[]Fancy, small, sleek. The chassis of a professional.
Current Base Stats:
Learning:25
Stewardship:10 or 15
Diplomacy:15 or 10
Martial:5
Piety:5
Intrigue:5
Base points:65, 10 more will be added to the base based on selected concepts.
Concepts(Use plan voting, please):
[]Use 20 BP of Concepts. Incur no penalties.
[]Use more than 20 BP. Incur +1 Maintenance for every 2 points above 20.
-[]Use more than 20 BP, incur 1 maintenance for every point above 20, but have the option to introduce proposed specific drawbacks that reduce the BP used.
[]Use more than 20 BP, roll 1d4-1 for every 2 points above 20. Subtract results from lifespan(Average Cars lifespan set to 70.) Max 30 BP.(min possible 40 year lifespan)
(Yes, I'm aware that some concepts reduce maintenance more than half their value. Take the freebies if you want.)
[]Stonewrought:Immune to all electrical effects, maintenance functions off the Mechanic's average of Piety and Learning and requires 2 more points, weight increase(reduces speed, especially in unfavorable terrain, but also increases impact force when ramming), vulnerability to bludgeoning and armor piercing force. Enhances the effects of and requires the Religious Statue chassis. 6 BP.
[]Stainless Silver Finish*: +1 to Diplomacy with the wealthy, -5 Intrigue when trying to pretend to be someone of lower station, perceived age reduced, may impact actual aging? 3 BP
[]Solar Empowered*:+2 to all stats for operations explicitly taking place during the day, -2 to all stats for operations explicitly taking place at night. 2 BP
[]Holy Marked*:+? health, +? health to advisors, +2 Piety. Mild bonus to impressions within own religious group, penalty to impressions outside own religious group. 2 BP
[]Solar Engine*:+2 Stewardship, -2 Maintenance(Reduced moving parts and no damage from fuel use), excluded from Fuel Upkeep. Limited function if sustained bad weather occurs. +3 stealth due to silent operation. Immune to tainted fuel. 6 BP.
[]Electric Engine*:+1 Stewardship, -1 Maintenance(See above, but more moving parts), Fuel Upkeep converted into Power Upkeep(note:electricity poorly understood, power storage unreliable, power currently limited to the most basic method:waiting for a lightning strike and hoping it hits a extended rod). Start with 1 Power Generation per turn, 0 storage across turns. +2 stealth due to quiet operation. Immune to tainted fuel. 3 BP.
[]-Solar Panels*:+1 Maintenance, -1 Power Upkeep. Can stack up to 2 times, allowing greater function with low infrastructure. 1 bp each, requires Electric Engine.
[]-Solar+Electric engine combine to allow for electrical backup on the Solar Engine
[]Transformer*:You can change your make and model to suit the situation. +20 personal Intrigue for purposes of disguise, +5 for stealth. 4 BP.
[]-Robot in Disguise*:
How...why...somehow, you have a built in alternate form that is larger than your usual and very suitable for combat. And very power intensive to use. +5 Martial, bonus to personal combat and do not require modification to be combat effective, +100% upkeep(additive) for every day used. If Upkeep is 0, instead +1 Maintenance. Will draw
varied reactions if made public. May have synergies with other Concepts. 10 BP, requires Transformer.
[]Steam Power*:A simpler engine, masterfully executed, but not without drawbacks. -2 Maintenance(Less moving parts), Fuel Upkeep converts to Heat Upkeep(can use any heat source that is not intense enough to cause damage and that lingers. Cleaner heat sources will further reduce Maintenance; especially dirty ones will increase it.), max speed cut by 1 increment. 2 BP.
[]-Oversteam*:Such a simple engine can take a great deal more stressed if it's built to. In exchange for engine strain, can Oversteam, increasing max speed and acceleration by 2 increments and reducing handling by 2.
[]Scented Exhaust*:Look, cars have exhaust. Everyone knows it, even if they try to pretend the nobility's exhaust smells like roses and flowers... but yours actually *does*. +1 Diplomacy, additional +3 when dealing with cars that regularly use a separate fuel supply(as they get used to how the exhaust from certain fuels smells, which usually makes foreigners a little extra offensive. You, on the other hand, are reasonably pleasant.) 2 BP.
[]Internal Storage(Concealed+)*:Conceal medium or smaller sized packages at +15 intrigue. Note that this includes one wheeled weapons, collapsible or otherwise compact two wheeled weapons or light integrated but uninstalled weapons. 2 BP.
[]Hybrid*:+1 Stewardship. Upkeep can be paid up to 30% in Energy rather than Fuel. 3 BP
[]Throttled Engine*:-2 Upkeep when not taking a Direct Action, or a Personal Action that requires movement. Garrisoned soldiers with this trait: -50% Upkeep. Patrolling/Slow Convoy soldiers -25% upkeep. 3 BP
[]Regenerative Braking*:+3 Personal Power reserve for non-electric cars, Power Reserve +1 when shifting down by 2 steps. Power Reserve may be used to power any electrical integrated or attached components, but not wholly external ones with no connection. 2 BP
[]Multi-Hued Paintjob:+2 Intrigue. Allows a quick swap of paint, good for camouflage or, without a unique chassis, disguise. Bonuses vary by chassis. 3 BP
[]Four Wheel Drive*:+1 Martial, +3 Handling, +1 Upkeep, +1 Maintenance. 2 BP
[]Tracked*:-1 Max Speed, negates offroad penalties, 50% chance to ignore wheel damage from light weaponry, light weaponry has to inflict damage 2 times in order to cause speed or handling to suffer. 4 BP for nonmilitary chassis, 1 for military chassis.
[]Fragile As Spun Glass:+5 Learning, +5 Diplomacy, -50 Personal Combat. +8 Maintenance owing to the difficulty of repairing damage to glass. Cannot be safely modified for combat. 10 BP.
[]Cast in Steel*:+5 Martial, +10 Personal Combat, -1 Learning(because you're dense, get it?

). +2 Maintenance owing to the difficulty of getting to your fiddly bitz. 5 BP
[]Solid Tires*:Tires ignore damage from most environmental factors, and shrug off most light weaponry. -1 Maintenance(no need to fill tires). 2 BP
[]Pneumatic Build:+5 Learning, +5 Stewardship, -1 Diplomacy, -2 Piety, +5 Maintenance. 7 BP
[]Car-Zeppelin*:You're basically a car-shaped zeppelin. Just...don't get hit. +3 Learning thanks to the ability to observe things, +3 Martial owing to a greater understanding of terrain from your vantage point. -20 Personal Combat because of your massive fragility, +2 Maintenance. 5 BP.