[X] Plan: Lay of the Electrified Land
-[X] Have Marigold practice with Electrified Terrain.
—[X] See how her magnetic sense is affected, if at all.
—[X] See how the move interacts with the ocean and possibly with the water type Pokémon in it.
—[X] Train her agility while under the effects of the move: do this by playing catch with her and slowly making your throws harder and harder to catch.
-[X] Try and work out a way of communicating with Marigold, like the sort of charades your mentor and her Pokémon are able to do.
-[X] Explore the immediate area of the campsite, making sure not to enter the Nidoqueens territory, and help Marigold investigate anything that strikes her interest.
Marigold has heightened magnetic senses though. It feels like a waste if we don't teach her how to dodge attacks.I wonder if we can take advantage of the mareep line's slow speed and turn Marigold into a near immobile turret/tower/lighthouse. It'd probably require a constant pairing to take advantage of it though.
Plus she has unlimited energy in battle with the Battery trait. She's basically made to run and jump everywhere. If we combine Battery with her Beautiful wool, she could be an excellent physical attacker. In time Volt Tacle Marigold could be a hilarious possibility.Marigold has heightened magnetic senses though. It feels like a waste if we don't teach her how to dodge attacks.
I wonder if we can take advantage of the mareep line's slow speed and turn Marigold into a near immobile turret/tower/lighthouse. It'd probably require a constant pairing to take advantage of it though.
How about this compromise:Marigold has heightened magnetic senses though. It feels like a waste if we don't teach her how to dodge attacks.
I hope we bought shoes with rubber solesRight, seems pretty much like a landslide for plan Lay of the Electrified Land. Since I'm not going to be doing any writing tomorrow anyway, I'll still wait until tomorrow evening before calling it - let's say twenty hours from now, which is 18:00 BST - but it's looking like you'll be working with Electric Terrain.
Honestly, that's very simple. The move Magnet Rise does exactly the former, and with a bit of tweaking it can probably do the latter. I was honestly surprised nobody talked about Magnet Rise, especially since the Mareep line can learn it.Just read through this. Very happy battery and magnetic won.
My immediate thought when I saw those options was a floating superconducting magnet. Anime logic our way into the Levitate ability. Later on we could add in Star Trek logic and reverse the polarity, at will switch from being lighter then air to being effectively heavier then a Metagross.
I'll be honest, the last pokemon game I played was Silver when it first came out. If I looked at a move list I'd have to spend an hour researching what all the moves do.Honestly, that's very simple. The move Magnet Rise does exactly the former, and with a bit of tweaking it can probably do the latter. I was honestly surprised nobody talked about Magnet Rise, especially since the Mareep line can learn it.
There's also the possibility of using Magnet Rise in short bursts to make Marigold into a high speed mon, which I'm leaning towards heavily cause of her massive amounts of energy.
Fun fact: Alolan Golem basically has a rail gun mounted on his back and can use random rocks lying around as amunition.I'll be honest, the last pokemon game I played was Silver when it first came out. If I looked at a move list I'd have to spend an hour researching what all the moves do.
I originally wanted to take my superconducting magnet idea further to a rail gun but couldn't figure it out without having to carry a supply of ammunition.
A lot of ideas have been thrown out, ranging from fluffy/cute/beautiful pokemon, to area control and/or status effects, various takes on elemental affinities, a lighthouse theme, some people still wanting to stick with (pseudo-)dragons and probably half a dozen other ideas I can't recall from the top of my head.Just caught up with this quest. Looking absolutely wonderful. Has anyone had any thoughts about themes? I'm kind of wanting to use "evolves twice" as a theme, since it leaves us a lot of leeway. And given that we're apparently on the edge of the territory of a Nidoqueen; which means that there are likely Nidoran♂/♀ to be found; and at their earliest stage they also fit into a "cute" aesthetic. Another possible theme could be "agile" pokemon? If only because I wanted a Meowth as a starter (and they're shockingly versatile mon, especially with the Technician Ability). Actually, @ReverendSwing how are abilities working here? I don't think it was really covered.