Civilization: Beyond Earth-Robots versus Kaiju versus Battleships

Robots versus Kaiju versus Battleships: WHO WINS?


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Yes, Africa manages to launch a Seeding mission. Africa, the country which wouldn't have been nuked from WW3. Note that the leading theory for what the world would look like significantly after a nuclear WW3 involved Brazil becoming a world superpower. Which is exactly what happened here. Isn't that just suspicious that the way the world aligns just so happens to look like a post-WW3 world where China, America, and the EU are basically totally fucked from a large-scale nuclear exchange killing billions?
Well this should clear up some. While the Dev's admit this isn't canon it is useful in providing information.


Ultimately the thing of it is that the Great Mistake has been intentionally left pretty vague but there are hints of this stuff in the Civlopedia. For example it's mentioned VERY heavily that China suffered the most from the Great Mistake out of all of the Superpowers.
Ultimately it can be inferred that the Great Mistake began with a limited nuclear war in Central Asia.
It's also mentioned in both the writeup for Franco-Iberia and the Slavic Federation that there was a MASSIVE refugee crisis affecting Eastern Europe that lead to the dissolution of the EU. Which matches the Dev's writeup of a land war beginning in Asia. The U.S. wasn't fucked up directly, but like much of the western world saw fit to go Isolationist as they slowly suffered from the effects of climate change wreaking their shit.

Interesting Facts.
Japan and South Korea is Nonaligned with the PAC.
The U.K., Germany and Northern Europe get a mention as being Non-Aligned with either Franco-Iberia or the Slavic Federation. (The Dev's also mention that they'll have their story told later on.)
Brasilia doesn't own the entire continent. So there are still SouthAm Countries.
ARC was jokingly told that it owned Canada and Mexico alongside with U.S.A. but yeah, who knows how that'll hold up later down the road.



ARC is implied to basically run America, Canada, and Mexico. Like, entirely. This is not implying that the non-ARC parts of America, Canada, and Mexico are in great shape. In fact, given the strong democratic traditions in all three nations this is kind of arguing against the US having any meaningful say.
There is no implying that America's become a shithole. It is implied that the business of America is the business of ARC. (More then 23% of Americans work for ARC and Americans utilize 83% of ARC's services in their day to day lives.)
 
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There is no implying that America's become a shithole. It is implied that the business of America is the business of ARC. (More then 23% of Americans work for ARC and Americans utilize 83% of ARC's services in their day to day lives.)

Something like 40% of Americans aren't in the labor force today for whatever reason-too young, too old, studying, not finding employment, whatever. This means that ARC literally runs America, because nearly 50% of Americans who have jobs are going to be in ARC. So yes, my explanation for why there's no American Seeding is supported by the fluff-there is no America beyond ARC worth speaking of.
 
"The five oceans of the earth are the Atlantic, the Pacific, the Titanic, the Arctic and the Indian."

Yeah, the earth got fucked up and the transmission of knowledge to the new planet was...spotty at best. Llamas are a mythological animal. Paul Bunyan rubs his hands together to create near-big bang like physics experiments and John Henry races a city-sized crawler to the Moho.
 
I could see the Southern Ocean being renamed as the Titanic Ocean before the seeding. Because as a name "Southern", while descriptive, is exceedingly bland. :p
 
Something like 40% of Americans aren't in the labor force today for whatever reason-too young, too old, studying, not finding employment, whatever. This means that ARC literally runs America, because nearly 50% of Americans who have jobs are going to be in ARC. So yes, my explanation for why there's no American Seeding is supported by the fluff-there is no America beyond ARC worth speaking of.
Well for one I was at work on a tablet and not at my desktop to do background research. So I didn't find those numbers till I came home.
And also given that the United States and much of the world has been involved in a massive rebuilding program of both Earths biosphere as well as the Seeding Missions on top of Orbital Colonization. (It's confirmed in the Tech Sections that humans are terraforming Mars, the Moon, Ganymede, Venus and other Solar Planets.) I'd argue that the MODERN day employment rates aren't comparable.
And my point is that there is still a U.S. Federal Government and it has enough pull for the FBI to go after ARC and get some heads to roll (And lead to the previous CEO 'retiring' ) and Congress did put some 'provisions' for their Colonization efforts.

Our readers are curious - ARC is doing well now, no doubt, but there was obviously a rough period not so long ago. Are you able to elaborate on your role in the FBI's "Operation Riverboat"?
I've never withheld anything about my involvement with the FBI's investigations, but you're focusing on the actions of a few bad apples over a decade ago. A few staff in one regional office were found accountable and were punished, and I don't need to point out to you that neither ARC's directorial team nor its board were ever found to be involved or even liable for what occurred there. The system worked in this case, and ARC's cooperation with the FBI was praised by the Attorney General's office.
I'll also remind you that any discussion into the exact nature of what happened touches on proprietary information and practices of the ARC and you would be found liable for discussing them without our explicit permission.
Fine, I understand. Are there any limitations or provisos on the space rights that the US government gave you?
There are some token limitations which really have no concrete effect on our plans or capabilities. I think these represent empty gestures from a government that fails to understand the value of what private enterprise can do in the colonization industry. If Congress says we can't use the American flag on our spacecraft, I can assure you that a few grams of paint will not affect ARC's success.
 
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Well for one I was at work on a tablet and not at my desktop to do background research. So I didn't find those numbers till I came home.
And also given that the United States and much of the world has been involved in a massive rebuilding program of both Earths biosphere as well as the Seeding Missions on top of Orbital Colonization. (It's confirmed in the Tech Sections that humans are terraforming Mars, the Moon, Ganymede, Venus and other Solar Planets.) I'd argue that the MODERN day employment rates aren't comparable.
And my point is that there is still a U.S. Federal Government and it has enough pull for the FBI to go after ARC and get some heads to roll (And lead to the previous CEO 'retiring' ) and Congress did put some 'provisions' for their Colonization efforts.

You do realize that modern day employment rates are the result of a trend of increasingly high-skilled labor and automation replacing low-skilled jobs, requiring more people to spend time in training and education and out of employment, right? "ARC literally is America, Canada, and Mexico's government" is a conservative estimate.

Similarly, the fact that the Federal government still exists on paper means very little. The way she says it, if you read between the lines and remind yourself that ARC's main advantage isn't "making money" but rather better covert operations implies that the FBI is wholly owned by ARC but doesn't know it yet. And the fact that the government is being said to have made 'token' limitations also implies that Congress is in ARC's pocket. So ARC is willing to allow the illusion that the federal government has some level of independence to stay, but when you employ literally half of America there is no reason to expect that you are anything but the de facto government.
 
You do realize that modern day employment rates are the result of a trend of increasingly high-skilled labor and automation replacing low-skilled jobs, requiring more people to spend time in training and education and out of employment, right? "ARC literally is America, Canada, and Mexico's government" is a conservative estimate.

Similarly, the fact that the Federal government still exists on paper means very little. The way she says it, if you read between the lines and remind yourself that ARC's main advantage isn't "making money" but rather better covert operations implies that the FBI is wholly owned by ARC but doesn't know it yet. And the fact that the government is being said to have made 'token' limitations also implies that Congress is in ARC's pocket. So ARC is willing to allow the illusion that the federal government has some level of independence to stay, but when you employ literally half of America there is no reason to expect that you are anything but the de facto government.

We have no evidence of ARC being in charge of Mexico or Canada. -_-
Personally I'm leaning towards 'No' because the fluff has not mentioned ARC at all involved with those two and it's been pretty focused on the United States. And technology had a SERIOUS stall during and after the Great Mistake.

And further I think the whole point about 'Token' limitations is that once ARC seedships leave the Solar System their beyond the authority of the Government or any Earthbound entity that could enforce those limitations or any limitations for that matter. It's the same thing that the PAC leader was talking about in her speech actually.

Ultimately the point of a LOT of this Fluff is to be rather open ended with the backgrounds (And as noted in the interview ARC is supposed to be a wild card even in terms of morality where your not sure if their white hat or black hat.) Sure yours is one way to read the Interview of everything being a 'Wink-Wink-Nudge-Nudge' in regards to the government not being in ARC's pocket. But you can still totally read it another way that just shows that while ARC has a ton of influence they're still somewhat beholden to the U.S.

And even IF your reading of the situation is the most accurate one there is literally NO reason why the U.S. can't or shouldn't invest in it's own Seeding programs. There's no contradictory stuff saying they're unable to do so and smaller groups, nations and corporations have managed to launch smaller missions (The Stations are explicitly stated as being being the work of smaller groups unable to afford massive colony missions but still wanting a piece of the pie.)

We have pretty concrete evidence that the U.S. wasn't blasted back to third world status by the Great Mistake (That's the fate of Asia and the Middle East apparently.) and we've gotten evidence from the Dev's that there are a host of nations that can be included into the game.
Japan, South Korea, Germany, Northern Europe, The U.K. some South American Nations and possibly Canada and Mexico not to mention the Middle East (If they managed to clean things up.)
 
HERE TO PURGE ALIEN SCUM.

I won a game earlier by shooting a siege worm a lot near some ones main city. Guy didn't even build a fence. Top kek.
 
I have an energy cheat if anyone wants to use it.

It involves editing game files, so it would be a good idea to make a backup just in case you fuck anything up.

Go to file location:

Sid Meiers Civilization Beyond Earth/Assets/Gameplay/XML/Civilizations

Edit file CivBESpacecraft with Notepad++

Near the bottom of the page find
</Spacecraft>
<Spacecraft_GrantedYield>
<Row SpacecraftType="SPACECRAFT_FUSION_REACTOR" YieldType="YIELD_ENERGY" Yield="100"/>

Erase the 100 and replace it with however much energy you want, do not erase quotations.

I don't know if this need to be said but just in case: in order for this to work you need to select the Fusion Reactor Bonus.

Please Note that the stated bonus in the Fusion Reactor description will still be 100 even with the edit but it is lying to you
 
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energy is easy in the game, specially with trade, somebody needs to nerf that. and oh god so annoying to reset the trade routes...
 
So I completed my fist game today. ARC with a Purity Promised Land victory.
I like how the victory conditions had additional conditions that were needed to win.For the Promised Land VC, you need to build the gate then use it to summon settlers to the new world and help them colonize new cities. In my playthrough I had about 20 settlers on a massive map (Not too sure if its a different number on smaller maps)

I unfortunately had to go through the Purity affifnity. I wanted to try Harmony, however my starting city and a few of my immediate founding cities had large deposites of Floatstone. I wish the affinities wernt so resource based. Personally, I think Harmony gets the shaft when it comes to it resource, the pools of the Xenomass that I was able to find in my area was really small and they were all Alien Nests and the biggest one I saw had 4 where as Floatstone and Firaxite I had multiple sites and ranged from 3 - 9 for sixe. Also Purity gets the Battlesuits which only take Titanium not Floatstone so they got a unique unit that didnt use the resource needed for the affinity, however I didn not see if the other affinities got anything similar in the tech web.

Other then that, I really like the game.
 
Finished playing a Purity Slavic Federation game by bringing in the poor and helpless peoples from the Motherworld to my new society on Planet.

When the Earthlings stepped out the Exodus Gate, they were greeted by terrascapes in every direction surrounding a massive city calling back to the glorious past of Earth in a utopian society where everyone is happy, healthy, and prosperous. Mag-lev lines laid down in preparation for the Exodus sped the Earthlings to their settlement zones to begin acclimating to the glorious society and alien world slowly becoming more like Earth with every passing year and new terrascape founded.

Passing through cities, the Earthlings could see the wonders of science and technology built by the colonists. Drones attending to everyone's needs, massive works of automated industry, a spacelift industry working around the clock to launch satellites that reshape the world, floating battleships and tanks ready to protect from any hostile forces. It is a society of prosperity, knowledge, and industry; the virtues of which define and embody what our new world stands for against all challenges.

For now, the Earthlings must live separate of the golden cities to adjust and be educated on the great chances we have brought about. But the doors are open, and we await their coming. Welcome to the lands we promised when we left the motherworld. Welcome home.



This game is great, and its amazing what kind of stories you can make with this. It really does feel like your building humanity up into one of many different images of what it can be in the future, showing the building blocks leading up to a future transhuman society. There are some rough spots, some gaps in the narrative (lack of text about upgraded units, grrr), but I feel like this is a good game and well worth the money.

Is it a true sequel to SMAC? In my opinion, no. But getting a proper sequel to that masterpiece would be nothing short of a miracle in this era of graphics over plot. This is close enough in my opinion.

I might be writing some pieces up about my games when Nanowrimo comes around.
 
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"The five oceans of the earth are the Atlantic, the Pacific, the Titanic, the Arctic and the Indian."

Yeah, the earth got fucked up and the transmission of knowledge to the new planet was...spotty at best. Llamas are a mythological animal. Paul Bunyan rubs his hands together to create near-big bang like physics experiments and John Henry races a city-sized crawler to the Moho.
To be fair, I got this feeling that the Civilopedia seems to be written at least a few centuries after planetfall; some of the spottiness might've been the product of those centuries on the planet.

The way she says it, if you read between the lines and remind yourself that ARC's main advantage isn't "making money" but rather better covert operations implies that the FBI is wholly owned by ARC but doesn't know it yet.
Huh. That puts Fleming's rise to power in the ARC into a new light.
 
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To be fair, I got this feeling that the Civilopedia seems to be written at least a few centuries after planetfall; some of the spottiness might've been the product of those centuries on the planet.

I rather enjoyed that bit. I enjoyed poking holes and identifying how they twisted Old Earth myths as the centuries passed by. Who knows what future generations will think of the past?

Although I'm a little concerned about this "Bytegiest" wonder though. Its like a twisted hybrid of facebook, google, tvtropes, and wikipedia. One of the horrors of the future I suppose.
 
I rather enjoyed that bit. I enjoyed poking holes and identifying how they twisted Old Earth myths as the centuries passed by. Who knows what future generations will think of the past?

Although I'm a little concerned about this "Bytegiest" wonder though. Its like a twisted hybrid of facebook, google, tvtropes, and wikipedia. One of the horrors of the future I suppose.

The Bytegeist is the Civilopedia. Yeah.

To be fair, I got this feeling that the Civilopedia seems to be written at least a few centuries after planetfall; some of the spottiness might've been the product of those centuries on the planet.

The BE Civilopedia is just like the Civ 5 Civilopedia. The framing is that it's a history text talking about what happened in the past, which is what you're playing in Civilization: Beyond Earth. So basically you're reading the equivalent of a 40th century history text or whatever.
 
I just wish affinity would be determined by ideology not by resource allocation. feels like an error in design in my opinion. I'll say more there shouldn't have to be an affinity resource, just resources that are more common to one affinity than the other, so far I've only played purity, lucky starts but imagine a LEV tank costing, instead of 4 floatstone, 1 float, 1 Ti, 1Firaxite (...) and 1 Xenomass. that way it would be open to you no matter your start location (I am sure that if the maps are tweaked a bit we might get better and more balanced starts, though)
 
Yeah, as a Supremacy player it felt like I never had enough Firaxite. I was founding outposts to get at single deposits. I researched terraforming just so I could mine the floatstone in my territory and trade it to other nations at absurd ratios for Firaxite (like 6 floatstone for 1 firaxite).
 
I haven't played Civ V and I think I picked it up fairly quickly.
 
Well, the demo got me to decide to shell out for the full game within a single 100 turn game. :D

I was leaning towards Supremacy when the turn limit hit.
 
So, which path would you say is best for a Contact victory?
To win a Contact victory all you need is a high energy per turn. Preferably try to max out all your Industry before starting, and I used Supremacy as my main Alignment, due to the fact that it requires you to build two wonders as the Supremacy buildings have some really good production boost. Once you build the beacon, it'll cost you 1000 energy and all your positive energy until the beacon is finished building. At the lower tiers you've already won by this point, but on harder difficulties you'll need to put men around the beacon to defend it.
 
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