Covenant: the World of Abrahamic Mythology

Magical Beings
Elementals, Constructs, and Familiars

Elementals are the physical embodiment of one of the Four Basic Elements that make up creation. Alchemists create Elementals by summoning elemental forces into a physical form. Slyphs are made of air, Undines from water, Gnomes from earth, and Salamanders from fire. Slyphs and Undines appear as human women, Gnomes as earthy-looking folk about three feet tall, and Salamanders take the form of small reptiles with many legs. Elementals do not have souls and though they have minds of their own, they have little in the way of personalities, although generally Undines are flirty and capricious, Sylphs are curious, Gnomes are meddlesome, and Salamanders are aggressive. Upon being banished or killed, an Elemental returns to the fundamental forces. Very old Elementals may take on different forms and develop personality quirks. It takes a skilled alchemist to command an Elemental once summoned.

Elementals are most often used to exert control over their assoicated element. Slyphs can alter wind currents and air density, Undines can manipulate water, Gnomes can work any sort of earth or metal as if it were clay, and Salamanders provide an unfailing source of flame. The uses of Elementals are varied and new inventions that incorporate Elemental power are constantly being created.

Homunculi are an artificial form of life created by alchemists from human tissue incubated in alchemical solutions. A homunculus does not have a soul and they are very short lived, the oldest lasting only a few years. They are diminutive, rarely standing over three feet high, and often possess some form of deformity. A homunculus will view its creator as its parent, and if abused will seek to run away or kill their creator. For the most part alchemists use them as helpers in the lab and to study human physiology and behavior. Efforts to create longer-lived and more powerful homunculi have been attempted, but the creation of a homunculus consumes too much time and resources for any but court alchemists to attempt their construction.

Golems are another type of magical construct, created by Jewish magicians. A golem is a humanoid figure formed of clay and animated by a magical scroll placed inside the goelm's head. This scroll contains the golem's instructions - a golem will always do whatever the scroll tells them to, meaning that if the instructions are too complex or poorly worded the golem will do exactly as it's told, with sometimes destructive results. Those who craft golems are careful with their wording and typically employ golems to do simple tasks such as pump water, turn mills, pull carts, or work bellows. Some rabbis believe that a series of golems working together, each doing an individual step of a more complex task, could work around this problem.

Many magicians keep familiars, a kind of magically-bonded animal companion. Their most common uses are as messengers and guards. Some alchemists may use an Elemental or Homunculus as their familiar, while others use magical animals, but the most common familiars cats, toads, rats, birds, and bats.

Imps are small animals, looking something like a cross between a lizard and a monkey. They are one of the more intelligent animals and are able to cause much destruction with their teeth and hands. Many cities have Imp infestations and they are considered pests. They breed quickly, are skilled climbers, and nest in attics and abandoned houses, feed on garbage or steal food, and will break into homes, boxes, and carts to look for food or shiny items. In the wild Imps live in burrows or the hollows of trees and are scavengers. Due to their intelligence and agility, Imps are prized as familiars for magicians.​
 
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Monsters
Monsters

Dragons are actually a type of devil, one that is able to take physical form in the material world and cause much destruction and damage. Dragons are serpentine, winged reptiles of great size, often living in swamps. They have poisonous blood, which means slaying a dragon will often poison the body of water they live in for years to come. Dragons are intelligent; indeed they are very cunning and will manipulate local human rulers with obscene demands, usually the sacrifice of virgin women. This leads to the human ruler's authority being undermined and distrust and fear sown among the populace. Dragons do not exist purely to cause destruction - any devil knows that disasters can bring mortals together as they band together to rebuild, forging bonds of compassion. Instead, dragons seek to undermine human's trust in each other, their social bonds, and their leaders, leading to a breakdown of the social order.

Theologically, dragons are considered a "perfect" blending of the Seven Deadly Sins:

Pride - a dragon believes itself to be the most superior being in creation, and believes all other beings only exist to be its servants, meals, or playthings
Wrath - dragons are prone to unpredictable and extremely destructive outbursts, during which they rampage across the countryside
Lust - a dragon's favorite demand is virgin women, not because they feel sexual desire towards them but because they delight in torturing and killing the innocent
Envy - dragons hate human rulers and seek constantly to undermine their reputations and status
Sloth - dragons will sleep for months at a time
Greed - dragons hoard gold and other treasures, only to do nothing more than pile them up and sleep on them
Gluttony - dragons have monstrous appetites and will devour people, livestock, and wild animals seemingly without ever being full

There are also two races of monsters which are greatly feared, not only for the way they hunt humanity but for the way in which a man, if he is not careful, may become like them himself. These two monsters - vampires and werewolves - are found across Eurasia but seem to originate in Eastern Europe.

Vampires are created when a corpse is improperly buried. Either the body is not given proper burial rites, the grave is disturbed by an animal, or some magic is worked over the corpse. Official Catholic Church doctrine states that vampires are animated by the will of devils, but other theories include that the vampire is the result of a restless evil spirit of the dead who has refused to move on to the afterlife.

Either way, the vampire rises with a thirst for the blood of the living. Vampires do not leave reflections, cannot cross running water, can turn into animals such as bats or wolves, and are repelled by holy symbols of all the major religions, although they are mainly found in Christian areas. They are also destroyed completely by sunlight and must seek shelter during the day. A slain vampire will rise again from its grave or coffin unless decapitated.

Vampires appear to be intelligent and able to interact with ordinary humans once sated with blood, though their behavior is manipulative and arrogant. The religious status of vampires is not without controversy, for some believe that a vampire voluntarily provided with human blood could integrate into normal society. There is some debate as to whether vampires need blood to live, in which case some humans may feel compelled to volunteer their own blood to keep the vampires "alive". As it is, most vampires are aggressive and most humans kill vampires on sight, and the debate remains purely academic.

Lycanthropes, or werewolves, are another matter. A werewolf is a person who is cursed to turn into a monstrous wolflike creature. Once transformed the person is compelled to uncontrollably feed on the living, which can mean animals or humans. Some believe this curse is inflicted by certain magics, others believe it is a disease contracted by the bite of a werewolf. Either way, the werewolf is extremely powerful and dangerous, although not without sympathy. It is understood by the better educated that werewolves are not in control of their actions while transformed, and thus certain remedies - restraining the afflicted, sedating them with medicine, ect during a full moon - are attempted once a werewolf is identified. Others are hunted down by vengeful humans and killed with silver, the werewolf's only weakness. Werewolf infestations can be a problem for communities when the curse spreads from person to person.

For some reason, there are multiple clans of Jewish werewolves descended from the tribe of Binyamin.

Vampires and lycanthropes are both mysterious creatures in origin. They are suspected to be the result of powerful curses, but none can say when or how they first appeared. Certain heretics say they came from another world. Not another planet, for the stars are bright lights set in the Firmament, but another world, for if the LORD can make one world and surround it by the walls of night, who is to say he cannot make another? The mere existence of these other worlds is controversial, but these creatures, so the heretics claim, fell into our world, or were taken, or broke in somehow, slipping through the boundaries the Almighty set between worlds.

The heretics are foolish and their theories should not be considered.
 
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Talk about coincidences! I come across this the very same day that I decide to take a course in christian theology. What a small world!
 
Question: are Jesus's miracles a direct copy-paste from the Bible? From a cursory glance, they seem to be mundane within the setting. Depending on necromancy laws, the Romans might even crucify him without the Jewish authorities' prompting (assuming there's even a Roman Judea.
 
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Question: are Jesus's miracles a direct copy-paste from the Bible? From a cursory glance, they seem to be mundane within the setting. Depending on necromancy laws, the Romans might even crucify him without Jewish prompting (assuming there's even a Roman Judea.

There's an update tomorrow that discusses this! It's not about Jesus, though, so I'll address that real quick.

Basically, most of Jesus' miracles can be replicated by magicians, such as curing blindness and exorcism. However, there are two big problems. First off, some of the miracles can't be replicated, such as multiplying food, or resurrection[1]. Second, Jesus doesn't act like a magician, which is to say there are no rituals involved except maybe laying on hands - and rituals are always necessary for magic to work.

Because of this, Christians are able to point to his miracles as being different from normal spells. Non-Christians kind of awkwardly say that he might have been divinely inspired even if he wasn't divine, the same way non-Muslims believe Muhammed must have been very holy to be able to summon and speak at length with Gabriel, but not that the LORD sent Gabriel to him.

Essentially, both sides believe that Jesus was holier than your average miracle worker, and this let him do things in ways that most magicians can't.

[1] Resurrection isn't necromancy, since it involves bringing a person back to life. Elijah performed resurrection too, as we see in 1 Kings, Chapter 17:

"21 ​Then he stretched himself upon the child three times and cried to the Lord, "O Lord my God, let this child's life come into him again." 22 ​And the Lord listened to the voice of Elijah. And the life of the child came into him again, and he revived."

But nobody can recreate it even with the ritual. Most people guess that Elijah just had a closer relationship to God, like Jesus.
 
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[1] Resurrection isn't necromancy, since it involves bringing a person back to life. Elijah performed resurrection too, as we see in 1 Kings, Chapter 17:

If I remember correctly one of the Jewish traditions was that it took three days for the soul to completely sever the bonds between the body and soul.

Thus Christ waited three days to raise Lazarus to show them proof of his complete dominion over death.

Edit: thanks @The Name of Love for reminding me of the difference between raising from the dead and resurrection.
 
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There's an update tomorrow that discusses this! It's not about Jesus, though, so I'll address that real quick.

Basically, most of Jesus' miracles can be replicated by magicians, such as curing blindness and exorcism. However, there are two big problems. First off, some of the miracles can't be replicated, such as multiplying food, or resurrection[1]. Second, Jesus doesn't act like a magician, which is to say there are no rituals involved except maybe laying on hands - and rituals are always necessary for magic to work.

Because of this, Christians are able to point to his miracles as being different from normal spells. Non-Christians kind of awkwardly say that he might have been divinely inspired even if he wasn't divine, the same way non-Muslims believe Muhammed must have been very holy to be able to summon and speak at length with Gabriel, but not that the LORD sent Gabriel to him.

Essentially, both sides believe that Jesus was holier than your average miracle worker, and this let him do things in ways that most magicians can't.

[1] Resurrection isn't necromancy, since it involves bringing a person back to life. Elijah performed resurrection too, as we see in 1 Kings, Chapter 17:

"21 ​Then he stretched himself upon the child three times and cried to the Lord, "O Lord my God, let this child's life come into him again." 22 ​And the Lord listened to the voice of Elijah. And the life of the child came into him again, and he revived."

But nobody can recreate it even with the ritual. Most people guess that Elijah just had a closer relationship to God, like Jesus.
Resurrection is different from resuscitation. What Elijah did in Kings and what Jesus did to the little girl was resuscitation. Resurrection involves coming back to life in a glorified form.
 
a Conversation About Magic
A Conversation About Magic

A priest and a wizard walk into a bar. This particular bar is the Palm Branch, a respectable establishment near Jerusalem's Gate of Mercy. It makes a tidy business catering to Muslim traders, to Christian pilgrims who walk the path of Jesus' entry to Jerusalem, to Jews coming to pray at the Mercy Gate, and to the strange folks from the nearby neighborhood of Little Indica. It's also home to some legendary parties on Palm Sunday, but that's not really important right now.

So a priest and a wizard walk into a bar. They knock back a few drinks and start discussing the nature of magic and miracles.

"So what's the difference between a miracle worker and a magician?" the wizard asks.

"Jesus did miracles," the priest says after taking a sip of wine.

"Can those other than the Son of God produce miracles?"

The priest smiles in the manner of a teacher about to impart an important lesson.

"But of course! The apostles did many miracles. When I invoke the name of God to heal my injured parishioners, that is a miracle! The LORD is working through me."

The wizard smiles slyly.

"Ah, but I am a Christian too. There are many wizards who invoke the name of God in their spells, any white mage could tell you that."

The priest chews on that. The wizard is right, many a hedge witch had spoken Bible verses in incantations or carved the names of God or the archangels into her charms. Muslims and Jews did much the same thing.

"Yeees, but there's more to miracles than that. It's about channeling the divine will of God."

"Talk to a theurgist. They'll tell you what channeling divine will is really about. Besides, isn't God supposed to work through everyone? You can't not carry out the divine will."

Our wizard had once summoned an angel. It had been on commission from a mapmaker's firm who wanted to know the names of every mountain in Anatolia. He had called down a guardian angel, a pleasant being with far too many eyes in places that didn't belong, and talking to him made the wizard feel like a funnel someone was trying to redirect the Jordan River through.

"Yes, God works through everyone. If God can work through carpenters and shepherd boys and beggars, why not a wizard?" the priest said, then sat back, rather pleased by this conclusion. Yet another example of how the LORD was always in control.

"So there you have it," says the wizard, "No such thing as miracles."

"Now, wait just a minute!" the priest protests, "I said no such thing!"

The wizard blinks.

"But there isn't any difference! We all know Moses just cast a spell of Inflict Boils and called it a day!"

The priest narrows his eyes, preparing for the next rhetorical sally.

"Were you to do as Moses did and throw soot from a furnace in the air, allowing the wind to scatter it and inflicting boils upon all it fell upon, do you think it would work?"

"Naturally! Well," he pauses to remember the relevant verse, "They were commanded to do so in the presence of Pharaoh. So I suppose it's a spell meant to be inflicted upon a polity, done in the presence of the head of state?"

Not that the wizard would ever try to test that. He is, of course, a good Christian and thoroughly against inflicting illnesses as a manner of experimentation.

This wasn't even to mention that the Ten Plagues are viewed as extremely taboo in magical society. You have to be practically a saint for people to be comfortable teaching them to you, and you had to have a damn good reason to use them. But that's not really important right now.

"So you have faith! What has worked once will work again, and it will work because the Lord told us it would."

"And that's a miracle, is it?"

"Of course! The LORD could have sent the plagues himself, could have freed the slaves without getting Moses involved, but he didn't. He had him go through the motions, having faith that God would follow through. What are your little incantations and rituals if not going through the motions?"

"Why not chuck the whole system out the window and call down lightning with a snap of our fingers?" the wizard muses, "Because we need to put in the effort, it's what makes us have faith that the LORD will allow the magic to work."

"Precisely. One cannot tap into the divine will of God without a little effort."

"I see. So prayer is magic!"

"What? No, of course not!" the priest blusters.

"Oh, yes! You light your candles and say the incantations - invoke the names of God! There's even burning incense sometimes!"

"Oh God," the priest says, quite sincerely.

"And then you expect something miraculous to happen! Magic!"

They are both quiet for a while.

"Still...magic works," says the priest.

"That is does," replies the wizard.

"Though perhaps we should call them miracles."

"So when a traveling witch doctor heals a small boy's sore throat, that is a miracle."

"Precisely."

"And when a priest blesses a field and it yields twice what it had the year before, that is a miracle."

"Just so."

The wizard jumps to his feet and points at his friend.

"You're a wizard!" the wizard says.

"And you're a miracle worker!" the priest laughs.

The priest and the wizard knock back a few more drinks, put their heads together, hammer out some quick notes, and found a new religious movement.

So it goes.​
 
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Do sects exist, or are each of the Abrahamic religions more unified than IRL.

I have this image of Martin Luther charming his nail so it can't be removed.
 
Do sects exist, or are each of the Abrahamic religions more unified than IRL.

There are way more sects than IRL. There are still lots of Arians and Gnostics floating around for example. The Pope is not nearly as important (there are about five alleged popes at any given time, sometimes two in Jerusalem alone), Judaism has some fractious political and ideological schools of thought[1], there are two branches of Islam that could best be described as Sunni (one djinn, one human), and even more branches of Shia Islam (it's the dominant religion in Serica, what we would call China). Sufi Muslims are almost as popular as Sunni and Shia Muslims.

That's not even getting into the "I'm the next prophet/messiah/Jesus' younger brother" types that are a dime a dozen.

[1] There's also the Judaism of the Ten Lost Tribes, in this world living in the equivalent to Southern China. It's diverged a lot from western Judaism.
 
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A Conversation About Magic

A priest and a wizard walk into a bar. This particular bar is the Palm Branch, a respectable establishment near Jerusalem's Gate of Mercy. It makes a tidy business catering to Muslim traders, to Christian pilgrims who walked the path of Jesus' entry to Jerusalem, to Jews coming to pray at the Mercy Gate, and to the strange folks from the nearby neighborhood of Little Indica. It's also home to some legendary parties on Palm Sunday, but that's not really important right now.

So a priest and a wizard walk into a bar. They knock back a few drinks and start discussing the nature of magic and miracles.

"So what's the difference between a miracle worker and a magician?" the wizard asks.

"Jesus did miracles," the priest says after taking a sip of wine.

"Can those other than the Son of God produce miracles?"

The priest smiles in the manner of a teacher about to impart an important lesson.

"But of course! The apostles did many miracles. When I invoke the name of God to heal my injured parishioners, that is a miracle! The LORD is working through me."

The wizard smiles slyly.

"Ah, but I am a Christian too. There are many wizards who invoke the name of God in their spells, any white mage could tell you that."

The priest chews on that. The wizard is right, many a hedge witch had spoken Bible verses in incantations or carved the names of God or the archangels into her charms. Muslims and Jews did much the same thing.

"Yeees, but there's more to miracles than that. It's about channeling the divine will of God."

"Talk to a theurgist. They'll tell you what channeling divine will is really about. Besides, isn't God supposed to work through everyone? You can't not carry out the divine will."

Our wizard had once summoned an angel. It had been on commission from a mapmaker's firm who wanted to know the names of every mountain in Anatolia. He had called down a guardian angel, a pleasant being with far too many eyes in places that didn't belong, and talking to him made the wizard feel like a funnel someone was trying to redirect the Jordan River through.

"Yes, God works through everyone. If God can work through carpenters and shepherd boys and beggars, why not a wizard?" the priest said, then sat back, rather pleased by this conclusion. Yet another example of how the LORD was always in control.

"So there you have it," says the wizard, "No such thing as miracles."

"Now, wait just a minute!" the priest protests, "I said no such thing!"

The wizard blinks.

"But there isn't any difference! We all know Moses just cast a spell of Inflict Boils and called it a day!"

The priest narrows his eyes, preparing for the next rhetorical sally.

"Were you to do as Moses did and throw soot from a furnace in the air, allowing the wind to scatter it and inflicting boils upon all it fell upon, do you think it would work?"

"Naturally! Well," he pauses to remember the relevant verse, "They were commanded to do so in the presence of Pharaoh. So I suppose it's a spell meant to be inflicted upon a polity, done in the presence of the head of state?"

Not that the wizard would never try to test that. He is, of course, a good Christian and thoroughly against inflicting illnesses as a manner of experimentation.

This wasn't even to mention that the Ten Plagues are viewed as extremely taboo in magical society. You have to be practically a saint for people to be comfortable teaching them to you, and you had to have a damn good reason to use them. But that's not really important right now.

"So you have faith! What has worked once will work again, and it will work because the Lord told us it would."

"And that's a miracle, is it?"

"Of course! The LORD could have sent the plagues himself, could have freed the slaves without getting Moses involved, but he didn't. He had him go through the motions, having faith that God would follow through. What are your little incantations and rituals if not going through the motions?"

"Why not chuck the whole system out the window and call down lightning with a snap of our fingers?" the wizard muses, "Because we need to put in the effort, it's what makes us have faith that the LORD will allow the magic to work."

"Precisely. One cannot tap into the divine will of God without a little effort."

"I see. So prayer is magic!"

"What? No, of course not!" the priest blusters.

"Oh, yes! You light your candles and say the incantations - invoke the names of God! There's even burning incense sometimes!"

"Oh God," the priest says, quite sincerely.

"And then you expect something miraculous to happen! Magic!"

They are both quiet for a while.

"Still...magic works," says the priest.

"That is does," replies the wizard.

"Though perhaps we should call them miracles."

"So when a traveling witch doctor heals a small boy's sore throat, that is a miracle."

"Precisely."

"And when a priest blesses a field and it yields twice what it had the year before, that is a miracle."

"Just so."

The wizard jumps to his feet and points at his friend.

"You're a wizard!" the wizard says.

"And you're a miracle worker!" the priest laughs.

The priest and the wizard knock back a few more drinks, put their heads together, hammer out some quick notes, and found a new religious movement.

So it goes.​

I'm not going to lie: this is pure stupidity. This entire conversation reflects a modernist understanding of what miracles are and what magic is, and the nature of both.

A miracle is a specific act of God. Magic is something performed by humans. Magic, therefore, is not "beyond nature" in the same sense as a miracle is. Magic is part of the workings of nature because its cause is a natural being (humans). Miracles are caused directly by God. His power is shown either through immediate action or through a mediator (an angel, a human, or some holy relic).

Read this page on miracles to get a better sense of what they are. This page on occultism is also good.

As a side note, I subscribe to Catholic theology's definition of magic, which is "the art of performing actions beyond the power of man with the aid of powers other than the Divine." This is a grievous sin in my religion because they go against the very virtue of religion.
 

All of this, but also I want to add a few things about why miracles occur, not just what they do.
'Jesus the Christ' by James E Talmage said:
The spiritual effect of miracles would be unattained were the witnesses not caused to inwardly wonder, marvel, ponder and inquire; mere surprise or amazement may be produced by deception and artful trickery. Any miraculous manifestation of divine power would be futile as a means of spiritual effect were it unimpressive. Moreover, every miracle is a sign of God's power; and signs in this sense have been demanded of prophets who professed to speak by divine authority, though such signs have not been given in all cases. The Baptist was credited with no miracle, though he was pronounced by the Christ as more than a prophet; and the chronicles of some earlier prophets are devoid of all mention of miracles. On the other hand, Moses, when commissioned to deliver Israel from Egypt, was made to understand that the Egyptians would look for the testimony of miracles, and he was abundantly empowered therefor.

Also considering the fact that there is still a lot of cultural cross pollination between the Christians and Jews the following could also be important

'Jesus the Christ' by James E Talmage said:
The invalidity of miracles as a proof of righteousness is indicated in an utterance of Jesus Christ regarding the events of the great judgment:--'Many will say to me in that day, Lord, Lord, have we not prophesied in thy name? and in thy name have cast out devils? and in thy name done many wonderful works? And then will I profess unto them, I never knew you; depart from me, ye that work iniquity' (Matthew 7:22–23). The Jews, to whom these teachings were addressed, knew that wonders could be wrought by evil powers; for they charged Christ with working miracles by the authority of Beelzebub the prince of devils (Matthew 12:22–30; Mark 3:22; Luke 11:15).
 
the Professional Alchemist
the Professional Alchemist

There's professional alchemist working out of the rickety house on the corner of Penitent Street. Her name is Sarah bat Binyamin and she is well respected, all things considered, although she has had some argument with the local rabbi over the utility of alchemy versus his Jewish magics. She has an apprentice, Moishe ben David, and a lab that is typical of a professional alchemist, which is to say: messy.

Innumerable vials and flasks crowd the countertops, some stoppered and filled with fermenting liquid. Books and stacks of papers are arrayed in no particular system - her library is in another room, the reading materials here are simply for notes and occasional reference for some ongoing project. Crates and shelves of supplies are arranged wherever space can be found, and some have been turned into makeshift workstations. In one corner is a small furnace, for melting gold and other such soft metals. From the ceiling hang bundles of herbs, each bundle with a label dangling from it.

Sarah bat Binyamin is a short woman with curly hair, oft-restrained but never tamed. She has bright green eyes with lines around them, said to be the result of too many hours squinting at some book by candlelight, and a quick smile. Her apprentice Moishe is an equally short, wholly unremarkable young man, and if not for the stained apron he wears over his tattered clothes he would never stand out from the crowd as an alchemists' apprentice.

Today Sarah bat Binyamin throws open the windows of her lab. It is always a good idea to work in a well-ventilated alchemy lab, and while Moishe has been heard to mutter that the house is already drafty enough, Sarah likes to work with the windows open so that she can hear the sounds of Penitent Street while she works. Already the babble of voices is rising, and as she leans out she can see the rabbi talking to his students as a golem works at a water pump nearby. Across the street the copperworks is already springing to life as the guild members stoke the forges. Most of the inhabitants of Penitent Street are Jews, but she can see a line of mounted djinn passing through, while at their head rides an ifrit who looks down at the pedestrians imperiously.

Sarah can also see her apprentice, threading through the crowd and only stopping once to pass some coins to a beggar. She smiles and ties back her hair, then rushes downstairs and opens the door just as Moishe stands on the doorstep.

"You were almost late!" she says. He shuffles his feet and looks at the ground.

"Apologies, miss. Won't happen again."

She gives him a fierce grin and grabs two aprons from a rack, throwing one to her apprentice and tying the second on herself.

"That's a good lad. Now leave the door open and get to work!"

The two of them pull on heavy leather gloves, and Sarah flips open a book. Moishe glances at a piece of slate hanging on the wall where Sarah usually writes her jobs.

"No orders today?"

"Not yet! I was up late finishing Nahum's prescription, so there's time to try out something big."

Moishe's face brightens as his teacher sweeps a section of countertop clean. She sets down a stone tile and begins drawing out a summoning circle with chalk, no bigger than a dinner plate.

"You know what to do?" she asks.

"Yes, miss!"

He begins tending to what looks like a large iron pot. It has a heavy lid with a valve to seal it, which he unscrews and opens. Then, he begins pouring in water from the pump in another corner of the room. The pot also has a pipe running out of it, leading to another water pump, this one not connected to anything. In the center of the span of pipe is a valve, and a small gauge.

An alchemist, like any other sort of magician, must be many things - at some times a chemist, at other times a doctor, and occasionally, it helps to be a bit of an engineer. Sarah had designed the apparatus and arranged for it to be built in her spare time. It had been built over a period of a month, as she had overseen it personally. It hadn't been tested, but she was confident it was up to her specifications.

"Did you speak with the rabbi today?" Sarah asks. Moishe grabs a pair of tongs and shakes his heard.

"Afraid not, miss. He was by the pump golem today, though."

"He does love his golems," Sarah muses, "I'm afraid what we're about to do just might put golems out of business, though."

She drops a piece of sulfur in the center of the summoning circle and lights it, then begins muttering the summoning spell. She calls on the base element of fire to take form, to become a physical being. Moishe peers over her shoulder in awe.

Suddenly there is a rush of smoke and ash as space violently expands. Sarah grabs a glass cover and slams it down on the stone plate just as the salamander rushes towards the wooden countertop. She lets out a sigh of relief as it bumps into the glass, hisses like a struck match, and scurries around.

"Moishe, the tongs!" she yells, unaware that he is at he elbow. The lad jumps and fumbles with the tongs, at the ready.

Sarah looks at the salamander, now glowing white hot and snapping its dozens of tiny teeth at her. She nods at Moishe, then takes the glass cover away. Before the salamander can move, Moishe has it, and he carries it over to the big iron pot. He drops it in, and Sarah hears the water instantly come to a boil as the creature interacts with its opposed element. Sarah slams down the lid and tightens it, then turns the valve that will allow the hot steam to escape through the pipes.

The gauge slowly begins to climb as steam fills the pistons. Slowly, one piston rises, then the other. The pump starts to move up and down, hissing each time. Still holding her breath, Sarah looks at her apprentice.

"Moishe," she breathes, "I was right. We can power it with steam."
 
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Good stuff. Sarah bat Binyamin seems like a pretty level-headed character, and I can't help but think that there's more about Moishe than meets the eye.

Can't wait to see more!
 
Wuh-oh, are we looking at the beginning of the First Industrial Revolution? That's gonna open a whole can of worms (and riches).
 
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Djinn
Djinn

There are several kinds of djinn, but djinn subtypes are more akin to ethnic or cultural groups than different species. Djinn consider the concept of multiple "types" of djinn to be akin to believing, say, that Arabs and Jews are different species. All djinn share the following traits in common: flight, instant teleportation, the ability to adopt an incorporeal form, and immense strength and magical aptitude.

Djinn require food and drink, can have families and procreate, and practice religion. However, they do not age, and while some djinn marry humans for love or political reasons, humans and djinn cannot produce children. Djinn do not die of old age, but they can be killed through violence and do have immortal souls. Most djinn take the form of humans with brightly colored skin and, often, horns akin to those of cattle. Female djinn are called jinniyah.

Djinn society is highly organized and is based around mutually binding agreements made between individuals. These agreements can range from bond slavery, to oaths of fealty, to complicated contracts that assure the exchange of goods and services. Djinn rulers are typically those who have amassed the most followers, leading to a kind of crude democracy where rulers can be overthrown if enough of their subjects break their oaths of fealty (for djinn, breaking agreements is no different than breaking a legal contract - permissible, providing the language allows for it). Djinn's immense strength means they are prolific builders, able to move massive blocks of stone quite easily, and due to their ability to teleport instantly their cities are mostly complicated arrays of rooms without windows or doors. Their skill in architecture is unsurpassed. Djinn love to amass status symbols such as jewelry, ornamentation, precious stones and metals, and slaves.

Djinn have been enslaved several times in the past by human rulers. Those who bound djinn were powerful sorcerers who forced them to agree to bond slavery, often in exchange for their lives (as immortal beings, djinn see slavery to humans as a very brief, if humiliating and troublesome, state of affairs). Djinn slaves were also bought from other djinn. Many djinn slaves were freed and communities of djinn who are descended from ex-slaves exist in several human nations. However, many clever sorcerers bound djinn to physical objects and ordered them to serve whoever owned that object, leading to djinn being trapped or enslaved for several lifetimes. For the most part djinn view humans as their lesser cousins, and even when friendly they can still be patronizing. Djinn treat outsiders with suspicion, disdain, and even cruelty.

Jann are the "baseline" djinn, they are the type most people think of when they discuss the race as a whole. Jann do consider themselves the "original" djinn, with other djinn cultures being offshoots, leading to a kind of cultural chauvinism towards other djinn, marids in particular. Jann are also the most numerous type, ruling over the most cities and many colonies.

Nansas are simply djinn who take the form of humans with the heads of animals, but the difference is purely cosmetic. Most djinn consider nansas a type of jann, and nansas can be found wherever there are jann, marids, or shaitan.

Shaitan are universally considered a dangerous people. They worship devils and they are hated and feared by their fellow djinn. They live in a few isolated cities and often go to war for the purpose of obtaining slaves. They participate heavily in the slave trade. Some ifrits are shaitan but for the most part they are jann (not that jann would admit it). In a world where the existence of an omnipotent God is definitively provable, maltheists like the shaitan are considered one of the worst things a person can be. Shaitan hate the world and blame God for creating it and them, and their religion features many self-flagellating rituals designed to remind them of the suffering God made them capable of experiencing.

Marids are a mixed race and culture, descended from jann (and some shaitan and ifrits) enslaved by humans. After living in human lands for generations, their culture has adopted many human influences, and though they still operate on the djinn system of mutually binding contracts, they are much more free-spirited than other djinn, though not quite as individualistic as succubi. Marids are stereotyped as able to make friends with anyone, even ghouls, and there is some truth in this. Marids have a flourishing tradition or art and music, chiefly due to their exposure to multiple races and cultures. Marids are also highly distrustful of authority, and are frequently instrumental members of riots, rebellions, and palace coups, especially when the ruler being overthrown has a history of persecuting their kind. Many marids were slave soldiers in the armies of human rulers, and marids maintain a strong martial tradition to this day, though they are hesitant to fight for any reason other than perceived self-defense.

Ifrits differ from jann physically in that they have an affinity for fire, often possessing natural magic such as the ability to breathe flames. The appear bright red, and the most powerful sometimes wear crowns of flames. Ifrits consider themselves a superior race of djinn and believe themselves to be natural rulers. In reality, this makes them tyrannical and cruel, manipulating their way to power and then ruling as dictators. Ifrits participate heavily in the slave trade. Some ifrits are pious and faithful and some are shaitans but for the most part ifrits do not devote themselves to any particular religious tradition.

Sila are a unique type of djinn, being only jinniyah (that is, all-female). A sila can take any type of djinn as a partner and she will always give birth to another sila. Sila do not frequently associate with each other, though they do live among other humans or djinn. They are mischievous, but benevolent, and will often cause trouble if they believe it will lead to some good outcome. Sila are naturally skilled shapeshifters among djinn and can easily appear as humans, animals, or even more fantastic forms.

Djinn are found across Africa and Asia. The majority of djinn follow Islam, but there is a sizable Christian minority. A few marids also follow a distorted version of Judaism that some histories believed they adopted when they were enslaved by the Israelites under King Solomon.
 
A+ on the Djinn post. Very excellent stuff and authentic stuff! I love how Shaitan are differentiated from other djinn, as this is how a good chunk of Muslim view them as instead of The Satan in Christian mythos.
 
@ScottishMongol, How would you address Gnosticism?

Gnosticism, Arianism, and some other early heresies are still around in substantial numbers. Gnostics are big into magic and alchemy, though are of a different philosophical bent than the one professed by more mainstream Christians. Gnostics are also big proponents of "There are other worlds and the boundaries between them are permeable" school of thought.

As for how correct they are...well, who knows?
 
Peri - Wikipedia

Suggestion for new NPC class: The Peri is often described as beautiful female Jinns, and tend to be play role of trickster spirits or the Muse in folklore. The other interpretation of Peri, is the older pre-Islamic one, where they are fair folk like in European folklore.
 
Peri - Wikipedia

Suggestion for new NPC class: The Peri is often described as beautiful female Jinns, and tend to be play role of trickster spirits or the Muse in folklore. The other interpretation of Peri, is the older pre-Islamic one, where they are fair folk like in European folklore.

Peri are kind of tricky mythologically. In their earlier form they were Pairika (or Parika, or Pairaka), which are a kind of div in Zoroastrian mythology. The conflation with djinn came later, and was coupled with their transformation into a more benign pseudo-angelic race, to the point where they really feel like a different mythological being.

Ultimately I decided they weren't really part of the Abrahamic myths and so didn't belong in Covenant (also I couldn't find any primary sources), although I did decide to throw them a reference. In the world of Covenant, Persian succubi are called pairaka.
 
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