So something like this?

Salt vote: Realise(s) that they can never be (an) Ultramarine(s)
Andres threw 1 33-faced dice. Reason: Faction Total: 32
32 32
Andres threw 1 100-faced dice. Reason: Result Total: 20
20 20
 
So if I did a roll saying that another space hulk is on a collision course with 1D10 factions on it, then rolled a 1D33 to determine the dominant faction on said smaller space hulk. Then, finally rolled a 1d100 to determine likelihood

Would that work?
Stick to the d33 and d100. If it actually succeeded well enough, I'd likely interpret the faction rolled as responsible for the event, and see about doing my own rolling for 'who all is on that hulk' if it hit.

So something like this?

Salt vote: Realise(s) that they can never be (an) Ultramarine(s)

That is a valid vote, although unlikely to generate any meaningful results what with being not much of an action to take. And not terribly in character to matter to most factions.
 
So if I did a roll saying that another space hulk is on a collision course with 1D10 factions on it, then rolled a 1D33 to determine the dominant faction on said smaller space hulk. Then, finally rolled a 1d100 to determine likelihood

Would that work?
Stick to the d33 and d100. If it actually succeeded well enough, I'd likely interpret the faction rolled as responsible for the event, and see about doing my own rolling for 'who all is on that hulk' if it hit.

Okay Thanks,
Posting here for closeness to relevant answering post

So if I did a roll saying that another space hulk is on a collision course with 1D10 factions on it, then rolled a 1D33 to determine the dominant faction on said smaller space hulk. Then, finally rolled a 1d100 to determine likelihood
Would that work?
Khan_Panther threw 1 33-faced dice. Reason: Mini Space hulk Dom. Faction Total: 32
32 32
Khan_Panther threw 1 100-faced dice. Reason: Salt Dice Total: 63
63 63
 
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Okay Thanks,
Posting here for closeness to relevant answering post

Please include the description of the action in the post with the rolls, for the sake of ease of reference.

EDIT: also, reminder to all that someone needs to come up with a plan for 'what does the Warband do next' since I'm obviously not going to close the vote if there is no action voted on for the warband itself. That's a thing that needs voting on.
 
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[X] Begin reaching out to the local Death Guard forces, to coordinate an attack on the Dark Eldar. If nothing else, we need to actually do Nurgle's work to escape that armless failure's attention, and nobody likes the Dark Eldar anyway.
-[X] In the meantime, the cultists and prisoners shall further fortify our positions, while we preach the Glory of the Emperor to them. With particular emphasis towards anyone of the Ecclesiarchy.

[X] Salt Vote: Khaine's Gate is slowly being pushed open.
Night_stalker threw 1 33-faced dice. Total: 10
10 10
Night_stalker threw 1 100-faced dice. Total: 36
36 36
 
I agree largely with what Night_stalker presented
[X] Begin reaching out to the local Death Guard forces, to coordinate an attack on the Dark Eldar. If nothing else, we need to actually do Nurgle's work to escape that armless failure's attention, and nobody likes the Dark Eldar anyway.
-[X] In the meantime, the cultists and prisoners shall further fortify our positions, while we preach the Glory of the Emperor to them. With particular emphasis towards anyone of the Ecclesiarchy

but I am adding
- - [X] Start to redesign the apparel of our cultists in order to further represent that the Emperor is our over-all "Chaos" God, and to ease some of the prisoners / others that we will encounter and enable us to better disguise ourselves.

.

:evil:Time to test that new Ripper Plague that Papa Nurgle generously gave us. Let's see if it works on any Xenos Captives or particularly mouthy human captives. After we finish testing it we can use it as form of Punishment / Execution.
(should I roll one of the dice to see if we can get this in the quest?)
 
:evil:Time to test that new Ripper Plague that Papa Nurgle generously gave us. Let's see if it works on any Xenos Captives or particularly mouthy human captives. After we finish testing it we can use it as form of Punishment / Execution.
(should I roll one of the dice to see if we can get this in the quest?)
Aside from Salt Votes, no dice should be rolled unless I explicitly call for such. Mostly, I'm handling the dice rolling myself, often by using off-site dice rollers.
 
[X] Begin reaching out to the local Death Guard forces, to coordinate an attack on the Dark Eldar. If nothing else, we need to actually do Nurgle's work to escape that armless failure's attention, and nobody likes the Dark Eldar anyway.
-[X] In the meantime, the cultists and prisoners shall further fortify our positions, while we preach the Glory of the Emperor to them. With particular emphasis towards anyone of the Ecclesiarchy
- - [X] Start to redesign the apparel of our cultists in order to further represent that the Emperor is our over-all "Chaos" God, and to ease some of the prisoners / others that we will encounter and enable us to better disguise ourselves.

Salt Vote: The new small warband(about 20 space marnies of random origin) dedicated to Tzeentch headed by a small (by space marine size) tech marine not even 35 years in his new rank(he made to crew by rule of "I have a ship you don't") meets there first enemy in battle.
Edit: who the hell did they just kick in the face.
Edit:better(young newbie saves random dudes than gets lucky before they find out they can take him and the mortal crew on)
Lord Scoro threw 1 33-faced dice. Reason: Faction Total: 12
12 12
Lord Scoro threw 1 100-faced dice. Reason: Fight Total: 87
87 87
 
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That's ok, I just wanted to test out the system.
You can change your salt vote (do not roll new dice) by editing the post prior to voting being closed.

I'd probably get annoyed if someone was too indecisive about action, but currently my policy is that it can be edited as many times as you want until close of the round of voting.
 
[x] Gather your fellow marines and celebrate your victory over the Dark Eldar with another tournament, the victor of which will lead the assualt against the nearest enemy faction
[X] Begin reaching out to the local Death Guard forces, to coordinate an attack on the Dark Eldar. If nothing else, we need to actually do Nurgle's work to escape that armless failure's attention, and nobody likes the Dark Eldar anyway.
-[X] In the meantime, the cultists and prisoners shall further fortify our positions, while we preach the Glory of the Emperor to them. With particular emphasis towards anyone of the Ecclesiarchy
- - [X] Start to redesign the apparel of our cultists in order to further represent that the Emperor is our over-all "Chaos" God, and to ease some of the prisoners / others that we will encounter and enable us to better disguise ourselves.
[x] Instruct our tech-savvy Juno to find out as much as they can of the dark eldar weaponry and vehicles, try to find more ways to counter it as well as how to use it so that we add it to our arsenal. He should also research if its possible to combine dark eldar tech with Imperial, or if we can 'unlock' other branches of research. He should also start recruiting more minions among the 'mortals' we just 'freed'.
[x] Send our scouts to find out more info regarding the other factions, particularly the Imperial Guard forces nearby and the Orks.
[x] Have our sorcerers consult their gods on what to do next
[x] Have our "imperial" minions train our cultist in the ways of the Imperial Guard.
[x] Have the rest of our marines play war games and practice with the DE technology, weapons, and vehicles (after being vouched by Juno of course)
.

[X]Salt Vote: Vulkan is found.
Evlto threw 1 100-faced dice. Total: 15
15 15
Evlto threw 1 33-faced dice. Total: 2
2 2
 
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[X]Salt vote: the Blood Ravens are "gifted" something
devo342 threw 1 33-faced dice. Reason: Who Total: 20
20 20
devo342 threw 1 100-faced dice. Reason: What Total: 98
98 98
 
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Salt Vote: Somewhere, a psyker awakens, for good or ill...
Shard threw 1 100-faced dice. Reason: Psyker Total: 14
14 14
Shard threw 1 33-faced dice. Reason: Faction Total: 20
20 20
 
[X] Begin reaching out to the local Death Guard forces, to coordinate an attack on the Dark Eldar. If nothing else, we need to actually do Nurgle's work to escape that armless failure's attention, and nobody likes the Dark Eldar anyway.
-[X] In the meantime, the cultists and prisoners shall further fortify our positions, while we preach the Glory of the Emperor to them. With particular emphasis towards anyone of the Ecclesiarchy
- - [X] Start to redesign the apparel of our cultists in order to further represent that the Emperor is our over-all "Chaos" God, and to ease some of the prisoners / others that we will encounter and enable us to better disguise ourselves.

[X]Salt vote: The Tau find an ancient preserved command ship(with crew) from...
veekie threw 1 33-faced dice. Total: 25
25 25
veekie threw 1 100-faced dice. Total: 49
49 49
 
[x] Gather your fellow marines and celebrate your victory over the Dark Eldar with another tournament, the victor of which will lead the assualt against the nearest enemy faction
[X] Begin reaching out to the local Death Guard forces, to coordinate an attack on the Dark Eldar. If nothing else, we need to actually do Nurgle's work to escape that armless failure's attention, and nobody likes the Dark Eldar anyway.
-[X] In the meantime, the cultists and prisoners shall further fortify our positions, while we preach the Glory of the Emperor to them. With particular emphasis towards anyone of the Ecclesiarchy
- - [X] Start to redesign the apparel of our cultists in order to further represent that the Emperor is our over-all "Chaos" God, and to ease some of the prisoners / others that we will encounter and enable us to better disguise ourselves.
[x] Instruct our tech-savvy Juno to find out as much as they can of the dark eldar weaponry and vehicles, try to find more ways to counter it as well as how to use it so that we add it to our arsenal. He should also research if its possible to combine dark eldar tech with Imperial, or if we can 'unlock' other branches of research. He should also start recruiting more minions among the 'mortals' we just 'freed'.
[x] Send our scouts to find out more info regarding the other factions, particularly the Imperial Guard forces nearby and the Orks.
[x] Have our sorcerers consult their gods on what to do next
[x] Have our "imperial" minions train our cultist in the ways of the Imperial Guard.
[x] Have the rest of our marines play war games and practice with the DE technology, weapons, and vehicles (after being vouched by Juno of course)


[X]Salt vote: Another player enters the big Cadian Brawl.
Artemis1992 threw 1 33-faced dice. Reason: faction Total: 14
14 14
Artemis1992 threw 1 100-faced dice. Reason: success Total: 46
46 46
 
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no one to tinker with the eldar tech and vehicles we captured?

[X] Begin reaching out to the local Death Guard forces, to coordinate an attack on the Dark Eldar. If nothing else, we need to actually do Nurgle's work to escape that armless failure's attention, and nobody likes the Dark Eldar anyway.
-[X] In the meantime, the cultists and prisoners shall further fortify our positions, while we preach the Glory of the Emperor to them. With particular emphasis towards anyone of the Ecclesiarchy
- - [X] Start to redesign the apparel of our cultists in order to further represent that the Emperor is our over-all "Chaos" God, and to ease some of the prisoners / others that we will encounter and enable us to better disguise ourselves.
[x] Instruct our tech-savvy Juno to find out as much as they can of the dark eldar weaponry and vehicles, try to find more ways to counter it as well as how to use it so that we add it to our arsenal. He should also research if its possible to combine dark eldar tech with Imperial, or if we can 'unlock' other branches of research. He should also start recruiting more minions among the 'mortals' we just 'freed'.
[x] Send our scouts to find out more info regarding the other factions, particularly the Imperial Guard forces nearby and the Orks.
 
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[X] Begin reaching out to the local Death Guard forces, to coordinate an attack on the Dark Eldar. If nothing else, we need to actually do Nurgle's work to escape that armless failure's attention, and nobody likes the Dark Eldar anyway.
-[X] In the meantime, the cultists and prisoners shall further fortify our positions, while we preach the Glory of the Emperor to them. With particular emphasis towards anyone of the Ecclesiarchy
- - [X] Start to redesign the apparel of our cultists in order to further represent that the Emperor is our over-all "Chaos" God, and to ease some of the prisoners / others that we will encounter and enable us to better disguise ourselves.

Salt Vote: A self-aware military AI survives the Exterminatus conducted on its creators and launches a campaign of vengeance against the Imperium of Man for the slaughter of the people it was created to serve and protect.

"
By the time Imperial forces could be sent in response to the Alorus colony's distress call, all they found was devastation. All that could be seen of the settlement from orbit was the skeletal bones of the fledgling hive city's unfinished superstructure rising from a mass of toxic, irradiated fog, presumably the remnant of some unknown weapon. The first infantry squadron sent in to perform recon discovered little before being cut to pieces by automated laser traps left by the enemy, and almost a hundred more lives were lost before the ruins could be fully swept and secured.

Aside from rubble, corpses, and traps, all that was found at Alorus was the phrase "You will never be forgiven", scorched into every available surface - and several of the colonists' remains - in both High and Low Gothic.
"
GardenerBriareus threw 2 33-faced dice. Reason: Factions, Apparently? Total: 21
2 2 19 19
GardenerBriareus threw 1 100-faced dice. Reason: Something Else? Total: 80
80 80
 
[X] Begin reaching out to the local Death Guard forces, to coordinate an attack on the Dark Eldar. If nothing else, we need to actually do Nurgle's work to escape that armless failure's attention, and nobody likes the Dark Eldar anyway.
-[X] In the meantime, the cultists and prisoners shall further fortify our positions, while we preach the Glory of the Emperor to them. With particular emphasis towards anyone of the Ecclesiarchy
- - [X] Start to redesign the apparel of our cultists in order to further represent that the Emperor is our over-all "Chaos" God, and to ease some of the prisoners / others that we will encounter and enable us to better disguise ourselves.

Salt Vote: The new warband "Tzeentch's Hackers" headed by The Power Surge meets there first enemy in battle.
Edit: who the hell did they just kick in the face.

No one. As is, that Salt Vote does nothing, because for the rolls and level of specificness your previous vote that attempted to create such a warband.. did nothing. While it was a fairly high roll, it was a convoluted series of events that was rather out of character for the rolled faction, while being a difficult task-the Mechanicus is arguably the most powerful of all the imperial factions, what with the Titan legions etc. Accordingly, Forge Worlds tend to be very well defended, especially ones with significant access to STCs and so on. For a singular space marine to successfully steal an STC from a Forge World, particularly the kinda powerful one implied, would be a miracle, not merely the good outcome a 70 range roll implies, even before the starting a warband part. If you wish to change that to a different salt vote, feel free, but fair warning that this vote as is essentially by definition can't do anything.

[X] Begin reaching out to the local Death Guard forces, to coordinate an attack on the Dark Eldar. If nothing else, we need to actually do Nurgle's work to escape that armless failure's attention, and nobody likes the Dark Eldar anyway.
-[X] In the meantime, the cultists and prisoners shall further fortify our positions, while we preach the Glory of the Emperor to them. With particular emphasis towards anyone of the Ecclesiarchy
- - [X] Start to redesign the apparel of our cultists in order to further represent that the Emperor is our over-all "Chaos" God, and to ease some of the prisoners / others that we will encounter and enable us to better disguise ourselves.

[X]Salt vote: The Tau find an ancient preserved command ship(with crew) from...

You literally could not have rolled a faction I would've found more amusing than this.

no one to tinker with the eldar tech and vehicles we captured?

[X] Begin reaching out to the local Death Guard forces, to coordinate an attack on the Dark Eldar. If nothing else, we need to actually do Nurgle's work to escape that armless failure's attention, and nobody likes the Dark Eldar anyway.
-[X] In the meantime, the cultists and prisoners shall further fortify our positions, while we preach the Glory of the Emperor to them. With particular emphasis towards anyone of the Ecclesiarchy
- - [X] Start to redesign the apparel of our cultists in order to further represent that the Emperor is our over-all "Chaos" God, and to ease some of the prisoners / others that we will encounter and enable us to better disguise ourselves.
[x] Instruct our tech-savvy Juno to find out as much as they can of the dark eldar weaponry and vehicles, try to find more ways to counter it as well as how to use it so that we add it to our arsenal. He should also research if its possible to combine dark eldar tech with Imperial, or if we can 'unlock' other branches of research. He should also start recruiting more minions among the 'mortals' we just 'freed'.
[x] Send our scouts to find out more info regarding the other factions, particularly the Imperial Guard forces nearby and the Orks.

While this is the most complex vote as is, I feel that most of the current votes are underusing your available forces. While as QM it's not my job to tell you what to do, the fact that current plans involve no use of any of the Chaos Space Marines or Tyranid assets, not even an explicit presence of training time or downtime, seems like a major oversight to me.

[X] Begin reaching out to the local Death Guard forces, to coordinate an attack on the Dark Eldar. If nothing else, we need to actually do Nurgle's work to escape that armless failure's attention, and nobody likes the Dark Eldar anyway.
-[X] In the meantime, the cultists and prisoners shall further fortify our positions, while we preach the Glory of the Emperor to them. With particular emphasis towards anyone of the Ecclesiarchy
- - [X] Start to redesign the apparel of our cultists in order to further represent that the Emperor is our over-all "Chaos" God, and to ease some of the prisoners / others that we will encounter and enable us to better disguise ourselves.

Salt Vote: A self-aware military AI survives the Exterminatus conducted on its creators and launches a campaign of vengeance against the Imperium of Man for the slaughter of the people it was created to serve and protect.

"
By the time Imperial forces could be sent in response to the Alorus colony's distress call, all they found was devastation. All that could be seen of the settlement from orbit was the skeletal bones of the fledgling hive city's unfinished superstructure rising from a mass of toxic, irradiated fog, presumably the remnant of some unknown weapon. The first infantry squadron sent in to perform recon discovered little before being cut to pieces by automated laser traps left by the enemy, and almost a hundred more lives were lost before the ruins could be fully swept and secured.

Aside from rubble, corpses, and traps, all that was found at Alorus was the phrase "You will never be forgiven", scorched into every available surface - and several of the colonists' remains - in both High and Low Gothic.
"

While I like this rather a lot, no salt vote is valid without an accompanying d33 rolled for faction and d100 for success/failure degree. (rolled via the 'more options' on a posted post.)
 
While I like this rather a lot, no salt vote is valid without an accompanying d33 rolled for faction and d100 for success/failure degree. (rolled via the 'more options' on a posted post.)
Okay, I rolled the odds - the "factions" entry accidentally rolled twice because I interpreted "throw more dice" as "add another row".

Apparently, things are looking good for the WH40K relative of Nemesis from The Last Angel...
 
Erfor was not having a good day.

He had signed on with the cult when the recruiter had gone around, talking about the benefits of worship. That Tzeentch fella had been pretty interesting, and who'd turn down the chance to learn about how things really were.

No-one'd told him that serving Tzeentch would involve a lot more crawling in dark spaces trying to find where a wire'd broken, but here he was, on a space hulk in the middle of nowhere, stuck in a crawlspace he could barely move in following a wire... and there was where the wire ended, with another wire right next to it ending in about the same place and continuing on.

It looked... chewed, was his best guess. Now, he wasn't the smartest underhiver, but he knew how to put a wire back together so stuff'll keep working a bit longer. And, as the wires touched, lights came on. It was still a cramped crawlspace, but no longer was it a dark cramped crawlspace.

What's more, there were openings, and things moving on the other end. Kind of human-like, but rather short... better than the spiders, at least. Of course, five minutes later the wire started smoking where he'd patched it, so it was time to pull it apart right quick and get someone else to handle it. He'd seen a few too many explosions to want to be near one.

[X]Salt Vote: A rogue actor from <Faction 13> has taken leadership over a group of Squats, and has brought them to the Space Hulk seeking unknown ends.

Edit: Great. Now to figure out who 13 is... it's been a while.
Edit2: There we go, that should give us the data soon-ish.
Logos threw 1 33-faced dice. Reason: Who? Total: 13
13 13
Logos threw 1 100-faced dice. Reason: How much Salt? Total: 78
78 78
 
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Abaddon the Despoiler was displeased.

Perhaps it was Tzeentch being Tzeentch. Perhaps some dark mechnicus adept had misrecorded the order. It didn't matter, ultimately.

What did matter was getting someone to explain how the shipment of macrocannon shells meant to supply his fleet for the first year of his campaign had managed to arrive without noticing that every shell in the shipment was composed of salt.

Then, the appropriate skulls could be given to Khorne so it wouldn't happen again.

[X]Salt Vote: Abaddon's latest shipment of macrocannon shells finds that their shells are made entirely out of salt in the middle of transferring them to the fleet's ships.

Edit: Great. Now to figure out who 13 is... it's been a while.
I'm not sure 13 has been rolled yet.
 
It has. About an even split between 13s for success chances and for faction rolls, actually, at 3 each.

Granted, two of the 13s have been in this round of voting, and the one 13 from a previous round of voting got a 14 for their success roll and put in a really specific vote that didn't get executed.

So... time to cast the net wider, I suppose.

Edit1: Mortarion was the thirteenth primarch. Death guard, possibly?
 
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