The place smelling like us does explain why the mana gets absorbed so quickly. I'm more than a little worried if Melia's mindscape/soulscape/whatever looks like this, tho.

wait your right... if the place smells like because... its related to us. Great being a dimension hopper is genetic and we found great-grand dad's wizard tower.

maybe we can find a new mom something cool.

Assuming the dice win on a 1 in 50,000 chance. ... hahaha.

OK I will vote for the pool of blood if we can get a good plan of action for how to handle any issues. IE how to NOT die at least long enough to get our anchor to decay.
 
OK I will vote for the pool of blood if we can get a good plan of action for how to handle any issues. IE how to NOT die at least long enough to get our anchor to decay.
If you're honestly worried about survival, I don't think you should pick it, because there's precious little we can do beyond setting up our one-time barrier and praying we can sever our anchor early fast enough. Which we already know we're capable of.

And, if it IS our mindscape/soulscape/whatever, we're practically guaranteed to get the chance to visit it later. ... I'm still going to vote for it this time though. Curiosity demands it.
 
If you're honestly worried about survival, I don't think you should pick it, because there's precious little we can do beyond setting up our one-time barrier and praying we can sever our anchor early fast enough. Which we already know we're capable of.

And, if it IS our mindscape/soulscape/whatever, we're practically guaranteed to get the chance to visit it later. ... I'm still going to vote for it this time though. Curiosity demands it.

You know you can do so when the anchor is already weakened. You don't know if it's possible for you to do so with a fresh one.

Damn it Mellia I'm a sailor, not a poker player!
 
Yeah... there's that... and with the way our mana gets replenished in Da Blood Zone, I imagine it'll weaken significantly slower.

I feel like the blood room is a high risk/high reward option that will depend heavily on our next vote choices.

The market is likely safer, though given the mana concentrations and the public enterence will still require a few good votes to handle the immediate social issues. But given the water elementals in the fountain could give some pay off. More amusing would be if the elemental are some part of a religion, the fountains with the Mana heavy water are for the elementals by design.

Cue Melia being declared a priestess : P
 
Oh well hellooooo there high tech dimension. Magi-tech maybe?
My thoughts as well. I'm rather inclined towards that one, fire aside. The lack of information on mana level is a bit annoying, though. @Alivaril?
Mimic road? Safe things make me itchy.
Yeah, you're not alone. Also, a road with low mana levels means we're unlikely to get any more help on controling our powers, and potentially a pretty short stay, given how our Anchor decays.
I'm thinking marketplace myself.

On the one hand, attention. On the other, civilization. Given she doesn't have any means of defense beyond magic I'm not really sure about the road. The last option seems dangerously flammable. The first option sounds a bit too high risk, if likely also offering a reward if we diplomacy successfully.
I'm inclined toward the last one, dangerously flammable or not, personally. The tech aspect could be quite useful, even more so if it's magi-tech. And the homogeny of the people in the market is giving me slightly off vibes. Maybe everyone there is just very similar in skin color, but it sounds like it's potentially insular and xenophobic.
Boring, but... probably safe? We've got supplies picked up some survival skills - honestly, this one's pretty tempting as a safe way to get a decent grasp on our magic and practice orienteering safely. There's nothing stopping us from going to the more exciting ones when we aren't a complete neophyte.
The low levels of magic means we won't be there long, though. And roads tend to attract crime, in medieval settings.
  • The "demonstration", which may I remind you appears to have lit the ground on fire and is therefore more likely to be an artillery bombardment, is definitely something happening
Fireworks, even the ones that are launched upward, can and do ignite/scorch the ground as described. Remnants blown by the wind, usually. That fire doesn't always stay nice and controlled. Also, rockets can go off course.
Fireworks seems like a sure thing for "modern, no magic" given the tall buildings. I think asphalt would look pretty odd to someone from a low-tech setting - stone doesn't look like quite like that. It would have to be really very rural too, for deer to be wandering nearby.
Doubt it. A complete lack of magic would probably cause very rapid Anchor decay.
I disagree regarding the last choice - I thought the same for a minute, but I'm pretty sure it's just the ground in front of her that's burnt, and given the deadwood I think there's been a bonfire there. If I really had to guess, I'd say it's modern-day UK on the 5th of November.
Or an equivalent, which I find a bit more likely. Though that is a good alternative to point out.
Oddly enough, you barely even smell the blood and you don't think any of the other windows dampened their smells. That portion of the rift smells more like you and you don't know why. You don't even know how you smell in the first place; how are you supposed to know the cavern smells like you?
...Okay, that's worth investigating. I don't think we're likely to get this exact destination again.
If you're honestly worried about survival, I don't think you should pick it, because there's precious little we can do beyond setting up our one-time barrier and praying we can sever our anchor early fast enough. Which we already know we're capable of.

And, if it IS our mindscape/soulscape/whatever, we're practically guaranteed to get the chance to visit it later. ... I'm still going to vote for it this time though. Curiosity demands it.
i mean, maybe. But maybe not. It depends on how strongly linked it is to us.
 
Oddly enough, you barely even smell the blood and you don't think any of the other windows dampened their smells. That portion of the rift smells more like you and you don't know why. You don't even know how you smell in the first place; how are you supposed to know the cavern smells like you?
God damn it, you can't just throw things like this out there right after warnings saying "some of these might be bad choices"! Does Melia have any other weird feelings about this place? And is there any indication, weird-feelingy or otherwise that it might show up again? Right now, it seems like this is the "reward" for going early, which implies we should be able to easily reach it again by going early again, at least. I don't think we're under any real obligation to choose it - the knowledge that it's there should be enough for now.

My mistake; minimal mana levels for the place which may or may not involve fireworks.
Ah, then both Fireworks and Stone Road are low-magic worlds - I'd guess that we won't be going to any no mana worlds due to how our anchor works, and I'd guess again that explicitly no-magic worlds (think IRL) would have "minimal mana" too. Though it's a very small sample size.
 
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God damn it, you can't just throw things like this out there right after warnings saying "some of these might be bad choices"!

*adds new thread tag*

Does Melia have any other weird feelings about this place?

None which haven't already been mentioned.

And is there any indication, weird-feelingy or otherwise that it might show up again?

None whatsoever in either direction; it might be possible for it to show up again, it might not. You just don't know.
 
God damn it, you can't just throw things like this out there right after warnings saying "some of these might be bad choices"! Does Melia have any other weird feelings about this place? And is there any indication, weird-feelingy or otherwise that it might show up again? Right now, it seems like this is the "reward" for going early, which implies we should be able to easily reach it again by going early again, at least. I don't think we're under any real obligation to choose it - the knowledge that it's there should be enough for now.
This is Alivaril. Of course the obviously dangerous option is also extremely tempting. I expect nothing less.

It's probably good to keep this in-mind:
You are (IC), however, fairly certain that your rifts wouldn't send you anywhere instantly fatal; even if you end up somewhere dangerous, you're fairly certain you should be able to get out of it alive. 'Unharmed' might be a different story.
 
How is a lake of glowing blood dangerous again? I'm not following. Is it supposed to turn into a giant blood elemental and attack us?
Lakes of blood aren't typically natural. It had to get there somehow.

Also, given the mana level, and the nature of adaptation and mana, I'm willing to bet the lake has wildlife. Or at least that something dangerous is living around it.
 
Lakes of blood aren't typically natural. It had to get there somehow.

Also, given the mana level, and the nature of adaptation and mana, I'm willing to bet the lake has wildlife. Or at least that something dangerous is living around it.
I'm willing to bet that we aren't going to meet a single thing other than that singing voice. Unless the blood lake is enchanted to smell like whoever smells it, which is one hell of a prey attraction method.
 
I'm willing to bet that we aren't going to meet a single thing other than that singing voice. Unless the blood lake is enchanted to smell like whoever smells it, which is one hell of a prey attraction method.
Eh. Those aren't necessarily mutually exclusive. The voice may be living near the lake, while also being dangerous.

The smell thing seems to be at least partially magical. It's typically hard to notice how you smell, particularly in that you're constantly smelling it and blocking it out. I suspect that might be a sign of affinity for that location. It's also possible that it's something like synesthesia, but with our mana sense working through our nose.
 
It's a good thing that this upcoming vote is going to be ranked, because I think that it's basically going to come down to "lake of blood/no lake of blood".
 
I'm willing to bet that we aren't going to meet a single thing other than that singing voice. Unless the blood lake is enchanted to smell like whoever smells it, which is one hell of a prey attraction method.

Which is one thing, along with the poem asking about fairytails means whatever is singing knows we are coming/looking in - which could open a path to figure out what exactly is going on with Melia.

The issue from our point of view is - can we make votes clever enough to SURVIVE the SNAFU that going there will start most likely??
 
Eh. Those aren't necessarily mutually exclusive. The voice may be living near the lake, while also being dangerous.
Bah. It makes as much sense to assume the market is going to be full of thieves who will immediately decide to rob us blind as it does to assume the blood lake and singing voice are dangerous.

Less sense, actually. Melia's one attempt to explore a city went incredibly poorly. Her track record with lakes of blood that smell like her is nonexistent to date. :V
The issue from our point of view is - can we make votes clever enough to SURVIVE the SNAFU that going there will start most likely??
No, we can't, we are a weak girl that will die if anything our elementals can't deal with looks at us funny, and if you care about that you shouldn't vote for it.
 
No, we can't, we are a weak girl that will die if anything our elementals can't deal with looks at us funny, and if you care about that you shouldn't vote for it.

The GM's note on the nature of the locations not being instantly lethal makes me think that none of the locations are guaranteed to kill us. IE that if we do get killed it would be due to us not reacting correctly.

@Alivaril can we get a clarification on this? Or are we literally able to choose a vote and just be doomed??
 
Would it make for a fun game? No? Then the answer is most likely no.

OK So if we do go with Blood Room we just need to be on top of our vote crafting game.

Like I said, its likely the high risk/high reward option given it *smells* like Melia, which is just weird.

On the other hand if we go with it and the votes are not up to snuff.... salt... salt everywhere.
 
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Bah. It makes as much sense to assume the market is going to be full of thieves who will immediately decide to rob us blind as it does to assume the blood lake and singing voice are dangerous.

Less sense, actually. Melia's one attempt to explore a city went incredibly poorly. Her track record with lakes of blood that smell like her is nonexistent to date. :V
During quests, I try to assume Murphy is both present, and very, VERY eager to intervene. As much as I can and still enjoy myself, anyway. So yeah, I'm not assuming any of these options is 100% safe.

Roads have bandits, cities have lots of dangers, obvious fire-risk is obvious, and the creepy cave probably has something potentially nasty in it. Or near it. Magic often attracts such things. If I'm wrong, great. If not, at least I was expecting it.
Would it make for a fun game? No? Then the answer is most likely no.
Agreed.
 
We might want to go with a more obviously safe thing (city, road) just to avoid possible salt if something does go wrong with a riskier option.
 
We might want to go with a more obviously safe thing (city, road) just to avoid possible salt if something does go wrong with a riskier option.
Just vote for what you want. I won't say that avoiding salt is a bad priority, but it usually isn't mine unless one or more posters is absolutely insufferable and we aren't at that level yet. Hopefully we never will be.
 
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