TA 1984 - TA 1987
The spring of TA 1984 does not begin auspiciously. One of the wild boys, having been too young to take up arms in defense of his tribe but old enough to be independently spirited, killed the man who he was staying with - Andreth of Fornost Erain. Further investigation reveals no mitigating factors - his mother, while far from fond of one of the Dunedain involved in the battle, had little complaint about the treatment of either her or her son. The boy was captured attempting to flee the city, though it was a near thing.
While the sentence is predetermined, the law-courts are having a minor division as to whether to treat this as patricide or murder. While not officially adopted by Andreth, the boy took shelter under his roof, ate his food, and dwelt with him for several years. By all accounts the Dunedain man was warm and kind to children. Other young ones have been adopted and enjoyed similar benefits.
[ ] Official or not, this is a patricide.
[ ] If the boy was not adopted, it is murder.
Despite that excitement, time moves on. Fortunately there are no such hard winters again, and construction and expansion of the city continues apace over the next two years.
The end of TA 1986 is interesting for multiple reasons: the winter is more of a prolonged autumn than anything else, and snow never even touches the ground; the city expands to fill its housing capacity; and settlers from old Arthedain come down-river. Unexpectedly it was the winters of TA 1984 and 1985 that drove them to this, the privation and deaths that resulted from two successive winters of such harshness diminished their communities and made life challenging afterwards. Eventually they decided to take their chances with the new start at the mouth of the Brandywine, and made their way down to the mouth of the river over a challenging month.
This raises interesting questions, because not only does the city not have room for them unless another area is cleared for farming, but the abundance of potential workers raises some interesting possibilities. While you could fill up the city to capacity, even the only sparsely used mercantile district you constructed, you could also encourage them to move up one of the smaller tributaries of the Baranduin and towards the Blue Mountains, where they could quarry and open mines with plentiful resources.
[ ] Do not settle.
[ ] Send two population to settle the Blue Mountains (-14 Gold, +3 Stone, Pasture/Quarry/Housing)
[ ] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing)
--[ ] Empty one of the logging camps.
--[ ] Empty the pasture.
--[ ] Empty the mercantile district.
Whatever course you take, this is probably the last group of stragglers from the Old Kingdom you are likely to receive.
[ ] Tame the Baranduin (-10 Gold, -20 Stone)
[ ] Build an Inner Wall (-5 Gold. -4 Wood OR -8 Stone)
--[ ] Build an Outer Wall (-10 Gold. -8 Wood OR -16 Stone)
[ ] Build Docks (-5 Gold, -4 Stone, +1 Shipbuilding)
[ ] Renovate City Center (-5 Gold, -2 Housing, -6 Stone)
--[ ] Upgrade to Stone Walls (-4 Stone)
----[ ] Convert to Administrative Center (+5 Taxes)
----[ ] Convert to Palace (+5 Prestige)
----[ ] Convert to Citadel (Defensive Bonuses)
[ ] Small Residential District (-5 Gold, -2 Wood, +2 Housing)
--[ ] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
[ ] Small Stone Residential District (-5 Gold, -2 Stone, +2 Housing, +1 Prestige)
--[ ] Convert to Noble District (-2 Gold, -1 Housing, +3 Prestige)
[ ] Small Mercantile District (-5 Gold, -2 Wood, +2 Taxes)
--[ ] Convert to Stone (-5 Gold, -2 Stone, +2 Wood Store, +2 Taxes, +1 Prestige)
[ ] Small Stone Mercantile District (-5 Gold, -2 Stone, +2 Taxes, +1 Prestige)
--[ ] Establish Woodworker's Quarter (-2 Gold, -2 Taxes, 2 Lebethron Converted to 2 Hardwood per turn)
[ ] Small Civic District (-5 Gold, -2 Wood)
--[ ] Convert to Stone (-2 Gold, +2 Wood Store, -2 Stone)
[ ] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[ ] Establish Houses of Healing (-2 Gold, +2 Prosperity)
----[ ] Establish Baths (-2 Gold, +1 Prosperity, +2 Prestige)
Ost Falasuin
Population: 7
Prosperity: Poor/Average
Prestige: Provincial Town
Rule of Law: Strong
Military Strength: Weak/Average
Defenses: Minimal
Districts
City Center
2 Small Residential Districts
2 Small Mercantile Districts
Courts
Barracks
Docks [Empty]
Housing
City Center: 2/2
Farms: 1
Residential District (Wooden): 2/2
Residential District (Stone): 2/2
Total: 7/8
Taxation
Population: +4
Mercantile District: +2 (Population: 1)
Mercantile District: [Empty]
Pasture: +1 (Population: 1)
Militia: -2
Trade Agreement (Lebethron) +3
Trade Agreement (2 Stone): -4
Income: +4
Expenditures
Gold: -5 (Residential District), -2 (Pasture), -5 (Mercantile District), -5 (Civic District), -2 (Barracks)
Wood: 0 (Mild Winter), -3 (Winter), -3 (Winter)
Stone: -2 (Residential District), -2 (Mercantile District), -5 (Civic District)
Food
Fishing: 3 Food (Population: 1)
Farming: 3 Food (Population: 1)
Pasture: 2 Food (Population: 1)
Total: +8 Food
Wood
2 Logging Camps: 6 Wood (Population: 2) [Special Resource: Lebethron]
Total: +6 Wood
Stone
Trade Agreement (Stone): +2
Metal
Income: 4 Gold
Treasury: 21 Gold
Food: +1(0 Growth) (0/8 Growth) [6/7 Stored]
Wood: 4 [6/6 Stored]
--Lebethron: 2
Stone: 6
Metal: 0
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[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty the mercantile district. -2 Gold/turn
-
-
[X] Official or not, this is a patricide.
-
-
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
-
-
[X] Have the boy brought before us. Ask him to recount what happened in his own words and look into his mind as he does.
--[X] Decide our ruling and if any clemency should be given based upon that.
-
-
[X] If the boy was not adopted, it is murder.
-
-
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
-[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
-[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
-
-
[x] Small Stone Civic District: -5 Gold, -2 Stone, +1 Prestige
----[x] Establish Houses of Healing: -2 Gold, +2 Prosperity
-
-
[X] Tame the Baranduin (-10 Gold, -20 Stone)
-
-
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Baths (-2 Gold, +1 Prosperity, +2 Prestige)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
-
-
[x] Send two population to settle the Blue Mountains (-14 Gold, +3 Stone, Pasture/Quarry/Housing)
--[x] Establish Woodworker's Quarter (-2 Gold, -2 Taxes, 2 Lebethron Converted to 2 Hardwood per turn)
-
-
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing)
--[X] Empty one of the logging camps.
-
-
[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty the mercantile district. -2 Gold/turn
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
[X] Small Residential District (-5 Gold, -2 Wood, +2 Housing)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
-
-
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing)
--[X] Empty one of the logging camps.
--[X] Establish Woodworker's Quarter (-2 Gold, -2 Taxes, 2 Lebethron Converted to 2 Hardwood per turn)
-
-
[X] Send two population to settle the Blue Mountains (-14 Gold, +3 Stone, Pasture/Quarry/Housing)
--[X] Empty the pasture.
-
-
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing)
--[X] Empty one of the logging camps.
--[X] Establish Woodworker's Quarter (-2 Gold, -2 Taxes, 2 Lebethron Converted to 2 Hardwood per turn)
-[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
-[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
-
-
[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):
--[X] Empty one of the logging camps
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
-
-
[X] Renovate City Center (-5 Gold, -2 Housing, -6 Stone)
----[X] Convert to Citadel (Defensive Bonuses)
-
-
[x] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing)
--[x] Empty the mercantile district.
-
-
[x] If the boy was not adopted, it is murder.
--[X] Have the boy brought before us, and ask him to give his account of events. Look into his mind as he does, and use this to inform our ruling, and whether any clemency should be given for one so young.
-
-
[x] Build an Inner Wall (-5 Gold. -8 Stone )
-
-
[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty one of the logging camps
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
-
-
[X] Send two population to settle the Blue Mountains (-14 Gold, +3 Stone, Pasture/Quarry/Housing)
-
-
--[X] Have the boy brought before us, and ask him to give his account of events. Look into his mind as he does, and use this to inform our ruling, and whether any clemency should be given for one so young.
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Adhoc vote count started by Sayle on Apr 27, 2017 at 11:18 AM, finished with 471 posts and 30 votes.
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[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty the mercantile district. -2 Gold/turn
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
-
-
[X] Have the boy brought before us. Ask him to recount what happened in his own words and look into his mind as he does.
--[X] Decide our ruling and if any clemency should be given based upon that.
-
-
[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty the mercantile district. -2 Gold/turn
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Baths (-2 Gold, +1 Prosperity, +2 Prestige)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
-
-
[X] Have the boy brought before us. Ask him to recount what happened in his own words and look into his mind as he does.
--[X] Decide our ruling and if any clemency should be given based upon that.
[X] Send three Population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty the mercantile district. -2 Gold/turn
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
-[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
-[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
-
-
[x] If the boy was not adopted, it is murder.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty the mercantile district. -2 Gold/turn
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
-
-
[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty the mercantile district. -2 Gold/turn
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
-[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
-[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
-
-
[X] Official or not, this is a patricide.
-
-
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing)
--[X] Empty one of the logging camps.
-
-
[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty the mercantile district. -2 Gold/turn
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
[X] Small Residential District (-5 Gold, -2 Wood, +2 Housing)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
-
-
[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing)
--[X] Empty one of the logging camps.
--[X] Establish Woodworker's Quarter (-2 Gold, -2 Taxes, 2 Lebethron Converted to 2 Hardwood per turn)
-
-
[X] If the boy was not adopted, it is murder.
[X] Have the boy brought before us. Ask him to recount what happened in his own words and look into his mind as he does.
--[X] Decide our ruling and if any clemency should be given based upon that.
-[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
-[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
[x] Send two population to settle the Blue Mountains (-14 Gold, +3 Stone, Pasture/Quarry/Housing)
--[x] Establish Woodworker's Quarter (-2 Gold, -2 Taxes, 2 Lebethron Converted to 2 Hardwood per turn)
-
-
[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):
--[X] Empty one of the logging camps
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
-
-
[x] If the boy was not adopted, it is murder.
--[X] Have the boy brought before us, and ask him to give his account of events. Look into his mind as he does, and use this to inform our ruling, and whether any clemency should be given for one so young.
[x] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing)
--[x] Empty the mercantile district.
[x] Small Stone Civic District: -5 Gold, -2 Stone, +1 Prestige
----[x] Establish Houses of Healing: -2 Gold, +2 Prosperity
[x] Build an Inner Wall (-5 Gold. -8 Stone )
-
-
[X] If the boy was not adopted, it is murder.
[X] Send two population to settle the Blue Mountains (-14 Gold, +3 Stone, Pasture/Quarry/Housing)
--[X] Empty the pasture.
[X] Tame the Baranduin (-10 Gold, -20 Stone)
[X] Renovate City Center (-5 Gold, -2 Housing, -6 Stone)
----[X] Convert to Citadel (Defensive Bonuses)
-
-
[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty one of the logging camps
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
-
-
[X] If the boy was not adopted, it is murder.
[X] Send two population to settle the Blue Mountains (-14 Gold, +3 Stone, Pasture/Quarry/Housing)
[X] Tame the Baranduin (-10 Gold, -20 Stone)
-
-
--[X] Have the boy brought before us, and ask him to give his account of events. Look into his mind as he does, and use this to inform our ruling, and whether any clemency should be given for one so young.
-
-
[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing)
--[X] Empty one of the logging camps.
--[X] Establish Woodworker's Quarter (-2 Gold, -2 Taxes, 2 Lebethron Converted to 2 Hardwood per turn)
-[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
-[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
-
-
[X] If the boy was not adopted, it is murder.
[X] Have the boy brought before us. Ask him to recount what happened in his own words and look into his mind as he does.
--[X] Decide our ruling and if any clemency should be given based upon that.
[x] Send two population to settle the Blue Mountains (-14 Gold, +3 Stone, Pasture/Quarry/Housing)
--[x] Establish Woodworker's Quarter (-2 Gold, -2 Taxes, 2 Lebethron Converted to 2 Hardwood per turn)
-[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
-[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
-
Adhoc vote count started by Sayle on Apr 27, 2017 at 11:23 AM, finished with 471 posts and 30 votes.
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[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty the mercantile district. -2 Gold/turn
-
-
[X] Official or not, this is a patricide.
-
-
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
-
-
[X] Have the boy brought before us. Ask him to recount what happened in his own words and look into his mind as he does.
--[X] Decide our ruling and if any clemency should be given based upon that.
-
-
[X] If the boy was not adopted, it is murder.
-
-
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
-[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
-[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
-
-
[x] Small Stone Civic District: -5 Gold, -2 Stone, +1 Prestige
----[x] Establish Houses of Healing: -2 Gold, +2 Prosperity
-
-
[X] Tame the Baranduin (-10 Gold, -20 Stone)
-
-
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Baths (-2 Gold, +1 Prosperity, +2 Prestige)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
-
-
[x] Send two population to settle the Blue Mountains (-14 Gold, +3 Stone, Pasture/Quarry/Housing)
--[x] Establish Woodworker's Quarter (-2 Gold, -2 Taxes, 2 Lebethron Converted to 2 Hardwood per turn)
-
-
[X] Send two population to settle the Blue Mountains (-14 Gold, +3 Stone, Pasture/Quarry/Housing)
--[X] Empty the pasture.
-
-
[X] Renovate City Center (-5 Gold, -2 Housing, -6 Stone)
----[X] Convert to Citadel (Defensive Bonuses)
-
-
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing)
--[X] Empty one of the logging camps.
-
-
[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty the mercantile district. -2 Gold/turn
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
[X] Small Residential District (-5 Gold, -2 Wood, +2 Housing)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
-
-
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing)
--[X] Empty one of the logging camps.
--[X] Establish Woodworker's Quarter (-2 Gold, -2 Taxes, 2 Lebethron Converted to 2 Hardwood per turn)
-
-
[X] If the boy was not adopted, it is murder.
[X] Have the boy brought before us. Ask him to recount what happened in his own words and look into his mind as he does.
--[X] Decide our ruling and if any clemency should be given based upon that.
-[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
-[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
-
-
[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):
--[X] Empty one of the logging camps
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
-
-
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing)
--[X] Empty one of the logging camps.
--[X] Establish Woodworker's Quarter (-2 Gold, -2 Taxes, 2 Lebethron Converted to 2 Hardwood per turn)
-[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
-[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
-
-
[x] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing)
--[x] Empty the mercantile district.
-
-
[x] If the boy was not adopted, it is murder.
--[X] Have the boy brought before us, and ask him to give his account of events. Look into his mind as he does, and use this to inform our ruling, and whether any clemency should be given for one so young.
-
-
[x] Build an Inner Wall (-5 Gold. -8 Stone )
-
-
[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty one of the logging camps
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
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[X] Send two population to settle the Blue Mountains (-14 Gold, +3 Stone, Pasture/Quarry/Housing)
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--[X] Have the boy brought before us, and ask him to give his account of events. Look into his mind as he does, and use this to inform our ruling, and whether any clemency should be given for one so young.
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[X] If the boy was not adopted, it is murder.
[X] Have the boy brought before us. Ask him to recount what happened in his own words and look into his mind as he does.
--[X] Decide our ruling and if any clemency should be given based upon that.
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[x] Send two population to settle the Blue Mountains (-14 Gold, +3 Stone, Pasture/Quarry/Housing)
--[x] Establish Woodworker's Quarter (-2 Gold, -2 Taxes, 2 Lebethron Converted to 2 Hardwood per turn)
-[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
-[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
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Adhoc vote count started by Sayle on Apr 27, 2017 at 11:35 AM, finished with 471 posts and 30 votes.
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[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty the mercantile district. -2 Gold/turn
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
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[X] Have the boy brought before us. Ask him to recount what happened in his own words and look into his mind as he does.
--[X] Decide our ruling and if any clemency should be given based upon that.
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[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty the mercantile district. -2 Gold/turn
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Baths (-2 Gold, +1 Prosperity, +2 Prestige)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
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[X] Have the boy brought before us. Ask him to recount what happened in his own words and look into his mind as he does.
--[X] Decide our ruling and if any clemency should be given based upon that.
[X] Send three Population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty the mercantile district. -2 Gold/turn
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
-[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
-[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
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[x] If the boy was not adopted, it is murder.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty the mercantile district. -2 Gold/turn
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
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[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty the mercantile district. -2 Gold/turn
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
-[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
-[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
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[X] Official or not, this is a patricide.
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[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing)
--[X] Empty one of the logging camps.
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[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty the mercantile district. -2 Gold/turn
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
[X] Small Residential District (-5 Gold, -2 Wood, +2 Housing)
--[X] Convert to Stone Housing (-2 Gold, +2 Wood Store, -2 Stone, +1 Prestige)
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[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing)
--[X] Empty one of the logging camps.
--[X] Establish Woodworker's Quarter (-2 Gold, -2 Taxes, 2 Lebethron Converted to 2 Hardwood per turn)
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[X] If the boy was not adopted, it is murder.
[X] Have the boy brought before us. Ask him to recount what happened in his own words and look into his mind as he does.
--[X] Decide our ruling and if any clemency should be given based upon that.
-[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
-[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
[x] Send two population to settle the Blue Mountains (-14 Gold, +3 Stone, Pasture/Quarry/Housing)
--[x] Establish Woodworker's Quarter (-2 Gold, -2 Taxes, 2 Lebethron Converted to 2 Hardwood per turn)
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[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):
--[X] Empty one of the logging camps
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
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[x] If the boy was not adopted, it is murder.
--[X] Have the boy brought before us, and ask him to give his account of events. Look into his mind as he does, and use this to inform our ruling, and whether any clemency should be given for one so young.
[x] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing)
--[x] Empty the mercantile district.
[x] Small Stone Civic District: -5 Gold, -2 Stone, +1 Prestige
----[x] Establish Houses of Healing: -2 Gold, +2 Prosperity
[x] Build an Inner Wall (-5 Gold. -8 Stone )
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[X] If the boy was not adopted, it is murder.
[X] Send two population to settle the Blue Mountains (-14 Gold, +3 Stone, Pasture/Quarry/Housing)
--[X] Empty the pasture.
[X] Tame the Baranduin (-10 Gold, -20 Stone)
[X] Renovate City Center (-5 Gold, -2 Housing, -6 Stone)
----[X] Convert to Citadel (Defensive Bonuses)
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[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing):-16 gold, +3 Stone, + 3 Metal, +3 Food
--[X] Empty one of the logging camps
[X] Small Stone Civic District (-5 Gold, -2 Stone, +1 Prestige)
----[X] Establish Houses of Healing (-2 Gold, +2 Prosperity)
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[X] If the boy was not adopted, it is murder.
[X] Send two population to settle the Blue Mountains (-14 Gold, +3 Stone, Pasture/Quarry/Housing)
[X] Tame the Baranduin (-10 Gold, -20 Stone)
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-
--[X] Have the boy brought before us, and ask him to give his account of events. Look into his mind as he does, and use this to inform our ruling, and whether any clemency should be given for one so young.
-
-
[X] Official or not, this is a patricide.
[X] Send three population to settle the Blue Mountains (-16 Gold, +3 Stone, +3 Metal, Farm/Quarry/Mine/Housing)
--[X] Empty one of the logging camps.
--[X] Establish Woodworker's Quarter (-2 Gold, -2 Taxes, 2 Lebethron Converted to 2 Hardwood per turn)
-[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
-[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
-
-
[X] If the boy was not adopted, it is murder.
[X] Have the boy brought before us. Ask him to recount what happened in his own words and look into his mind as he does.
--[X] Decide our ruling and if any clemency should be given based upon that.
[x] Send two population to settle the Blue Mountains (-14 Gold, +3 Stone, Pasture/Quarry/Housing)
--[x] Establish Woodworker's Quarter (-2 Gold, -2 Taxes, 2 Lebethron Converted to 2 Hardwood per turn)
-[X] Send messengers to Imladris and to the Havens, letting them know of our survival and how we fare now, and asking if they have any new tidings of the Enemy. Thank them for their aid against the Witch King.
-[X] Put together a small picked band of men from our Militia and the Chieftain's retinue. These will be the first of our rangers, and they will roam far and wide watching our borders.
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