Tsundice attack
I dunno, Japanese asylums make the one from Silence of the Lambs look nice and reasonable.I'd say hire a new spymaster at this point. Right now he's more trouble than he's worth, and he hasn't impressed me enough that I'd try to fix him myself rather than ship him off to an asylum.
Oh yes, the gods are quite open to bribery, and festivals. Rather like politicians.For one, the kami are always happy to fight youkai and impurity, even if you did fuck up your tributes. But, benevolent as they are, they're willing to give you a second chance on that matter. As such, there are snow goddesses, river gods and mountain spirits all willing to strike a deal with you. Some of the more heavy hitters lie out of your range, but that doesn't matter too much. They'll come around after a good tribute session.
Hell yes. I suspect the training would take a while to bear fruit. Tengu have famously high standards for passing grades unless we can find them a modern sword genius.But some of the other Daitengu, who have less power than Sōjōbō but still rule over the local tengu, do have interest in aiding you. According to them, they wish to take on disciples of their own, preferably in the form of your men. They apparently don't actually rule over the tengu in the traditional way, content to sit on their mountain top so long as the kotengu acknowledge their superiority. A Daitengu willing to take a disciple is a rare moment indeed.
Good fox, bad fox, bribe the hell out of them all...and ask the gods if they can tell the difference.Another notice you get appears in your office that day. It was apparently left by a clan of fox spirits. Unfortunately, you're unaware if the spirits are kitsune (good fox spirits) or nogitsune (Malicious fox spirits). They extend an invitation to you to contract them out for work as assassins and spies, so long as you repay them with tribute every year. While a clan of infiltration spirits can only help you, you'll admit to be worried about the possibility of them turning on you if they prove to be malicious.
I wonder if this will turn out to be Important.Hell, the high schoolers already had urban legends about how the seals grant wishes or some such nonsense. Regardless, half of Japan is buying seals, and it's earning you a small fortune.
Four years to get our troops ready to fight Oni.Oni are the quintessential shock troopers, powerful and hardy wielding giant clubs. An oni with his club could bust open a bunker in record time. This fact is the primary reasoning for why no one wants an oni. Unfortunately, Wakai tells you that not only do you have oni, you have a warband forming. Warband a are notoriously dangerous. This collection of oni are known for depopulating entire villages at a time, given the speed at which they ravage the land. Kami knows what they'll do to a town or city. Still, when a warband forms, the oni typically spend a few years beating the shit out of each other until they decide who the boss is. At this rate, it'll be four years before they start moving.
Eh...we can leave these guys be for now. Just map the areas they are in and have civilian traffic dissuaded from the areaThe other major force in the mountains is a kijo coven. Kijo are a type of mountain ogress that's only a little bit stronger than the human maximum ability, but are masters of dark magic and sorcery. What this means for your troops is nothing good. Covens tend to stay where they are, and Wakai confirms with some of the mountain kami that this particular group has been there for decades. Kijo are cowards at heart, and won't be moving to attack you until you've backed them into a corner.
Break out the anti-crow shotguns.The final force in the mountains are kotengu. Unlike their more powerful counterparts, kotengu do not sit around harmlessly. Embodying the phrase birdbrain, a kotengu's only interests is rape and murder, with pillaging on the side. Despite this, they are easily tricked and are rather weak to guns. The best description of a kotengu is a numerous pest, since they tend to gather in flocks to make concentrated attacks. Wakai confirms that there are entire roosts of kotengu in the mountains, potentially numbering in the thousands.
Not a problem anymore now that our dudes shot them up.The three primary predators there are the ushi oni (ox demon), nure onna (wet woman) and iso onna (coast woman). The three of these, the first a bull headed monster, the second a snake woman and the last a fish woman, tend to team up. The iso onna or nure onna draws the prey in, where the ushi oni pounces on them and rips them apart. The nure or iso onna drains the blood, while the ushi oni takes the flesh. Other than their marine nature, none are immune to conventional weaponry, which is why your patrols are able to fight them with only some difficulty.
Like the Kijo, we can leave them be for now. Just plot shipping around them and keep track.One is the infamous umi bozu, a powerful sea giant. He is rather sedentary, but will occasionally rise up to sink a ship for his amusement.
The other is the Funayūrei, or ghost ships. When a ship sinks, there's a possibility that the crew will rise as onryo and continue to sail in a ghostly version of their own vessels. After World War Two, you have a veritable fleet of them sailing around your islands. The fact that they all possess artillery and firepower in the same vein as when they were alive is worrying. Wakai even hypothesized that one of the giant shapes he's seen in the fog is actually a flagship of some sorts. The ghost ships like to sink vessels as well, and tend to do so more often than the umi bozu does.
Not a problem. Yet.There are countless spirits like this, of powerful men and women who died with rage and hatred on their hearts, and stay at their shrine with their anger barely appeased.
Initially, you planned to have them memorize every river and mountain god from coast to coast in Japan. He makes them learn every single kami in every single prefecture, not even caring whether or not they were large or small. By the end, the priests are dead on their feet.
This goes brilliantly. You can't even start to explain how happy you are with their work this year. For one thing, Wakai got involved and organized Harvester teams who skin and collect the youkai parts, allowing you for maximum harvest. With so much to work from, the teams are already putting together amazing items. For one, they're taking the hides of chimi and moryo to create cloaks that allow for illusions. Nothing large, but they can use camouflage and shape shifting to either blend in or pretend to be wildlife. Another creation was made by amassing kotengu feathers, which they believe will allow for flight. Overall, you're very interested in your future capabilities. Reward: Youkai part research unlocked, Harvester teams provide bonus to future youkai part research.
The first problem was when you told him so and so was real. He just kind of nodded in acceptance. The second problem was when you told him that everything else was fake. Then he tried to stab you. Then you tried to beat the shit out of him in retaliation. And now you and him kind of hate each other. Well shit. Reward?: Wakai hates you, and his delusions are more rampant. Negative ten to future intrigue actions until fixed.
Fair point. Honestly, I just realized that I was really dragging that bit on. How about I just hyperlink the names to my own sources? Would that be more helpful?Also as a suggestion @The LD Man , try using some more imagery. Whether it's using actual images for our advisors, hero charaters and even gods or just describing the monsters more. I dunno if a lot of us are well versed in japanese mythos. (I'm admittedly not.)
I think just dropping in a bit of their features and what they do when you mention them helps more with immersion, barring a Youkaidex at the end of the update linking them.Fair point. Honestly, I just realized that I was really dragging that bit on. How about I just hyperlink the names to my own sources? Would that be more helpful?
Definitely. No need to go crazy with it. Advisors, Heroes, and maybe really significant Kami and spirits. Description has a charm of its own.Fair point. Honestly, I just realized that I was really dragging that bit on. How about I just hyperlink the names to my own sources? Would that be more helpful?
I made a small mistake in the income. After turn 2, it's now at 600.Treasury: 580
Upkeep: 140
Income: 450
Net income: 310
Money: 890
[] Deployment Woes (50 and upkeep 50)
We need more military actions if we want respond to threats quickly.
[] Tesso Is Vengeful, Not Evil (40 upkeep 20)
Getting Tesso on our side will help with dealing with Japanese threats.
[] Spiritual Resources-Power (50 income +100)
We need this to offset the upkeep costs for our actions. Next turn we can make the base.
[] Sabotage The Warband (50)
Better to nip them in the bud ASAP and if Tesso succeeds we might get a bonus to the action.
[] Forging From The Past-Just (50 upkeep 30)
No impurity thank you and Youkai might respect and back off from Mystic swordsmen more readily then gun wielding soldiers.
[] Needs More Penetration (50)
...and in case they don't, extra firepower for the men.
[] Okay, You're Pretty Crazy
We need to fix this.
Results
Net income: 310
Money: 600
OK then, base now.I made a small mistake in the income. After tturn 2, it's now at 600.
From what I read that as, the Oni Warband could lose some Elite forces along with being delayed.I'd rather not loose vital Elite Forces to a poor Oni roll, and we have Tsundice.
Yeah, that's refferring to the oni warband. You don't actually have any elite unitsFrom what I read that as, the Oni Warband could lose some Elite forces along with being delayed.
@The LD Man
Can I get a confirm on the subject?
how much powerful exactly ?Ok, point of clarification. Bloodthirsty masked your mystic swordsman more powerful. Just to be clear there.
So we get Anderson-lite....Ok, point of clarification. Bloodthirsty makes your mystic swordsman more powerful. Just to be clear there.
Well, to be more specific, there's the example of two swords in the river. Both were made by different sword smiths, one pulling floating leaves towards it to be cut, and the other pushing them away. That's because one is a bloodthirsty sword, and the other is a just one, that will never cut unjustly. Basically the bloodthirsty sword is better to kill things with, and grants a bonus when attacking.So we get Anderson-lite....
Nope, still going for Just.
Though now rethinking the Warband action since we still have time.
Problem is it keeps pinging around all the politicians.Wait, a sword that cannot cut unjustly? That's a good thing to detect real hostilities or just grumpy assholes :O