Voting is open
[X] The Marshal's Office: If the guards have been suborned, it's a good bet the marshal has too. A chat with this Eddie is clearly in order, to gain some idea of the scope of the Powder Scorpions' operations.
 
[X] The Jail: While not a full-blown prison, there are holding cells in buildings like this. Whoever the Scorpions have thrown into those cells may have valuable information for you.
 
[X] The Marshal's Office: If the guards have been suborned, it's a good bet the marshal has too. A chat with this Eddie is clearly in order, to gain some idea of the scope of the Powder Scorpions' operations.
 
[X] The Marshal's Office: If the guards have been suborned, it's a good bet the marshal has too. A chat with this Eddie is clearly in order, to gain some idea of the scope of the Powder Scorpions' operations.
 
Vote closed
Scheduled vote count started by Xantalos on Aug 24, 2022 at 12:12 PM, finished with 18 posts and 15 votes.

  • [X] The Marshal's Office: If the guards have been suborned, it's a good bet the marshal has too. A chat with this Eddie is clearly in order, to gain some idea of the scope of the Powder Scorpions' operations.
    [X] The Jail: While not a full-blown prison, there are holding cells in buildings like this. Whoever the Scorpions have thrown into those cells may have valuable information for you.
    [X] The Vault: The Scorpions have been extorting travelers for a while, that much is clear. They must store the accumulated wealth somewhere, and with wealth comes records you can peruse.
 
I've still got a bit before I get to writing, so feel free to keep voting for now - we'll call it a tiebreaker. If the tie ain't broken by the time I start, I'll just roll a die.
 
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[X] The Marshal's Office: If the guards have been suborned, it's a good bet the marshal has too. A chat with this Eddie is clearly in order, to gain some idea of the scope of the Powder Scorpions' operations.
 
Eyyyy we get to punch Eddie in the face. I hope we yeet him out of his office window and skip him across the street like a stone.
 
[X] The Jail: While not a full-blown prison, there are holding cells in buildings like this. Whoever the Scorpions have thrown into those cells may have valuable information for you.
 
[X] The Jail: While not a full-blown prison, there are holding cells in buildings like this. Whoever the Scorpions have thrown into those cells may have valuable information for you.
 
both the Jail and the Marshal seems good.... but... we would need to clear the way for the prisoners, don't we? Doubt the scorpions left any real martial artist alive after they got the drop on them or that they wouldn't have tried to break out.

Also, we can clean up the whole barrack after a boss, cant we?

[X] The Marshal's Office: If the guards have been suborned, it's a good bet the marshal has too. A chat with this Eddie is clearly in order, to gain some idea of the scope of the Powder Scorpions' operations.
 
I'll put this in a threadmark in one of the reserved posts up front, I mainly wrote it up for funsies. Also lol, lmao even, the vote's still tied. Dice rolling it is! Even is Eddie, odd is Jail.

----------------------------------------------------

Thundering Bell Kung Fu

"Everything that exists is merely a condensed form of motion, loudmouthed child. The words you speak, the ground you walk upon, and the flesh you wear are all subject to the resonance of the universe. To disrupt or cease this rhythm means death, as certain as it is painful. To know this is to grasp the secret of our style."
- Onyx Chain, Grandmaster of Thundering Bell and last of the Xuan-Tai tribe of the Nightshroud desert

Like many schools of kung fu, the origins of Thundering Bell are clouded in mystery and hearsay, which isn't helped by its current rarity. Some historical records claim that the style has its roots in the echolocation-based combat art of the long-dead Xuan-Tai empire, which the snakemen used to coordinate their troops in the permanent dark that blankets their home. Others contend that it was a gift to mortalkind from the ancient dragon Ferraxus, who was saved from a band of greedy assassins by a purehearted young girl. The slumbering dragon was awoken by the fervent, clarion cries of warning the girl gave, and after disposing of the ne'er do wells, taught her the trick to perceiving the song of creation. In return for such a gift, the girl returned to Ferraxus' cavern every year and sang to him of the world outside, earning his favor for her people for generations after.

A third, more popular, legend holds that the style comes from the great song-sage Leen Ardkohan, who meditated atop a perilously thin spire of ice and rock for fifty years in search of enlightenment. When he at last came down from his mountain, he could allegedly reshape the world around him merely by speaking, and the few sentences he did utter became gospel for generations afterwards. This has been disputed by some scholars, who point to records indicating that Leen had removed his own tongue to adhere more strictly to a vow of silence some years earlier. How, then, could he have spoken?

Whatever the truth of its origin, Thundering Bell is a style that has been passed down for many years, passing through many cultures and peoples, picking up a little more from each successive master. The core of the style, however, remains unchanged - Thundering Bell's central method lies in the attunement of the practitioner's strikes to certain patterns of vibration, of which there are five primary varieties. When these resonances are forcefully introduced into the body of an opponent, they ripple through the flesh of the foe, causing damage far out of proportion to the force of the strike itself. Different rhythms inflict different types of harm, and in advanced techniques, multiple elements are combined, which multiplies their effects in accordance with how many are incorporated into a blow.

The nomenclature of Thundering Bell's resonances changes from master to master. The lineage that Violet Petal inherited was based off of a mix of alchemical studies and the vocal intonations of her master's people, and are listed here with corresponding terminology. There are certain ways of using the sounds of each element to bolster their presence in the body and thereby correct certain deficiencies and ailments, but as these fall under the purview of medicine rather than kung fu, they are not listed here.

Flesh: Sometimes referred to as Wood or Chitin by creatures of differing biologies, Flesh is the element of life. It eternally seeks to grow, to find new ground to claim and resources to accumulate. It is fed by the element Wind, for no creature can exist without breathing, yet also will suppress and consume Wind when present in abundance, effectively canceling itself out. The sound the Xuan-Tai people used to represent it is shh, as with a sharp inhale through the nose. The rhythm of Flesh expresses itself in the form of Crushing - strikes infused with Flesh compress and collapse the surface struck under forceful, even pressure, making them particularly useful for collapsing the lungs of an opponent. They can also cause severe bruising to soft tissue, but are not particularly effective at damaging bones. This is because Flesh may feed off of Water, which is present in fat and organs, but is stifled by Shell, expressed in the skeleton.

Fire:Known by certain religious sects as Yolk. Just as living creatures will generate motivation and energy, so too does Flesh feed Fire, the element of explosiveness and vitality. Without Flesh to stoke it, the flames will gutter out, and exposure to Water can douse it, but when roaring hot, Fire will consume the element Wind, using it as additional fuel. The Xuan-Tai sound for Fire is hau, like with a hefty yawn. The force expressed by Fire is Bursting, infusing its strikes with lightning-fast, devastatingly powerful force that concentrates onto a narrow point - perfect for snapping limbs, delivering concussive force, and shattering bones. Delivered to vulnerable areas or vital spots, Fire techniques cause significant damage, but if their force is spread out over a broad surface, they lose much of their potential, like how a small flame will be extinguished by water.

Shell: Sometimes, if less commonly, referred to as Stone or Earth, depending on one's view of the cosmos. Shell is the foundation of the world that holds up the other elements, and represents solidity and endurance. Accordingly, it is sustained by Fire's vitality, and will wither away without its heat and light. Excessive Wind will erode its foundations, which may be renewed by consuming Flesh, for all creatures die and return their bodies to the soil. The Xuan-Tai sound for Shell is hoo, a deep rumble that arises from the throat. Shell's rhythm is expressed as Shaking (sometimes called Crumbling). Shell strikes and movements are particularly effective at disrupting structures and foundations in an opponent - grappling and throwing applications are thus common displays of Shell, focused on controlling the opponent's center of gravity, breaking their posture, and destroying their balance. A particularly popular method of doing so is by breaking the spine of one's enemy, as it is difficult to stay upright when you are incapable of standing.

Water: Containing both the quietude of Shell and the fluidity of Wind, Water is the calmest of the elements yet also one of the most unpredictable. Known to certain peoples as Albumen, it is supported by Shell and overcomes Fire, but will be siphoned dry by an excess of Flesh. The Xuan-Tai harmonized Water with the sound chwoo, as though blowing out a candle. Water's expression of force comes in the form of Drilling, also known as Piercing. Water techniques penetrate deep into the body of the opponent in tight, concentrated bursts, ideal for damaging internal organs or plucking the eyes out. Advanced applications can even cause blood clots that kill the victim some time afterwards.

Wind: The most insubstantial of the elements, Wind arises from the evaporation of Water, and is perhaps the most dangerous of the five for its transient nature. When the egg that is our universe finally cracks, it is Wind from the abyssal void that shall be let in to sweep everything else away. Only when the Fire of the Crowfather has grown strong enough will the cosmic corvid be able to staunch the rush of air and fly into the unknown. Accordingly, Wind will abrade and dissolve the element Shell upon its currents, but also supports and invigorates Flesh, for life cannot arise without breathing. The Xuan-Tai sound for Wind is ssss, the hissing of air through the teeth. Just as the relentless howling of wind will gradually tear down a mountain, the martial concept of Wind in the Thundering Bell system is Scouring, exemplified by movements that tear away at the external layer of an opponent. Tearing the skin, ripping off hair or mandibles, removing the ears or breaking the fingers are common applications of Scouring, but the principle is also found in the swiftness of more conventional strikes - an eye watering jab or snapping kick to the jaw, solar plexus, or groin all derive from Wind.

Individually utilizing the various elements and frequencies is, of course, the lowest expression of Thundering Bell. Once a practitioner is capable of utilizing all five, they may then begin to combine them, mixing and blending the principles of motion in order to either deliver multiple forces in unison, or combining them to form new elements that may only exist in that moment of synthesis. The technique Mermaid's Pot Holds The Sun, in which the penetrating force of Water delivers a burst of Fire-aspected force into the target's innards, often causing an explosive rupture of one or more organs, exemplifies the former approach, while Stabbing Lightning Finger or Iron Cleaver Hand, being Wind/Fire and Flesh/Shell hybrids respectively, represent the latter. There are a dizzying number of potential combinations, and the more elemental principles are incorporated into a single move, the greater damage inevitably results. Of course, the difficulty of such techniques also rises correspondingly - it is often seen as a sign of great proficiency to be able to use even two principles at once, and the utilization of all five can only be attained by the greatest masters of the style, those who have seen past the lens of specific techniques and may move freely, incorporating the principles of force into any movement they so choose.

There are scraps of lore that suggest that the truest level of Thundering Bell's mastery lies beyond and betwixt the elemental cycle, however - the Void between spaces that has no sound but silence, is expressed by no movement but stillness, and can be observed only in the moment of a living being's death, when the spirit vacates the body and Wind has not yet crept into the empty cavity. How this hidden non-element could be applied in terms of combat, or if it even exists as anything more than philosophical conjecture, is unknown to any but the most venerable practitioners of the style, and whatever they may know, none have spoken.
Xantalos threw 1 6-faced dice. Reason: Where to go? Total: 5
5 5
 
I'll put this in a threadmark in one of the reserved posts up front, I mainly wrote it up for funsies. Also lol, lmao even, the vote's still tied. Dice rolling it is! Even is Eddie, odd is Jail.

----------------------------------------------------

Thundering Bell Kung Fu

"Everything that exists is merely a condensed form of motion, loudmouthed child. The words you speak, the ground you walk upon, and the flesh you wear are all subject to the resonance of the universe. To disrupt or cease this rhythm means death, as certain as it is painful. To know this is to grasp the secret of our style."
- Onyx Chain, Grandmaster of Thundering Bell and last of the Xuan-Tai tribe of the Nightshroud desert

Like many schools of kung fu, the origins of Thundering Bell are clouded in mystery and hearsay, which isn't helped by its current rarity. Some historical records claim that the style has its roots in the echolocation-based combat art of the long-dead Xuan-Tai empire, which the snakemen used to coordinate their troops in the permanent dark that blankets their home. Others contend that it was a gift to mortalkind from the ancient dragon Ferraxus, who was saved from a band of greedy assassins by a purehearted young girl. The slumbering dragon was awoken by the fervent, clarion cries of warning the girl gave, and after disposing of the ne'er do wells, taught her the trick to perceiving the song of creation. In return for such a gift, the girl returned to Ferraxus' cavern every year and sang to him of the world outside, earning his favor for her people for generations after.

A third, more popular, legend holds that the style comes from the great song-sage Leen Ardkohan, who meditated atop a perilously thin spire of ice and rock for fifty years in search of enlightenment. When he at last came down from his mountain, he could allegedly reshape the world around him merely by speaking, and the few sentences he did utter became gospel for generations afterwards. This has been disputed by some scholars, who point to records indicating that Leen had removed his own tongue to adhere more strictly to a vow of silence some years earlier. How, then, could he have spoken?

Whatever the truth of its origin, Thundering Bell is a style that has been passed down for many years, passing through many cultures and peoples, picking up a little more from each successive master. The core of the style, however, remains unchanged - Thundering Bell's central method lies in the attunement of the practitioner's strikes to certain patterns of vibration, of which there are five primary varieties. When these resonances are forcefully introduced into the body of an opponent, they ripple through the flesh of the foe, causing damage far out of proportion to the force of the strike itself. Different rhythms inflict different types of harm, and in advanced techniques, multiple elements are combined, which multiplies their effects in accordance with how many are incorporated into a blow.

The nomenclature of Thundering Bell's resonances changes from master to master. The lineage that Violet Petal inherited was based off of a mix of alchemical studies and the vocal intonations of her master's people, and are listed here with corresponding terminology. There are certain ways of using the sounds of each element to bolster their presence in the body and thereby correct certain deficiencies and ailments, but as these fall under the purview of medicine rather than kung fu, they are not listed here.

Flesh: Sometimes referred to as Wood or Chitin by creatures of differing biologies, Flesh is the element of life. It eternally seeks to grow, to find new ground to claim and resources to accumulate. It is fed by the element Wind, for no creature can exist without breathing, yet also will suppress and consume Wind when present in abundance, effectively canceling itself out. The sound the Xuan-Tai people used to represent it is shh, as with a sharp inhale through the nose. The rhythm of Flesh expresses itself in the form of Crushing - strikes infused with Flesh compress and collapse the surface struck under forceful, even pressure, making them particularly useful for collapsing the lungs of an opponent. They can also cause severe bruising to soft tissue, but are not particularly effective at damaging bones. This is because Flesh may feed off of Water, which is present in fat and organs, but is stifled by Shell, expressed in the skeleton.

Fire:Known by certain religious sects as Yolk. Just as living creatures will generate motivation and energy, so too does Flesh feed Fire, the element of explosiveness and vitality. Without Flesh to stoke it, the flames will gutter out, and exposure to Water can douse it, but when roaring hot, Fire will consume the element Wind, using it as additional fuel. The Xuan-Tai sound for Fire is hau, like with a hefty yawn. The force expressed by Fire is Bursting, infusing its strikes with lightning-fast, devastatingly powerful force that concentrates onto a narrow point - perfect for snapping limbs, delivering concussive force, and shattering bones. Delivered to vulnerable areas or vital spots, Fire techniques cause significant damage, but if their force is spread out over a broad surface, they lose much of their potential, like how a small flame will be extinguished by water.

Shell: Sometimes, if less commonly, referred to as Stone or Earth, depending on one's view of the cosmos. Shell is the foundation of the world that holds up the other elements, and represents solidity and endurance. Accordingly, it is sustained by Fire's vitality, and will wither away without its heat and light. Excessive Wind will erode its foundations, which may be renewed by consuming Flesh, for all creatures die and return their bodies to the soil. The Xuan-Tai sound for Shell is hoo, a deep rumble that arises from the throat. Shell's rhythm is expressed as Shaking (sometimes called Crumbling). Shell strikes and movements are particularly effective at disrupting structures and foundations in an opponent - grappling and throwing applications are thus common displays of Shell, focused on controlling the opponent's center of gravity, breaking their posture, and destroying their balance. A particularly popular method of doing so is by breaking the spine of one's enemy, as it is difficult to stay upright when you are incapable of standing.

Water: Containing both the quietude of Shell and the fluidity of Wind, Water is the calmest of the elements yet also one of the most unpredictable. Known to certain peoples as Albumen, it is supported by Shell and overcomes Fire, but will be siphoned dry by an excess of Flesh. The Xuan-Tai harmonized Water with the sound chwoo, as though blowing out a candle. Water's expression of force comes in the form of Drilling, also known as Piercing. Water techniques penetrate deep into the body of the opponent in tight, concentrated bursts, ideal for damaging internal organs or plucking the eyes out. Advanced applications can even cause blood clots that kill the victim some time afterwards.

Wind: The most insubstantial of the elements, Wind arises from the evaporation of Water, and is perhaps the most dangerous of the five for its transient nature. When the egg that is our universe finally cracks, it is Wind from the abyssal void that shall be let in to sweep everything else away. Only when the Fire of the Crowfather has grown strong enough will the cosmic corvid be able to staunch the rush of air and fly into the unknown. Accordingly, Wind will abrade and dissolve the element Shell upon its currents, but also supports and invigorates Flesh, for life cannot arise without breathing. The Xuan-Tai sound for Wind is ssss, the hissing of air through the teeth. Just as the relentless howling of wind will gradually tear down a mountain, the martial concept of Wind in the Thundering Bell system is Scouring, exemplified by movements that tear away at the external layer of an opponent. Tearing the skin, ripping off hair or mandibles, removing the ears or breaking the fingers are common applications of Scouring, but the principle is also found in the swiftness of more conventional strikes - an eye watering jab or snapping kick to the jaw, solar plexus, or groin all derive from Wind.

Individually utilizing the various elements and frequencies is, of course, the lowest expression of Thundering Bell. Once a practitioner is capable of utilizing all five, they may then begin to combine them, mixing and blending the principles of motion in order to either deliver multiple forces in unison, or combining them to form new elements that may only exist in that moment of synthesis. The technique Mermaid's Pot Holds The Sun, in which the penetrating force of Water delivers a burst of Fire-aspected force into the target's innards, often causing an explosive rupture of one or more organs, exemplifies the former approach, while Stabbing Lightning Finger or Iron Cleaver Hand, being Wind/Fire and Flesh/Shell hybrids respectively, represent the latter. There are a dizzying number of potential combinations, and the more elemental principles are incorporated into a single move, the greater damage inevitably results. Of course, the difficulty of such techniques also rises correspondingly - it is often seen as a sign of great proficiency to be able to use even two principles at once, and the utilization of all five can only be attained by the greatest masters of the style, those who have seen past the lens of specific techniques and may move freely, incorporating the principles of force into any movement they so choose.

There are scraps of lore that suggest that the truest level of Thundering Bell's mastery lies beyond and betwixt the elemental cycle, however - the Void between spaces that has no sound but silence, is expressed by no movement but stillness, and can be observed only in the moment of a living being's death, when the spirit vacates the body and Wind has not yet crept into the empty cavity. How this hidden non-element could be applied in terms of combat, or if it even exists as anything more than philosophical conjecture, is unknown to any but the most venerable practitioners of the style, and whatever they may know, none have spoken.
I love what you've done with my idea, and this look into how the elements are viewed in the Cosmic Egg.

We can make people explode and so much more! *evil cackling*
 
My favorite part of that has got to be the "Want to knock someone off balance? Break their spine!" part. Sure it's correct, but it's just so overkill and I love it.
Water also has a tendency to do stuff like this, such as disrupting your opponent's bloodflow by jamming a spear hand into and through their heart. It counts as disruption if they no longer have a functioning circulatory system, right?
 
4. Miniboss - Troll in the Dungeon
The Jail: While not a full-blown prison, there are holding cells in buildings like this. Whoever the Scorpions have thrown into those cells may have valuable information for you.

You know how operations like this work - hells, you've been the architect of some governmental takeovers in your time. You never gave your direct subordinates information that could compromise the rest of the clan if they weren't absolutely certain of keeping it secure. Either this Eddie had already fled the compound once who and what you were became clear, or he knew nothing significant and killing him would be a waste of time. Similarly, while there were doubtless piles of stolen goods stashed somewhere in the building, anything of real value would have been sequestered away, taken to the gang's actual center of operations. The one thing the Powder Scorpions couldn't account for was the prisoners here - by the looks of it, they hadn't outright come out and declared themselves the de facto rulers of the city for whatever reason, so it was unlikely that they'd have started to make citizens simply disappear as of yet, but there was plenty of incentive to use governmental authority as a pretext to imprison people they needed removed.

In other words, people who knew things you'd rather like to know.

Your course decided, you turn and look for your cane, finding it where you planted it into the sandy floor, Mand's arm still wrapped around it like a bloody vine. You extricate it with a shake and take the time to wipe the accumulated gore stuck to your shoes onto the gangster's clothes, and then you're off, your footsteps spry and your pace faster and more nimble than most people half your age.

You exit the bloody arena through the same door you entered, making your way almost back to the entrance of the building before dashing down a side hallway, leaving the fractured bodies of a pair of Scorpions who had the poor luck of not being far enough away to call for help before you could reach them. They're clearly trying to pinpoint your location, but you killed enough of them in the building that there should be some time before a larger group of them can congregate from outside. So long as you don't tarry too long, you don't estimate they'll be able to pin you down. With that in mind, you move quickly, skirting the outside corridors of the building and either killing their scouting pairs where you find them or using some acrobatic tricks you learned in your youth to evade their notice.

It really is disgraceful how few of the Scorpions think to look up - even if the ceiling here is made of marble, it doesn't mean that it's impossible for someone to cling to it by their fingertips!

It doesn't take long before you find what you're looking for - you've been in many of these buildings over the years and they all seem to follow the same design philosophy, and you had a chance to get a look at its exterior on your way in anyhow. They always keep the cell ward one floor down, boxed away in the center of the sub-level, with the stairwell placed somewhere around the perimeter of the building so as to make it as difficult as possible for escapees to make their way out. Sure enough, you turn a corner to find a wooden door embedded into the wall, the slight darkening of the wood around the edges pairing with the faint odor of mildew. There's iron bands across the door and a formidable looking lock, but you aren't daunted - you've been carrying a pair of skeleton keys around with you since childhood.

You place your palm over the keyhole and center yourself for a moment, setting your hips in alignment and rooting your feet to the ground. You coil your center of gravity in and downwards, then snap your whole body in just the right manner. The sudden movement pushes air into the locking mechanism, and the resonance you impart into the movement rattles the components just enough that everything settles into place with a series of clicks. The door creaks open and you crack a wry grin. You could have just knocked the door off its hinges, of course, but this way is both more subtle and more satisfying to you.

The lower level is much like any dungeon you've ever seen - damp, heavy air, low ceilings, a faint film of mildew on the floors illuminated by flickering torches resting in sconces on the wall. You prowl through dimly lit corridors, tracking which way to go by the amount of wear and tear on the floor. There's always one or two set routes they'd use to take prisoners in or out, and it isn't long before you find one. There aren't any Scorpions down here, and whether that's due to any who were having been drawn upstairs in your earlier scuffle or just due to simple dislike of the dank environment is something you don't bother to question.

The actual reason for their absence becomes clearer as you draw closer to the jail cells - there's an absolutely rank scent coming from up ahead, an unfortunately-familiar mix of rotting food, mildew, and damp limestone. Your face twists up in a grimace as you step through the entrance into the cell block proper as your suspicions are confirmed - of course none of the regular Scorpions would want to spend time down here, lest they bother the cantankerous inhabitant.

There's a cave troll standing guard in front of the cells, a ten-foot tall slab of muscle and plates of rock growing out of its granite-grey skin, and it's holding a thick, heavy-looking length of chain, each of the links easily the size of both of your fists. Its yellowish eyes narrow as it looks at you, flaring its nostrils as it drinks in your scent. An elongated mouth full of large, square teeth opens and a voice like grinding rocks falls out of it.

"Password?"

You shake your head. "I think we both know there won't be any of that." You raise your hands and clench them into fists, the popping of your joints echoing off the walls as you tighten them.

The troll grins, its mouth stretching wider than instinct says should be possible. "Unauthorized entry means dinner for me," it growls, and hefts its chain, thumping it against the floor as it begins to advance. "Old gristle is chewy, but you'll do."

Your eyes narrow in distaste. "Gristle, am I," you bark back. "I'm more of a mouthful than you can handle, sonny!"

It salivates in response, wordlessly daring you to prove your boast.


Credit: Nick Keller

BOSS FIGHT: CAVE TROLL GAOLER

Notable terrain facts: Relatively enclosed space, a single long hallway with cages on either side, roughly 10 feet wide. Torches around the outside of the room provide light, but leave the center of the room relatively dark. Only one visible entrance to the room, which you are standing in.

Known enemy facts: Cave troll - very strong, rocky consistency of flesh and outright mineral deposits grown on exterior of skin as natural armor. Eyes are optimized to see in the dark, and sensitive to bright light. Trolls are ambush predators, so their attacks are vicious and quick, but limited by poor stamina.

[] Write-in…

Article:
Welcome to your first boss fight! He's a miniboss, but still. These are enemies that, whether due to exceptional skill, brawn, or some other factor, Granny Flowers has to devote some measure of actual thought to defeat. In this case, the guard of the cell block is twice the size of a fridge and just as devoted to stuffing himself with food, and if you tarry too long, the commotion might draw the Powder Scorpions down in force.

I'll provide a rough list of facts about the battle terrain and anything about the enemy that Granny Flowers would know. Write-in a plan to defeat your enemy - no need to specify individual moves, rough tactics are fine - and I'll apply Anderson Quest rules - that is, I'll roll a flat chance of success based on the feasibility of your plan, with sufficiently effective tactics not requiring a roll at all.

I reckon this system should work well enough, but if it needs to be adjusted as we go on, we'll do that. For now though, throw out your ideas and let's see how this plays out!
 
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not sure on actual votes, but going by the style info post further up the page I leant towards Wind fuckery, and maybe bleed him to death by ripping the mineral growths(protruding rocks) off his skin, dancing in and out of his range, and wait for him to bleed to death/run out of stamina/give himself a heart attack?
 
not sure on actual votes, but going by the style info post further up the page I leant towards Wind fuckery, and maybe bleed him to death by ripping the mineral growths(protruding rocks) off his skin, dancing in and out of his range, and wait for him to bleed to death/run out of stamina/give himself a heart attack?
This'd work! Main source of rolls here would be whether you manage to rip the rocks from his skin without getting grabbed or hit in the process. He is a miniboss, however, and the first one at that, so there's no need to agonize too harshly over optimal strategy - this is mostly a way for me to let you guys inject some creativity into the fight scenes for now.
 
That light sensitivity is of some note to me. @Xantalos, how feasible would it be to jam a torch in his eyes and make use of the bright light weakness as set up before we do anything else?
 
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