Stick to the d33 and d100. If it actually succeeded well enough, I'd likely interpret the faction rolled as responsible for the event, and see about doing my own rolling for 'who all is on that hulk' if it hit.So if I did a roll saying that another space hulk is on a collision course with 1D10 factions on it, then rolled a 1D33 to determine the dominant faction on said smaller space hulk. Then, finally rolled a 1d100 to determine likelihood
Would that work?
So something like this?
Salt vote: Realise(s) that they can never be (an) Ultramarine(s)
So if I did a roll saying that another space hulk is on a collision course with 1D10 factions on it, then rolled a 1D33 to determine the dominant faction on said smaller space hulk. Then, finally rolled a 1d100 to determine likelihood
Would that work?
Stick to the d33 and d100. If it actually succeeded well enough, I'd likely interpret the faction rolled as responsible for the event, and see about doing my own rolling for 'who all is on that hulk' if it hit.
Okay Thanks,
Posting here for closeness to relevant answering post
Aside from Salt Votes, no dice should be rolled unless I explicitly call for such. Mostly, I'm handling the dice rolling myself, often by using off-site dice rollers.Time to test that new Ripper Plague that Papa Nurgle generously gave us. Let's see if it works on any Xenos Captives or particularly mouthy human captives. After we finish testing it we can use it as form of Punishment / Execution.
(should I roll one of the dice to see if we can get this in the quest?)
Aside from Salt Votes, no dice should be rolled unless I explicitly call for such. Mostly, I'm handling the dice rolling myself, often by using off-site dice rollers.
That's ok, I just wanted to test out the system.That is a valid vote, although unlikely to generate any meaningful results what with being not much of an action to take. And not terribly in character to matter to most factions.
You can change your salt vote (do not roll new dice) by editing the post prior to voting being closed.
Okay what did the bloody magpies steal this time...
Whatever they want.
[X] Begin reaching out to the local Death Guard forces, to coordinate an attack on the Dark Eldar. If nothing else, we need to actually do Nurgle's work to escape that armless failure's attention, and nobody likes the Dark Eldar anyway.
-[X] In the meantime, the cultists and prisoners shall further fortify our positions, while we preach the Glory of the Emperor to them. With particular emphasis towards anyone of the Ecclesiarchy
- - [X] Start to redesign the apparel of our cultists in order to further represent that the Emperor is our over-all "Chaos" God, and to ease some of the prisoners / others that we will encounter and enable us to better disguise ourselves.
Salt Vote: The new warband "Tzeentch's Hackers" headed by The Power Surge meets there first enemy in battle.
Edit: who the hell did they just kick in the face.
[X] Begin reaching out to the local Death Guard forces, to coordinate an attack on the Dark Eldar. If nothing else, we need to actually do Nurgle's work to escape that armless failure's attention, and nobody likes the Dark Eldar anyway.
-[X] In the meantime, the cultists and prisoners shall further fortify our positions, while we preach the Glory of the Emperor to them. With particular emphasis towards anyone of the Ecclesiarchy
- - [X] Start to redesign the apparel of our cultists in order to further represent that the Emperor is our over-all "Chaos" God, and to ease some of the prisoners / others that we will encounter and enable us to better disguise ourselves.
[X]Salt vote: The Tau find an ancient preserved command ship(with crew) from...
no one to tinker with the eldar tech and vehicles we captured?
[X] Begin reaching out to the local Death Guard forces, to coordinate an attack on the Dark Eldar. If nothing else, we need to actually do Nurgle's work to escape that armless failure's attention, and nobody likes the Dark Eldar anyway.
-[X] In the meantime, the cultists and prisoners shall further fortify our positions, while we preach the Glory of the Emperor to them. With particular emphasis towards anyone of the Ecclesiarchy
- - [X] Start to redesign the apparel of our cultists in order to further represent that the Emperor is our over-all "Chaos" God, and to ease some of the prisoners / others that we will encounter and enable us to better disguise ourselves.
[x] Instruct our tech-savvy Juno to find out as much as they can of the dark eldar weaponry and vehicles, try to find more ways to counter it as well as how to use it so that we add it to our arsenal. He should also research if its possible to combine dark eldar tech with Imperial, or if we can 'unlock' other branches of research. He should also start recruiting more minions among the 'mortals' we just 'freed'.
[x] Send our scouts to find out more info regarding the other factions, particularly the Imperial Guard forces nearby and the Orks.
[X] Begin reaching out to the local Death Guard forces, to coordinate an attack on the Dark Eldar. If nothing else, we need to actually do Nurgle's work to escape that armless failure's attention, and nobody likes the Dark Eldar anyway.
-[X] In the meantime, the cultists and prisoners shall further fortify our positions, while we preach the Glory of the Emperor to them. With particular emphasis towards anyone of the Ecclesiarchy
- - [X] Start to redesign the apparel of our cultists in order to further represent that the Emperor is our over-all "Chaos" God, and to ease some of the prisoners / others that we will encounter and enable us to better disguise ourselves.
Salt Vote: A self-aware military AI survives the Exterminatus conducted on its creators and launches a campaign of vengeance against the Imperium of Man for the slaughter of the people it was created to serve and protect.
"
By the time Imperial forces could be sent in response to the Alorus colony's distress call, all they found was devastation. All that could be seen of the settlement from orbit was the skeletal bones of the fledgling hive city's unfinished superstructure rising from a mass of toxic, irradiated fog, presumably the remnant of some unknown weapon. The first infantry squadron sent in to perform recon discovered little before being cut to pieces by automated laser traps left by the enemy, and almost a hundred more lives were lost before the ruins could be fully swept and secured.
Aside from rubble, corpses, and traps, all that was found at Alorus was the phrase "You will never be forgiven", scorched into every available surface - and several of the colonists' remains - in both High and Low Gothic.
"
Okay, I rolled the odds - the "factions" entry accidentally rolled twice because I interpreted "throw more dice" as "add another row".While I like this rather a lot, no salt vote is valid without an accompanying d33 rolled for faction and d100 for success/failure degree. (rolled via the 'more options' on a posted post.)
I'm not sure 13 has been rolled yet.Abaddon the Despoiler was displeased.
Perhaps it was Tzeentch being Tzeentch. Perhaps some dark mechnicus adept had misrecorded the order. It didn't matter, ultimately.
What did matter was getting someone to explain how the shipment of macrocannon shells meant to supply his fleet for the first year of his campaign had managed to arrive without noticing that every shell in the shipment was composed of salt.
Then, the appropriate skulls could be given to Khorne so it wouldn't happen again.
[X]Salt Vote: Abaddon's latest shipment of macrocannon shells finds that their shells are made entirely out of salt in the middle of transferring them to the fleet's ships.
Edit: Great. Now to figure out who 13 is... it's been a while.