Civilization Quest

Are you not going to put up a success rate?

Only when/if you make a decision to add in analysts to determine the risks of such actions.

And don't worry, I'm not attempting to "win" or anything like that. If I "win", the work I put into my previous posts will have been for nothing. I'll only declare your civilization conquered if you do something really stupid, like [redacted].
 
Current vote count:

Military: Introduce Military discipline 5
Warfare: Defend and repel 3, Defend 2
Diplomacy: Reach out to the neighboring tribes 3, Alliance 2
Intrigue: Hide your preparations 5
Other: Rite of Passage 5

Damnit, just realized I double-posted.
 
Current vote count:

Military: Introduce Military discipline 5
Warfare: Defend and repel 3, Defend 2
Diplomacy: Reach out to the neighboring tribes 3, Alliance 2
Intrigue: Hide your preparations 5
Other: Rite of Passage 5

Damnit, just realized I double-posted.

How strong are we compared to our neighbor tribes?

Personally think offensive action should wait, so we can get our military in order SV. We need proper arms and training to max out our pursuit.
 
That's for you to decide.

Gotcha.

Heres a little tale...

So just came across a little tid bit on how the Soninke's practiced human sacrifice way back in the day before Islam hit so, lets try and squash that shall we...

Public Encylopedia

Thorkin Cissa, Tales of the Easterner ( Carthage University, 1949)
Of the most mysterious yet paradoxically well known figures to grace the 4th century is a figure rose to prominence in the Sahel. Their name is ,of course, none other than Dinga Cissa, the first king of the Soninke kingdom and founder of one Africa's longest most powerful and longest reigning dynasties.

Above the near mythical status his leadership provided the weakened Soninke, his legend seems to have been subsumed into myth rather than fact, but there consistencies in his story that have withstood the test of time and memory.

For one, the fact that he came from the east of either a foreign yet related peoples or a far western Soninke branch clan is not disputed. Neither is it debated that he was banished from his clan because of some jealousies over his growing influence and power by a sibling.

It is with this fact that we can gather that Dinga seemed to have been seen as an upstart even among his own people for either his intellect or charisma. It is also with this in mind that we can trace his steps and goals in risking an alliance in one of the more open western clans by seduction. It is said that although he was relegated to cleaning the house of his adopters and adopting their ways, he somehow convinced the locals to put him in charge of their planned offense of the local Berber raiders but with one condition.

To do away with their sacrifices since they had not worked in repelling their enemies and to absorb their enemies and compel an annual tribute from them instead for the their rituals and payment. With their agreement, it was this single change from Dinga's proposal that would the set the culture of the Soninke on a course for greatness...

EDIT: I made Dinga sound very ambitious to fit in with the OTL tales that make their past kings out to be the wise, ambitious, clever, trickster types. Might not even match up to how they really are but that's what the locals seem to recall so...;)
 
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For an alliance can we first misdirect the raiders and have them attack another tribe and when the raiders finish attacking/looting them we come and defeat the raiders, also return all the loot the raiders stolen(or we keep the loot and sell to other tribes, or we can keep them). Then we can propose an alliance that would be in our favor since the raiders also killed several of their warriors.

(Typing on phone)
 
For an alliance can we first misdirect the raiders and have them attack another tribe and when the raiders finish attacking/looting them we come and defeat the raiders, also return all the loot the raiders stolen(or we keep the loot and sell to other tribes, or we can keep them). Then we can propose an alliance that would be in our favor since the raiders also killed several of their warriors.

(Typing on phone)

Part of the reason I want to strengthen our military is that I want to have the power to completely dominate the other clans. May be spend 3 turns to get all the military upgrades.

Then we pursure them back to their base. Remember that our clan is alot weaker than it could be. We should get this before we engage in full on war.

Craft weapons
: Your willing volunteers far outstrip the amount of weapons you have. This needs to change. Order your craftsmen to work faster and harder in order to equip every man you have with a spear.

And GM confirmed that even at this stage we already are 50% more powerful than our neighbors...
 
[X] Train your fighters
[X] Defend
[X] We're fine alone
[X] Hide your preparations
[X] Rite of passage


I'm thinking build up, before we attack by deception. A false alliance would be right up our alley if we're the trickster type. I'm going with training first over discipline because that means we lose fewer people if attacked this turn, we can install discipline next, when we're officially a clan member and a man.

I think we can afford to wait to ally ourself with the neighbouring tribes until we've buildt up enough to actually attack.
 
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Um... I'd be happy to allow you to determine how many clans you can reach out to and how much to give them, but that would require everyone who voted having to go back and give their opinions on things. If everyone agrees to it, it's workable but...
 
[x] None of the above

Why fight the Berber now? They are many, and we are few, inexperienced and ill-trained; if we fight, we will be defeated and be taken as slaves.

Instead, I have heard word of an island where the Sunset River meets the sea, where there are great schools of fish, fertile farmlands, and fresh water; an island that can be defended by no more than ten canoes. Let us go there, build a village and a city, safe from the Berber.

[x] Relocate the tribe
[x] Build a city
[x] Wait to get revenge on the Berber
 
Umm...Secretariat. I don't mean to be a jerk, but there are a few issues with your post.

1. None of the above is not an option.
2. None of your other suggestions are options.
3. Your post demonstrates a lack of understanding of West African geography. There are no islands around the area.

Now that I think about it, I would have been better advised to create reserve posts for information. Would the mods be angry if I created a separate thread about past posts?

EDIT: You don't have to be so zealous Orisha, although I do appreciate it.

Current vote count:

Military: Introduce Military discipline 5, Train fighters 2
Warfare: Defend and repel 3, Defend 4
Diplomacy: Reach out to the neighboring tribes 2, Alliance 3, We're fine on our own 2
Intrigue: Hide your preparations 7
Other: Rite of Passage 7
 
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By the area I meant the area around Mali and Mauritania that was composed of the Ghanian empire. There is a difference between the Ghanian empire and modern Ghana.

EDIT: Actually it seems that the river that is in Ghana's territory does in fact lead to the ocean. My mistake, although relocating isn't an option.
 
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I don't see the benefit of making better fighters before instilling discipline, especially if we are going to be fighting defensively. We have a larger number of warriors than the group we plan to attack, and in that situation, discipline is the most important attribute. Overall skill is more important for when you are outnumbered, or going on the offensive. A large number of undisciplined warriors tend to get into each other's way, while a large number of disciplined warriors can make up for their lack of skill with discipline.

Edit to avoid double post: Can I get some hard numbers on our own troops? Do we have 200 warriors or 20,000? I'm have no knowledge of what size army is appropriate for this time period, nor how large our actual population is. Are we living in a tiny village, or an actual defensible city?
 
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I don't see the benefit of making better fighters before instilling discipline, especially if we are going to be fighting defensively. We have a larger number of warriors than the group we plan to attack, and in that situation, discipline is the most important attribute. Overall skill is more important for when you are outnumbered, or going on the offensive. A large number of undisciplined warriors tend to get into each other's way, while a large number of disciplined warriors can make up for their lack of skill with discipline.

Edit to avoid double post: Can I get some hard numbers on our own troops? Do we have 200 warriors or 20,000? I'm have no knowledge of what size army is appropriate for this time period, nor how large our actual population is. Are we living in a tiny village, or an actual defensible city?

Whoops missed the bit about training thought it was the same thing.

Changing...

Keeping defend up though. I'd rather actually spend the next two military options if we can so we can engage the Berbers on our terms and without much outside assistance.

What do you think of GM's offer?

"Um... I'd be happy to allow you to determine how many clans you can reach out to and how much to give them, but that would require everyone who voted having to go back and give their opinions on things. If everyone agrees to it, it's workable but..."

Would boost us significantly if we didn't need as much assistance.
 
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You have about 10,000 warriors (Remember that you have every man, young or old, who can pick up a spear ready to fight). However, and I should have mentioned this earlier, they all live around small villages. Of course no village is big enough to support 40,000 something people without being called a small city.
 
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