CmptrWz's Random Snippets

Use of Snippets
As a general note: All snippets in this thread can be considered up for adoption, with a couple of basic conditions:
  1. If you use my actual text, in whole or in part, please credit me.
  2. Please drop a note here stating that you've started a story based on a snippet, with link(s) as appropriate. Even if the site says "there haven't been any posts here for a while..."
Though as of this posting, people without a sufficient messages count can't bypass the warning on replies. Feel free to message me directly if that's the case.
 
Seriously? You read the descriptions in that story and your mind comes up with "Minecraft"? Have you ever actually looked at Minecraft?

I have north of 4 million pieces of cobblestone in boxes, never mind all the rest of my hoarding problem, so yes I have.

The terrain was far too angular, the trees and grass too perfect, and the path had a crisp edge that a professional landscaper would probably be jealous of if it didn't give off an impression of cheap computer graphics.

Angular terrain says to me 'made of bricks'. Crisp edged path? More unnaturally straight lines? Low detail graphics.

That sounds a whole lot like Minecraft. Sure there's lots of options (including 'none of the above' and its not supposed to be anything specific) but it does sound like Minecraft to me.
 
Angular terrain says to me 'made of bricks'. Crisp edged path? More unnaturally straight lines? Low detail graphics.
Flat, lowpoly 3D. Quake, Betrayal at Krondor, Wizardry 8, Might and Magic 8 - 90s 3D graphics.
Angular describes sharp corners, lack of smooth transitions, it does not imply blocky terrain.
That sounds a whole lot like Minecraft. Sure there's lots of options (including 'none of the above' and its not supposed to be anything specific) but it does sound like Minecraft to me.
No, it does not sound like Minecraft.
 
Minecraft is actually a graphical throwback to 8 and 16 bit games. The descriptions to me reminded me of Doom, Mario 64 or Ocarina of Time. No mention was made of having to climb up or down three foot tall step like blocks to go up or down a hill. Heck, the descriptions called to mind Crash Bandicoot more then Minecraft.

Imagine if you had to do the Lost Woods section of Ocarina of Time for the first time without having any audio cues for which way to go, and with there being no light. THAT is what the forest maze was.
 
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The gift of writing allows us to use our own imagination, and in turn, our own interpretation of how we visualize what we read. A lot will be based on things we know from experience. Acknowledging this allows us to recognize others have different experiences and may interpret things differently. Yet the arguments brought about show that they all enjoyed what they read. Kudos to the author for another interesting idea.
 
I still remember moving a family into one of the DEFAULT HOUSES, and the bedrooms were too far from the street for the kids to get to school on time. I lost a kid to Military School because of that. Then again, I was ten at the time, so wasn't exactly great at managing my sims either way.
Wow. I know early versions of games have some flaws, but that's one that I'd think would have been caught in beta testing, if it's really due to the distance and not due to 'ten-year-old not great at the game yet.'
 
Wow. I know early versions of games have some flaws, but that's one that I'd think would have been caught in beta testing, if it's really due to the distance and not due to 'ten-year-old not great at the game yet.'

Nah, lots of small flaws in many games, both now but especially back then, are usually the result of design choices not *quite* meshing with gameplay mechanics. Especially less visible or intuitive ones like "Oh, the bedrooms are too far from the bus".

Or it could have been deliberate. Gives you an imperfect house that needs to be worked on.

But i'd lean on the "they didn't quite consider that" angle. It's incredibly common.
 
Solution, wake up the kids before the bus arrives so they can get their morning routine done before heading to school?

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I know, it's crazy talk to suggest planning things out in advance. I mean... it's not like families do that IRL, right? Oh, wait, they do. I remember using Power Rangers as a timer to know when to head out to the bus stop, cause the credits started rolling RIGHT when I would have to head out in order to get to the bus stop (2 blocks away) five minutes before the bus was suppose to arrive. Because having to get to the bus stop before the school bus is scheduled to arrive is a thing due to them sometimes running early.
 
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Solution, wake up the kids before the bus arrives so they can get their morning routine done before heading to school?
Having an SO who plays Sims2 when she has time, it's quite possible that the option to tell the kids to get on the bus doesn't come up until the bus pulls up in the game. The game occasionally provides nice rails to trolley problem yourself on. See fun activities like pulling the ladder out of the swimming pool once the Sims are in it swimming. Is it less of a sign of potential serial killer status when its digital bugs getting their wings pulledoff, or the magnifying glass focused on them?
 
Solution, wake up the kids before the bus arrives so they can get their morning routine done before heading to school?

EDIT
I know, it's crazy talk to suggest planning things out in advance. I mean... it's not like families do that IRL, right? Oh, wait, they do. I remember using Power Rangers as a timer to know when to head out to the bus stop, cause the credits started rolling RIGHT when I would have to head out in order to get to the bus stop (2 blocks away) five minutes before the bus was suppose to arrive. Because having to get to the bus stop before the school bus is scheduled to arrive is a thing due to them sometimes running early.
Yeah, as mentioned, I wasn't that great at the game due to being ten years old at the time. It was the largest default house, the really huge mansion. If I woke the kids up at 6 or 7, had their hygiene and food needs filled by 8, and then march them out to be by the street before 9, it would have been fine. If you don't manually have them standing out there, the kids automatically get a max-priority command to head to the bus. Technically, they get that command anyway.
 
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Technically, all Sims games basically require you to manage the kids and when they wake up. An alarm clock will wake them up an hour before the bus, giving them time to get down to where they can actually reach the bus in time. this can be vital in some homes, such as docked house boats in Sims 3.

Even IRL families have been getting their kids up 1 to 2 hours before the bus is scheduled to make sure their kids can get on the bus.

Having an SO who plays Sims2 when she has time, it's quite possible that the option to tell the kids to get on the bus doesn't come up until the bus pulls up in the game. The game occasionally provides nice rails to trolley problem yourself on. See fun activities like pulling the ladder out of the swimming pool once the Sims are in it swimming. Is it less of a sign of potential serial killer status when its digital bugs getting their wings pulledoff, or the magnifying glass focused on them?

I can't speak for Sims 1 or 2, but I know in Sims 3 the option to tell kids to go to school (or tell adults to go to work) doesn't show up until their ride arrives. And said rides can be missed if the sim is too far away or busy doing an ordered activity. So you basically have to set things up so the sim wakes up before their ride arrives via an alarm clock or waking them up yourself, then have them doing self-willed activities in the living/family room as the time of departure nears. And if the family lives in a house boat, having the houseboat docked on the same island as their work/school helps a lot.

Sims 4 removes that issue by having sims teleport instantly to school/work from where ever they are in the house.
 
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Technically, all Sims games basically require you to manage the kids and when they wake up. An alarm clock will wake them up an hour before the bus, giving them time to get down to where they can actually reach the bus in time. this can be vital in some homes, such as docked house boats in Sims 3.

Even IRL families have been getting their kids up 1 to 2 hours before the bus is scheduled to make sure their kids can get on the bus.



I can't speak for Sims 1 or 2, but I know in Sims 3 the option to tell kids to go to school (or tell adults to go to work) doesn't show up until their ride arrives. And said rides can be missed if the sim is too far away or busy doing an ordered activity. So you basically have to set things up so the sim wakes up before their ride arrives via an alarm clock or waking them up yourself, then have them doing self-willed activities in the living/family room as the time of departure nears. And if the family lives in a house boat, having the houseboat docked on the same island as their work/school helps a lot.

Sims 4 removes that issue by having sims teleport instantly to school/work from where ever they are in the house.
Sims 1 didn't even have an Alarm Clock item until like the second-to-last expansion (the last one added magic). Your sim got the "go to school" or "go to work" action automatically added to their queue about 15 minutes before the ride showed up, and the ride left about five minutes after it arrived. That is IN GAME minutes, not IRL minutes. That is, you had approximately twenty seconds to get your sim to the street and in the vehicle from the time the action appeared to the time you missed it.
 
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Sims 1 didn't even have an Alarm Clock item until like the second-to-last expansion (the last one added magic). Your sim got the "go to school" or "go to work" action automatically added to their queue about 15 minutes before the ride showed up, and the ride left about five minutes after it arrived. That is IN GAME minutes, not IRL minutes. That is, you had approximately twenty seconds to get your sim to the street and in the vehicle from the time the action appeared to the time you missed it.

Thus it being even more important to wake up the family before they need to leave so they can get stuff taken care of and head down to the living room.
 
Generic Sci-Fi - Steam
It had been long known to the various space-faring races of the galaxy that every race tended to have a couple of things that they were really good at. If they were lucky, it was something that other races wanted to trade to get access to, and the combinations of things generally led to far more impressive technology than any one race would've managed on their own.

Humanity had not disappointed in this regard. They had a low population from wars at the time they'd run into the wider galactic community, and had made up for some of that with impressive automation, but the thing that had others flocking to trade with them was their skill in producing pressure vessels. Their own pressure tolerances were...limited, but the pressure vessels they produced could out-perform the best examples from other races and had impressive safety tolerances.

Oddly, they mostly traded for advanced technology from other races...with the exception of the Chanqra's power generation. They were the standard power plants used in space faring vessels across the galaxy, an order of magnitude more efficient than anything else available elsewhere, but the Humans had obtained three examples and then just...stopped trading for them. Everyone else used the Chanqra's power generators, but Humanity had decided against it for unknown reasons.

That oddity aside, their pressure vessels made transporting and storing of gasses safer than it had been and they expanded their existing production infrastructure considerably to keep up with demand.



"I hate working on ships with insufficient power generation," Jack said as he examined the damaged mounting bracket for a set of six gas canisters. "Everyone always whines when I want to hook up the high-powered scanners to look for cracks."

"We do not see how it is you wish to draw space station levels of power without having us dock at a space station," Nelo replied, having been shown the power requirements already.

"More like the rest of the galaxy never figured out how efficient steam generators are and decided that the pansy little 'solid state' generators are viable for a spaceship."

"Steam generators?"

"Yeah. It annoys the crap out of some of our engineers that nobody else in the galaxy has figured out a better way to convert fuel into usable power, but it's honestly hard to beat. Better ways to heat up the input water are a given, and better ways to manage the waste heat so that there's a lot less 'waste' involved and you aren't cooking everyone on board the ship, but you do have to watch out that you don't skip from steam to plasma. That tends to not go well."

"Your vessels power themselves with steam generators?"

"Basically. We're a long way from burning trees just to heat up the water, and you can't get proper efficiency without ridiculous-sounding pressures, but that's the general idea. We keep looking for better materials to make the turbines out of, of course, and the pressure vessels needed mean that we're constantly improving to ensure that they can handle it all."

"...what kinds of pressures do your reactors run at?"

Jack looked over at Nelo, seeing that the 'distressed shaking' their species did was already starting up. "You don't want to know and I don't want to need to drag you to a medical pod. You do have medical pods on this thing, right?"

"We do, yes, but surely the pressures can't be that bad?"

Sighing, it only took a minute to bring up tech specs on his data pad, while he palmed his communicator and entered the medical emergency code into it. He stopped there, before showing Nelo the data pad. A moment later he was working to keep the far too large creature from hurting themselves in their convulsions while hitting the transmit button on the communicator.

He had no clue how most of the galaxy had made it into space on the dregs of power they used, but surely eventually they'd find someone else willing to work with proper high-pressure physics?
 
Ah yes, the curse of always finding new ways to heat up water.

More seriously, the rage some people would have in this timeline.

We've gone into space!
YES!
There is alien life out there that doesn't want to kill us!
GOOD!
They're willing to trade advanced technology!
HOORAY!
The power tech we have is better, so we're still using steam.
. . . . . FUCK!!!

If the solid state generators could be tuned for maximum longevity even if the output suffers a little, maybe they can find a new niche as dedicated emergency generators serving as a pilot light for the new main steam generator?
 
Kinda hilarious how useful steam is when you scale up power generation. Also kinda terrifying how dangerous steam is when scaled up like that.
Steam is a very convenient and most importantly, straightforward way to transform energy in form of heat into rotational motion.

We have figured out two ways of making electricity, more or less: Solar and rotating something around something else.

Steam doesn't provide the power. The rotating turbine is.

And yeah, the danger levels get to rather hilarious extremes. Only question: what's more worrying, the steam or the turbine? :)
 
I am now trying to imagine this, but using a warp core for heat generation.

Enterprise, but the Vulcans are exasperated about the extremely high pressure steam plant on NX-01 more than how quickly they want to get out and poke the galaxy. 😂

And yeah, the danger levels get to rather hilarious extremes. Only question: what's more worrying, the steam or the turbine? :)
The answer is yes. Oh yes.
 
Steam is a very convenient and most importantly, straightforward way to transform energy in form of heat into rotational motion.
My point is that steam was the first commercially successful engine. The first steam engine, the Aeolipile, was invented thousands of years ago. So the idea that steam could still be the best option for an interstellar civilization is kinda hilarious, you gotta admit.
 
My point is that steam was the first commercially successful engine. The first steam engine, the Aeolipile, was invented thousands of years ago. So the idea that steam could still be the best option for an interstellar civilization is kinda hilarious, you gotta admit.
I imagine it's more "yeah we use a fusion engine but at it's heart it's still just 'Steam + a spinning turbine' that makes all the electricity and we've yet to find something that works better. Plus, we get hot showers!"
 
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