Celestial: the Destined (PJO x WoD) [Celestial Forge]

The Celestial Forge is indeed have limits of what can it's give to the MC but If a low tier gods can mess with it. The "Celestial" in it's name just become pointless. The theme in most of Celestial Forge stories are preparation and the MC overcoming his/her obstacles. So I willing to give this story the benefit of doubt.
 
That's never been a thing, it doesn't say so in the forge and it's basically your head canon.
... Its jumpchain canon.
Perks are from jumpchain and jumpchan is beyond local multiverse level that's why drawbacks can warp even local omnipotent gods.
Plenty of people homebrew it and make everything weaker but its not the canon.
Yes, it's almost as if a characters power isn't supposed to solve everyone of a characters problems. That a god in a story is supposed to be a dangerous opponent that could kill the MC if not for the rules of that reality.
If the forge can solve every problem, than the characters personality and shit doesn't matter, just wait to roll a power on the forge and then just kill gods without any trouble.

That would make a terrible story. The forge is a framing device, nothing more or nothing less.
If you dont provide basic protections then the only thing protecting mc is plot armor. Otherwise plenty of gods would immediately enslave mc and there is nothing he could do about it, that does not make for a very interesting story so basic protections that disallow tampering with mcs main power is a basic requirement for worlds with gods who interfere with things.

Giving forge basic protections does not make the forge instantly solve every problem. These are not equal things.
Everything you said trek is something that is decided and can be overwritten by the author and there wont be anything wrong with it. Nothing is forcing authors to keep their ideas on a short and narrow path.
Yes authors can author fiat anything but in the end if basic logic is not followed then plot holes follow. If random gods can mess with perk giving mehcnaics then why is mc not enslaved or dead yet, both the worlds of this crossover have beings who are greedy and could precog mc and would want to get his power for themselves or at least enslave him.

Even ignoring all the problems with it the fact is if any god with the domain can mess with the forge it means mc can never set foot in a ton of worlds because of this massive danger.
 
Last edited:
... Its jumpchain canon.
Perks are from jumpchain and jumpchan is beyond local multiverse level that's why drawbacks can warp even local omnipotent gods.
Plenty of people homebrew it and make everything weaker but its not the canon.
No, it uses the description from jumpchains, but it doesn't use the same rules at all.
If you dont provide basic protections then the only thing protecting mc is plot armor. Otherwise plenty of gods would immediately enslave mc and there is nothing he could do about it, that does not make for a very interesting story so basic protections that disallow tampering with mcs main power is a basic requirement for worlds with gods who interfere with things.
Sure there is, every universe has their own rules, for example the the gods in the PJO series can't go against fate and the rule of reality prevent then from doing what you suggest. It's not plot Armour if that is in universe thing.
Giving forge basic protections does not make the forge instantly solve every problem. These are not equal things
Sure it does, if for example the character roles a perk that Noone can interfere with their workshop, than they could just sit inside the workshop and spam armies, and the gods can't do anything in turn.
 
No, it uses the description from jumpchains, but it doesn't use the same rules at all.
Perks without jumpchain rules backing them are not perks. Speaking as one of the main creators of both v2 and v3 forge I can say flat out as it it's intended to be used with the same basic rules.
Sure there is, every universe has their own rules, for example the the gods in the PJO series can't go against fate and the rule of reality prevent then from doing what you suggest. It's not plot Armour if that is in universe thing.
Plenty of things can go against fate and gods can act within their own domains, which means plenty of gods and strong beings are still around which would be greedy for mcs power and absolutely be able to do things about it.
And if fate is so strong then mc is already a slave to fate as it can control his future.
Sure it does, if for example the character roles a perk that Noone can interfere with their workshop, than they could just sit inside the workshop and spam armies, and the gods can't do anything in turn.
Author can simply reroll if he does not want such a perk, it does not solve every problem either way. If he does not go out of the WH then his point gain will eventually stall out forcing him to go out.
No one can interfere with the workshop already because it exists outside the omniverse if you actually read the warehouse doc it clearly outlines all of this.
All forge versions have story breaking perks, instead of nerfing the perk giving mechanics and crippling mc its better to reroll the perks you think would break the story.
 
Yes authors can author fiat anything but in the end if basic logic is not followed then plot holes follow. If random gods can mess with perk giving mehcnaics then why is mc not enslaved or dead yet, both the worlds of this crossover have beings who are greedy and could precog mc and would want to get his power for themselves or at least enslave him

This has a point true yet you seem to discount where in the scales of power the Fates are in the Percy Jackson books.

The Three Fates are all female immortals who predict the destiny and fate of mortals, gods and demigods. Even the greatest powers, like the Titans could not cheat fate.

That's the description of the Fates in the Percy Jakcson wiki. In this universe, they are not some low tier god. Just because they can affect the Forge, this does not mean any god can.

The author probably has a plan for that already. The MC just got turned into a son of Hephaestus and how that god will react this sudden change as well as how he'll react to the forge.
 
This has a point true yet you seem to discount where in the scales of power the Fates are in the Percy Jackson books.
Percy Jackson jumpdoc has plenty of perks and drawbacks that effect fates flat out which already proves perks are beyond the fates. In terms of power scales fates are at most local multiverse level which is impressive but its still noting compared to omniverse levels of power that is backing perks.
That's the description of the Fates in the Percy Jakcson wiki. In this universe, they are not some low tier god. Just because they can affect the Forge, this does not mean any god can.

The author probably has a plan for that already. The MC just got turned into a son of Hephaestus and how that god will react this sudden change as well as how he'll react to the forge.
Even titans are low teir gods compared to perks seeing as drawbacks can effect them.
Fates are very impressive for sure but they are only impressive in the local multiverse, thats it.

Keep in mind if fates can control mcs fate then it means he already has no free will and is their slave.
 
Last edited:
Percy Jackson jumpdoc has plenty of perks and drawbacks that effect fates flat out which already proves perks are beyond the fates. In terms of power scales fates are at most local multiverse level which is impressive but its still noting compared to omniverse levels of power that is backing perks.

Even titans are low teir gods compared to perks seeing as drawbacks can effect them.
Fates are very impressive for sure but they are only impressive in the local multiverse, thats it.

I fail to see how this is a problem as this story seems be contained as a cross between PJO and World of Darkness. Sure some Elder god or Endless may be more powerful but they aren't gonna be in this story.

"What if there some of those gods in WoD?" The author can simply bump the Fates up the power ladder. There is nothing hindering the author into plugging up simple holes like that.
 
Perks without jumpchain rules backing them are not perks. Speaking as one of the main creators of both v2 and v3 forge I can say flat out as it it's intended to be used with the same basic rules
Your intent doesn't matter. Put that in the document if you want then to be canon rules.
Plenty of things can go against fate and gods can act within their own domains, which means plenty of gods and strong beings are still around which would be greedy for mcs power and absolutely be able to do things about it.
And if fate is so strong then mc is already a slave to fate as it can control his future.
Yes, one of the main themes of the Percy jackson books is trying to escape fate and failing.

And no creatue can go against fate, even Gaia a primordial couldn't go against fate.
Author can simply reroll if he does not want such a perk, it does not solve every problem either way. If he does not go out of the WH then his point gain will eventually stall out forcing him to go out.
So ignoring a power because it ruins the story is a good design choice to you. You clearly see why it would a problem.
No one can interfere with the workshop already because it exists outside the omniverse if you actually read the warehouse doc it clearly outlines all of this.
That's my point that is too strong, it actively makes the story worse.
All forge versions have story breaking perks, instead of nerfing the perk giving mechanics and crippling mc its better to reroll the perks you think would break the story.
You yourself are acknowledging that they break the story. Why even include them if they make for bad stories.
 
Your intent doesn't matter. Put that in the document if you want then to be canon rules.

Yes, one of the main themes of the Percy jackson books is trying to escape fate and failing.

And no creatue can go against fate, even Gaia a primordial couldn't go against fate.

So ignoring a power because it ruins the story is a good design choice to you. You clearly see why it would a problem.

That's my point that is too strong, it actively makes the story worse.

You yourself are acknowledging that they break the story. Why even include them if they make for bad stories.
All forge versions have OP powers, that was their point, to be the best collection of crafting perks, the reason its so high power is so it can fit all multiverses for power scaling, its a feature. If authors want to use it lower teir universe then obviously they have to exclude or delay perks that would break the story.

The forge is the ultimate collection of jumpchain crafting perks, Its in the doc. Just because you want to house rule it and ignore perk canon does not mean it doesn't exist.
 
All forge versions have OP powers, that was their point, to be the best collection of crafting perks, the reason its so high power is so it can fit all multiverses for power scaling, its a feature. If authors want to use it lower teir universe then obviously they have to exclude or delay perks that would break the story.

The forge is the ultimate collection of jumpchain crafting perks, Its in the doc. Just because you want to house rule it and ignore perk canon does not mean it doesn't exist.
Or the author can pick and choose what they want to use and change. Just because it's in the docs doesn't mean it's law. The docs are at most guidelines and should be used to help and guide the story making process not hinder it.

BTW there is no such thing as CF canon, all it is is a compilation and a tool.
 
Last edited:
I fail to see how this is a problem as this story seems be contained as a cross between PJO and World of Darkness. Sure some Elder god or Endless may be more powerful but they aren't gonna be in this story.

"What if there some of those gods in WoD?" The author can simply bump the Fates up the power ladder. There is nothing hindering the author into plugging up simple holes like that.
Thats a major issue as if nothing in WoD can resist fate, including mc then the genre of the story really changes, it goes from an adventure to a puppet playing to some gods tune.
Or the author can pick and choose what they want to use and change. Just because it's in thr docs doesn't mean it's law. The docs are at most guidelines and should be used to help and guide the story making process not hinder it.

BTW there is no such thing as CF canon.
Indeed or authors can prepick the perks they want to give, its up to them.

Just because its in the docs does not make it law yes, its a single player experience so you can house rule anything but the consequences of the house rule should be thought through lest it cause problems.

CF canon is what has arisin through the 10-20 stories, it definitely exists, but of course all new authors should feel free to hosuerule any of it.
 
All forge versions have OP powers, that was their point, to be the best collection of crafting perks, the reason its so high power is so it can fit all multiverses for power scaling, its a feature. If authors want to use it lower teir universe then obviously they have to exclude or delay perks that would break the story
No, they just nerf the perks and continue with their story.
You seem to have a misunderstanding here. The stories aren't made to use the forge it's the forge that is used to make good stories, if parts of It are needed to be changed to make a better story, then it is going to be changed and it would be the correct descision.

You can't give primacy to the framing device.
The forge is the ultimate collection of jumpchain crafting perks, Its in the doc. Just because you want to house rule it and ignore perk canon does not mean it doesn't exist.
No i have read the entire document of the forge multiple time, it makes no mention of the jumchain being canon. The perks may have originated in the jumps, but the entire framework of the forge is completely different from a jumpchain, I see no reason to use their rules.
 
CF canon is what has arisin through the 10-20 stories, it definitely exists, but of course all new authors should feel free to hosuerule any of it.

That's not canon, that the norm. One those not need to follow the norm. (and canon as well as this is a fanfic)

A good example is BB's CF, early in the story the "shard" managing the CF for Joe states that the CF isn't enough to kill Scion, they need Taylor. A power of infinity potential is somehow unable to beat some large space whale that constantly fusses over how using its powers shaves years of its life.
 
Last edited:
No i have read the entire document of the forge multiple time, it makes no mention of the jumchain being canon. The perks may have originated in the jumps, but the entire framework of the forge is completely different from a jumpchain, I see no reason to use their rules.
Read the v1. The v2 and v3 are version updates but they dont follow entirely different rules than the v1.
No, they just nerf the perks and continue with their story.
You seem to have a misunderstanding here. The stories aren't made to use the forge it's the forge that is used to make good stories, if parts of It are needed to be changed to make a better story, then it is going to be changed and it would be the correct descision.

You can't give primacy to the framing device.
That would be the worse option yes. You can always nerf perks but if you do that you shatter the entire foundations of the forge.
Its the same as breaking a core premis of a cyoa, you can do it yes, but in the end if you are breaking a core premis then is it really that cyao anymore?
That's not canon, that the norm. One those not need to follow the norm. (and canon as well as this is a fanfic)

A good example is BB's CF, early in the story thr "shard" managing the Cf for Joe states that the CF isn't enough to kill Scion, they need Taylor. A power of infinity potential is somehow unable to beat some large space whale that constantly fusses over how using its powers shaves years of its life.
BBCFs forge is up in the air the author has hinted that its actually a jumper or something like that, he has made it a mystery. That CF is clearly enough to beat scion seeing as his fiat effect all seem to work even overruling the space whale. For example his magic, for example his fiat multipliers etc. They all go directly again rules of reality that even space whales cant break and then preak them. He doesn't really need Taylor. If he had the full forge he could win pretty quickly without any help. Its just that he does not have the full forge and the author has au inserted a shard magic equivalency for mcs benefit.

Canon comes from the norm, I would say that 20 stories are more than enough to establish a canon from the norm that they have set. I have been a beta for a total 5 CF stories, many times this exact issue has come up, even in the discord, and the norm/canon that has been set is that perks are backed by the full powers equal to jumpchain perks.
 
You say that but Joe and the shard both don't think so and why are you giving slack to their interpretation of the forge but seems intent on rules lawyering this one?

That's not how canon works.
 
Read the v1. The v2 and v3 are version updates but they dont follow entirely different rules than the v1.
I have said that I have read them all. It doesn't say it anywhere. If you have some actually line that you think supports you, instead of telling me go read the document, just quote it.
That would be the worse option yes. You can always nerf perks but if you do that you shatter the entire foundations of the forge.
Its the same as breaking a core premis of a cyoa, you can do it yes, but in the end if you are breaking a core premis then is it really that cyao anymore?
Is the core premise worth following to the letter if it actively makes the story worse. Because I don't think that it is.
Canon comes from the norm, I would say that 20 stories are more than enough to establish a canon from the norm that they have set. I have been a beta for a total 5 CF stories, many times this exact issue has come up, even in the discord, and the norm/canon that has been set is that perks are backed by the full powers equal to jumpchain perks.
A bunch of writers writing similar rules doesn't make anything canon. The only thing canon is in the doc and everything else is head canon at best.
 
Last edited:
The forge is a collection of perks, perks by fiat are power backed by rob levels of strength that can warp entire multiverses to their whim to make them playground for jumpers.
If the perk giving mechanism can be messed with some low power gods then it means the greedy gods would suppress this mechanism and would never let mc get stronger than them. If they can mess with what perks he gets then they can mind control him and then prevent him from getting any perks to get rid of said mind control.

All in all letting anything mess with the perk giving mechanism which is pretty much equal to jumpdoc breaks a ton of perk mechanics, drawbacks, the real power of perks etc.
There's a reason that the Fates can 'interfere' with the perks. The fact is that the Fates draw their power from the exact same source as the forge, in a meta sense. The Fates are plot devices and ensure the telling of stories both in and out of what I'm writing. The forge is the same in this because the forge is backed by the ROB in this case me. Other Gods won't be able to interfere with the forge though, they simply don't have the power to. This is mostly just the same level as the way Wilson functions in SOTSOG so don't get too worried about it.
 
There's a reason that the Fates can 'interfere' with the perks. The fact is that the Fates draw their power from the exact same source as the forge, in a meta sense. The Fates are plot devices and ensure the telling of stories both in and out of what I'm writing. The forge is the same in this because the forge is backed by the ROB in this case me. Other Gods won't be able to interfere with the forge though, they simply don't have the power to. This is mostly just the same level as the way Wilson functions in SOTSOG so don't get too worried about it.
Plus it's most likely The Fates aren't going to intervene much after this, since even if they are at the same level as this version of The Forge, they still have their own restrictions they have to follow as well, since they are as bound by the Concepts of Fate and Destiny as every other Divine Being. If anything, The Forge is probably a Loophole that the sisters can exploit to make things go better for the Gods and their children, as only indirect interventions are probably allowed.

Though will there be any bleedover from the Perks into the wider world, like maybe magic systems from other universes being able to be learned by the mages, or maybe even normal people with no Divine Ancestory gaining power? Like the Digital World forming from the PJO Internet for example or a version of Alaya awakening as well?
 
You say that but Joe and the shard both don't think so and why are you giving slack to their interpretation of the forge but seems intent on rules lawyering this one?

That's not how canon works.
What are you talking about? Joe and his shard? His power is never shown to be shard. The author of BBCF explicitly left it a mystery.

I am stalking up chapter so I may be wrong, is the fact that his power is a shard clearly shown after the Lugh fight?
I have said that I have read them all. It doesn't say it anywhere. If you have some actually line that you think supports you, instead of telling me go read the document, just quote it.
' Spells are fun and all, but there's nothing quite like the full feeling of wielding a physical weapon or to be clad in armor that looks as good as it performs. Or what about making upgrades to those vehicles or mechs that you love, ensuring they stay relevant along your journey? There's so many different things that can be done to ensure your gear keeps up. As such, we're going to explain the Celestial Forge, which will be meant to give you the tools to just about make any machine, weapon, or armor you could damn well desire. '

ANY machine armor or weapon would simply be impossible without the perks having their canon levels of power.
Is the core premise worth following to the letter if it actively makes the story worse. Because I don't think that it is.
Maybe for you following core premise makes things worse but for me and a ton of other people its the opposite. Nerfing perks randomly, for me, is what actively makes the story worse.
In the end its down to preference, you may like weaker nerfed powers but I dont.
A bunch of writers writing similar rules doesn't make anything canon. The only thing canon is in the doc and everything else is head canon at best.
The 3 cf docs are derived from jumpchain perks, the perks have written down rules, as such those rules follow though to the perks in the forge, if you change how those perks work then they are not perks. Perks by definition are a part of jumpchain canon.

Everyone is free to change how those powers work but changing it around to break the core premis means its not the celestial forge or perks anymore, its some other custom framework with non perk powers.

At any rate the author has already spoken on this topic so if you want to continue this argument perhaps we should move it to PM or discord.
 
Last edited:
What are you talking about? Joe and his shard? His power is never shown to be shard. The author of BBCF explicitly left it a mystery.

I am stalking up chapter so I may be wrong, is the fact that his power is a shard clearly shown after the Lugh fight?

The power acts like a shard but is basically an SI who is somehow the source the CF in that story. It can't directly talk with Joe only transmit it's emotions. Those similarities to shards are why I wrote "shards" when I first mentioned it and described it as such.

Everyone is free to change how those powers work but changing it around to break the core premis means its not the celestial forge or perks anymore, its some other custom framework with non perk powers.

The core premise of the celestial forge is that its a perk gacha paid with word count.

The powers it can bestow, how random it actually is, and how those powers translate into the story is up to the author.
 
Spells are fun and all, but there's nothing quite like the full feeling of wielding a physical weapon or to be clad in armor that looks as good as it performs. Or what about making upgrades to those vehicles or mechs that you love, ensuring they stay relevant along your journey? There's so many different things that can be done to ensure your gear keeps up. As such, we're going to explain the Celestial Forge, which will be meant to give you the tools to just about make any machine, weapon, or armor you could damn well desire. '

ANY machine armor or weapon would simply be impossible without the perks having their canon levels of power.
That's not what you have been saying at all. It says you can create any machine. It doesn't say anything about it completely overriding setting metaphysics.
Machines and Armour can be created under physics or maybe more meta physical principles. But they don't run of straight fiat. It could just be changing the laws of physics, which is a very different thing.
Maybe for you following core premise makes things worse but for me and a ton of other people its the opposite. Nerfing perks randomly, for me, is what actively makes the story worse.
In the end its down to preference, you may like weaker nerfed powers but I dont.
There isn't a single author that hasn't changed how the Celestial Forge work for there stories some let the characters choose from three options some let them bank CP.
The 3 cf docs are derived from jumpchain perks, the perks have written down rules, as such those rules follow though to the perks in the forge, if you change how those perks work then they are not perks. Perks by definition are a part of jumpchain cano
I don't get what you don't understand from my argument. If it's not on the document, it's not canon. It could be derived from a crayon drawing it wouldn't change that.
Everyone is free to change how those powers work but changing it around to break the core premis means its not the celestial forge or perks anymore, its some other custom framework with non perk powers
No, it's still the Celestial Forge, it's just not your interpretation of the Celestial Forge.


If you want it to have certain rules, put it on the docs.
 
Also, hasn't the biggest criticism about CF stories is how overpowered it is and how the author has to jump through so many hoops to somehow nerf it which is also why V3 was made? Why needlessly defend its inherent opness when most strive to balance and integrate it into a story's universe so they can write an actual story and not a stomp?
 
That's not what you have been saying at all. It says you can create any machine. It doesn't say anything about it completely overriding setting metaphysics.
Machines and Armour can be created under physics or maybe more meta physical principles. But they don't run of straight fiat. It could just be changing the laws of physics, which is a very different thing.

There isn't a single author that hasn't changed how the Celestial Forge work for there stories some let the characters choose from three options some let them bank CP.

I don't get what you don't understand from my argument. If it's not on the document, it's not canon. It could be derived from a crayon drawing it wouldn't change that.

No, it's still the Celestial Forge, it's just not your interpretation of the Celestial Forge.


If you want it to have certain rules, put it on the docs.
It says you can make any machine which means machines which can override setting metaphysics. In fact that's literally how all perks run, if they couldn't override setting metapahysics then how the hell would they function in other universes.

Every single author has changed the perk gain mechanics but none but one have changed how perks work and let other beings mess with the forge.

I also dont get why you dont understand my argument, these powers are jumpchain perks, their rules are laied out bare in tons of documents, the forge is a collection of jumpchain perks and as such it must follow the same rules otherwise the powers arent perks.

Its not the celestial forge period. Your interpretation of it pure houserules which you free to do but they are in no way canon. Why? because celestial forge offers jump chain perks and nothing short of someone at the level of jumpchain can mess with those. In the case of this story the author has said that he has buffed the fates to the level of a rob which is in keeping with forge canon.

This is discussion diverging away from this story and thread, if you want to continue PM me here or on discord.
Also, hasn't the biggest criticism about CF stories is how overpowered it is and how the author has to jump through so many hoops to somehow nerf it which is also why V3 was made? Why needlessly defend its inherent opness when most strive to balance and integrate it into a story's universe so they can write an actual story and not a stomp?
No? It was always the expectation that authors would veto the perks they didn't like, its literally 2k+ perks, there is no way to make its power level suitable for all the various universes.
Vetoing a rolled perk is hardly jumping though so many hoops.

Without the forge being op stories like the one in 40k or even worm could never be written. Its up to the author to manage the power curve, he if does not want to hand out a OP perk until late game just reroll.
 
Last edited:
It says you can make any machine which means machines which can override setting metaphysics. In fact that's literally how all perks run, if they couldn't override setting metapahysics then how the hell would they function in other universes.

Every single author has changed the perk gain mechanics but none but one have changed how perks work and let other beings mess with the forge.

I also dont get why you dont understand my argument, these powers are jumpchain perks, their rules are laied out bare in tons of documents, the forge is a collection of jumpchain perks and as such it must follow the same rules otherwise the powers arent perks.

Its not the celestial forge period. Your interpretation of it pure houserules which you free to do but they are in no way canon. Why? because celestial forge offers jump chain perks and nothing short of someone at the level of jumpchain can mess with those.
The machine would work by changes the laws of physics, it doesn't have to fiat backed at all.

And changing one aspect of the the forge as the same as the other. It's clearly needs to be adjusted to stories that the authors want to tell, and due to the different nature of the stories the rules work differently, and that includes the perks


And it doesn't matter where the perks come from, the only canon that Celestial forge has is what's written on the document. Anything else you are trying to push is just your head canon.
 
The machine would work by changes the laws of physics, it doesn't have to fiat backed at all.

And changing one aspect of the the forge as the same as the other. It's clearly needs to be adjusted to stories that the authors want to tell, and due to the different nature of the stories the rules work differently, and that includes the perks


And it doesn't matter where the perks come from, the only canon that Celestial forge has is what's written on the document. Anything else you are trying to push is just your head canon.
This is no longer about the story PM me if you want to continue. I will ignore your message as leading deeper into a derail If you want a reply resend in in PM, if not ignore it and accept that we dissagree.
 
Back
Top