Cyborg Theory - Musings on Humanity in a Cyberpunk World

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Cyborg Theory
A Tale of Men, Machines and Monsters

"The cyborg would not recognize the Garden...
Cyborg Theory

EarthScorpion

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Cyborg Theory
A Tale of Men, Machines and Monsters

"The cyborg would not recognize the Garden of Eden; it is not made of mud and cannot dream of returning to dust."

Donna Haraway, "A Cyborg Manifesto"

Under a smog-orange sky, a concrete landscape lies. Neon glows on sky-kissing edifices. Self-contained blocks jut up between the endless sprawl. Everywhere there's noise and advertising and car after car after car, on countless raised freeways. The bombs might have fallen in 1984, but capitalism survived.

Down below it's dark. Natural light is something you pay for in this place, just like clean air. It's all commoditised. If you don't want to pay, you can live by the polluted storm drains, under the smog and look up at the advertising of your betters. At least as long as you buy, you're doing what society needs of you. Pointless pay for pointless jobs maybe, but at least you can spend it.

Up above, at the tops of towers and under the plastic domes, there's clean air and plants and fresh water. The white structures there aren't smeared with exhaust fumes and acid rain. They don't have to worry about the ticking of the rad counters. They have gardens and they have retreats away from the city and they have exit passes which'll let them leave the West American Republic - if they want to. Why would they want anything else but this place?

And what of the people here? Do we speak of the decadent wealthy with their gene augs and their shining teeth and their synthskin? Do we speak of the quiet desperation of the middle classes, safe and secure with their corporate employers - for the moment, at least, because do you know how the job market is? Do we speak of the poor, living in the lower dark bits of tower blocks and in the endless sprawl, in polluted smoggy air, living on handouts and the grey market? Because wealth here is a pyramid, and it's crushing to be at the bottom.

Welcome to Los Angeles. The year is 2051.

...​

The fire rises. Burning bright, it consumes the darkness and devours it whole. There was nothing before the flames, because there was no time for it to happen in. Time is change, and without the fire there could be no change.

A spark arcs between two contacts. There's a snap, and the smell of ozone. Follow the copper wires back, and they lead into the power grid of a megastructure. It is a synthetic nervous system and circulatory system combined. Within this kilometre-tall tower, thousands upon thousands upon thousands of humans scurry and crawl, living within the cells of this architectural monster. Sometimes they hook themselves up to the electricity of the machine-beast, and then the tiny currents in their brains merge with the signals in the metal in their heads and commune with the structure.

But the fire rises, up through the tower from the squalid and polluted basement, born on wings of stolen lightning. And then there is a spark, and it all begins.

Your mind is drifting. Dreaming. You know little else.

Everything hurts.

"Police say they are investigating leads, and hope to bring this case to a satisfactory conclusion" a radio crackles in the background. "Doubts are being raised about the failures of the LAPD by many senior figures, however. SynerNet CEO Gomez Ladislao has spoken out publicly after the body of his daughter was found. She was the sixth victim of the so-called Albedo Kidnapper, who has been targeting family members of the business community. Hope is fading that the other hostages will be recovered alive. We now go live to our Eye in the Sky. Paul?"

You lie there, stabbing pains shooting up and down both of your arms. Your stomach hurts, like the worst cramp ever. And there's something cold and hard at the back of your neck. You gasp.

Then the smell hits you. It's horrible. It's a mix of meat and blood and ozone. It grates at your senses, crawling into your nostrils. You can taste it creep across your tongue, hot and warm and cloying.

Under the noise of the radio, you can hear machinery. There's a steady bleep-bleep-bleep which makes you think of hospitals, and a rumbling which comes and goes which can only be a lift. The acoustics of the room are echoing and hard. There aren't many soft things in here. If any at all.

And there's someone else in here. You can feel them. You can hear them breathe. They're panting, as if they're exhausted - or maybe just fat. They sound big. Bulky. There's another noise, a sort of… of clicking noise. You're not sure what that is.

"Ahhh," says a breathy voice. It's a woman, you're fairly sure of it. She sounds… young. Excitable. Her voice is quite squeaky. You think she might be younger than you. "You're awake! And you're one thing! One thing! Wonderful thing!" She laughs to herself, in a high-pitched giggle. "Wakey-wakey! We might have to move! Now you're all better!"

All better. You… are hurting, you admit that much. But you don't remember… anything. Your head hurts, though. It hurts quite a lot. You reach up and find there are contact electrodes attached to your forehead and temples. They're all… sticky. With iron-ness.

The clicky thing shifts, and it growls, low and rumbling. It makes all the skin on the back of your neck stand on end.

"You better stop pretending," the squeaky-voiced woman says happily. "That's bad. And being lazy isn't a good idea. Not right now."

You open your eyes, and the light is blinding.

...​

CHOOSE A FOCUS (arrange by descending importance)

[ ] Physical - Your strength and speed, motor coordination, and capacity to survive hardship.

[ ] Mental - Your smarts, ability to think on your feet, and determination.

[ ] Social - Your ability to interact with others, and remain calm and clear-headed under stress

CHOOSE A STYLE (arrange by descending importance)

[ ] Direct

[ ] Finesse

[ ] Endurance

CHOOSE A MEGACORP

You have a personal connection to one of these following megacorps. This will determine some further things about your character.

[ ] Raiden Unlimited - Clean. Efficient. Productive. This is the face that Raiden Energies wishes to display to the rest of the world. As a power provider, it runs nuclear installations across the globe, and funds research into fusion and - via its in-house arms manufacturer - energy weapons. It rebranded in 2043, from 'Atomic Energies' after a controversy over the possible release of mutagens in downtown Neo-Tokyo following a reactor meltdown which the company insists was the result of hostile corporate sabotage.

[ ] HawkCorp - A giant of the media industries, HawkCorp has a dominant market share in the West American Republic as well as major holdings in the European Federation and the Republic of Texas. It is heavily invested in advertising, public relations, propaganda and news, and its extravagant CEO has close ties to major state actors - it is widely credited with swaying the last election in the Republic of Texas to the Federalists. Controversially, it engages in massive sponsorship of state education programmes, and sells advertising space in textbooks.

[ ] Mondragon-Miledi-Mollina (MMM) - A Mexican pioneer in the fields of aquaculture and water purification, the vast concrete forms of MMM's purification facilities squat along the coast. The corporation's tendrils extend all the way up the food chain - recent purchases mean that they have added the ailing McDonalds and Burger King franchises to their portfolio. Nationalistic sentiments have raised fears that this megacorp could cut off half the water supply to the West American Republic, and has already thrown its weight around in tax disputes.

[ ] Li Metals - The Green Reformation in Communist China in the 2020s lead to widespread acceptance of capitalist dogma, as well as massive fortunes being made by well-connected families. Li Metals has built itself from a small state-sanctioned enterprise to an end-to-end megacorp rooted in its dominance of the rare earth market. Allegations of impropriety in how it has privatised several small African nations which are now run as fully-owned extraterritorial subsidiaries and its ties to the PLA are laughed off by the megacorp.

[ ] Deva Pharmaceuticals - This Indian megacorp has expanded beyond its original role as a manufacturer of off-licence drugs and catapulted itself into the premier league of biological research companies. Genetic engineering, anti-cybernetic-rejection drugs and anti-irradiation vegetation are all products coming from their pipeline. There are dark allegations about their use of unwilling test subjects in drug testing, as well as rumours that the disgraced Sanctity group was a subsidiary.
 
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Contents
Contents

1.
2. - Wakey Wakey Rise And Shine
3. - First steps, the Eye
4. - Drone Slayer!
5. - In Too Deep
6. - Callin' da Police

Rules

There is a d6-based mechanical system operating behind the scenes here, which has been extensively hacked and modified from the baseline. It is a dice-pool d6 system. I will ask for rolls - the target number for such rolls is 5. That is, if you roll a 5 or a 6, it is a success. In most cases, only one success will be required to manage to successfully perform the action, although superlative successes (5+) will often produce better results.

Vote-wise, you should give reasons for your choices. Do not just vote "[X] Name" as a +1 to someone else's votes - I will not count such votes because they make it harder for me. Not only is it much more fun for me to see you talking about your decisions, it also lets me correct any misapprehensions or erroneous assumptions you're making. I'll be using the same vote-weighting as Ravana Quest, Panopticon and Caught Up and Let Go once you've established enough of the character's personality to tilt your choices. [{Number}x] after an option means it counts for that many votes - things that are in-character will be weighted higher, things that are out-of-character will be weighted lower. Please, if you change your vote before the vote is called, post your new vote as a new post and cross out the old one. This informs me that you have changed it, and allows me to see what your old vote was and update my tally accordingly.

Story-wise, the game occurs in a cyberpunk dystopia in the middle of the twenty-first century. It is deliberately somewhat anachronistic in its styling and focus - don't expect too many wireless networks. Stylistically it deliberately riffs off 80s and 90s cyberpunk. Since this is an original setting, there is flexibility for write-ins to "stunt" elements of the background into being, but I retain exclusive veto based off the feel and style of such things.

And I'm certainly not forgetting the '-punk' in 'cyberpunk'. All this technology has not made man any better.

Rules Posts

Dicepools and Inhuman Strength
Augumentations and Charge
 
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[Tracking Panel]

Character Stats

Charge: 10/10

Traits

Mental 4

+ Genius
- Reaction

You're a genius. That much is certain. Maybe that's why you're determined to see your long term goals through. Your reaction speed isn't so great, though.

Physical 3
++ Inhuman Strength
+ Physique
- Coordination

You can feel the strength within your body. You're strong, fast, and can just keep going. You can force your way through pain, if you have to. Your fine motor skills don't quite live up to those standards, but... eh. You win some, you lose some.

Social 2
+ Charm
- Smooth Talking

Your social graces... uh, aren't so graceful. You're charming in person and aren't so bad at staying calm, but you're not the most... tactful or subtle of speakers. And have quite a stammer.

Talents

+++ Medicine
++ ???
++ ???

++ ???
++ ???
+ Persuasion

++ Athletics
+ Unarmed
+ ???

Training

++ Wetworks Operative

++ Corporate Media Shark

++ ???


Augmentations

++Inhuman Strength - As previously mentioned, she has a ++Inhuman Strength bonus in her Physical Trait.

Extensive Body Enhancement - Kae's fairly sure that she's been pretty extensively modified. She feels pain, but it… doesn't seem to stop her. It mostly just makes her angry. She doesn't think she needs much sleep, and she's got this gut feeling - aha - that she can digest pretty much anything organic.

Anti-Materiel Strike - By expending 1 Charge and overclocking her muscles, Kae can punch or kick hard enough to ignore (Physical) dots of Durability of inanimate objects and cybernetics when trying to break them. This requires 1 turn to charge up normally, but she can sacrifice her Defence to use this augmentation reflexively. Warning: overcharged muscles can inflict minor self-damage if used on targets she can't wreck - when you're hitting this hard, something has to give.

Field Repair Mode - Kae's Augmentations self-repair her body when supplied with electricity from external sources such as wall sockets and junction boxes. As well as, say, stun batons. One level of electrical damage restores one Bruised health. Two levels of electrical damage restore one Wounded health. Three levels of electrical damage restore one Maimed level. As an added bonus, this makes her immune to damage from almost all electrical sources.

Field Recharge Mode - As the Field Repair Mode, but she can instead choose to convert two levels of electrical damage into one point of Charge.

Electrojolt - Kae can power devices which require electricity. Normal objects can be fuelled by residual bleed-off from her systems as long as she remains in contact with them. She can spend 1 Charge to power them for a scene, and does not have to remain in contact if she does so. She may also channel 2 Charge from her reserves into assisting a generator or large-scale battery, and fuel everything connected to the generator for a scene.

Integrated Taser System - When touching an enemy, Kae may spend 1 Charge and reflexively roll (Physical + 1), inflicting 1 level of Bruised damage per success. This system is optimised to burn out cybernetics and fries self-repair systems, and so cannot be used to fuel Field Repair Mode.



[End of Tracking Panel]
 
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[X] Mental
[X] Social
[X] Physical

[X] Direct
[X] Endurance
[X] Finesse

[X] Raiden Unlimited

Hopefully I did the focuses section right. Went for this because I like the idea of a character focused on quick thinking and talking, but who still gets into the thick of things (whatever those turn out to be). Raiden Unlimited seems like both the least evil of the megacorps and in the least explored of any of those industries in other cyberpunk.
 
[X] Social - Your ability to interact with others, and remain calm and clear-headed under stress
[X] Mental - Your smarts, ability to think on your feet, and determination.
[X] Physical - Your strength and speed, motor coordination, and capacity to survive hardship.

[X] Finesse
[X] Endurance
[X] Direct

[X] Deva Pharmaceuticals

Any given guy can be a street samurai, something that cybernetics would be easily be able to help with. To this end, Deva really helps with our survivability. I doubt cybernetics are nearly as good at enhancing social attributes.

Finesse and endurance synergise well and blundering in face first with direct is probably a bad idea in a world of hyper-paranoid corporate espionage, at least if you want to be more than a disposable, dime a dozen, cat's paw freelancer or "janitor."

Real, lasting change comes from leveraging political force and grinding away at opinions for extended periods of time, not by shooting a dude in the face.

Raiden Unlimited seems like both the least evil of the megacorps and in the least explored of any of those industries in other cyberpunk.


I disagree. Raiden Unlimited, despite the front they present, are arms dealers and clearly don't give a fuck about poor people dying horrible, irradiated deaths. I wouldn't say he Deva industries are any better, but at least they aren't murderers on the scale of Raiden.
 
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Assuming there are any dump stats is foolish. Especially "Oh, we can just get cybernetics to handle that weakness" as a line of reasoning. Do you really think I'd leave such an "obvious" choice?

No, I wouldn't. Making any of your decisions based on assumptions about whether a certain thing can be trivially dismissed (or accommodated for later more easily than other things) isn't a good idea. Among other things, if your body can't support the stress high end cybernetics put on it... well, you're not getting them.
 
Assuming there are any dump stats is foolish. Especially "Oh, we can just get cybernetics to handle that weakness" as a line of reasoning. Do you really think I'd leave such an "obvious" choice?

No, I wouldn't. Making any of your decisions based on assumptions about whether a certain thing can be trivially dismissed (or accommodated for later more easily than other things) isn't a good idea. Among other things, if your body can't support the stress high end cybernetics put on it... well, you're not getting them.

I'd figured as much. In a toxic shithole dystopia, having a strong body would drastically increase your life expectancy. Despite that, I'd still stick wih my choices.
 
[X] Mental - Your smarts, ability to think on your feet, and determination.
[X] Physical - Your strength and speed, motor coordination, and capacity to survive hardship.
[X] Social - Your ability to interact with others, and remain calm and clear-headed under stress

[X] Direct
[X] Endurance
[X] Finesse

[X] Raiden Unlimited

Reasoning: I'd like to try smart yet brute force solutions to our problems.
 
[X] Mental - Your smarts, ability to think on your feet, and determination.
[X] Physical - Your strength and speed, motor coordination, and capacity to survive hardship.
[X] Social - Your ability to interact with others, and remain calm and clear-headed under stress

[X] Direct
[X] Endurance
[X] Finesse

[X] Raiden Unlimited

I like this because having determination as our highest stat will be massively important in being able to fight on, be it against shadowy mega corps, or mental fatigue from enacting the shadowy mega corps will.

Physical as second tier is best in my opinion. While it might not allow us to survive routine heavy arms fire to the face, it still should let us deal with small arms fire and the occasional heavy arms without instantly dieing. It should also allow us to perform feats of superhuman strength, like bursting through a wall to attack someone.
 
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[x] Physical
[x] Social
[x] Mental

[x] Direct
[x] Endurance
[x] Finesse

[x] Mondragon-Miledi-Mollina - MMM

I'm totally unbiased when I say MMM sounds like it's the best option for our megacorp buddy. ;P

edit: If I actually want to reason it out a bit, I would say they're one of the most locally powerful Megacorps and we might be able to leverage our relations with them more often than the others, this being Los Angeles.
 
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CHOOSE A FOCUS
[1] Physical - Much fist. Many brawn.
[2] Mental - Know when to punch them in the dick!
[3] Social - Chronic inability to not punch people in the dick.

CHOOSE A STYLE (arrange by descending importance)

[1] Direct - It applies the fist to the face.
[2] Endurance - Beatings will continue, even if morale improves.
[3] Finesse - Punch them in the dick and gouge their eyes? MARVELOUS!

CHOOSE A MEGACORP
[x] Mondragon-Miledi-Mollina (MMM) - Such cheeseburgers. Many delicious waters. Who likes dying horribly of thirst? Abso-fucking-lutely nobody is who. Especially when you can have water and cheeseburgers.
---
No suave anything. Also, work for the Mexicans because you can live without power, you can live without awesome drugs, you can live without good PR (maybe not long, but you can) and you can live without metal, but you cannot live without water.
Well, unless you're a REALLY heavily modified posthuman who runs on an inbuilt fusion reactor, and even that needs fuel. Bummer.​
 
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I'm getting some major Deus Ex vibes.

...mostly because that's the last dystopian cyberpunk future game I played.

Either way, since we have amnesia at the moment, there's one very important question to ask the questionably sane woman at our side.

"Did we ask for this?" :p
 
[X] Social
[X] Physical
[X] Mental


[X] Endurance
[X] Direct
[X] Finesse


[X] Deva Pharmaceuticals

We are going to make our way through this dark and unpleasant world with smiles, friendship, and fists to the face that wont yield against a bleak and broken future! We will reforge the light of mankind, even if we must reach into our very DNA in order to do so!

Those who would oppress and torment humankind deserve to be overthrown, and all the more so if we can gain the friendship of others along the way!

We are a warrior of the future, a champion of hope! Our determination is unyielding, our potential infinite!

...

Cyberpunk Shonen Hero plz.
 
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No suave anything. Also, work for the Mexicans because you can live without power, you can live without awesome drugs, you can live without good PR (maybe not long, but you can) and you can live without metal, but you cannot live without water.
Well, unless you're a REALLY heavily modified posthuman who runs on an inbuilt fusion reactor, and even that needs fuel. Bummer.

Excellent point!

Sort of occurred to me, but I wasn't sure that was something we'd actually need to deal with in a Cyberpunk quest. I figure that aside from that, the other kind of benefits being associated with a juggernaut of agriculture and water purification is filthy amounts of cash.
 
I kind of see the mental -> physical -> social route as being like Jason Bourne. Outwitting your foes at every turn, and then counter ambushing them when the odds aren't in your favor.
 
CHOOSE A FOCUS (arrange by descending importance)
[X] Mental
[X] Social
[X] Physical

Are we as smart as we think we are? I don't know, but we're probably close. Are we going to end up stuck with the bad end of a contract? Maybe, but hopefully we'll be able to recognize entrapment and social plays as the character that might not get noticed out of character.

Can we fight? Fighting sounds like a bad idea, but that's okay.

CHOOSE A STYLE (arrange by descending importance)
[X] Endurance
[X] Direct
[X] Finesse

Being able to get up and try again is a major benefit when things go south. As long as you can keep trying there's still a chance of success, even if you're as subtle as a hammer to the face.

CHOOSE A MEGACORP
[X] HawkCorp - A giant of the media industries, HawkCorp has a dominant market share in the West American Republic as well as major holdings in the European Federation and the Republic of Texas. It is heavily invested in advertising, public relations, propaganda and news, and its extravagant CEO has close ties to major state actors - it is widely credited with swaying the last election in the Republic of Texas to the Federalists. Controversially, it engages in massive sponsorship of state education programmes, and sells advertising space in textbooks.
 
Excellent point!

Sort of occurred to me, but I wasn't sure that was something we'd actually need to deal with in a Cyberpunk quest. I figure that aside from that, the other kind of benefits being associated with a juggernaut of agriculture and water purification is filthy amounts of cash.
What we need:
1.) A getaway vehicle
2.) Cyberblades, everywhere
3.) A great big pink mohawk
 
[X] Mental
[X] Physical
[X] Social

[X] Finesse
[X] Direct
[X] Endurance

[X] Deva Pharmaceuticals

Drugs? Drugs.

I want to be the shady corporate saboteur for/against Big Pharma, yes I do.
 
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[X] Physical
[X] Social
[X] Mental

[X] Direct
[X] Endurance
[X] Finesse

[X] Deva Pharmaceuticals

We are going to make our way through this dark and unpleasant world with smiles, friendship, and fists to the face that wont yield against a bleak and broken future! We will reforge the light of mankind, even if we must reach into our very DNA in order to do so!

Those who would oppress and torment humankind deserve to be overthrown, and all the more so if we can gain the friendship of others along the way!

We are a warrior of the future, a champion of hope! Our determination is unyielding, our potential infinite!

...

Cyberpunk Shonen Hero (TAKE 2!) plz.
 
[X] Social - Your ability to interact with others, and remain calm and clear-headed under stress
[X] Mental - Your smarts, ability to think on your feet, and determination.
[X] Physical - Your strength and speed, motor coordination, and capacity to survive hardship.

[X] Finesse
[X] Endurance
[X] Direct

[X] Deva Pharmaceuticals
 
[X] Mental
[X] Physical
[X] Social

[X] Finesse
[X] Endurance
[X] Direct

[X] Li Metals

Okay, justifications. Physical is important, but perceptiveness and speed of thought is likely to be more so in a cyberpunk dystopia. Likewise, we want some precision and finesse in how we do things, as well as the endurance to keep doing them.

Lastly, Li Metals. An odd one, yes, but I think the most interesting. Given what's on the radio, it's reasonable to assume that we are a victim of the Albedo Kidnapper, which means we're probably from whichever one we pick; a daughter or son or family member of some kind. Weapons dealings and media giants are not a good thing to be associated with in cyberpunk, Deva Pharmaceuticals may well mean that we're in the hands of someone who's decided to turn "unwilling test subjects" back around on them, which does not sound like a positive situation to be in, and MMM... eh, it just doesn't have the draw that this Chinese starter company that's built itself up into a noveau riche giant has. It's also apparently able to mostly laugh off the antagonistic forces against it, and they're of a kind that are unlikely to (immediately) draw us into a great deal of trouble.
 
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[X] Physical - Let us enjoy a spat of cyberpunching, shall we?
[X] Social- And let us be a smooth talker- Not a social butterfly, but knowledgeable.
[X] Mental- At the cost of being educated.

-----
[X] Finesse
[X] Direct
[X] Endurance

[x] Mondragon-Miledi-Mollina (MMM)

Water, as Cornu pointed out, is life- M3 is both filthy rich and deeply connected. Sure, we don't exactly work for them, but....
 
[1] Physical
[2] Mental
[3] Social

[1] Direct
[2] Endurance
[3] Finesse

[X] Raiden Unlimited

There are many kinds of cyberpunk protagonists; witty noir detectives with connections, brilliant hackers, shady criminals doing shady jobs, the police, renegade androids, high-tech mercenaries. The kind I'm most interested in playing right now though, is a 250 kg cyborg draped in 80's macho power-fantasies, like John Matrix mixed with the Terminator, carrying enough weapons to overthrow a third-world dictatorship and leaving a trail of destruction in their wake.
 
She was the sixth victim of the so-called Albedo Kidnapper, who has been targeting family members of the business community. Hope is fading that the . We now go live to our Eye in the Sky. Paul?"

Typo?

Anyway, a new ES Quest! Eeeeee-

[X] Social
[X] Mental
[X] Physical

[X] Finesse
[X] Endurance
[X] Direct

[X] Deva Pharmaceuticals

I'm a little new to this sort of RPG, so I'll admit I'm somewhat tossing darts at the board here to see what sticks, but...
Social, Mental, Physical - Given it's a cynical cyberpunk, being able to roll and work with the system with all its faults seems a wiser choice than just trying to brute-force everything, and keeping a calm head under stress strikes me as a virtue, given how much stress seems to be waiting on us in the wings...
Finesse, Endurance, Direct - Again, similar to the above, being able to work the system is liable to take a deft and patient hand, which I believe this arrangement would play towards.

Deva Pharma, I picked mostly because A) we are presumably a cyborg now and B) anti-cybernetic-rejection drugs therefore seems directly in our interests.
 
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