Catching Victory (A Pokemon Quest)

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Rules:

1: Keep it classy SV.

2: The Plot will follow the plot of Pokemon Omicron unless the...
Rules:

1: Keep it classy SV.

2: The Plot will follow the plot of Pokemon Omicron unless the actions of the PC cause a deviation from the stations of canon. Then things will hopefully start to get interesting.

3. Bad Ends: At certain points, there may be a bad end, whether it's losing a pokemon with a sufficiently pissed off criminal or ending up trapped in the wrong place.

4. Actions: Every day will take have a certain amount of time to perform actions. Talking to people, finding pokemon and trainers, visiting the pokemon center and mart and more take time.

5. Combat: Will use dice to determine the effectiveness of attacks, evasions and the like with advantages being given to pokemon of higher levels. However levels won't be everything. Players writing in clever tactics can turn things in their favor. Any recommendations to a pokemon battle simulator would be appreciated.

There will be less trainers than the normal game, but they will be worth much more experience.

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You are the only child of Aria, the former Champion of the Vesryn Region. She gave up her position and settled down in Nyasa Town to raise you a few years ago but is still considered one of the best trainers in the region. But who are you?

Your name is...

[] Name (Write in)

And you were born a...

Gender


[] Male
[] Female

Before you settled down in Nyasa, you were...

Background:

[] A Pokemon Caretaker: Your were interested in raising pokemon and had one of your own early on. While you didn't start training for battle until recently, the bond you and your pokemon share is second to none. However connecting with other pokemon is more difficult. They aren't your trusted companion after all.

Effect: Gets a level 15 friendly pokemon instead of a standard starter pokemon. (Write in which pokemon you wish to start with. No legendaries and no pokemon who can't naturally be at level 15). Gains a minor penalty for friendship of other pokemon.

[] Pampered: You lived the high life. Some would say you were spoiled but then you pay them to shut up. However, problems that can't be solved with money tend to be... difficult.

Effect: Starts with 50000 poke dollars instead of 3000. Some options cut off.

[] Well Traveled: Before you settled down, you and your mother traveled across the Vesrym Region. You know the region like the back of your ha- wait, has that mole always been there? Correction, you know it better than the back of your hand.

Effect: Knows the kind of pokemon found in any particular route.

[] Field Medic: They always said that in a world without pokemon, you'd be a doctor. If Pokemon Centers didn't exclusively hire Nurse Joy and her seven-hundred sisters, you'd probably work there. As it stands, your knowledge of pokemon, and some human psychiology have made you more adapt at healing than normal.

Effect: Healing items are more effective.

[] Researcher: Preparation is 9/10th of a battle. You know this. So you've made sure to make sure you knew what you were dealing with.

Effect: Knows the type configurations and pokemon in the gyms. Unlocks "Research" option.

And what kind of person would you say you are?

Personality:

Normal: You were a normal kid all things considered. Though some would call you a little boring.

Effects: No stat changes.

[] Hot Blooded: You were always full of energy, enthusiastic, and had poor impulse control, and this attitude rubs off on your pokemon.

Effects: Your pokemon have a bonus in attack and Special Attack but penalties in Defense and Special Defense. Unlocks the "Brawl" option.

[] Skiddish: You always knew how to stay out of the public eye. Never one for the spotlight, you made it your business to learn how to be unnoticed and if necessary, how to outrun the paparazzi. Seeing their trainer act this way tends to rub off on pokemon.

Effect: Bonus to Evasiveness and Speed for pokemon. Penalty to Attack and Special Attack. Unlocks "Run Away" Option for some bad ends and certain events.

[] Sociable: One could call you a people's person. You're just able to get along with others. People and pokemon alike.

Effect: Friendship with pokemon increases at a higher rate. Special dialogue options.

[] Pragmatic: People around you are idealistic. You can understand that. However, sometimes, you need to get things done.

Effect: Less than honest tactics when dealing with enemies. Especially with the enemy Team.
 
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Stats
You:

Appearance:

Name: Bard
Trainer #: 42115
Gender: Male
Background: Field Medic
Personality: Sociable

Pokemon:

On Hand:
Seadra "Neptune". Level: 16. Nature: Hasty. Ability: Sniper.
Gender: Male
Friendship Level: Likes.
--- Moves: Pound, Bubble, Smokescreen, Water Gun, Headbutt.

Elgyem "Eva" Level 17. Nature: Impish. Ability: Telepathy
Friendship: Slightly Likes
---Moves: Confusion, Growl, Miracle Eye, Heal Block, Psybeam

Cubone "Joan" Level: 15. Nature: Brave. Ability: Lightningrod
Gender: Female
Friendship Level: Likes
---Moves: Tail Whip, Growl, Bone Club, Headbutt, Brick Break.

Onix "Adamantine" Level 15. Nature: Relaxed. Ability: Sturdy
Gender: Female
Friendship: Slightly Likes
---Moves: Tackle, Rock Throw, Harden, Strength, Rock Tomb, Rage.

Rotom "Circuit" Level 15. Nature: Numb. Ability: Levitation
Gender: NA
Friendship: Neutral
---Moves: Thundershock, Uproar, Thunder Wave, Confuse Ray, Double Team.

Dustox "Moondust". Level: 16. Nature: Hardy. Ability: Shield Dust
Gender: Male
Friendship Level: Likes
---Moves: Tackle, String Shot, Poison Sting, Harden. Gust. Confusion, Poison Powder.

In Storage:

Staravia "Philosoraptor". Level: 18. Nature: Timid. Ability: Intimidate
Gender: Female
Friendship Level: Likes
---Moves: Tackle, Growl, Quick Attack, Wing Attack, Double Team, Endeavor.

Cottonee "Fluffy". Level: 17. Nature: Calm. Ability: Infiltrator.
Gender: Female
Friendship Level: Slightly Likes.
--- Moves: Absorb, Mega Drain, Fairy Wind, Leech Seed, Stun Spore, Growth, Cotton Spore, Grass Knot.

Seviper "Sevvie" Level 17. Nature: Rash. Ability: Shed Skin
Gender: F
Friendship: Neutral
Original ID: 65198
--- Moves: Poison Tail, Swagger, Bite, Screech

Magikarp "Leviathan". Level: 17. Nature: Relaxed. Ability: Swift Swim.
Gender: Female
Friendship Level: Slightly Likes.
--- Moves: Splash, Tackle, Flail.


Items:
Medicine:
Potions x5
Super Potion x2
Revive
Antidote x2
Burn Heal x 2
Paraliz Heal x 2
Ice Heal x 2
Awakening x 2

Pokeballs
Pokeballs x5
Great Ball x 2
Dusk Ball x1

Key Items:
Pokegear
MagnamiteLite
Deck of Cards
Burner Phone

TMs:
TM-31: Brick Break
TM-86: Grass Knot

Badges:
Discipline Badge
Nature Badge

Cash: 6476

Persons of Note:

Aria:



Former champion of the Vesryn Region and Bard's mother. In the hospital for emergency treatment.
Known Pokemon: Lucario (M), Golett (F)

Professor Willow: The pokemon professor in the Vesryn Region.

Jake:



Intern for Professor Willow and your rival. Can be reasonable but is mostly a smug a-hole. At least he isn't talking about swag.
Known Pokemon: Bulbasaur(M)


Businesses of Note:

IV Changer: Based out of Superior City. Can change IVs in exchange for IV Stones.

Day Care: Based out of Route 303. Can raise your pokemon for you.

Factions of Note:
Team Olympus: A large crime syndicate operating out of the Vesryn Region. Usually deals with high-end robbery, black market pokemon selling, extortion, and hijacking though for some reason, attacked Nyasa Town.
 
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[X] A Pokemon Caretaker:
-[X] Umbreon.
[X] Pragmatic

Don't know about name yet.
 
[X] Bard
Since our mother is Aria...

[X] Male

[X] Field Medic

[X] Pragmatic

Pragmatic male musical medic. Not the most optimized option, but should keep things interesting. :)

Caretaker is an interesting option for the 'mon, but I dislike the minor penalty for other 'mon. But starting with a DItto in this quest is so tempting, especially because it gets a beastly evolution in the Z/O games.
 
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[X] Bard

[X] Male

[X] Field Medic: They always said that in a world without pokemon, you'd be a doctor. If Pokemon Centers didn't exclusively hire Nurse Joy and her seven-hundred sisters, you'd probably work there. As it stands, your knowledge of pokemon, and some human psychiology have made you more adapt at healing than normal.

The last thing we want to happen is or one of our Pokemon to die

[X] Sociable: One could call you a people's person. You're just able to get along with others. People and pokemon alike.


The better relationship we have with our team the stronger we are.
 
Caretaker is an interesting option for the 'mon, but I dislike the minor penalty for other 'mon. But starting with a DItto in this quest is so tempting, especially because it gets a beastly evolution in the Z/O games.
I know, but I needed to have some disadvantage since your starting pokemon is level 15. Which is higher than even the first gym leader's pokemon.
 
[X] Phonia
[X] Female
[X] Well Traveled: Before you settled down, you and your mother traveled across the Vesrym Region. You know the region like the back of your ha- wait, has that mole always been there? Correction, you know it better than the back of your hand.
[X] Sociable: One could call you a people's person. You're just able to get along with others. People and pokemon alike.


The better to catch them all. Know where to find them and befriend them all.
 
Alright. So far, this is our character.

Name: Bard
Gender: Male
Background: Field Medic
Personality: A tie between Pragmatic and Sociable

So the Pragmatic Musical Field Medic is still a possability. I'll keep the voting open for about six more hours before the character is finalized.
 
[X] Bard
[X] Male
[X] Well Traveled: Before you settled down, you and your mother traveled across the Vesrym Region. You know the region like the back of your ha- wait, has that mole always been there? Correction, you know it better than the back of your hand.
[X] Sociable: One could call you a people's person. You're just able to get along with others. People and pokemon alike.
 
Alright. voting's closed on everything except backstory.

Name: Bard
Gender: Male
Backstory: ?
Personality: Sociable

So far, we have a tie between "Well Traveled" and "Field Medic" The if there isn't a tiebreaker vote in the next few hours, I'll roll a dice to determine which backstory applies here.
 
[X] well traveled

Edit: just ignore this if you want, I was trying to tiebreak and ended up tying it again.
 
A Bad Start to a New Day
It is another Saturday for you, and you are spending the morning at home talking in your pokegear with an old aquatance who lives in another region. The conversation is mostly about mundane things. The weather, how things are going in your respective regions, and the new Full Metal Cop that just came out. There is something on TV but you stopped paying attention to it... 20, 30 minutes ago.

You are about to mention your favorite scene when you hear the sound of tires squealing outside. You cringe at the sudden loud sound.

"I'll call you back. Talk to you later Tom."

Hanging up, you run to the window. If whoever was driving was hurt, they'd could be injured. Mentally remembering where you kept Throwing open the curtains you prepare for the worst.

At first, you sigh in relief. There is a single purple van in the streets outside but it didn't hit anything. From the looks of it, the occupants are alright. Then you see them get out.

There are four men, all rearing uniforms as purple as their van. Purple Jumper and vest, purple cargo pants, and purple berets. The only thing not purple was their belts, all with at least three pokeballs attached to them.

Oh no...

You recognize the uniforms as belonging to Team Olympus. It looked like every region had some large criminal gang and Vesryn was no exception. Though they usually stuck to stealing pokemon, burglary, racketeering, and ransom.

And they're all heading right for your house.

Closing the curtains and stepping back from the window, your heart starts racing. You don't think they noticed you. Still, you need to...

[] Go out the back door and hop the fence into the alley.
[] Jump out a side window to get to the side yard.
-----[] Grab you backpack + Inventory on the way out.
[] Hide, and sneak out when possible.
[] (Hot Blooded) Greet the Grunt with a baseball bat to the face.
[] Write in.
 
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[x] Get a kitchen knife, and shank the first grunt to come in. Drag the body where it isn't immediately apparent and repeat as necessary.
 
[X] Jump out the window.
-----[X] Grab you backpack + Inventory on the way out.
 
with an old aquatance who lives in .
Hmm?

There are four men, all rearing uniforms as purple as their van. Purple Jumper and vest, purple cargo pants, and purple berets. The only thing not purple was their belts, all with at least three pokeballs attached to them.

Oh no...
I was hoping that the "Oh no..." was in reaction to their fashion sense. :p

Anyway, they have pokemon teams, and we don't. Gotta run. Assuming the nat 20 roll was in our favor, I'm willing to risk grabbing our main things before legging it.

[X] Go out the back door and hop the fence.
-----[X] Grab you backpack + Inventory on the way out.

@MData Is the 'jump out the window' option a window that can be seen by the Olympus guys? Is there more info about the difference between the back door and the window options?
 
Hmm?


I was hoping that the "Oh no..." was in reaction to their fashion sense. :p
That's part of it. Those vests are so 20 years ago. And cargo pants? Hideous.

Anyway, they have pokemon teams, and we don't. Gotta run. Assuming the nat 20 roll was in our favor, I'm willing to risk grabbing our main things before legging it.
It was. The roll was for if the grunts saw you when you were looking out the window.

@MData Is the 'jump out the window' option a window that can be seen by the Olympus guys? Is there more info about the difference between the back door and the window options?
The window can't be seen by these grunts.

And the difference is what you'll encounter as soon as you leave.
 
Alright, the votes right now are

1 - [X] Go out the back door and hop the fence.

1 - [X] Get a kitchen knife, and shank the first grunt to come in. Drag the body where it isn't immediately apparent and repeat as necessary.

I love how the very first choice of the game has someone vote to commit murder.

2- [X] Jump out the window.
-----[X] Grab you backpack + Inventory on the way out.

1- [X] Go out the back door and hop the fence.
-----[X] Grab you backpack + Inventory on the way out.

Looks like we're going out the window unless there are more votes.
 
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[X] Jump out a side window to get to the side yard.
-----[X] Grab you backpack + Inventory on the way out.
 
Evacuation
You need to get your things and get out. You run through the hallways straight to your room.

The room itself is nothing special. Wooden floors, a desk with a computer on the far side with a window on the wall beside it, some drawers with clothes messily stuffed inside. A bed that hadn't been made in about two years, and...

Your backpack.

It's at the foot of the bed, right where you left it. You quickly grab it, the weight of the potions inside comforting you just a little.

*Crash*

You don't have to see the source of the sound to know what it is. One of the grunts just kicked down your door. Undoing the locks on the window, you lift it up. You go through easily enough and hit the ground. You start running to get somewhere. Anywhere.
Turning towards the alleyway, you start running.

Then, you start hearing the screams.

Running out of the alley, you see a couple of vans similar to the the ones that pulled up to your house, the grunts spread out kicking down the doors of several of your neighbor's houses, the people inside being forced out. Some are fast enough to run away but those that are too slow...
"Absol, use Night Slash on them!" The pokemon carries out the order without hesitation.
You look away from what happens next.

Looking down the street, you see a grunt ordering his Flarion to use Flamethrower on one of the houses with several more already in flames. Plumes of smoke rise from the distance as well.

You only hope that the people inside managed to escape.

The Evacuation Siren starts to blare, it's deep droning almost rendering you deaf. But you know what it means. It's usually meant to signal an oncoming natural disaster. In that case, everyone would head to the underground Escape Route. It leads to Zarivar Town. You remember the Escape Route is East of here. It's only a few blocks away.

But it's a few blocks of Team Olympus Grunts who have powerful pokemon, while you don't have any. You...

[] Check to see if the Grunts left the keys in a van and drive to the Escape Route.

[] Sprint to the Escape Route as fast as you can.

[] Sneak to the Escape Route, trying not to be seen.

[] Write in

ITEMS OBTAINED

Backpack
Potion(s) x3
Revive x1
 
[X] Check to see if the Grunts left the keys in a van and drive to the Escape Route.

I approve of Plan Steal Their Ride.
 
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