[X]Mighty and proud, the Tank promised glory in battle, when the time came to take the throne.
 
On second thought, I can't makeup my mind. The choices are all unique.
 
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[X]Snazzy and eccentric, the Concept spoke of reckless assembly or a insane combination of luck and skill. And yet...
 
[X]Snazzy and eccentric, the Concept spoke of reckless assembly or a insane combination of luck and skill. And yet...

I am down for a Cars quest that I didn't know I needed.
 
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[X]Mighty and proud, the Tank promised glory in battle, when the time came to take the throne.
 
Inserted tally
Adhoc vote count started by grubleafeater on May 7, 2020 at 8:44 PM, finished with 31 posts and 24 votes.
 
[X]Snazzy and eccentric, the Concept spoke of reckless assembly or a insane combination of luck and skill. And yet...
 
[X]Humble, yet dignified. The Hearse spoke of a end soon to come, even if it was made by wheels that wished to deny it, and a solemn funeral.
 
Car-acter Creation, Part 2:The Tinker's Toll
[X]Snazzy and eccentric, the Concept spoke of reckless assembly or a insane combination of luck and skill. And yet...
...Somehow, he worked.


His chassis was...

[]A armored vehicle; a test for a potential military oriented heir.
(Skews towards Martial. Skews away from Diplomacy/Intrigue. Minor bonuses to personal combat and unmodded combat-readiness.)
[]Fancy, small, sleek. The chassis of a professional.
(Skews weakly towards Diplomacy/Stewardship. Minor bonuses to first impressions.)
[]A low-profile design. Meant to blend with the surroundings.
(Skews towards Intrigue. Bonus to passing unnoticed within crowds, minor bonus without crowds.)
[]Based upon a religious statue, and not expected to be actually viable.
(Skews towards Piety. Bonus to first impressions with same religion, minor bonus own religion group, malus other religion groups. Similar bonuses to stability and troop morale(depending on troop piety))

As for what he was meant to test...

(You get 20 Concept Points here. Exceeding this limit will have to be specifically voted for, and will have consequences to health and possibly stats.

Note that not all Concepts work.

For now, I'll mostly take write-ins, then slap point values on them. Try to keep them within a steampunkish level as this is meant to be within a roughly medieval-ish timeframe despite the fact that cars are...mechanical, and assembling each other, and stuff. I'm settling on steampunk as a compromise between medieval and modern for car creation.

The more viable a Concept is, the less Points it will consume. The more powerful it is, or the more stress it would logically put upon the car, the more Points. Concepts may also be assigned innate drawbacks at my discretion

Example Concept:
Exhaust Rifle:A significant portion of the exhaust is rerouted into a pressurized tank. This tank is connected to a front-end pipe mounted underneath and between the eyes, and a small hopper feed drops small pellets into position, allowing for a holdout weapon. However, this tank can cause serious internal damage if somehow ruptured, and requires additional maintenance.(2 BP, Mechanic learning for optimal care +2, 5% chance that Dented status is upgraded to Ruptured. Auto-gassed pneumatic weapon, stores enough pressure for up to 20 shots, stores up to 500 pellets, restore 1 shot of pressure every combat turn, damage depends on current pressure and pressure expended.) )

[]Concept:Write in, for statting out.
 
[x]Fancy, small, sleek. The chassis of a professional.
(Skews weakly towards Diplomacy/Stewardship. Minor bonuses to first impressions.)
 
[]Based upon a religious statue, and not expected to be actually viable.
[]Concept: carved out of a single piece of stone
[]Concept: aerodynamic spoilers in the shape of angel wings
[]Concept: silver facade, doesn't tarnish

...am I doing the concepts part right?
 
[X]A armored vehicle; a test for a potential military oriented heir.
(Skews towards Martial. Skews away from Diplomacy/Intrigue. Minor bonuses to personal combat and unmodded combat-readiness.)

Boost: boost at the bottom of the car that lefts it into the air for a short while

did it do it right it works similar to the blue car in hot wheels acceleracers?
 
Concepts are meant to be 'experimental' features, not purely decorative.

Though, a car made out of stone would certainly be experimental worthy. Would probably make maintenance difficult.

Similarly, a tarnishproof silver would probably qualify.

Okay, cool. Uhhhhh.....

[X]Based upon a religious statue, and not expected to be actually viable.
[X]Concept: carved out of a single piece of stone
[X]Concept: silver facade, doesn't tarnish
[X]Concept: runs better in the day, runs worse at night
[X]Concept: adorned with holy symbols, alleged health benefits
 
Concept: Runs on the sun, and little else besides. (Solar car)
Concept: Lightning in his veins, yet no fire in his core. (Electric car)
Concept: No wheels were there, instead he sat upon a cushion of air. (Hovercraft)
Concept: Built small with wings and incredibly light, he alone was able to take flight. (Flying car)
Concept: Made of gears and cogs, rods and attached pates, his form would change again and again. (Shapechanger)
Concept: From steam was he born, and on steam shall he run. (Steam Engine)
 
[X]Based upon a religious statue, and not expected to be actually viable.
[X]Concept: An exhaust pipe which, through a combination of muffler and internals, outputs exhaust that smells of incense. ("Clean" Energy)
 
Concepts Thus Far Proposed
Options with *, if taken, might be possible to replicate on a regular basis, should your Mechanic exceed your maintenance requirement. A roll with a DC of 101+Maintenance/2-Mechanic Skill/2, rounded up will be performed each turn, on a success you may receive a project relating to one of your *'d concepts. In other words, if the Mechanic beats the requirement by 2-3, you have a 1% chance(on a nat 100) of getting a Concept Project, under a appropriate action type. This is not entitled to crits unless you somehow get a Mechanic that beats it by at least 20(or 10% success chance). Note that these projects will be of wildly varying difficulty. Also note that a disloyal or unreliable mechanic might fail to give you the information they discern... And concepts might not be as useful once put into production as they are for you personally...

Note that any BP spent on things that give +stats are outside of the 85 stat points.

And yes, *most* concepts are replicable, that is after all kinda the point of a Concept Car.

[X]Concept: carved out of a single piece of stone
[X]Concept: silver facade, doesn't tarnish
[X]Concept: runs better in the day, runs worse at night
[X]Concept: adorned with holy symbols, alleged health benefits
Stonewrought:Immune to all electrical effects, maintenance functions off the Mechanic's average of Piety and Learning and requires 2 more points, weight increase(reduces speed, especially in unfavorable terrain, but also increases impact force when ramming), vulnerability to bludgeoning and armor piercing force. Enhances the effects of and requires the Religious Statue chassis. 6 BP.
Stainless Silver Finish*: +1 to Diplomacy with the wealthy, -5 Intrigue when trying to pretend to be someone of lower station, perceived age reduced, may impact actual aging? 3 BP
Solar Empowered*:+2 to all stats for operations explicitly taking place during the day, -2 to all stats for operations explicitly taking place at night.
Holy Marked*:+? health, +? health to advisors, +2 Piety. Mild bonus to impressions within own religious group, penalty to impressions outside own religious group. 2 BP

Concept: Runs on the sun, and little else besides. (Solar car)
Concept: Lightning in his veins, yet no fire in his core. (Electric car)
Concept: No wheels were there, instead he sat upon a cushion of air. (Hovercraft)
Concept: Built small with wings and incredibly light, he alone was able to take flight. (Flying car)
Concept: Made of gears and cogs, rods and attached pates, his form would change again and again. (Shapechanger)
Concept: From steam was he born, and on steam shall he run. (Steam Engine)

Solar Engine*:+2 Stewardship, -2 Maintenance(Reduced moving parts and no damage from fuel use), excluded from Fuel Upkeep. Limited function if sustained bad weather occurs. +3 stealth due to silent operation. Immune to tainted fuel. 6 BP.
Electric Engine*:+1 Stewardship, -1 Maintenance(See above, but more moving parts), Fuel Upkeep converted into Power Upkeep(note:electricity poorly understood, power storage unreliable, power currently limited to the most basic method:waiting for a lightning strike and hoping it hits a extended rod). Start with 1 Power Generation per turn, 0 storage across turns. +2 stealth due to quiet operation. Immune to tainted fuel. 3 BP.
-Solar Panels*:+1 Maintenance, -1 Power Upkeep. Can stack up to 2 times, allowing greater function with low infrastructure. 1 bp each, requires Electric Engine.
-Solar+Electric engine combine to allow for electrical backup on the Solar Engine
Transformer*:You can change your make and model to suit the situation. +20 personal Intrigue for purposes of disguise, +5 for stealth. 4 BP.
-Robot in Disguise*:How...why...somehow, you have a built in alternate form that is larger than your usual and very suitable for combat. And very power intensive to use. +5 Martial, bonus to personal combat and do not require modification to be combat effective, +100% upkeep(additive) for every day used. If Upkeep is 0, instead +1 Will draw varied reactions if made public. May have synergies with other Concepts. 10 BP, requires Transformer.
Steam Power*:A simpler engine, masterfully executed, but not without drawbacks. -2 Maintenance(Less moving parts), Fuel Upkeep converts to Heat Upkeep(can use any heat source that is not intense enough to cause damage and that lingers. Cleaner heat sources will further reduce Maintenance; especially dirty ones will increase it.), max speed cut by 1 increment. 2 BP.
-Oversteam*:Such a simple engine can take a great deal more stressed if it's built to. In exchange for engine strain, can Oversteam, increasing max speed and acceleration by 2 increments and reducing handling by 2.

Concept: An exhaust pipe which, through a combination of muffler and internals, outputs exhaust that smells of incense. ("Clean" Energy)
Scented Exhaust*:Look, cars have exhaust. Everyone knows it, even if they try to pretend the nobility's exhaust smells like roses and flowers... but yours actually *does*. +1 Diplomacy, additional +3 when dealing with cars that regularly use a separate fuel supply(as they get used to how the exhaust from certain fuels smells, which usually makes foreigners a little extra offensive. You, on the other hand, are reasonably pleasant.) 2 BP.
 
couple ideas:
or the car homer makes in that episode of the simpsons
Definitely outside the scale of what should be allowed in a Concept. I'm trying to keep things reasonable. :p

And yes, I know that the transformer concept's upgrade concept isn't 100% reasonable. But I couldn't call it transformers and NOT give you a option to be a real transformer. :rofl:
 
Oh and to clarify, still accepting writeins there. I'll leave it open for another day or so.
 
[X]Humble, yet dignified. The Hearse spoke of a end soon to come, even if it was made by wheels that wished to deny it, and a solemn funeral.
 
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