Civilization Quest

Civilization Quest

Soninke 301 AD

Well, your new life as a King certainly is… lonely. Your adopters, who saved you when you were just about die of thirst and hunger, now treat you with a reverence not accorded to elders, hurrying out of your way when you walk by and speaking to you only in the most formal of manners. You were happy at first, of course, being treated like a king, but you soon found out that a king doesn't get to have many normal conversations with people. Such is life, you guess. Maybe when you get an actual kingdom, your people will take more pride in themselves.


Decisions: (Choose 1 from each)



Military: Your military is relatively large, but in bad shape, as most people who are fighting are young men who were given a spear and told to defend their families. You do have some veterans though, who are willing to give you a hand in shaping up your forces.

Organize your forces: As you were enforcing discipline upon your troops a thought occurred to you: Shouldn't the people who are in charge do this. Then you realize that there are no people in charge, not really. Yes there are elders, but that's all there is, and they command forces as a whole. Wouldn't it be better to have a system where young men are assigned to veterans for their leadership needs?

Train your fighters: Just because you have fighters doesn't mean they know how to fight well. Training them would ensure that you take minimal casualties in battle, as well as increasing your chances of winning.

Craft weapons: Your willing volunteers far outstrip the amount of weapons you have. This needs to change. Order your craftsmen to work faster and harder in order to equip every man you have with a spear.





Warfare: The Berbers who stole your land so many years ago are determined to keep it by any means necessary. If you attack them and fail, they will certainly attempt to destroy your people. It goes without saying that you must not let this happen.

Defend and repel: When the Berbers come, fight them and pursue them as they flee. The momentum of your victory will carry you to their camp, and allow you to reclaim their land that they stole so many hundreds of years ago as your own!

All-out: In order to stop the Berbers, your forces must immediately sally forth and destroy the raiders at their source. Attack their camp and put all of the women and children there to the spear! That will teach those invaders not to screw with us!

Defend: To attack now would be foolishness. If the Berbers attack, defend yourself, but do not pursue. You will have plenty of time to gather your forces if you wait, but none if you should attack and fail to destroy the Berbers.





Diplomacy: While you prepare for war with the Berbers it's important to maintain relations with other tribes as well. Reinforcements could mean the difference between the blood of Berber children being spilled and the blood of your own.

Convince other tribes to hide their preparations: While your tribe is doing well with hiding its preparations, your allies, may or may not be making their own preparations a secret. In order to be victorious, you must convince all of your allies to hide their secrets until the time is right.

Assist other tribes in training: You need all the military assistance you can get at this point, but it would really be better if this military force was actually effective. You can send a few veterans to help train their fighters, but that would mean possibly alerting the Berbers to your plans.

Send gifts: You've got the word of each chieftain in the area that they will help you, but you're not sure if their words are not simply empty rhetoric. Gifts to each of the tribes would signify your (official) trust in them and help improve relations.




Domestic: As you are preparing to attack the Berbers, domestic issues aren't really on anyone's mind right now. Once you have a stable piece of land though, these options will open up.





Research: As you are preparing to attack the Berbers, there isn't much time to think ahead for the future. Once you have a stable piece of land though, these options will open up.





Intrigue: All warfare is based on deception. This thought came to you with the word east and some strange arrangement of syllables such as Son and tsu. Strange. But it holds some weight. How can you confuse the Berbers?

Hide your preparations: It is vital that the Berbers do not find out you are planning to attack them. By keeping your activities a secret from the Berber scouts, you can avoid any unpleasant interruptions to your plans.

Info gathering: You've got allies now, but how much do you really know of their plans? You could send some of your more… Mischievous clan members to gain some information from your allies under the guise of being another wayward exile like yourself.

False alliance: You could "offer" your vassalage to the Berbers. Then while their leaders are negotiating with yours over your "surrender" you poison their food. Of course, you would immediately go to war after this, but weren't you going to do that anyway?





Other:

Marriage: In order to reinforce your leadership, it would be advisable to marry one of your councilman's daughters. That way, you would be looked at as a powerful and influential individual. Which you are, but an official proclamation of it wouldn't hurt.

Reform Rite of Passage: While you completed your rite of passage with flying colors, during the test itself, you noticed some portions which seemed to be unfair. By reforming the rite of passage, you can make more children into men, and thus, have more fighters.

Adoption: One of the clan member's young children is already showing brightness. You could offer to adopt him and school him in the ways of leadership. His parents would consider it a great honor for their child to be adopted by a reincarnated king.
 
[X]Craft weapons

The reasons I chose craft weapons is because first we need them, and second if we train our warriors now and craft weapons later, that means we would have them to train again to get them used to the weapons.

[X]Defend
[X]Convince other tribes to hide their preparations
[X] Hide your preparations
[X]Reform Rite of Passage
 
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GM, how noticeable will the craft option be to the Berber scouts?

EDIT: Gonna go with this for now...

[X]Craft weapons
[X]Defend
[X]Convince other tribes to hide their preparations
[X] Hide your preparations
Gonna sacrifice intelligence gathering in order to hide our operations. Too important to ditch in reconnaissance on our allies. I think its best we trust that they don't like the raiders as much as we do.
[X]Reform Rite of Passage
 
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The reason I chose Rite of Passage is because we need the manpower and this might encourage our people to go for more fairer ways of doing things in the future. A culture of fair opportunity.
 
The reason I chose Rite of Passage is because we need the manpower and this might encourage our people to go for more fairer ways of doing things in the future. A culture of fair opportunity.

Agreed. Also that adoption option seems like we might bump our way up to a very merit-based kingdom. Something to think about in the future I think after the kids grown a little more and when we have less dangerous concerns. I'm gonna have another piece up shortly in the same historical format as the other one I had up yesterday.
 
[X] Craft weapons
[X] Defend
[X] Convince other tribes to hide their preparations
[X] Hide your preparations
[X] Marriage

Remaining unmarried is a bit of a dent to our influence at the moment.
I'm not very sure about reforming the rites of passage after we only passed them last year though. May strike sparks with traditionalists.
 
[X]Craft weapons
[X]Defend
[X]Convince other tribes to hide their preparations
[X]Info gathering
[X]Reform Rite of Passage
 
[X] Craft weapons
[X] Defend
[X] Convince other tribes to hide their preparations
[X] Hide your preparations
[X] Marriage

Remaining unmarried is a bit of a dent to our influence at the moment.
I'm not very sure about reforming the rites of passage after we only passed them last year though. May strike sparks with traditionalists.

I figure we can try it out since we'd only be getting rid of the unfair bit since the population is extremely loyal to us right now.
It sounds like we're a messianic figure so we should be okay with the reforms I think.

Plus there's this bit in the last update which implies that the test was borderline impossible to do exceptionally well in the initiation if they immediately raised us up and are extremely loyal.

"The king proclaimed to his people that they would know it was him by performing extremely well on the initiation rites, which he introduced that day."


Public Encylopedia

Thorkin Cissa, Tales of the Easterner ( Carthage University, 1949)

Cont...
Its clear from the tale woven of Dinga Cissa that from his position as head of the Soninke and the earliest years before the formation of the Wagadou Kingdom, or what we know today as the Ghana kingdom, he used his position to pass a series of reforms encompassing wide areas of traditional life. How or why this did not backfire in the already well established, solidified, and rigid social and class structures that the Soninke had developed over the course of several millenia adds further mystery to his legend. To even attempt at explaining this king's success without cynicism, one must look to the society Dinga Cissa had been adopted into.

It seemed to be one well aware of its weakness and decline from some past golden-age- like era.

From current archaeological findings within the modern arid Awkar or Aoukar basin, we find that two village sites under the name of Dhar Tichit showed evidence of what was once a much more lush western Sahel a few thousands of years ago, especially with the evidence of occupation. The signs of ancient activity in contrast to the modern aridity are readily apparent when takes into account of the abundance of cattle, sheep, and goat remains alongside the signs of millet cultivation present. This and the cliff sites containing dry-stone houses paint the picture of a agro-pastoral society that must have developed a relatively sophisticated if the signs of copper metal work also present are factored in.

Now how their decline came about is a subject scientists still argue about but what is sure is that the decline was not caused by just one factor but a multitude. Climate change, desertification, overgrazing, over cultivation, and northern incursions from the descendants of Gaetulian Berber nomadic tribes most likely pushed the Soninke southwards along with other neighboring tribes. It is even more clear that the diffusion of some roman tactics and camel based cavalry gave the incoming foreigners an edge in displacing, raiding, and even subjugating many of the Sahelian peoples they encountered.

Of course, It wass not a source of leverage that the Berbers held for long from their base in Oualata. Slowly but surely the Soninke and their neighbors, who had now relocated to nearby Oualata, adapted to the northerners, but not enough to shake off their hegemony. From this point onwards is the start of a loosening of the conservatism that had developed among the Soninke. Their strict conservatism had given way to an almost religious nostalgia for anyone who would deliver them from the yoke of the local Berber might.

They had silently prayed and wished for a soldier or a leader for the rebirth of their peoples glory.

And in this perfect storm would emerge the figure of Dinga Cissa, the founder of the Cissa dynasty of Wagadou.

Or also better known as the first king of Ghana.

Note: Just used wiki;)
 
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Vote count:

Military: Craft Weapons 6
Warfare: Defend 6
Diplomacy: Convince other tribes to hide their preparations 6
Intrigue: Hide your preparations 4, info gathering 2
Other: Reform rite of passage 4, adoption 1, marriage 1
 
Yes, I definitely should have established a reserved post space for info. Would it be seen as a violation of the site rules if I created an extra thread dedicated to info about this game (Links to posts and stuff)?
 
Yes, I definitely should have established a reserved post space for info. Would it be seen as a violation of the site rules if I created an extra thread dedicated to info about this game (Links to posts and stuff)?

Iv'e seen people create in character threads and out of character thread for the same quest. I think as long you differentiate between the two, you should be fine. Might also do some good to have a link to it and this one, the IC thread.
 
[X]Craft weapons
[X]Defend
[X]Convince other tribes to hide their preparations
[X]Info gathering
[X]Reform Rite of Passage

Since you created an info thread, do you think you could add things like population, army numbers, and how well outfitted the army is and so on. That way we have it on hand, and it can be updated to show our progress later on.

Also, after we get info on the clans around us, are we going to be able to focus on only some of them? It seems strange that we don't even know the names of the clans yet, and that our diplomacy has so far been with all of them at once. Are they unified in some way that I don't understand?
 
[X]Craft weapons
[X]Defend
[X]Convince other tribes to hide their preparations
[X]Info gathering
[X]Reform Rite of Passage

Since you created an info thread, do you think you could add things like population, army numbers, and how well outfitted the army is and so on. That way we have it on hand, and it can be updated to show our progress later on.

Also, after we get info on the clans around us, are we going to be able to focus on only some of them? It seems strange that we don't even know the names of the clans yet, and that our diplomacy has so far been with all of them at once. Are they unified in some way that I don't understand?

I found that five that were very important and powerful in the Empire.
Cisse or Sisse (Dinga's clan), Drame, Sylla, Kante, and the Wangara clans that will be involved in keeping the gold trade secret.
Just read up on the Maraka developed trading post and plantations), Azer, and the Kagoro clan ( which is going to be very powerful clan, they'll be the equestrian based clan).
 
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I'm writing the stats now. I've been hesitant to do the stats because the chances that they are historically close is somewhat low. I'll do my best to make them plausible though.
 
I'm writing the stats now. I've been hesitant to do the stats because the chances that they are historically close is somewhat low. I'll do my best to make them plausible though.

Just saw the OOC thread.

Looks good to me.

To me especially since their all probably near the more fertile parts anyway.

I like that you made the Berber numbers very intimidating as well. This is definitely not gonna be a short term affair. We may see 5yrs to a decade fly by before we can reasonably engage.
 
Vote Count

Military: Craft Weapons 7
Warfare: Defend 7
Diplomacy: Convince other tribes to hide their preparations 7
Intrigue: Hide your preparations 4, info gathering 3
Other: Reform Rite of Passage 5, Marriage 1, Adoption 1
 
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