Oh well hellooooo there high tech dimension. Magi-tech maybe?
My thoughts as well. I'm rather inclined towards that one, fire aside. The lack of information on mana level is a bit annoying, though.
@Alivaril?
Mimic road? Safe things make me itchy.
Yeah, you're not alone. Also, a road with low mana levels means we're unlikely to get any more help on controling our powers, and potentially a pretty short stay, given how our Anchor decays.
I'm thinking marketplace myself.
On the one hand, attention. On the other, civilization. Given she doesn't have any means of defense beyond magic I'm not really sure about the road. The last option seems dangerously flammable. The first option sounds a bit too high risk, if likely also offering a reward if we diplomacy successfully.
I'm inclined toward the last one, dangerously flammable or not, personally. The tech aspect could be quite useful, even more so if it's magi-tech. And the homogeny of the people in the market is giving me slightly off vibes. Maybe everyone there is just very similar in skin color, but it sounds like it's potentially insular and xenophobic.
Boring, but... probably safe? We've got supplies picked up some survival skills - honestly, this one's pretty tempting as a safe way to get a decent grasp on our magic and practice orienteering safely. There's nothing stopping us from going to the more exciting ones when we aren't a complete neophyte.
The low levels of magic means we won't be there long, though. And roads tend to attract crime, in medieval settings.
- The "demonstration", which may I remind you appears to have lit the ground on fire and is therefore more likely to be an artillery bombardment, is definitely something happening
Fireworks, even the ones that are launched upward, can and do ignite/scorch the ground as described. Remnants blown by the wind, usually. That fire doesn't always stay nice and controlled. Also, rockets can go off course.
Fireworks seems like a sure thing for "modern, no magic" given the tall buildings. I think asphalt would look pretty odd to someone from a low-tech setting - stone doesn't look like quite like that. It would have to be really very rural too, for deer to be wandering nearby.
Doubt it. A complete lack of magic would probably cause very rapid Anchor decay.
I disagree regarding the last choice - I thought the same for a minute, but I'm pretty sure it's just the ground in front of her that's burnt, and given the deadwood I think there's been a bonfire there. If I really had to guess, I'd say it's modern-day UK on the 5th of November.
Or an equivalent, which I find a bit more likely. Though that is a good alternative to point out.
Oddly enough, you barely even smell the blood and you don't think any of the other windows dampened their smells. That portion of the rift smells more like you and you don't know why. You don't even know how you smell in the first place; how are you supposed to know the cavern smells like you?
...Okay,
that's worth investigating. I don't think we're likely to get this exact destination again.
If you're honestly worried about survival, I don't think you should pick it, because there's precious little we can do beyond setting up our one-time barrier and praying we can sever our anchor early fast enough. Which we already know we're capable of.
And, if it IS our mindscape/soulscape/whatever, we're practically guaranteed to get the chance to visit it later. ... I'm still going to vote for it this time though. Curiosity demands it.
i mean, maybe. But maybe not. It depends on how strongly linked it is to us.