Kae has realised that she has certain things she's good at, which have been derived from the choices you've already made. Among other things, she's realised she has ++ in the Wetworks Operative kind of Training. That's a skill usually found among... well, people who do messy things for megacorps or governments. The kind of things which require Viscera Cleanup Unlimited to provide their services. There are other things she's good at, but she hasn't found them yet.

So, as a result, someone roll me Mental + Wetworks Operative, at -1 due to your Reaction malus, for your attempt to ambush the drone by keeping out of its sightlines and anticipating where it will look.

That's a 5d6, TN 5 roll.
 
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So, 5d6 then...

http://[MALICIOUS WEBSITE]/roller/view/4763336/

5d6 → [5,6,3,5,2] = (21)

Is that right? Or am I ignoring something?
 
Well done! You managed to evade its sensors, and get the drop on it as it hovered around scanning things.

Now, that means you get a roll of Strength + Unarmed + Wetworks Operative, and here the ++Inhuman Strength bonus applies. That means not only are you getting 5 + 1 + 2 dice, but you have a reduced target number.

So roll me 8d6, TN4
 
4 - In Which Drones Are Slain Mightily
4.

Heart pounding in your chest, you all-but throw yourself to the ground, down below a low concrete wall. There's shiny bare metal exposed by the fire behind you, and you can sort of track the movement of its red eye by its blurred reflection.

The drone feels to you like it's hungry. You're behind the wall and it's stalking you and if it sees you, it'll hurt you. The hissing of its engines makes you think of some kind of giant snake-thing. On your hands and knees, you crawl away from it, and then edge around a support pillar, carefully rising to your feet and making sure the pillar's between you and the drone.

The engines hiss and it whines as it comes closer and closer. You edge around the pillar in response to the noise, keeping your clumsy arms and legs tucked in close.

It pauses. It whines. There's the sound of a lens focussing.

And then it moves away. You let yourself exhale only when you start to see spots. Your back against the pillar, you take a deep breath. Your fingers clench and unclench rhythmically. You… you think you can do this. You remember… no, you don't remember. But your body remembers doing this kind of thing before. It's… hah, it's muscle memory. Almost unasked for, your fingers reach down to your waist, to try to draw… something. Some kind of weapon. But of course you don't have one.

Well, drones are flimsy. They have to be light to be able to fly like that. And your blood is pounding in your ears. You risk a glance. It's not facing you.

One. Two. You take a deep breath. Three.

You charge. It's not an elegant charge. It's a bull-like rush, focussed towards one goal and that goal is getting in close to the machine and pulling it down to the ground. You throw yourself at it in an enveloping hug, and latch on tight. Your mind might not remember doing this before, but something in your clumsy, uncoordinated muscle memory is at home with doing things like this.

The drone doesn't hear you coming - or if it does it doesn't respond in time. It certainly fights once you latch on. Its engines whir faster, and you have to watch for the spinning rotor blades and the hot thrusters. It very nearly pulls you off your feet, and you get dragged along as it tries to get free.

You don't let go, though. With your arms wrapped around it, it can't turn or rotate, and its gun can't turn around to face you. It whines, engines whining as the microthrusters try to angle so it can escape. It's all in vain and you tighten your grip, squeezing tighter and tighter.

[Obstruction detected,] it says mechanically. [Tampering with police properties is a criminal offence.]

You just lock your arms tighter and let out a wordless snarl. You don't need words right now, though.

There's a cracking noise and the lens over its eye shatters. It keeps on repeating those words, even as the spherical hull gives in. You let your legs fold under you and fall on top of it, trapping it under your weight. Servos complain and machinery buzzes as you lever the crack wider open, and then reach in and tear out the insides.

The thrusters die and it stops wriggling. You don't stop until there's circuit boards littering the floor.

You're… not even breathing that hard. Wide-eyed, you stare at your hands, opening and closing them. You can see the muscles moving under your skin. The same muscles which just crushed a drone like a can of cola. Your blood vessels are standing out like cords against your skin and that looks really unhealthy, but even as you watch they relax.

The words. Yes. You wet your lips. You have to get into the habit of talking. "D-did I know I c-could do that?" you ask yourself. "I'm n-not sure."

You close your eyes, and massage your temples. What do you know? You know… you know things about medicine. You apparently know how to fight. And… there are other memories, too, out of reach. Things you don't have context for.

"Hi!" That bright, cheery voice can only be Electra. There's dark patches on her filthy coat, and some new holes in it, but she doesn't seem to be hurt. Her dog-thing stalks in behind her. "Oh! What happened here?"

You straighten up, from where you were half bent over. You're not a very tall woman - certainly not compared to Electra, who's built like a tank. If you're this strong, how strong must she be? You narrow your eyes, and clear your throat. "There w-was a spy drone," you say, your tongue feeling slightly numb in your mouth. Maybe it's the proximity of Mau. It scares you, dreadfully so. "I didn't want it to see me. I broke it."

"Oh, great find!" Electa says gleefully, as she nudges her way through the broken machine with her heavy boots. "Did you do that?"

You nod. It's easier than talking.

"That's great! I'm so proud of you!" she says, flashing a grin at you. She kneels, and casually tears the weapon off the bottom. She rolls her left sleeve to the elbow, revealing a bulky, muscled arm wrapped in tattered synthskin, and then grits her teeth and… and forces the machine gun into her arm.

That's the only way you have to describe what she does. She just holds it against her arm and then flesh and cabling breaks through the tatters in the synthskin to attach itself to the technology. Plastic tubing starts pumping faintly glowing yellow fluid into the access ports, while raw flesh fuses with the metal and then scabs over, locking it in place.

She catches the expression on your face. "Great, isn't it?" she says cheerfully. She waggles her fingers, and the barrel spins up. She sights down it at the wreckage of the drone. "Thank you," she tells it seriously. "And thank you," she adds to you. "It'll be really helpful! They've surrounded the skybridge and if they're sending probes in here, I think that means they'll have sealed off the lower levels." She pauses, pacing up and down. When she goes to pet Mau, it snaps at her, nicking her hand with its sharp metal teeth.

She kicks it in the face, and it yelps in pain. "No!" Electra snaps. "Bad Mau!" She turns back to you, and she's sunniness and cheerfulness again. "We're going to need a distraction," she says, talking you by the hand. She uses the arm which doesn't have a gun fused with it, and pulls you through two corridors, to a lift shaft.

It's sealed off with black and yellow tape, but she levers the door open with her bare hands, exposing a red-lit vent shaft.

"Wh-what now?" you ask.

"I'm thinking we'll need a distraction. And a means of escape. There are a whole lot of megacorps who are a teeny weeny bit totally absolutely furious with me - and you too," Electra explains. "I broke this elevator a few weeks ago and they haven't repaired it, so we can use it as a way up and down. It only goes down to Floor 100, not all the way, but that's still enough to get away from the spire, right?"

"Fl-floor Hundred is a... " you frown. "It's… a… p-park level?" you hazard.

"Yep! But that'll be sealed off. No, we need to go somewhere else before we even think of trying to break it," she says, swinging out and onto a ladder which leads up and down the red-lit shaft. "Come on! I have a plan!"

ELECTRA HEADS TO:

[ ] Floor 152 - DOCKING BAY (Plan: Kill The Police And Steal An Aircraft)

[ ] Floor 139 - MALL LEVEL (Plan: Hide In The Crowds And Take Hostages)

[ ] Floor 122 - REACTOR LEVEL (Plan: Destroy The Reactor And Cause A Distraction)

[ ] Floor X - WRITE IN (Plan: Electra Will Devise One Based On The Written-In Floor. It Will Be Not Unlike Her Other Plans.)

HOW DO YOU FEEL ABOUT CURRENT EVENTS, ELECTRA, AND OTHER SUCH THINGS?

[ ] Write in
 
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[X] Floor 122 - REACTOR LEVEL (Plan: Destroy The Reactor And Cause A Distraction)

[X] Bored
-[X] Despite everything you have been through a sense of ennui is all you can muster. It feels as if you have done things like this so often that you can no longer muster feelings over being in dangerous situations. Even the flamboyant behavior of Electra does nothing more than create a faint feeling of contempt for her blatantly unprofessional display of emotion.
 
[x] Floor 266 - Experimental Level (Plan: Release a large number of agumented animals, causing chaos)

[] Angry

Why the hell would we be happy or content about the current situation? Do you want a crazy character, because that's how we're going to get a crazy character.
 
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For christsake, really people? Happy? Content? Bored?

Good way to make a character who is incredibly fucked up in the head.

[X] Floor 122 - REACTOR LEVEL (Plan: Destroy The Reactor And Cause A Distraction)

Kessler gonna Kessler. We've got our high mark in Genius, and Inhuman Strength will help with bricking mechanisms.

[X] Paranoid.

Yes, this isn't exactly healthy either, but there's little healthy about any of this. As far as reactions go, paranoia a sane one to the present WTFery, and indicative that she's thinking to boot.

Also: Electra is weird. That gun-arm-fusing trick... This is either soft sci-fi, or hard sci-fi so advanced it's warped into soft sci-fi when taken at face value. And she augged us up with some powerful stuff in a cave with a box of scraps with not-so-great resources.

Who the hell is she?
 
[X] Floor 122 - REACTOR LEVEL (Plan: Destroy The Reactor And Cause A Distraction.)

Hostages... I feel suspicious. Disregarding the morality (because most of our options are... dubious, to say the least.) but because I don't trust us to blend into a crowd, or our hunters to not open fire anyway. Because cyberpunk. (Or because Electra is legitimately that scary.)

Since it's entirely possible that Electra is -that scary- I am also leery of the fighting police, steal ride option. Because heavy ordinance.

Edit: All right, so Aleph has convinced me that the hostages are effective enough that I feel comfortable choosing the option that won't cause radiation.

[X] Floor 139 - MALL LEVEL (Plan: Hide In The Crowds And Take Hostages)

Woo, dubious morality!

[X] Mute Suspicion
What's up with our arms and up in our brain? Why does the crazy lady have hypertech arms and a bounty? Why are we here? Why are we having trouble articulating these questions?

Let's find out... Just maybe not right now.
 
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