Counting Sheep - A Pokemon Trainer quest

I'm in favor of Pokemon that end up bipedal at the end of their evolution while not being bipedal at the beginning. Like mareep.

There's actually a fairly broad group of those. But not to broad.
 
Just caught up with this quest. Looking absolutely wonderful. Has anyone had any thoughts about themes? I'm kind of wanting to use "evolves twice" as a theme, since it leaves us a lot of leeway. And given that we're apparently on the edge of the territory of a Nidoqueen; which means that there are likely Nidoran♂/♀ to be found; and at their earliest stage they also fit into a "cute" aesthetic. Another possible theme could be "agile" pokemon? If only because I wanted a Meowth as a starter (and they're shockingly versatile mon, especially with the Technician Ability). Actually, @ReverendSwing how are abilities working here? I don't think it was really covered.

Pretty much what @Edgedancer said regarding themes, the lesson on it is incoming either next update or in case it runs a little too long (as is looking pretty likely) the following one. I think it should cover why I consider "evolving twice" or "has a mega" as kind of loose, but at any rate I'll be more present in the aftermath of that one to handle questions !

As for Abilities... Knew I forgot to add something to the lore/mechanics post. Right, I'll put a more detailed bit in there in a sec, but for now you can basically work on the basis that abilities are just in-game representations of aspects of a pokemon's species that can't be covered by moveset alone. For example, since I have their pokedex pages up, Mareep are stated to build a static charge in their fur, and Seadra to have poisonous spikes on their fins. In-game, that means they respectively have Static and Poison Point as possibles Abilities, but in this quest that's just things they have. For species with multiple abilities, having one doesn't have to mean not getting the other. That said, unless they're just the consequence of certain biological features, they're almost universally things you'll have to train your pokemon in order to develop and/or better.

As I said, more detailed blurb incoming !

EDIT: Wait shit I thought your username was familiar @TempestK and I just realised you were the QM for Skywalker for Champion ! Loved that quest, and it was one of the things that gave me the idea to turn this kind of AU of sorts I'd been noodling with for years into a quest format. Pleasure to have you around !

@ReverendSwing I went looking at Mereeps evolutions, how would building a theme around her wool (soft, fluffy, insulated from temperature, padding to absorb physical hit) work when she ends up losing all of it?

Right, first thing : Eviolite exists. If your entire fighting style is built around something which absolutely requires one of your pokemon not evolving, it's always an option, though I will point out that using it is a non-reversible choice, so be very sure that's what you want and probably clear it with the pokemon in question beforehand.

Second thing, and the actual answer to your question : Ampharos can grow wool, as gloriously illustrated by its Mega form. It gets a nice little woollen coat in similar areas to Flaaffy during the winter months, which it sheds pretty much as soon as the spring days return. That said, I imagine that's not looking very practical, so let's talk solutions which allow it to use what you'll have taught it year long. Yeah, it makes your life a bit more complex, but there's two things you should keep in mind.
The first is that any training which involves using her wool alongside any kind of energy manipulation will never be fully lost, because no matter the changes to the body, the pokemon keeps the pathways it's used to funnelling energy through in memory, so to speak, and that's always usable in some way.
The second is that there's always an answer if you're creative enough. I know at least two answers I worked out with a quick look at its wiki page back when I was making plans for possible directions you might take Marigold in, and I think one in particular is at least fairly obvious (though I'll grant you having the benefit of knowing how the whole system works helps). Frankly, I think it'll become fairly self-evident if you do focus on going down that route.
 
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I just want our sheep to be the best sheep it can be. If that means helping it develop a sheep based railgun the by arceus! We will make the best goddamn sheep based railgun we can!
 
EDIT: Wait shit I thought your username was familiar @TempestK and I just realised you were the QM for Skywalker for Champion ! Loved that quest, and it was one of the things that gave me the idea to turn this kind of AU of sorts I'd been noodling with for years into a quest format. Pleasure to have you around !
Oh wow. I'm incredibly humbled by that. This has been an overall awesome quest even just at the start. And yeah, sometimes the best quests are the ones you let percolate. Aladdin Quest was like that. I actually have another pokemon quest that's almost purely narrative, though it's on a site that hosts adult material. I mainly use it because it has an in-story chat feature that lets me talk to the readers in real-time and conduct votes in real-time as well. If you're interested google "From the Flame, pokemon" and it should be the last entry on the first page.
As for Abilities... Knew I forgot to add something to the lore/mechanics post. Right, I'll put a more detailed bit in there in a sec, but for now you can basically work on the basis that abilities are just in-game representations of aspects of a pokemon's species that can't be covered by moveset alone. For example, since I have their pokedex pages up, Mareep are stated to build a static charge in their fur, and Seadra to have poisonous spikes on their fins. In-game, that means they respectively have Static and Poison Point as possibles Abilities, but in this quest that's just things they have. For species with multiple abilities, having one doesn't have to mean not getting the other. That said, unless they're just the consequence of certain biological features, they're almost universally things you'll have to train your pokemon in order to develop and/or better.
Ah, yeah that does make sense. I actually have a few explanations for how certain Abilities manifest. Like Pickup being a bit of kleptomania/gift-giving for trainers. Limber has the mon with exceptional range on their range of motion, and Technician is more of an analytical mindset for the pokemon itself allowing it to hone its lesser techniques to the point that they're forcing more power out of them than a normal user of the technique would.
The first is that any training which involves using her wool alongside any kind of energy manipulation will never be fully lost, because no matter the changes to the body, the pokemon keeps the pathways it's used to funnelling energy through in memory, so to speak, and that's always usable in some way.
Yeah, I could see Marigold being able to really control the flow of her electricity over her skin to super-charge Thunderpunches, force a mon to let go more than just Static merely paralyzing them, and perhaps even channeling it into the gem on her forehead for ranged attacks to provide a boost. Or send it all to her tail to create a brilliant strobe flash that blinds the enemy and allows her to get some hits in. Though we'd need to invest in sunglasses. And have to wear them indoors sometimes.
 
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Ampharos can grow wool, as gloriously illustrated by its Mega form. It gets a nice little woollen coat in similar areas to Flaaffy during the winter months, which it sheds pretty much as soon as the spring days return
...collect the sheddings and make a longcoat or scarf?
Though based on the pokedex description I think its more that Mareep relies on its wool since it lacks the skill to hold large amounts of charge without hurting itself, as the main purpose of the wool is being an insulator, while Ampharos doesn't need to worry about controlling it, thus shedding most of the coat to get greater dexterity with the electrokinesis.

Quick theme eyeballing.

Floof:
-Mareep
-Swablu
-Cottonee
-Swirlix
-Buneary
-Fennekin
-Growlithe
-Eevee -> Flareon(the rest lose their floof)
-Hoppip -> Jumpluff(only the last stage is fluffy)
-Vulpix(either form)
-Cubchoo
-Pancham
-Teddiursa
-Stufful
-Espurr
-Milcery->Alcremie(only the evolved form can be considered fluffy)
-Slakoth

Surprisingly wide spread for a narrow theme.
If we build on a light source theme instead we'd have a long ass list of fire types that are on fire.
 
I like the idea of using magnet rise to overcome the Mareep line's lack of speed. Just turn her into a hover tank. Maybe get a Light Ball down the road because why should Pikachu be the only one to have all the fun.

And since we're spitballing Themes…

Theme "Dragonborn"

Criteria:
- Pokémon of the Dragon Egg Group that are NOT Dragon Type
- Those that only gain the Dragon Type from Mega Evolution.

This includes:

Mareep Line
Charmander Line
Ekans Line
Magikarp Line
Treecko Line
Seviper
Feebas Line
Scraggy Line
Helioptile Line
Salandit Line
Silicobra Line

…think that's all of them. Wasn't expecting Scraggy to be honest.

This could be expanded to a more general Dragon type theme down the line if we so desired, and since most of our Mentor's Pokemon are on this list, there would be a lot of cross over in terms of advice. It'd also show how she's influenced us, but we're still going our own path.
 
Well... yeah. I assume having any theme would.

For example. Only serpents.
That's a fair point. But like was alluded to earlier, we should probably wait for the themes lesson.
I can think of one available exception, actually. Beauty. Not in the sense of picking out pokemon that're asthetically pleasing, but those that won the gene lottery the same way Marigold did. Given that it's also tied to making the pokemon just better, it should play out similar in praxis to Red and Blue's "Fighting Spirit and Apex" themes. Something that's less about the qualities of the species, or specific skills and instead focuses around individuals that can meet a certain standard.

The flipside would of course be that finding specimen that qualify isn't easy and somewhat at the mercy of the wills of the QM/RNG. Huh, that actually sounds a lot like shiny hunting with practical benefits.
...collect the sheddings and make a longcoat or scarf?
I'd make a joke along the lines of "Reject battling. Embrace fashion." but then there's gym leaders that also work as fashion designers, or models, so nothing speaks against an ampharos based fashion line on the side. A visit to Elesa in Unova can't hurt anyway, given the mention she's training an ampharos for mega evolution right now.
 
Oh wow. I'm incredibly humbled by that. This has been an overall awesome quest even just at the start. And yeah, sometimes the best quests are the ones you let percolate. Aladdin Quest was like that. I actually have another pokemon quest that's almost purely narrative, though it's on a site that hosts adult material. I mainly use it because it has an in-story chat feature that lets me talk to the readers in real-time and conduct votes in real-time as well. If you're interested google "From the Flame, pokemon" and it should be the last entry on the fist page.

Well colour me stupid, there's another reason why the name sounds familiar. I loved From the Flame, and it was another of the inspirations for making this into a quest (as a minor detail that's not really important and was only going to come up much later, your mother in-quest was actually an ex-Magma grunt, as a little homage to it) - and I somehow never realised it and Skywalker for Champion had the same QM ! Unfortunately I ended up dropping it a while back (I think the last thing I remember is the baby Lapras had just hatched ?) because I dropped said website as a whole - a lot of the content and especially the chats on that site make me deeply uncomfortable, and honestly I was considering running this over there for a little while because that real-time element appealed more to me but the overall mood of the website just drives me away. It's a shame because there's some good stuff there (I should really catch up on From the Flame and a couple of others actually), and some quests had perfectly normal chats but I just keep dragging my feet. Glad to hear it's still ongoing, though !

And yeah you pretty much have my sort of logic down when it comes to Abilities, that's pretty much the perfect way to think about them. There's a handful more complex ones, notably stuff like Levitate or Normalize, which involve internal Type energy manipulation but those are few and far in-between.

Egyptian themed? Ampharos is a pharoh?
Two small nitpicks - Ampharos is not named after a Pharaoh but after the greek word Pharos, the lighthouse of Alexandria whose name literally gave the word for lighthouse in most greek and latin languages, and Egypt isn't actually a thing here, unless Game Freak has secretly been holding out on me. I don't know why Cofagrigus comes from the United States-equivalent of all places, but it does. Themes which would necessitate cultural references unique to our world can't work, for the basic reason they mostly wouldn't have the appropriate frame of reference.

I'd make a joke along the lines of "Reject battling. Embrace fashion." but then there's gym leaders that also work as fashion designers, or models, so nothing speaks against an ampharos based fashion line on the side. A visit to Elesa in Unova can't hurt anyway, given the mention she's training an ampharos for mega evolution right now.
Fun fact I decided on ever since I wrote the Mareep dex entry : Elesa's yellow fur coat in B2/W2 is actually Mareep wool. It's even the right colour, and we know she has some ! Turns out Elesa is an advocate for locally sourced ethical fashion.
 
I loved From the Flame, and it was another of the inspirations for making this into a quest (as a minor detail that's not really important and was only going to come up much later, your mother in-quest was actually an ex-Magma grunt, as a little homage to it)
Well now I'm doubly humbled!
Unfortunately I ended up dropping it a while back (I think the last thing I remember is the baby Lapras had just hatched ?) because I dropped said website as a whole - a lot of the content and especially the chats on that site make me deeply uncomfortable, and honestly I was considering running this over there for a little while because that real-time element appealed more to me but the overall mood of the website just drives me away.
Yeah, a lot's happened in the meantime. Still keeping the plot PG-13 at most; and Grant's had some very interesting changes in his life. I can't blame you about the other chats and quests, they're... yeah they're a thing. But thankfully my quest's chat remains pretty solidly clean and clear of anything nasty.
It's a shame because there's some good stuff there (I should really catch up on From the Flame and a couple of others actually), and some quests had perfectly normal chats but I just keep dragging my feet. Glad to hear it's still ongoing, though !
I hope that you do drop in eventually again, I'm sure we'd all be thrilled to see you again!
 
I for one really want to make our theme FLUFFY
Yes the Mareep line gets less Fluffy as they evolve, but its mega is still fluffy
Their are many mons which are fluffy, we could get fluffy birb and eventually fluffy dragon Altaria, and eeveelution if inherently fluffy, the dog mons, the cat mons, so many options for fluffy mons to pick from.
And being drowned in fluff fits the Softest boi imagionable. Seriously imagine Alteria enveloping the MC in fluff wings while being overprotective from Arboks pranks? The mental image alone is selling me on fluffy team protecting their softest boi

*edit* i am reminded that fluffy is also an ability some mons can get, i did not mean the ability, even tho the mons with the ability fall into the theme im thinking of, in the stufful line and the wooloo line.
 
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Im not really certain how that theme would help as a battling thing, like this theme would be great for if we were on a different carer path, but our current one doesnt really lead to detecting being all that helpfull other then in niche facing obscurification teams.
We actually don't have a career path yet. And detection would help battling
I do still like Fluff. It's just interesting to see all our options, to get them out of our system.
Well using fluff to sense might be thing... or our thing could be training poke on to use their senses in extremely honed or inventive ways.
By the way ampharos do have wool I just think their hairs don't grow very much kinda like shortt haired goats..... Actually I think ampharos have a little goat basis....
 
detection would help battling
Im not really certain as to how, are saying from an accuracy standpoint? Cause things like feints and obscurification are not going to be the norm of pokemon battles i dont feel, and if those arent norms then detecting where everyone is, isnt much of a help as you would think, especially since we the trainer work as an outside source looking in, providing an extra brain to process situations
 
Its a bit too early to talk about Themes, honestly. All we know about it is that it depends on our preference, and there are no notable upsides to counter the downside of restricting our Pokemon choices.

To be fair, I'm actually expecting a training multiplier or some sort for our Themed Pokemon, but until ReverendSwing goes into greater detail, we won't know. Which should be coming in the next few updates anyway.

Finally, Joan isn't at the stage where he can be picky about his Pokemon just to fit a Theme, just because he likes it (still assuming no notable upsides until ReverendSwing disproves it). If we decide on a Theme now, its all going to fall apart when the dice rolls give us a damn good Pokemon but isn't within our chosen Theme.

Anyway, I have my own preference for a Theme, but I'm gonna keep quiet about it until I get more info about the significance of having a Theme.
 
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Got a little delayed with the chapter thanks to needing to deal with some work stuff during what would have been my writing time yesterday, but just thought I'd mention the chapter should be dropping later tonight. I'll try and get it finished in the next few hours since I have something to do after, but if not it'll definitely be up in the next twelve hours.

Also since I'm here :

Its a bit too early to talk about Themes, honestly. All we know about it is that it depends on our preference, and there are no notable upsides to counter the downside of restricting our Pokemon choices.
I mean there's a fairly obvious upside I've already stated, which is simply that it's much easier training pokemon along similar lines, and means you don't have to come up with everything from scratch for every single one and/or can learn from your mistakes with newer team members.

That said, I mentioned it way back in the very first post, but themes are a net positive, far more than 'not having one but having zero restrictions on pokemon choice' is, even if it won't be in mechanical terms since I don't even have real mechanics in this quest. You're getting hints in the upcoming update, but Melati will finally introduce you all to the concept in the following update.

Also, Joan can absolutely afford to be picky. You're not on a timer, there are no dice rolls in this quest, and you're not stuck on a linear road. Once the tutorial is over, you're free to go and chase whatever specific pokemon you want so long as it's actually possible for you to reach it, or go to whatever location you reckon would be good for your training. You have access to the internet - if you want Joan to look up the habitat of a given species you absolutely want, he can.

Besides, I've said it before but themes don't have to restrict your choice of pokemon species - considering it can be linked to the qualities unique to given individuals rather than species. That will be a much harder sell for me though, and I'd need a solid concept - not to mention it would definitely make finding appropriate 'mons harder. Anyhow, as you did say, no real point worrying about it until it gets brought up, but it's still fine to float ideas around.
 
I mean there's a fairly obvious upside I've already stated, which is simply that it's much easier training pokemon along similar lines, and means you don't have to come up with everything from scratch for every single one and/or can learn from your mistakes with newer team members.

That said, I mentioned it way back in the very first post, but themes are a net positive, far more than 'not having one but having zero restrictions on pokemon choice' is, even if it won't be in mechanical terms since I don't even have real mechanics in this quest. You're getting hints in the upcoming update, but Melati will finally introduce you all to the concept in the following update.

Also, Joan can absolutely afford to be picky. You're not on a timer, there are no dice rolls in this quest, and you're not stuck on a linear road. Once the tutorial is over, you're free to go and chase whatever specific pokemon you want so long as it's actually possible for you to reach it, or go to whatever location you reckon would be good for your training. You have access to the internet - if you want Joan to look up the habitat of a given species you absolutely want, he can.

Besides, I've said it before but themes don't have to restrict your choice of pokemon species - considering it can be linked to the qualities unique to given individuals rather than species. That will be a much harder sell for me though, and I'd need a solid concept - not to mention it would definitely make finding appropriate 'mons harder. Anyhow, as you did say, no real point worrying about it until it gets brought up, but it's still fine to float ideas around.
I defaulted to all the typical Pokemon Quests and narratives and made the wrong assumptions, my bad. Decided to stop being lazy too and finally read through your mechanics, just to be clearer.

Quick question, can we refer to your list of Traits and see the combinations (aside from the ones given during Marigold's introduction), or are you planning to let us discover them as we go along? Since Traits can apparently be trained, I'm quite curious to see the directions we can train Marigold in.
 
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