Civilization Quest
Soninke 300 AD
You are Dinga Cisse. At least that is what the tribe calls you. You see, you were not born into the Soninke. You were cast out of your original clan for making love to the chieftain's daughter without permission. Looking back, it amazes you that both you and the girl weren't killed on the spot. You thought you were going to die in exile, but against all logic, the Soninke took you in. They fed you clothed you, and taught you as one of their own.
Determined to repay their kindness you asked if there was anything you could do besides the daily chores necessary to keep the clan alive. They hesitated, and then told you of their plans to attack the Berbers and reclaim their lost civilization. However they were suffering from a lack of leadership. Eventually agreeing to let you take charge they, put the entire clan's life in your hands. You must not let them down.
Decisions: (Choose 1 from each)
Military: Your military is relatively large, but in bad shape, as most people who are fighting are young men who were given a spear and told to defend their families. You do have some veterans though, who are willing to give you a hand in shaping up your forces.
Introduce military discipline: A few of your young men, while perfectly willing to fight, kill, and even die for the sake of their families, somehow got the idea into their thick skulls that they have the capability to lead and make important decisions just because they have a spear in their hands. In order to make effective fighters out of them, we must get these silly ideas out of their heads.
Train your fighters: Just because you have fighters doesn't mean they know how to fight well. Training them would ensure that you take minimal casualties in battle, as well as increasing your chances of winning.
Craft weapons: Your willing volunteers far outstrip the amount of weapons you have. This needs to change. Order your craftsmen to work faster and harder in order to equip every man you have with a spear.
Warfare: The Berbers who stole your land so many years ago are determined to keep it by any means necessary. If you attack them and fail, they will certainly attempt to destroy your people. It goes without saying that you must not let this happen.
Defend and repel: When the Berbers come, fight them and pursue them as they flee. The momentum of your victory will carry you to their camp, and allow you to reclaim their land that they stole so many hundreds of years ago as your own!
All-out: In order to stop the Berbers, your forces must immediately sally forth and destroy the raiders at their source. Attack their camp and put all of the women and children there to the spear! That will teach those invaders not to screw with us!
Defend: To attack now would be foolishness. If the Berbers attack, defend yourself, but do not pursue. You will have plenty of time to gather your forces if you wait, but none if you should attack and fail to destroy the Berbers.
Diplomacy: While you prepare for war with the Berbers it's important to maintain relations with other tribes as well. Reinforcements could mean the difference between the blood of Berber children being spilled and the blood of your own.
Reach out to the neighboring tribes: You need all the help you can get against the Berbers. Try to ally with them, at least for this battle. If you win, they will get in total 50% of non-land related spoils. What, you didn't think they were going to help you for free did you?
Alliance: You need all the help you can get against the Berbers, but you also need to make sure that you have a prosperous kingdom. One way to go about this is by making a pact with the neighboring tribes. They will help you for free, but you must also help them for free when they need it.
We're fine alone: Forming alliances with the tribes would simply weigh you down in the future. Your people deserve better than a tiny piece of land and a million complaining "friends" after taking you in despite all of the pain they went through.
Domestic: As you are preparing to attack the Berbers, domestic issues aren't really on anyone's mind right now. Once you have a stable piece of land though, these options will open up.
Research: As you are preparing to attack the Berbers, there isn't
much time to think ahead for the future. Once you have a stable piece of land though, these options will open up.
Intrigue: All warfare is based on deception. This thought came to you with the word east and some strange arrangement of syllables such as Son and tsu. Strange. But it holds some weight. How can you confuse the Berbers?
Hide your preparations: It is vital that the Berbers do not find out you are planning to attack them. By keeping your activities a secret from the Berber scouts, you can avoid any unpleasant interruptions to your plans.
Trickery: While it isn't very nice, you could attempt to have some of your soldiers conduct a neighboring "raid" on some of your neighbors. If it succeeds, then you can have the support of your neighbors as well as some extra loot. If it doesn't pan out, however, then you could have more than one war on your hands.
False alliance: You could "offer" your vassalage to the Berbers. Then while their leaders are negotiating with yours over your "surrender" you poison their food. Of course, you would immediately go to war after this, but weren't you going to do that anyway?
Other:
Marriage: In order to reinforce your leadership, it would be advisable to marry one of your councilman's daughters. That way, you would be looked at as a powerful and influential individual. Which you are, but an official proclamation of it wouldn't hurt.
Rite of passage: While the clan leaders were happy to take you in, you are not officially a part of the clan. You could change that by going on the clan's rite of passage to prove yourself as a man. It will be difficult, but it might be even more difficult leading the clan without being a clan member.
Adoption: One of the clan member's young children is already showing brightness. You could offer to adopt him and school him in the ways of leadership. His parents might not agree to let an outsider adopt their child though…
OOC: A few notes:
- Not all actions are determined successes. Keep this in mind when considering the riskier options
- Making stories about life in the Kingdom is encouraged but not forced. Stories add flavor to the game and make it seem more personal. Also, it gives me more material to work with.
- I don't have any stats up…Yet. For now your success in this game will be determined mainly by common sense and a little bit of luck.