Turn 1.
[X] If we are ever going to drag Austria-Hungary into great power status, we need our economy actually functioning. A full 250 RE shall be utilized to fix up our towns, factories, farms, etc. (1d100= 54)
As king you order that most of the royal treasury is used to restore the country economy, long abandoned farm sounded with the sound of animal again, broken machines are replaced with brand new one and factories began to sound of hammers and grinding gears. Homes that had long been leaky finally had their hole patched up and the down trodden dirt coated people on the street began to slowly grow livelier one more.
[mech costs decreased, income increased by 250 RE}
Infantry division (25,000 men) 5 RE
Scout mech division (100 windrunner's.) 25 RE
Cyclops stormrunners (50 mechs) 100 RE
Ladegerät heavy assault mech (50 mechs) 100 RE
Land dreadnought group (5 Riese land dreadnoughts) takes two turns to make. Cost 350 RE
[X] Our military forces must be up to snuff when the time comes for battle. They will drill, train, stockpile supplies and prepare themselves for the coming battles. 50 RE 1d100 → [46] = (46)
Your forces begin to stock pile new gear and weapons. Days are spent doing drills and practicing shooting with rifles and sub machineguns.
[Military forces only require one turn of preparation to go to war]
[X] Spies shall be sent into Russia and Serbia. Currently their objectives are to obtain information on the enemy forces near our borders, but more than that, they are to try to open up paths for further operatives to enter the countries. 50 RE 1d100 → [33] = (33)
Your spies move to infiltrate Russia and Serbian forces, they have reached a stall in their infiltration, spies are captured and put to the sword and those that survive have minimize their operations in hop of reducing the chance of discovery.
{Spies operations are delayed, not much information acquired.}
Production Actions:
[X] 20 Infantry Divisions 50 RE
Men are recruited, and their equipment is made inside of your new factories. Rifles and sub machine guns are made in the dozens while ammunition is shipped out in crates.
Research Actions:
[X] Artillery is King of the Battlefield. We must endeavor to take advantage of this. A fast, mobile, accurate, and above all else, powerful Artillery unit should be designed for use on the battlefield. 150 RE 1d100→ [64] = (64)
Taking inspiration from the Germans ground pounder fire support mech the engineers create a large mech standing at around 10 meters high on large elephant like legs. The new mech is named the stormbringer artillery mech, the mech carries a large 120 mm cannon meant for long range support, it also has a turreted machine gun to protect against any light enemy that reach the artillery platform. While slow the storm bringer is still faster than the German massive artillery platform even if it has a lesser range in comparison. (Gained the stormbringer artillery mech.)
Storm bringers,
The storm bringer artillery mech sands at 10 meters tall. Carrying a machine gun and a 100mm cannon for long range fire support. The storm bringer is based on the ground pounder mech of Germany, smaller and less heavily armed then the ground pounder the storm bringer is much faster and possess a machine gun to protect itself from infantry and light attackers. (25 mechs) 150 RE
Attack high (low in close range)
Defense low
Mobility medium
[X] The Germans have a wonderful little flying machine they call the Gyrothropter. Currently, they just use them for scouting and reconnaissance, but perhaps we can improve on that. The Austria-Hungarian Gyrothropter should have uses in spotting for artillery, light raid attacks with front or turreted machine guns, and perhaps space underneath for an explosive bomb. It should also be able to fly low to the ground. 100 RE 1d100 → [48] = (48)
Looking at the delicate gyrothopter of the Germans your engineers begin to work on finding the sweet spot between weight and speed, along with keeping it in the air. While progress is being made for our version of the gyrothopter it has been difficult. (The engineers require one more turn of research)
Random events
92 your ally's in Germany have realized that if your empire fall they will be surrounded on every side by enemy forces, seeing that your military mechs are out dated the give you the blueprints and an entire division of ironsides heavy assault mechs (gain Ironside heavy assault mechs)
Ironsides
Ironsides are large mechs 15 meter that have armor almost 10 inches think in some area. Heavily armored and slow the ironsides are armed with four machine guns and 2 55 mm cannons for anti-heavy firepower.
The feet of the ironsides are huge and spike like their predecessors the ladegerat allowing it to crush enemy's under its feet. (Ironsides division (50 mechs) 200 RE
attack medium
defense high
mobility low.
3
On the other hand it seems the Russia is moving faster than it is usually capable of, ferrying units by ship to Serbia to help reinforce their ally's. (Serbia will be able to attack after next turn.)
34
Germany has engage French forces. The war has begun.