Cowls: A World of Supermen and Subterfuge

Downzone 9: Picket Duty
Downzone 9: Picket Duty

It takes Laine less than two weeks to return with a report on Shutterbug.

"Comprehensive stuff's in the report," he says stiffly when he hands it off to you, standing uncomfortably in the boardroom. "Lot of stuff to cover. Good decision to hand trainees off to me. Not all were effective, but got the job done anyway."

"Excellent," you reply, taking the report and opening it. "Would you mind giving us a general impression of the area while you're here, prior to going through the report in greater detail?"

He gives you a sharp nod.

"Shutterbug is not a good area. Gangs rule the area. Even private law enforcement is out. Suspect some corporations behind it, want an area without supervision, no oversight or ethical committees interfering. Downtrodden. Few jobs available, mostly sweatshops, hard labour, government-sponsored cleanup crews."

You quickly skim the report as he talks, taking in the information in it. The things he's saying match what he put in the report, unsurprisingly.

From the information he's put on you, Shutterbug seems to be almost as bad as some of the places you'd visited while you were still in the military. The only law enforcement in the area didn't even deserve the name; Laine noted that most of them probably wouldn't raise a fuss even if you were to rob a bank right in front of them, unless you manage to personally inconvenience one of them.

Violence in the streets is a lot worse than it is here. There are a few reasons for that, you suspect. Laine has noted that economic influence is a part of it; with so few well-paying jobs going, and there not being enough jobs to go around in any case, civil unrest has been growing steadily worse for decades.

Ordinarily that wouldn't be too bad, but aug-related crime has become ever more prevalent over the years as low-end augs have become increasingly more available. The Brigade used to patrol Shutterbug semi-regularly, keeping much of the violence contained for fear that the group would fall on anyone who let it spill into the streets. That's not viable any more, though- now they're kept busy responding to reports of aug and enhancile-related violence all across the prefecture. They don't have the time to respond to this, and the gangs in the area know it.

With that, however, necessarily comes opportunity. Corporations that operate there to avoid oversight necessarily won't make too much of a fuss when their facilities get hit, for fear of drawing unwanted attention. There are so few jobs that you're pretty sure you could get a lot of labour for far lower than you'd pay elsewhere, too- although a large part of you hesitates at the thought of it.



You open the progress report in front of you, a thick binder full of densely-packed text. There's enough information in it to make reading through it a day's work, but you know from experience that sometimes you just have to do this kind of boring scut work. Which doesn't mean you like it-but it means you have to do it.

Your cyberneticists are still bored out of their minds, as usual. Sending them outside to help other facilities has been useful at keeping them occupied, but hasn't been particularly profitable. However, Laine has reported on some good deals-myomer implantation devices, some computer workstations-things you can get them started on. It won't be good for much-low-end augs like that are fairly common nowadays-but it'll at least be something. It'll keep the surgeons busy and let the techs start work on developing new ones. If you can seize more black market cyberclinics, you might be able to get the department fully operational soon.

Expanding your biotech department will likely benefit them as well. Modern enhanciles may be related to the early serum ones, but that's largely via history rather than technology. You need cybernetics, and advanced ones, to make them work. Right now, you have some of their own discretionary budget set up towards acquiring better computers and tools to make better biomods. The enhancile you bought, "Chemist"-has been very useful for that. He's not particularly bright, but he can make the chemical precursors your biotech staff need for basic augments.

In concert, it might be possible to create low-end enhanciles with slight upgrades. You know that some of the gangs seem to have access to illegal enhancile clinics-so one of the corps is probably supplying those boosts in exchange for money or favors. You suspect that they'd have to put something like that in Shutterbug-people would have noticed if it was somewhere else. People like the ones in your employ.

IT has been getting along with your new investigation department quite well-having access to a technopath's services in the form of Shamus has been a godsend for Laine and his research efficiency. If you had known, you might have considered hiring him sooner. Your 'field' investigators are still a tiny group-Laine worked solo and a lot of former police detectives went corporate rather than work with your splinter group, but you have confidence that you might have a small team when you go into Shutterbug.

And finally, your militia are doing well. Their training won't be done for another month or so-but they're quite enthusiastic about the weapons they're going to be working with. Even telling them that they're not allowed to use them outside of high-risk situations hasn't dampened their spirits much. Blowing targets apart with a hypervelocity rifle is still incredibly exhilarating when you're used to cheap chemical rifles. You might even consider finding some of them and giving them basic augs- By the time you're ready to move into Shutterbug, you'll have a security force ready to take on those challenges-armed, armored, and ready to face down augs.

The only question is whether they're going to be auged themselves. Working with Lima and you has given a lot of them fresh appreciation for just what modern science can do, and there's a very long line of people clamoring to become some kind of supersoldier. Not a decision most people should take lightly-but it's one they seem to be dead-set on.



One day, your phone rings at 3 AM. You answer it, voice still groggy. "Ez here. What's the situation?"

Laine's voice is distorted over the line. He must be underground, or in a tunnel, or even just in a large building. These newfangled wireless connections had problems like that, going staticky at a moment's notice whenever there was so much as too much smoke in the air above you.

"Think I've got a break in the missing persons case," he says. That's enough to jolt you to attention, causing you to scramble out of your bed with a muttered oath.

"Alright," you say blearily. "Hold on a minute, I'm going to need some coffee before we go any further."

Your percolator is bubbling away in your kitchen. You've made a habit of leaving it on overnight whenever you're actually at your apartment. Coffee is a much more pleasant way to start the day than activating your adrenals- your augmentations are perfectly capable of waking you up at a moment's notice, but the inevitable adrenaline crash when the hormones die down sucks.

Moments later, you're done, and mentally cursing that you forgot to pick up milk on your way home yesterday. "Alright," you say, moving to the flatpack coffee table you'd set up a few weeks back and kneeling beside it. It did double duty as a dining table, now it could do triple duty as a work desk, too. "What do you have?"

"Working in Shutterbug," he reports. "Trying to establish patterns, determining territories, membership, so on. Been noticing disappearances here."

"There are disappearances in Shutterbug, too?" You frown, idly drumming your fingers on the tabletop. "No, never mind, that does make sense. Okay. Do you have any leads on who's doing it?"

"No targets yet. Been watching, though. Most likely corporations. Offer jobs, money, trick them into coming in, never seen again. Fits established pattern."

"Yeah." You let out a frustrated sigh. "Alright. Thanks for telling me, Nicholas."

"No issue. Want me to continue investigating?"

You nod, even though he can't see it. "Yes, definitely. You're doing a good job, Nick. Thank you."

The line goes abruptly dead, and you hang your head with another loud sigh. The coffee is already coursing its way through your system; there's no way you'll be able to get back to sleep now.

Another early start it is.



With the next quarter rolling around, Alfonso has allocated your security department nearly $10 million. This brings your total operating budget up to $14.5m for the next quarter- assuming you don't "find" yourself some more.

You're planning on making a push into Shutterbug, which means that you're going to be stretched too thin if you're trying to operate from your current office. If you want to be at all effective there, you're going to need to buy yourself an office to work from.

[ ] You have a lot of things you need to purchase, and very little money to purchase them with. You're going to have to go for the cheapest- and least effective- option, and purchase a shady office in Shutterbug's slum district. Nicholas reports that the building at least isn't as small as it seems- there are two underground bunkers, as well as the office space up top and the two attached wings. You could probably perform clandestine research and development here. $2.5m
[ ] You have a lot of things you need to purchase, but you can't skimp out on your headquarters. You're going to purchase a large office in what counts as the affluent area of Shutterbug. It won't come with much equipment beyond the basics, but the office at least has five attached wings, enough space for a proper administration department, and the real estate worker who showed you around has promised to throw in a free desk fan. What more could you want? $5m
[ ] Large office spaces are all well and good, but you're expecting trouble- and a lot of it. You're going to spare no expense, and hire builders and purchase land to build yourself a proper security office, complete with reinforced titanium walls and a skeleton staff of cheap robots to patrol its halls. Sure, it only comes with three wings, but you'd like to see anyone try and attack you here. $7m

You have been upgrading your biotech department and started working on your cybertech department. This has enabled you to start doing basic augmentation surgery. If you want to augment some militia to create elite units, you can start doing so. This will obviously cost money, which will be taken out of your next quarterly budget. Your elite units will have, if any...
[ ] Muscle and bone hyperdensity (+1 Tactical)
[ ] Cognitive Augmentation for Socialization and Interrogation Enhancement (+1 Negotiation)
[ ] Kinesthetic and sensory boosts (+1 Security)
[ ] Implanted computer interface systems (+1 Technical)
[ ] We don't have the money to make another aug team at this point.

Between your biotech department and your cybertech department, you have enough staff that you can afford to pull a small handful of them away to work on a special project. It'll be expensive to run one, and you probably won't be able to pull them away after the next fortnight without impacting your R&D department, so you're going to have to decide what you want to do now. You decide on…
[ ] You had a contract with Nicholas Laine, specifying that you'd build him augmentations in exchange for a lowering of the cost of his salary. You need to fulfil that. You could probably put it off, though, at least for the moment. $.5m
[ ] Immolator has the fantastic ability to control plasma, which he is able to leverage into limited flight capabilities, but beyond that his augmentations are just the norm for enhanciles. You want to change that, building specialized augmentations to boost his physical capabilities. $2m, grants Immolator [Physical Boost]-1.
[ ] Chemist has the extraordinary ability to produce various liquid chemicals from his body, but that is currently the extent of his augmentations- beyond the norm for enhanciles, of course. Given how integral he is to your biotech team at present, you want to change that, building specialized augmentations to boost his memory and thinking speeds. $2.5m, grants Chemist [Mental Boost]-1.
[ ] Your security team is currently lacking much in the way of enhancile support- there's just you and Immolator. And as last quarter proved, you're stretched thin when things go wrong. You need more enhanciles to swing things properly in your favour, but you can't rely on recruits conveniently popping up all the time. No; you're going to have to make one. And you have the perfect recruit in mind; Karena Valli, the most mercenary of the gang members you'd selected to lead the militia alongside your other officers. Hopefully, you'd solve two birds with one stone here; buy her loyalty, and bolster your security division. $5m, makes Karen Valli an enhancile.
[ ] Your security team is currently lacking much in the way of enhancile support- there's just you and Immolator. And as last quarter proved, you're stretched thin when things go wrong. You need more enhanciles to swing things properly in your favour, but you can't rely on recruits conveniently popping up all the time. No; you're going to have to make one. And you have the perfect recruit in mind; Naomi Cooper, the most charismatic of the gang members you'd selected to lead the militia alongside your other officers. $5m, makes Naomi Cooper an enhancile.
[ ] Your team members are fine for the moment. You have a rather different project in mind, actually. Plasmius gave you a lot of trouble when you fought him, but he's not the worst of them- and there are a lot of other enhanciles nearly as tough as him, anyway. If you're going to be going up against proper enhanciles in the future, you're going to need weapons- weapons capable of piercing through even an enhancile. You probably won't get them made, but you can at least get the designs started. $1.5m
 
Downzone 10: Advance
Downzone 10: Advance

Almost as soon as you move your operations to Shutterbug, you begin to miss your old office building.

The new one is more secure, certainly. It's a small two-storey building, built from reinforced titanium and CFRP, with numerous surveillance and check-in systems built in to (hopefully) discourage and-slash-or prevent anyone from infiltrating the building. You've stress-tested it yourself- with a vibroblade, you'd managed to score a deep cut into the outside wall of the building, but the blade had stopped short over an inch from penetrating through.

It's more comfortable than your old office, even. When the operating costs were running that high, paying an extra hundred thousand didn't strain your budget significantly. You've forked out for an upgrade over the standard office supplies Alfonso had outfitted your office with. A pleasant air conditioning system hummed almost silently overhead, and everyone had ergonomic gear now (what a concept!). You've even allowed Shamus to purchase new computer… things. Things he could do computer stuff with.

(You're pretty sure that XL is a clothing size, not a computer thing, but you just shut up and let him buy it. If he wants to hide that he was gaining weight behind the facade of buying more computer stuff, you'll allow it. You're not here to judge your employees for their body shape.)

But you just can't stand the scenery of Shutterbug.

Laine had reported that Shutterbug was overrun with crime. You had half-expected that he had been exaggerating for effect, but if anything, he was downplaying it. Just walking through the streets to get to your office building, you counted sixteen different gang insignias spraypainted on the walls, stopped to greet twenty-one different homeless men and women, and passed by four houses slated for demolition five years ago.

The scenery outside is the architectural equivalent of a meth addict. It's old, it's run-down, and it's unable to do a damn thing to save itself.

You have your work cut out for you.



Alfonso's face on the screen is pixelated. The connection is even poorer than usual- the thickness of your office walls wasn't doing your conference call any favours. It's good enough that you can hear his voice, though, and only cuts out often enough that you can make out four of every five sentences.

You open the meeting by taking attendance. There aren't very many people attending the meeting, honestly- of your enhanciles, only James had followed you to Shutterbug, and both Eamon and Naomi had stayed behind to continue the efforts of your militia back home. Nathan, the leader of Lima Seven-Nine, had stayed behind too, although he'd sent Conor in his place in case you needed an officer (and, you suspect, to keep an eye on you).

Seven people in attendance, then; Conor, Tara, Lucas, Karena, Alfonso, James, and yourself.

"Okay," you say eventually, when that's all finished and James has his sheafs of paper out, ready to take the meeting's minutes. "I've called this meeting as the first of what I hope will actually be monthly meetings this time." Last time had been a disorganized mess, as you'd still been setting up and getting used to everything going on. "Alfonso, has anything changed?"

He shakes his head, or you're pretty sure he does, it's hard to tell given how jerky the movements are on the monitor. "Everything has remained stable since you left," he says. "The militia is still undertaking regular patrols and training, and Naomi is undertaking recruitment efforts to make up for the men you took with you. The gangs seem to be keeping their heads down still."

"Okay." You glance aside at James, who is writing furiously in an attempt to keep up. "In that case, any objections if I move on to the purpose of today's meeting?"

Everyone shakes their heads, although you catch Conor rolling his eyes.

"In that case…"



"The purpose behind today's meeting is to discuss our goals and approach in Shutterbug," you say neutrally. "As I'm sure we've all seen, the region is in a bad state. We don't have the influence here to affect major changes, and we're running with minimal resources again, so we're going to need to work on solidifying our base here."

[] "Before we start, though, we need to settle on a timeline. We can't remain in one place indefinitely if we want to keep expanding, so we need to set a goal and work towards it."
[] Alfonso is the first to speak up. "Three months," he says calmly. "I know it doesn't leave you with much time to work in Shutterbug, but the longer you remain there, the less stable things will get here. I need you back as soon as possible to keep things from going south here."​
[] You continue before anyone can speak. "I think six months is the most appropriate goal. It gives us a substantial length of time to work on gaining influence in the region, although it does mean that Alfonso is going to have to keep an eye on things so his region doesn't get too unstable. I expect we'll come back to trouble there."​
[] James speaks up for the first time in the meeting. "We need at least nine months," he says decisively. "I know this area, or ones like it, at least. If you want to make long-term changes here, we're going to need at least nine months to get them implemented permanently. We'll need a lot more resources, and we'll probably have to make some enhanciles to help keep Alfonso's office safe, but it's what we need."​

That resolved, you move on to the next matter; your resources.

[] "Alfonso is doing his best to get our money flow to increase, but there's only so much he can do for us." You try to keep yourself from sounding too self-deprecating as you continue. "And he was always the better of us at business matters, so don't expect that to change under my leadership. But we're running with next to nothing beneath us, and our quarterly budget is getting tighter all the time, especially as our demands keep increasing. I don't expect we'll have very much time within the next month, especially with all the other demands on our time, so we'll probably only have time for us to focus on obtaining a couple of things."
[] "I'll focus on bringing in money," you begin. "If I can hit up the obvious large gangs, I should be able to free up a lot of the money currently tied up by their leaders. There won't be too much there, but I expect I'll be able to bring in a few hundred thousand before the month's over. A million maximum."​
[] "I'll focus on bringing us in any resources I can get my hands on," you begin. "There's going to be a lot of shady aug clinics and black-market production facilities nearby. It won't bring us in any money immediately, but I'll send anything I get over to Alfonso. They should help our research divisions, and hopefully bring up our quarterly income a bit."​
[] "I'll focus on hitting the really nasty stuff where I can," you begin. "Any human trafficking, sex slavery, really hard drugs, that kind of stuff. It won't help us with getting any money, but it'll raise our influence in the region. And I expect a lot of the people James and I help will be more than willing to seize better job opportunities."​

[] "Presuming that's done without issue," you continue, ""I'll try see what I can do about gathering information on the region. Laine's doing a very good job with that- you should see about giving him a raise, Alfonso, we gave him his augs but he's doing a very good job- but there are certain things people will only be willing to tell me. Or any other high-rank enhancile with spec-ops experience, I guess."​
[] "Presuming that's done without issue," you continue, "I'll see what I can gather about local figures of influence. Where the augs are, what they're doing, what the worst gangs are after, that kind of stuff. Maybe a bit specific, but I don't have the time to be grabbing general information while doing this."​
[] "Presuming that's done without issue," you continue, "I'll see what I can gather about the local economy and whatnot. See where employment's still good, see who the local corps are, see what schools are still bothering to educate people, that kind of stuff. Give us a better idea of the region."​

And with that done, you turn to the last thing you have to deal with today; your militia.

[] You hadn't been able to bring much of your militia to Shutterbug with you. Only Tara, Lucas and Karena were here, and they'd each only been able to hand-pick a squad of less than two dozen men. They are among the more capable of your militia, but less than seventy men won't do much against a place the size of Shutterbug- not without much better equipment. They are augmented, to a degree, so they wouldn't utterly fail within the next month, but you need to build them up.
[] "Tara, Lucas, Karena." The three of them look over at you, a bored expression on Karena's face, the others appearing attentive. "I need you three to focus on building our militia up again. There are a lot of gangs around here, and between the three of you and James, you should be able to get a decent number of members again within the next month."​
[] "Tara, Lucas." The two of them look attentively towards you. "I need you two to focus on building our militia for the next month; it's in a sad state. It'll probably still be in a sad state after, but at least we'll have the numbers to do stuff afterwards. Karena." The woman looks skeptically towards you. "You take the rest of the militia and begin patrolling a two-block radius from here. Get yourself and your troops some action."​
[] "I'm going to assign each of you a different task." Your militia members look curiously towards you. "Lucas, I need you to focus on recruitment. We need at least twice as many as we have now, so you'd better be snappy. Tara, you're on training duty with Conor. Get your men in better shape, and start on the troops Lucas will send you. Karena, you take yours and begin patrolling a two-block radius from here. Get yourself and your troops some action."​
 
Downzone 11: Double-Dealing
Downzone 11-Double Dealing

Form ANT-116
Truncated Report
Acquisition 0021413-21501

Written by: "Vector"

Purpose of Report:
This report contains a summarized list of assets recovered from operations sanctioned by board members [REDACTED] and [REDACTED], and carried out by assets [VECTOR] and [IMMOLATOR] in compliance with USA Penal Codes 2.1.1, 2.1.2, 2.1.3, 2.1.4, 2.1.5, 2.2.1, 2.2.2, 2.3.1, 2.5.2, 2.5.3, 4.1.1, 4.1.3, 7.5.3, 22.2.7, 41.7.2, 41.7.3, 45.2.2, 71.34.1, 71.34.2, 71.34.4, 106.2.31, 154.2, 201.1.1, 201.1.2, and 211.3.31.

Assets Recovered:

$37,431.28 in cash

$44,321.90 in loose assets (Operating tools, furniture, electrical appliances, personal assets)

21 x Surgical Equipment (PPE, sterilization tools, monitors, waste management tools)

28 x Biological Assets (Anaesthetics, temperature-controlled organs, antiobiotics, pain relievers)

7 x Clientele List (Computer recordings, physical files, extracted verbal collections)

3 x Schematics (Low-grade pain relief, low-grade bone strength augmentation, low-grade skin regrowth)

1 x Axolotl (Fish)

Note: Recovered assets have estimated value of $3,500,000 or greater.

Note: [JUNIOR AGENT LINA DUNN] reported acquisition of live asset [AXOLOTL].

Note: [JUNIOR AGENT LINA DUNN] reprimanded for improper acquisition and maintenance of [AXOLOTL] by [SENIOR AGENT KARENA].

Note: Surgical equipment, biological assets and schematics sent to [REDACTED]. [REDACTED] has sent notification of gratitude for recovery of assets.

Note: [AXOLOTL] has been reported a stolen asset by [JUNIOR AGENT LINA DUNN]. Security has been notified as per company policy.

Note: [REDACTED] has estimated increased yearly income of up to $12,000,000.

Note: [SENIOR AGENT KARENA] filed a purchase request for 1 [one] aquarium tank, 1 [one] filtering equipment, and 4 [four] cases of food suitable for axolotl.

Note: [VECTOR] conducting enquiries into the matter of missing assets.

Note: Enquiry conducted with [JUNIOR AGENT LINA DUNN]. [VECTOR] has dismissed search for missing assets, citing cost-benefit analyses.

Note: Security budget updated. Quarterly income for security division increased by $1,000,000.

Note: [VECTOR] approved purchase request for 1 [one] aquarium tank, 1 [one] filtering equipment, and 4 [four] cases of food suitable for axolotl.

Note: [VECTOR] has altered employee file of [JUNIOR AGENT LINA DUNN].
Addendum reads: "Employee forbidden from associating with animals."
Addendum reads: "Employee performance reduced while working beneath [SENIOR AGENT KARENA]. Employee moved to Security 2 beneath [SENIOR AGENT LUCAS]."

***​

Laine

The world's going to hell in a handbasket, and Shutterbug's a great example of it. As a kid, TV shows were all about the Power of the Supermen and how they'd solve all our problems. Why, by the year 2000 we'd be living forever and have cities on Mars or something. Old-timers like me, we always have to ask ourselves. Where did it all go wrong? Why didn't the future we dreamed of come to pass? Certainly we didn't dream of a world like this-rocked with gang crime, with an increasingly ineffectual federal government and state governments which oftentimes are literal corporate fiefdoms.

I have my own answer to those questions. It's just how people are-we keep looking for ways to screw over our fellow man. And guys like me-we exist because there's too many ways to get ahead while fucking someone else over in the process. The only way to get up in this world is to step on someone else's face, so all you can do is make sure the people you're exploiting are people you don't mind stepping on, and maybe to try to step on as few people as possible. If you care enough to do that-which most people don't.

My shoulder aches as the rain patters down on the dilapidated streets. The price of cheap military-surplus cybernetics. At least the new lungs help. They have all the features of the old ones, but the chest pains are gone. The ones from the cyberlungs that is. The heart problems-those are still here. And affording surgery like that's above my salary. Maybe in a few years, I think. If I ever get time off, or paid enough to fix it. Probably won't. It's not like I'll be missing much if the world keeps going the way it does.

Shutterbug's a great example of exactly what I'm talking about. Back 30 years or so, it was a nice enough place. Before the wars, the corps, the endless 'police actions.' Before the machines put us out of jobs, before the corps won control of the government, before the emergency powers and the mercenaries. Before everything went to shit. I can still see some of the old Shutterbug, in the faded signs which were never repaired, the graffiti-caked ad boards which were never taken down because doing so would cost money. Not a place where dreams went to die.

Like any other part of the city, you can tell the quality of the neighborhood by what food the local establishments serve, and Shutterbug is no different. The menu is mostly flavored soy, algae, and cheap alcohol distilled from whatever they could find. But I'm not here to eat anything. I'm here to meet a 'friend.' It's how people get ahead in life. By screwing everyone else.

The bartender nods in the direction of a corner table. There's a big man there-a bit of a beer gut, muscular arms and the telltale shakes of muscle toning augs. He looks shifty, just like the kind of guy who'd sell his friends out for information. "Fred"-probably a false name-doesn't look trustworthy. He looks like he's trying to jump a few leadership rungs and sees me as an opportunity.

Fred's a gang member, as his tattoos scream. Like every other gang, his enforces their sort of order in this place. Like every other gang, they exist because the corps find them useful. Get the gangs fighting, get the locals invested in them-and the angry underclass eats itself instead of becoming a revolution. Just like the corps want them to. Just keep them barely satisfied enough that they blame each other instead of the corps-and then covertly arm them so they create endless vendettas.

He's packing heat-and I notice something interesting. It's a gauss pistol, with smart targeting and aim-assist. If the gangs here are picking up military-grade hardware, that means that there's active corporate interference here. Places without corp interference in their proxy wars tend to have people running around with turn of the 20th century revolvers and .45 pistols older than their grandmothers. I buy him a drink-the good stuff, or whatever passes for it in this bar-and take a stool up to him. I slip him the cash when nobody's looking.

He looks under the table, counts it, and grins. "All right. I've got this hot tip."

***​

Much like most tips in this world from shady folks, this tip leads to an even shadier type in an even shadier locale. It's at least solid enough to work with, but even so-I keep my hand close to my revolver. It's a big, ugly thing, more useful for intimidation than for a real fight. But those monster explosive bullets it's loaded with can put down a rhino-or an aug. Not that it'd matter in a real fight. I'm not an enhancile, and I know it. The guys who think a cyborg arm and a couple of metal plates makes them a real badass tend to learn that quick, or end up dead.

"Who are you?" The guy asks. He doesn't look quite local-there's just something about how he looks around that marks him as somewhat off. He's dressed to blend in, all cheap knockoff clothes probably gotten from the surplus a corp can't sell. No gang colors either, which is another red flag. He's a bit twitchy, which makes sense because he doesn't look armed. He glances down at the gun I have, and he looks even twitchier.

"A friend of a friend." I answer. No need to give him more than necessary. Not at this juncture. "I was told you knew some dirt about the goings-on here? Maybe a bit more. I'm looking for some tips. Because, I heard that maybe there were some investment opportunities which might be happening soon. If I was to find out, maybe I could… advance a share of the profits." I wonder how he'll jump. I don't know for sure that something big's happening, but events here are pointing to it. It's a gut feeling.

"I'll tell you later. Right now I'm busy and I wouldn't know without my files anyways." He says. Something in me thinks he's right and lets him go-and it's only until he's well out of sight down dark alleys I realize that I've been played. It wasn't chemical, since my lungs and liver are augs to keep that stuff from affecting me. And it wasn't subtle stuff either if I realized what was happening 10 minutes later. So that rules out augs-you don't load up augs with neuroware like that. No wonder he doesn't have a weapon, I conclude. He was an enhancile. Even a shifty, rat-like one like that without any combat augs could probably tear a phone-book in half while kicking Rocky Balboa to death. At least he probably didn't have combat augs, given how he looked at my piece. A combat-rated enhancile like the ones Prometheus seems to have a surfeit of wouldn't give a flying fuck about an exploding .50. But a light one? That might ruin his week if I was to shoot him a few times.

Enhanciles mean corps, probably. Corps are the only entities which you'll typically see fielding enhanciles in low-level positions, and the only ones who care. The army has them, but they're too busy in countries halfway across the world. Despite all the black-market augment trafficking, a black-market mod clinic isn't going to get easy access to Giant's Blood. And he didn't look like some high-up gang member, so probably a low level corp representative. One who didn't rate much security. And one who underestimated me. Even if all I've gotten from him is a slip and the implication that yes, something big is going to happen. But I suspect he's not as good at hiding his trail as he thinks he is. Just another arrogant corp enhancile-the typical kind who think being the 60 million dollar man makes them invincible.

Probably born Upzone, not from a big rich family but not poor either, and thinks that this makes them better than everyone else here. There's a lot of those corp assholes walking around here-thinking some bad clothes make them invisible. When you know what you're looking for, you can pick them out pretty easy.

And they tend to leave trails. It takes a few discreet queries, a couple of hundred dollars changing hands, and I'm back on his trail again. This time, I stay out of sight. He takes a ride-a gang one, and I slip a tracking device on it. They stop near a warehouse. When I get there, there's a dozen gang members-flak jackets and Kalashnikovs mostly-securing the perimeter, which is my hint to keep at a distance. Their colors are a mishmash of different gangs, so this is probably a big deal. There's the Ultraviolents, the Bloodfist Pounders, and the Shadowstone Killers. Middling players, guys whose names sound more dangerous than their actual rep.

I grab a set of digital binoculars from one of my pockets-if you want to stay in this career for long, you know to reinvest most of your earnings into gear-and activate its laser microphone feature, watching through the windows of the ostensibly abandoned warehouse. Probably a lie-the place has the wrong kinds of trash for being abandoned. Someone's been making pretty heavy use of it.

"-the Death Jackals and the Downtown Killers are tight now." someone is saying. I can't get a good view from here, and I don't feel like risking my skin getting any closer or changing the angle. I just do the best I can. "They've been tight for a month, and they're killing us. If we don't stop it, you're next."

"Shit man, those two? Those guys never liked us."

"And they didn't like us either. We need to team up as well. We've never had any beef with each ot-"

"But they've got the biomods and the guns and we've got-"

"Nothing?" That's the voice of the man who I was tailing. The corp enhancile. "I think I can fix that problem for you. You see," he says, tone almost convincing enough to make me forget that it's complete bullshit, "I wasn't always corporate. I was born here, like all of you. The Death Jackals killed my family. And I have the authority to provide certain… charitable donations." Again, bullshit. The way he moved, the way he talked, and the way he came down here in person with no guards-he's working solo, which means he's either a low-rank enhancile or rogue. "I've helped other gangs get the weapons they need to fight the new alliance. So are you in or out?"

"What kind of donations?" Someone asks.

"Hardware. Military-grade hardware. Mostly FE, but their equipment is of similar quality." Free Europe, he means. So whoever this guy is, he's too cheap to buy Pan-American and probably not a Soviet Revolutionary-or whatever the hell you call those Chinese who try to sell their genetic hive system. I listen to them hash it out-it's a lot of hardware, and I mean a lot of hardware. All sorts of military grade mag-rifles, including G11s from back when there was a West Germany, machine-guns and grenade launchers, marksman rifles, British Osprey hard shell body armor, and even some Eryx anti-tank missiles. The kind of gear you'd need to start a war. Which rubs me the wrong way-you don't arm a gang like that unless you're planning on using them for something. Like my current employer and her security forces. You give them guns, sure, but the standard corp idea is to keep them killing each other, not making them a threat to a corpsec team which kicks down the doors in powersuits.

Who's behind this, I wonder? Who benefits here? I follow the corp enhancile again, thanking God that he apparently didn't get his eyes and ears upgraded too much-and eventually he approaches a store which calls itself "POWERSHOT PERSONAL PROTECTION." He knocks on the back door and the people let him in instantly-so probably no use of his social enhancements there. I don't dare approach further.

This is more than enough information, and every second I stick around is me risking my life for no good reason.

***​
Vector

You massage your temples. In front of you, Laine sits impassively, sipping occasionally from a flask of whiskey now that he's finished delivering his report to you.

"Great," you sigh. "Just great." He's researched Powershot after finding it-the company looks legitimate, but Darius insists that the public corporate filings are completely and utterly bogus.

"Looks like a sham company. Not even a good one." Darius had said. "They hide the true affiliation, but they didn't spend much time on it-and with Laine's help I found the real identities of the fake people it's registered to. Looks like Jackfruit Technologies owns it. I know you're about to ask me 'why' and my answer is 'fuck if I know,' by the way."

So corporate sponsored gang wars to take over turf, enhanciles in Shutterbug, and HR drama. And you're going to have to figure out how to deal with the first two. At least you can delegate the most boring parts to HR.



[] First things first; you need to deal with the immediate problems. Your business isn't nearly large enough to fight on multiple fronts at once- no matter how good you are, you're still just one person. One problem at a time. You can deal with the other stuff at a later time. Hopefully. [Vote for 1 option. The 2 options with the most votes will be chosen.]

[] Chapter 1, Stratagem 2: Beseige Wei to rescue Zhao. You've hit the gangs' resources once. Then, you focused on the stuff that was easy to acquire, the stuff they'd miss but wouldn't be in too much of a furious flurry over. If you're really going to hurt them, though, you're going to have to steal the stuff they're really going to miss. Their weapon caches- even the secret ones. Their aug maintenance facilities. Their vehicles. Their cash deposits. All of it. You'll hit it hard, and you'll hit it heavy. See how they function without their resources backing them.

[] Chapter 2, Stratagem 1: Create something from nothing. It's undeniable; your position here isn't very strong. You have a fledgling militia beneath your three underlings, you have an experienced mercenary, you have an ex-police officer, and you have an intern. Arrayed against you are not only the tens of thousands of gang members in Shutterbug, but the considerable assets of at least one other corporation. You need to prevent them from crushing you where they stand. And the best way to do that is to fool them into thinking that you have more forces than you do. Luckily, you know exactly how to do that.

[] Chapter 3, Stratagem 1: Stomp the grass to scare the snake. Laine is currently your only form of intelligence on the gangs, and there's only so much a single grizzled detective can do on his own, especially when they're being this secretive. You need to know what's going on behind the scenes, what they're planning on doing- you need to make them predictable. A few false operations, headed by yourself and Immolator, should do the trick. Stir the pot by hitting them in visible and obvious locations, and see how they respond. Knowing how they will react will make them easier to act against later- assuming, of course, you are able to hit them later.

[] Chapter 4, Stratagem 6: Obtain safe passage to conquer the State of Guo. The gangs here aren't unified, not even close. Some of them have made alliances, and those alliances are beginning to grow larger, but they are not a cohesive band yet. USe that to your advantage. Some of the gangs will be willing to ally with you against the growing presence of their enemies. Use them. Strike against the enemy with them. And when the gangs lie broken and defeated, you can turn on what remains of your ostensible allies, leaving victory for you to claim.

[] Chapter 5, Stratagem 6: Make the host and guest exchange roles. Tara, Lucas and Karena are currently tied up expanding and training your militia, and without a sudden massive influx of cash, you're going to need them to continue building your militia up for at least the next few weeks. However, you do have one more ex-gang member working for you. Send James to infiltrate the gangs. Have him work his way quickly up their ranks, reach as high a position as he can, and prepare to strike as you do.​
 
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Downzone 12: Coup de Main
Downzone 12- Coup de Main

Over the next week, the systemic destruction of the gangs' assets begins.

It's difficult to try and hit every cache you can. You're hesitant to send your militia after any of them; they're still a soft target, and they're too easily traceable. If anything goes wrong, there's a good chance that they'd soak more casualties than you can afford to replace in an acceptable timespan. You have a lot of targets to hit, though, and not a lot of time to do it in.

In the end, you settle for what you believe is an acceptable compromise; the militia won't engage any targets, but Karena will pick promising recruits and task them with delivering supplies to the locations you plan to engage. Probably boring for the recruits, but it's helpful for you.

And so you begin your devastation of the gang's assets.

During your time in the military, you learned a hell of a lot about how to approach engagements like this. Insurgents hid their resources everywhere in Panama. It'd made trying to track down their resources a pain in the ass. Eventually, the officer you'd been assigned beneath had developed rudimentary techniques for locating and destroying enemy assets with minimal intelligence on the area.

It hadn't done you much good back then, but these gang members weren't half the soldiers the Panama insurgents had been.

You're not too concerned by the weapons gang members might have on them or at home. They can keep their shotguns and handguns and rifles for now, as long as they're starved of military-grade weapons and equipment. You're focused on bigger things: their vehicles, their high-power weapon caches, their cash deposits, and so on. Most of these will be guarded. But they don't have the manpower to guard every one of them, and despite combat being more of your kind of thing, you can sneak around reasonably well.

On the first night, you and Immolator begin a systematic search of areas nearby to your new headquarters. Shamus maintains radio contact as best he can, scanning the surrounding areas and reporting the location of additional caches when he can. There aren't that many, unsurprisingly; given the presence of your militia, it's likely that the gangs retreated from your presence some and maintained only a token presence here to watch you.

You manage to clear a four-block radius that night, emanating east of your headquarters. There isn't much to be found here; several weapon caches containing relatively low-powered electromagnetic assault rifles, less than fifty thousand in cash, and two humvees with two-inch steel reinforced plating on the sides. You destroy it all. By the time the guards have twigged onto something going wrong, the demolitions charges have already gone off and what they have is mostly ruined.

On the second night, you send Immolator off on his own to clear the northern section of the area around your headquarters as you make a push further east. Here, the gangs have a heavier presence; Karena's militia members haven't pushed out this far, leading the gangs to believe it's safe.

With the heavier gang presence comes an increase in the number of areas you have to clear. You go from building to building, pausing only to let Shamus scan around you. Occasionally, you locate a resource cache inside a residential building. It's tempting to hit even those, but you refrain; you're not here to terrify the locals, you're here to eliminate the gang presence in town.

Out here, the gangs have a lot more resources on them. Emags are increasingly commonplace, and you note the presence of several sets of polymer-weave body armours. It's not the kind of hardware which threatens you, but it's something you find concerning. This is corporate equipment that they're leaving lying around, and you remember Laine's briefing. Corporate equipment in these numbers means someone's arming them and training them. Maybe a bit like you-creating their own force to enforce order on the streets, to carve out their own little niche in the dog-eat-dog world of Downzone.

There aren't many actual storehouses out here, thankfully. There are a few run-down houses that the gangs use to store their cash and drugs, and a single warehouse filled with crates of cheap weaponry. You destroy it all.

On the third night, you send Immolator off to make sure the zones you've cleared so far are still clear, and that you didn't miss anything, while you sweep up north. You head from the most eastern point you'd cleared yesterday, and systematically sweep in a wide arc up to the north. Then, once you've done that, you push up further north.

The pattern holds clear. The farther away from you the gangs are, the heavier the weapons they have, and the better they're equipped. The better they're guarded. Some of the equipment they have out here is military-grade stuff. E-mag weapons designed to give augs pause, concussion grenades, more armour-plated humvees. One of them has a minigun mounted on the back, enough to deal some serious damage to any non-augs who oppose them. And this is just the stuff you're hitting, targets soft enough that you can get in and out without getting into a real fight. There's places you've found threatening enough that you've just marked them, watching who might be guarding them.

This far from your headquarters, you're finding a lot more assets. It seems nobody has got the message so far. The gangs are incautious, unprepared- or maybe they just have no better places to hide their assets than out in the open. You find over a dozen separate stores of cash out here.

It's definitely corporate influence, you conclude grimly. One or two gangs having this kind of hardware could be coincidence, or just someone with military connections. Eight is far beyond what you're willing to accept.

You cover a lot of distance that night. Seven blocks from your headquarters, in a wide arc from east to north, then two blocks north. You destroy at least a cache per block. The guards are getting heavier here, better trained, and you wonder how long you can keep using Immolator. You're already having to task him carefully-making sure he doesn't hit anything he can't handle. Unlike you, he isn't as tough, nor as strong or quick or stealthy.

On the fourth night, you send Immolator south, while you head east. Immolator won't make it as far as you will, but that's acceptable. This night, word has begun to spread. You don't follow any of the blandly non-suspicious white trucks that drive unhurriedly away as you approach, but before Shamus can begin murmuring in your ear, you mark them on your HUD for him to track, and hit them with a few tracer bugs when you can. You're not sure he can-those bugs are designed to self-destruct if someone scans for them to prevent discovery-but it can't hurt for him to try.

While he tries to track them back, you take to the streets, searching for any remnants of the gangs' equipment in the area. There aren't very many left. Most of what was here has been cleaned out.

Still, what you find, you destroy. Mostly low-grade automatic weapons. A single aug conversion facility- most likely one they just didn't have time to strip before you approached. A handful of crates filled with concussion grenades. Sixteen drug labs, stripped of anything valuable.

Immolator reports more success. Word has filtered down south, but it doesn't seem to have spread as far. It's more of the same down there. Military-grade weapons. Supplies of cash, and large amounts of it. Two aug conversion facilities. Frag grenades. A warehouse full of drugs-the recreational sort, mostly, but some combat ones there as well. He takes out the warehouse and a few caches. The conversion facilities are too heavily defended. But you've got them targeted-and they'll have to spend time moving them.

On the fifth night, you both head back out and continue last night's push. You made it five blocks beyond your four-block clear radius last night. Tonight, you only make it another three.

They have military weapons out here. Grenade launchers. Explosive devices- landmines, frag grenades, small rockets. Body armour, high-grade, good enough to provide some protection against their own e-mag weapons. More humvees, armour thick enough you're almost surprised they can still drive. Concussion grenades, stun prods. They're bringing out people who-well, you wouldn't call them elite, but they're competent. You nearly get caught a few times. You have to fight your way out once, leaving a half-dozen people in comas with multiple broken limbs.

It makes sense given what you find. There's easily millions of dollars in cash in just the places you targeted. If you weren't worried about it being traced, you'd take it for yourself. Attempts have been made to hide it, but they're not good enough. You tear into them, straining hard enough to rip steel doors off the hinges intended to secure them to the safes.

You don't find any more aug conversion facilities. You're not sure if that's a good thing or not.

On the sixth night, you and Immolator strike out together, pushing south. Between the two of you, you've done raids on targets within an eight-block radius from your headquarters.

Out here, the caches you're finding are cleaner. New. Not made yesterday, but made recently. Higher-end equipment, as well. Confirmation, then, of Laine's reports. They're definitely getting funding from a source. If they weren't, they shouldn't be able to afford this kind of equipment. But what source wants to put in all the effort to give them gear like this, and for what reason?

The two of you move systematically through the neighbourhood, maintaining radio contact at all times. There is a routine, by now. You find something, you report it, you avoid it if it's too heavily protected, or eliminate it if it's not. Weapons. Armour. Vehicles. Cash. Facilities.

You clear three blocks that night.

On the seventh night, you spot the first of the cars.

***​

When sleek, luxurious cars painted midnight black begin rolling into an area, neither you nor Immolator are stupid enough to stick around. You watch them for a time, but they don't breach the eight-block radius you've cleared. It's- not really acceptable, but you don't know what forces these people have in play. If they have any enhanciles of their own, you'd prefer to know about them before engaging them. Laine suggested they had at least one-and you remember military history. Enhanciles were originally a military weapon, 50 years ago. It's still the most efficient use of radical human augmentation technology. If they've got augmented negotiators, they probably have an augmented kill-team. Maybe not as good as you, but still dangerous enough that you want to fight them on your terms.

So the two of you beat a retreat, even though neither of you are happy about it.

Besides, you silently assure yourself- you've cleared yourself a good amount of territory, and you've confirmed corporate presence. That's good enough for you.



If you're going to push further into Shutterbug- which you are- you're going to need resources. Money, information, manpower. And that's not going to come cheap.

Luckily, contracts for your militia- officially, a PMC- have finally started rolling in.

[Pick as many of the following as you want. Each contract taken increases the likelihood that a given accepted contract will fail.]

[] Blackbriar Industries would like to hire a contingent of your security forces to guard their factories. They don't expect to face significant opposition, but several corporations around Shutterbug have moved into the same industries Blackbriar produces in. They would like a show of arms to protect them in case a company makes aggressive maneuvers- and someone to guard their factories is another company should try for sabotage. Pays 1m.

[] Verisimilitude- more properly VR Stimulations, a company that produces VR and AR games for people Upzone- would like to hire a contingent of security forces to provide their workers with some protection. Workers have complained of increased harassment, and several instances of breaking-and-entering have occurred recently. Things are escalating, and the CEO of Verisimilitude is worried that soon it may come to assassination attempts on his employees. He is willing to pay you to station your guards at his company and protect his employees from any attempts at harming them. Pays 1.5m.

[] DeepNet Tech (Pty Ltd) would like to hire a substantial number of guards to guard a factory they claim produces medical technologies. Several attempts at sabotage have already been made, and it is only thanks to the building's technological security methods that these attempts have been stopped. DeepNet is willing to hire your guards. Of course, they will pay extra to ensure your guards do not attempt to peek. They do not wish you to see the methods used to produce their legitimate medical products, you understand. Trade secrets. Pays 2.5m.

[] Lionheart and Sons would like to hire a contingent of security forces to provide their clients with feelings of safety and security. A public works office, Lionheart and Sons is based in what was once a very successful part of town, but is now waist-deep in gangs and corrupt companies. They are hassled on a near-daily basis, and would appreciate your forces to be deployed posthaste. Unfortunately, they cannot assure you that your employees will return unharmed, given the dangers facing them. Pays 3.5m.

[] InfraRed Robotics would like to hire a contingent of security forces to provide testing data for their new robotics units and provide protection against people attempting to sabotage their factories. The process should be mostly safe, the memo insists. You will get… almost all of your security forces back, and the chances that your people will come under fire is less than two in three. Pays 4.5m.
 
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