Prologue 6: Burned
You stand in the entryway, all eyes on you. It's not quite tense, not quite fearful. It's more a sense of vertigo, the world coming unmoored. The situation slipping through your fingers as you teeter on the edge of the precipice. Motion with a pair of fingers, hand on the hilt of your shocksword. The 'bots retreat, following your commands to retreat and retrieve weaponry. You think Flamestrike sighs, you can't quite hear him over the blood rushing in your ears.
Fuck Cydonia, fuck the Syndicate, and fuck Flamestrike with a rusty chunk of rebar.
Ideally in that order.
"Hey. Immolator." You say, a rictus forced onto your face. Teeth gritted, grinding, you don't glance his way. You don't dare take your eyes off of the pair of enhanciles. "Way I see it, shits hit the fan a bit and we're in the same boat, yeah? Cydonia wants my ass. Syndicate's going to rip you a few new ones. So, here's your choice: you come with me and we both walk away. Or you stay here. Alone."
You jerk your chin at the pair of figures in the center of the wreckage, the ruins of the lobby. Your free hand extended, outstretched to the burned boy huddled behind the rubble.
"With them. What's it going to be?"
He looks up at you, and a wave of fire washes towards you. Fast. Too fast. Instinctively, you glance to the side and shift, but even in that fraction of a second, the fire reaches you.
The world shifts, blurs, and pain lances up your arm for a moment before the sensation is replaced by the dull icy cold as your trauma compensators kick in. A terrified shriek emanates from the ruins of the pillar Immolator was hiding behind as you stagger against a wall, biting back a loud cry as your charred arm crashes against it.
The flames shift, changing course towards your new position. You bite back a vicious swear and glance off to the side again, reappearing back where you were standing. Plasma shimmers, a failing shield thrown in a dome over the teen's position. The teen's eyes are still wide open, his chest still rising and falling. Good.
The flames shift again, rushing back towards you.
You look forwards, and shift.
Reaching out, feeling the tearing of dead muscle and skin, you reach out with your right arm, not your ruined left, and grab Immolator by the shoulder, spinning as you do so. Your gaze falls down the hall you'd just passed through.
You shift.
Warning, blares a red warning on your HUD.
Internal power storage at 81%. Power stores falling at unsafe rates. Cease overuse of-
You dismiss the warning, shifting your grip on the teen. With your ruined arm, the bridal carry is out. Over the shoulder it is.
"Oh, come on." Flamestrike's voice echoes out of the room behind you, and over the sound of crackling flames, you can hear the heavy
thoom-thoom of his footsteps. Lighter footsteps follow them, likely those of Plasmius. "I am not getting paid enough for this shit, seriously."
You swear softly, looking back down the hall. Another shift, and you're at a crossroads, halls stretching left and right. Behind you, flames begin to crackle again. They must have exited the room already.
Internal power storage at 66%. Power stores falling at unsafe rates. Overuse of class-F Dimension-Shift Augmentations may void warranty.
"Shamus!" You scream. "If you have any tricks you can do with building security, now's the time!"
"Working on it." He manages, irritatingly calm. "And- oh fuck." That's uncharacteristic.
"Oh fuck?"
"Plasmius has rebooted the building's security. All of it. In autistic mode. It's not listening to any outside signals. If you can interface with it-"
"I don't do tech!" You scream at him. "All I know is that whatever he did should be impossible!"
"It would be, but apparently one of those redacted augmentations he has is a strategic-grade EWar suite."
"What." You manage, before a pair of autocannon drop down from the roof and you aren't doing much talking. You run as fast as you can, breathing labored. They're powerful, but not quite fast enough to track you.
"I know." Shamus says. "Take the right. The defenses are less dense there." You corner, almost skidding like a motorcycle, depleted-uranium rounds ricocheting all around you. Antipersonnel lasers come online, and you almost stop before Shamus responds. "They're not rated to deal with you. Go through them." You do-but your hesitation costs you, as one of the autocannons wings you as you run. Your vision goes black in one side, and there's another brief jolt of pain and then the strangely detached iciness as your augmentation blocks it out.
You can hear footsteps behind you as the autocannon die down. You know from the tread that it can't be Flamestrike. There's no mechanical thoom-thoom-thoom from a heavy exoskeleton, so it has to be the other. The GODLIKE. Plasmius.
Wraithlike things, with disturbing features and long ethereal talons, chase you. Inaccurate but voluminous fire comes from the things which were once men, now dead and defiled-Plasmius's former coworkers, turned into little more than military assets. You dodge the wraiths, striking back with kicks and headbutts when you can. They slacken and shatter-at least they're not incorporeal. Or not capable of turning incorporeal like him.
You dare to look back as the fire slackens. Plasmius is on the floor. There's a wound on his head, with almost no bleeding, and a crater in the far wall. He staggers for a moment. You look at your HUD-your AP32s have followed your orders-retrieved the weapons from the unconscious security, and are using them to lethal effect. Grenade after grenade, railgun after railgun, starts pounding the wraiths and Plasmius's position.
"He's distracted. What do I do?" You ask. You know for a fact that something like this won't kill him. You, certainly. But not someone like him. They'd have designed him to survive on a battlefield. Bones made out of matter alien to the universe until decades ago. Flesh rewoven, barely even human. Brain reinforced, bit by bit, by nanotech scaffolding until you could probably bounce a bullet off of his gray matter. Organs replaced by superior machinery, the space freed up used for all the technology necessary to create a demigod.
Plasmius reappears, phasing back into reality, and a lance of the same pseudomatter the wraiths were made of spears out of the ground, impaling one of your AP32s. They won't last very long. You need another distraction.
"Plug the interface into the nearest security console." Shamus says. "Now. Get me a direct line." You don't question him, you just act. You jam the plug in so hard you're afraid you've broken it. But you haven't, as the building's security shuts down and reboots. Turns on Plasmius. A blast wall seals itself. "I've powered up phasic disruptors on the building. They should slow him down a little. Make it harder for him to phase through things." Blast doors shut. "Now run."
You run. It's all you can do. Every instinct in you tells you to go and fight, but you can't. Not against an enemy like this, not carrying a crippled super. Even so, it's a close thing. The zombies swarm at you, getting cut down by security turrets or antipersonnel grids, and the wraiths might not be capable of dematerializing before they get hit-unlike Plasmius, evidently-but they're definitely capable of dematerializing enough to pass through walls. Your stun stick runs out of charge when you're almost out of the building.
"Incoming QRF." Shamus says. "You need to get out now. The shield is going down."
You bite back another soft curse as you slide, one-handed, down a disabled elevator shaft, body straining as you kick the doors again and again-and are rewarded with the sight of the moon. Of other buildings. Of the now-very-abandoned lobby. It's quiet behind you. Flamestrike and Plasmius are already making their escape, you think.
"ETA thirty-five seconds and counting," Shamus says softly. "The shield is down. Get out of there, Vector."
"On it," you grit out. Turning away from the incoming lights, you look off to the right, towards the apartment buildings over there. It's farther than you'd like, especially with an unconscious Immolator over your shoulder, but you shift. The sky blurs, night sky suddenly lit bright orange as you fall to your knees on the roof of an apartment building.
Power stores at critical levels, your HUD notes.
Shutdown imminent in ninety-six minutes.
The sound of keys tapping is audible over your earpiece. Shamus must be typing furiously for it to be audible over that.
"There is a clinic on the corner of three-thirty-ninth and seven-sixty-seventh," he mutters into your ear. "Your vitals are dropping. Can you survive long enough to make it there, or do you need me to find you somewhere safer?"
"No," you groan. Immolator seems to be growing heavier by the moment, although you know that's just an illusion. He might only be a teenager, but he's augmented, and cybernetics weigh a lot more than regular tissue does. With the stresses you've been putting your body under, you're not surprised that your body is beginning to give out. "I'm not the only loose end, they'll send somebody after you too. Tell me where-"
"Stop worrying, Vector," he drawls. "Of course Cydonia will have sent somebody to eliminate me. I am not stupid enough by half to sit around waiting for them. Ah, but for the glory of portable machinery." You relax. Marginally. "I've contacted a taxi company. They'll make it between three-nineteenth and three-twentieth within the next fifteen minutes. Make your way to them. It'd be rather inconvenient for you to die now."
"Alright then," you exhale. "Give me a moment and I'll head off. See you soon."
"Please stay safe." You wait for the sound of him disconnecting, but it doesn't come.
Far down the street, you can see the faint light of a hover transport in front of the building you'd just abandoned, painted in bright, patriotic colors. The Justice Brigade, then, rather than any military or paramilitary QRF. Not close enough to see you make your escape, you hope. You'd check, shift closer or scan in closer with your optical cameras, but you're having a hard time focusing at the moment. It's hard to see when your vision is this dim, anyway.
Immolator twitches over your shoulder. You reflexively shift him back into position, then immediately regret it when the movement rubs the remnants of your power armour against the wreck of your arm.
Ten minutes, Shamus had said. You need to make it four blocks in ten minutes, with your vision slowly going black, a teen slung over your shoulder, and your teleportation out of juice. You stagger back to your feet, leaning precariously against a low-rise satellite dish as you do so. You're pretty sure you have enough juice in you to make it that far without collapsing. And so you stumble forwards, ignoring the sounds of your laboured breathing and the pain lancing from your ruined eye.
Two lives saved, three corporate secrets stolen, and all you had to pay was an arm, an eye and three hundred thousand dollars worth of military-grade hardware.
Not the worst trade you've ever made.
End Prologue
[] [Write-In] How do you feel about the betrayal you just experienced?
[] [Write-In] In light of the assistance he just offered you, what is your opinion on Shamus, and how do you feel about him?
Additionally, this is the last update in the prologue of the quest. Beginning in the next update, Ezmerelda is going to be entangled in the creation and running of a corporation. Fortunately for you, her background is very helpful for that. Ezmerelda's corporation will start off with a respectable amount of money, an office building, and enough employees to run the skeleton of a corporation.
In addition, Ezmerelda has recently stolen some
dossiers on local assets, including PMC companies and low-level enhanciles, some
files containing blackmail materials on local politicians and businessmen, and some
civilian-level biotech schematics.
However, this alone isn't enough to run a business with. It's a good thing, then, that Ezmerelda has a background as varied as she does. Over her life, she has collected an eclectic mix of friends, assets and materials.
[] How many of her assets is Ezmerelda willing to contribute towards the development of her corporation?
[] Ezmerelda is willing to donate one portion of her assets towards the running of her business. She would prefer not to invest too much of herself in a corporation, even one run primarily by people she trusts.
[] Ezmerelda is willing to donate two portions of her assets towards the running of her business. Such an investment represents a significant investment on Ezmerelda's behalf, and will surely help the business get off the ground quicker. Note that this represents emotional investment on Ezmerelda's part, as well as financial investment.
[] Ezmerelda is willing to donate three portions of her assets towards the running of her business. Such an investment represents investing a great deal of Ezmerelda's assets into the corporation. Such an investment will surely help the business grow as fast as possible, allowing Ezmerelda to confront a corporation as powerful as Cydonia as fast as possible.
[] What does Ezmerelda offer the business? Vote for
one, but the total number of assets donated will be determined by the above vote.
[] Ezmerelda has a lot of money saved away. A lot of money, between her trust fund, her pay from her time in the military, the various hush moneys paid to her when she left the military, and the pay from her short stint at Cydonia. She invests most of it in the business, leaving herself with only enough to maintain a comfortable standard of living. (Doubles initial starting resources.)
[] Ezmerelda herself didn't go to university, but she was not completely friendless as a child, and many of her childhood friends did. Many of them are bored and restless enough to sign on with an old friend, although you suspect some of them may have ulterior motives. With many of them being engineering and electrical design majors, you know exactly what to do with them. (Start with a basic Cybernetics R&D Department.)
[] Ezmerelda herself didn't go to university, but she was not completely friendless as a child, and many of her childhood friends did. Many of them are bored and restless enough to sign on with an old friend, although you suspect some of them may have ulterior motives. With many of them being chemistry and bioengineering majors, you know exactly what to do with them. (Start with a basic Biotech R&D Department.)
[] Many of the people in her dojo were jealous of her talent and prowess- but not all of them. Some of them were willing to associate with her, and a few of them even liked her. The most important of these was Alice Starling, the daughter of a local businessman. She never introduced herself on-screen, but you'd recognize Phoenix's profile anywhere. Enough positive sentiment lingers between the two of you that she's tentatively willing to sign up with you… if offered a large enough starting bonus.
[] You may have left the military, but it didn't abandon you. Sublime Starlight, the support team assigned to you in Panama, might have been torn apart by your higher-ups after the kerfuffle there, but you still keep in regular contact. Many of them have jobs by now, but they will be willing to drop them... if you can offer something competitive. They do have families, after all.
[] The reputation of your parent's company, Greenlight Industries, precedes you. Down here in the Lower City, many people are willing to jump at any chance for what seems like a decent job. By capitalizing on your parent's reputations (no matter how much it galls you), you think you can hire enough people to fill out the ranks of your company. No more working with a skeleton staff for you!
[] Ezmerelda isn't willing to spend all of her resources on the company. Not right now. It might not be the best choice for the growth of the company, but she has much less to offer if she's forced to fight with civilian-grade cybernetic limbs. It'll be expensive, but she needs better replacements.
[] [Write-In] How does Ezmerelda find someone skilled enough to make replacement limbs strong enough to stand up to the stresses she's likely to put them under?