Concept ideas:

- How about an underbody vacuum fan for constant, more downforce? Think the Chaparral 2J and the Red Bull X1 and X2014 Fan Car.

- Another idea is active aerodynamics that not only provides downforce, but also provides *yaw* when turning, like on an airplane. An example is the SRT Tomahawk X Vision Gran Turismo.

- How about this one, like the Chaparral 2X? gran-turismo.com
 
- How about an underbody vacuum fan for constant, more downforce? Think the Chaparral 2J and the Red Bull X1 and X2014 Fan Car.
Unfortunately i think this is the only one that really matches the tech level I mentioned, sorry. :( and even this one is kinda pushing it. I'm trying to strike a balance between the medieval feel of ck2 and, well, the technology inherent in the creation of a CAR. :p
 
Another idea for a concept is stealth technology, like in terms of body shape and materials. Might be a boost to intrigue or something.
 
More Concepts:
- Built primarily as a race car, only being barely street-legal.
- Many hidden compartments for tools and such, even weapons.
- Hybrid engine, partly electric, partly internal combustion. Bonus points if combined with other features like solar power.
- Being able to turn off half of your engine's cylinders when the power requirement is low, to save on fuel.
- Regenerative braking, using the heat from using the brakes to generate electricity, usually for an electric motor.
- Being able to change your paint job anytime, at will.
- All four wheels can turn, not only the front wheels, to help with maneuverability.
- Tank tracks are used instead of wheels, for better performance in rugged terrain.
 
Of Finery and Fragility: You are entirely made of... glass? Even your engine? Your tires? Your exhaust is fine glass particles. You are incredibly, incredibly fragile, but when the light of a torch or headlight catches your bodywork... you shine like a star as the light bounces around your body.

Solid Body: Your frame isn't a frame; it's a solid chunk of metal, cast in one piece, without bolts or screws connecting anything together. You are exceptionally tough, and exceptionally heavy. Good luck stopping you once you get moving. No, seriously, good luck, watch out that's a cliff-!

Solid-Fill Tires: Your tires are solid, unable to be popped, but slightly vulnerable to being deformed.

All Pistons: You are entirely pneumatic based, a series of one-way valves and specially shaped bodywork guiding airflow into your frame traps it and compresses it as you drive, somehow producing more power as you move. Your insides are EXCEPTIONALLY fiddly though, and even minor damage or unfiltered air creating a stain could ruin your internals.

The Plant That Rolls: Your tires are tubers, your frame wooden, and your being, is a plant. You are more... alive, than other cars are. And that may be slightly disconcerting to some of them.

True Horsepower: Behind your exterior metalwork, lies a horrid secret that would see you as an abomination to all others. You... are of flesh and bone. You bleed not oil when your oil lines are cut, as is proper, but blood, and are anathema to all true believers of metal and good. But you are unreasonably popular with certain, secretive sects... Oh, and you can find your own fuel growing on the ground, typically.

Hot Air and a Dream: You are an exceptionally fragile shell of metal and extremely light components, filled with lighter than air gas bladders, and you have a brazier that burns fuel to heat your internals enough to provide lift. You are not graceful in the air by any stretch of the imagination, but... you are able to get in the air. You are the dream of all ground-bound cars.

Here's some more Concepts, some that are exceptionally odd, and some that are relatively normal.
 
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[X]Fancy, small, sleek. The chassis of a professional.

For concepts, maybe the MC was built from ancient schematics or something? Like some old car philosopher from Ancient Car Greece or whatever tried to design the ideal car form, like all made of bronze and shit, but it was beyond his means to build? idk.

On an additional note, as a fan of the poem Ozymandias, reading that opening hurt me on a physical and emotional level. Great job.
 
Yet Even More Concepts
More Concepts:
- Built primarily as a race car, only being barely street-legal.
- Many hidden compartments for tools and such, even weapons.
- Hybrid engine, partly electric, partly internal combustion. Bonus points if combined with other features like solar power.
- Being able to turn off half of your engine's cylinders when the power requirement is low, to save on fuel.
- Regenerative braking, using the heat from using the brakes to generate electricity, usually for an electric motor.
- Being able to change your paint job anytime, at will.
- All four wheels can turn, not only the front wheels, to help with maneuverability.
- Tank tracks are used instead of wheels, for better performance in rugged terrain.
'street legal' isn't a thing except when it comes to aftermarket modification.

Internal Storage(Concealed+)*:Conceal medium or smaller sized packages at +15 intrigue. Note that this includes one wheeled weapons, collapsible or otherwise compact two wheeled weapons or light integrated but uninstalled weapons. 2 BP.
Hybrid*:+1 Stewardship. Upkeep can be paid up to 30% in Energy rather than Fuel. 3 BP
Throttled Engine*:-2 Upkeep when not taking a Direct Action, or a Personal Action that requires movement. Garrisoned soldiers with this trait: -50% Upkeep. Patrolling/Slow Convoy soldiers -25% upkeep. 3 BP
Regenerative Braking*:+3 Personal Power reserve for non-electric cars, Power Reserve +1 when shifting down by 2 steps. Power Reserve may be used to power any electrical integrated or attached components, but not wholly external ones with no connection. 2 BP
Multi-Hued Paintjob:+2 Intrigue. Allows a quick swap of paint, good for camouflage or, without a unique chassis, disguise. Bonuses vary by chassis. 3 BP
Four Wheel Drive*:+1 Martial, +3 Handling, +1 Upkeep, +1 Maintenance. 2 BP
Tracked*:-1 Max Speed, negates offroad penalties, 50% chance to ignore wheel damage from light weaponry, light weaponry has to inflict damage 2 times in order to cause speed or handling to suffer. 4 BP for nonmilitary chassis, 1 for military chassis.

Of Finery and Fragility: You are entirely made of... glass? Even your engine? Your tires? Your exhaust is fine glass particles. You are incredibly, incredibly fragile, but when the light of a torch or headlight catches your bodywork... you shine like a star as the light bounces around your body.

Solid Body: Your frame isn't a frame; it's a solid chunk of metal, cast in one piece, without bolts or screws connecting anything together. You are exceptionally tough, and exceptionally heavy. Good luck stopping you once you get moving. No, seriously, good luck, watch out that's a cliff-!

Solid-Fill Tires: Your tires are solid, unable to be popped, but slightly vulnerable to being deformed.

All Pistons: You are entirely pneumatic based, a series of one-way valves and specially shaped bodywork guiding airflow into your frame traps it and compresses it as you drive, somehow producing more power as you move. Your insides are EXCEPTIONALLY fiddly though, and even minor damage or unfiltered air creating a stain could ruin your internals.

The Plant That Rolls: Your tires are tubers, your frame wooden, and your being, is a plant. You are more... alive, than other cars are. And that may be slightly disconcerting to some of them.

True Horsepower: Behind your exterior metalwork, lies a horrid secret that would see you as an abomination to all others. You... are of flesh and bone. You bleed not oil when your oil lines are cut, as is proper, but blood, and are anathema to all true believers of metal and good. But you are unreasonably popular with certain, secretive sects... Oh, and you can find your own fuel growing on the ground, typically.

Hot Air and a Dream: You are an exceptionally fragile shell of metal and extremely light components, filled with lighter than air gas bladders, and you have a brazier that burns fuel to heat your internals enough to provide lift. You are not graceful in the air by any stretch of the imagination, but... you are able to get in the air. You are the dream of all ground-bound cars.

Here's some more Concepts, some that are exceptionally odd, and some that are relatively normal.
Fragile As Spun Glass:+5 Learning, +5 Diplomacy, -50 Personal Combat. +8 Maintenance owing to the difficulty of repairing damage to glass. Cannot be safely modified for combat. 10 BP.
Cast in Steel*:+5 Martial, +10 Personal Combat, -1 Learning(because you're dense, get it? ;) ). +2 Maintenance owing to the difficulty of getting to your fiddly bitz. 5 BP
Solid Tires*:Tires ignore damage from most environmental factors, and shrug off most light weaponry. -1 Maintenance(no need to fill tires).
Pneumatic Build:+5 Learning, +5 Stewardship, -1 Diplomacy, -2 Piety, +5 Maintenance. 7 BP
Plant and Horsepower....I'm denying those, those are a bit too much for me. Might be doable for a heir at some point if you really wanted to for some reason but you'd need to work up some weird ass technomagic for that to be viable.
Car-Zeppelin*:You're basically a car-shaped zeppelin. Just...don't get hit. +3 Learning thanks to the ability to observe things, +3 Martial owing to a greater understanding of terrain from your vantage point. -20 Personal Combat because of your massive fragility, +2 Maintenance. 5 BP.
 
Inserted tally
Adhoc vote count started by grubleafeater on May 10, 2020 at 3:32 PM, finished with 24 posts and 7 votes.

  • [X]Fancy, small, sleek. The chassis of a professional.
    [X]Based upon a religious statue, and not expected to be actually viable.
    [X]A armored vehicle; a test for a potential military oriented heir.
    [X]Concept: carved out of a single piece of stone
    [X]Concept: silver facade, doesn't tarnish
    [X]Concept: runs better in the day, runs worse at night
    [X]Concept: adorned with holy symbols, alleged health benefits
    [X]Concept: An exhaust pipe which, through a combination of muffler and internals, outputs exhaust that smells of incense. ("Clean" Energy)
    [X]Humble, yet dignified. The Hearse spoke of a end soon to come, even if it was made by wheels that wished to deny it, and a solemn funeral.
 
Car-Acter Creation, Part 3:The Tinkering and the Troubles
[]Fancy, small, sleek. The chassis of a professional.

Current Base Stats:
Learning:25
Stewardship:10 or 15
Diplomacy:15 or 10
Martial:5
Piety:5
Intrigue:5
Base points:65, 10 more will be added to the base based on selected concepts.

Concepts(Use plan voting, please):

[]Use 20 BP of Concepts. Incur no penalties.
[]Use more than 20 BP. Incur +1 Maintenance for every 2 points above 20.
-[]Use more than 20 BP, incur 1 maintenance for every point above 20, but have the option to introduce proposed specific drawbacks that reduce the BP used.
[]Use more than 20 BP, roll 1d4-1 for every 2 points above 20. Subtract results from lifespan(Average Cars lifespan set to 70.) Max 30 BP.(min possible 40 year lifespan)

(Yes, I'm aware that some concepts reduce maintenance more than half their value. Take the freebies if you want.)

[]Stonewrought:Immune to all electrical effects, maintenance functions off the Mechanic's average of Piety and Learning and requires 2 more points, weight increase(reduces speed, especially in unfavorable terrain, but also increases impact force when ramming), vulnerability to bludgeoning and armor piercing force. Enhances the effects of and requires the Religious Statue chassis. 6 BP.

[]Stainless Silver Finish*: +1 to Diplomacy with the wealthy, -5 Intrigue when trying to pretend to be someone of lower station, perceived age reduced, may impact actual aging? 3 BP

[]Solar Empowered*:+2 to all stats for operations explicitly taking place during the day, -2 to all stats for operations explicitly taking place at night. 2 BP

[]Holy Marked*:+? health, +? health to advisors, +2 Piety. Mild bonus to impressions within own religious group, penalty to impressions outside own religious group. 2 BP

[]Solar Engine*:+2 Stewardship, -2 Maintenance(Reduced moving parts and no damage from fuel use), excluded from Fuel Upkeep. Limited function if sustained bad weather occurs. +3 stealth due to silent operation. Immune to tainted fuel. 6 BP.

[]Electric Engine*:+1 Stewardship, -1 Maintenance(See above, but more moving parts), Fuel Upkeep converted into Power Upkeep(note:electricity poorly understood, power storage unreliable, power currently limited to the most basic method:waiting for a lightning strike and hoping it hits a extended rod). Start with 1 Power Generation per turn, 0 storage across turns. +2 stealth due to quiet operation. Immune to tainted fuel. 3 BP.
[]-Solar Panels*:+1 Maintenance, -1 Power Upkeep. Can stack up to 2 times, allowing greater function with low infrastructure. 1 bp each, requires Electric Engine.
[]-Solar+Electric engine combine to allow for electrical backup on the Solar Engine

[]Transformer*:You can change your make and model to suit the situation. +20 personal Intrigue for purposes of disguise, +5 for stealth. 4 BP.
[]-Robot in Disguise*:How...why...somehow, you have a built in alternate form that is larger than your usual and very suitable for combat. And very power intensive to use. +5 Martial, bonus to personal combat and do not require modification to be combat effective, +100% upkeep(additive) for every day used. If Upkeep is 0, instead +1 Maintenance. Will draw varied reactions if made public. May have synergies with other Concepts. 10 BP, requires Transformer.

[]Steam Power*:A simpler engine, masterfully executed, but not without drawbacks. -2 Maintenance(Less moving parts), Fuel Upkeep converts to Heat Upkeep(can use any heat source that is not intense enough to cause damage and that lingers. Cleaner heat sources will further reduce Maintenance; especially dirty ones will increase it.), max speed cut by 1 increment. 2 BP.
[]-Oversteam*:Such a simple engine can take a great deal more stressed if it's built to. In exchange for engine strain, can Oversteam, increasing max speed and acceleration by 2 increments and reducing handling by 2.

[]Scented Exhaust*:Look, cars have exhaust. Everyone knows it, even if they try to pretend the nobility's exhaust smells like roses and flowers... but yours actually *does*. +1 Diplomacy, additional +3 when dealing with cars that regularly use a separate fuel supply(as they get used to how the exhaust from certain fuels smells, which usually makes foreigners a little extra offensive. You, on the other hand, are reasonably pleasant.) 2 BP.

[]Internal Storage(Concealed+)*:Conceal medium or smaller sized packages at +15 intrigue. Note that this includes one wheeled weapons, collapsible or otherwise compact two wheeled weapons or light integrated but uninstalled weapons. 2 BP.

[]Hybrid*:+1 Stewardship. Upkeep can be paid up to 30% in Energy rather than Fuel. 3 BP

[]Throttled Engine*:-2 Upkeep when not taking a Direct Action, or a Personal Action that requires movement. Garrisoned soldiers with this trait: -50% Upkeep. Patrolling/Slow Convoy soldiers -25% upkeep. 3 BP

[]Regenerative Braking*:+3 Personal Power reserve for non-electric cars, Power Reserve +1 when shifting down by 2 steps. Power Reserve may be used to power any electrical integrated or attached components, but not wholly external ones with no connection. 2 BP

[]Multi-Hued Paintjob:+2 Intrigue. Allows a quick swap of paint, good for camouflage or, without a unique chassis, disguise. Bonuses vary by chassis. 3 BP

[]Four Wheel Drive*:+1 Martial, +3 Handling, +1 Upkeep, +1 Maintenance. 2 BP

[]Tracked*:-1 Max Speed, negates offroad penalties, 50% chance to ignore wheel damage from light weaponry, light weaponry has to inflict damage 2 times in order to cause speed or handling to suffer. 4 BP for nonmilitary chassis, 1 for military chassis.


[]Fragile As Spun Glass:+5 Learning, +5 Diplomacy, -50 Personal Combat. +8 Maintenance owing to the difficulty of repairing damage to glass. Cannot be safely modified for combat. 10 BP.

[]Cast in Steel*:+5 Martial, +10 Personal Combat, -1 Learning(because you're dense, get it? ;) ). +2 Maintenance owing to the difficulty of getting to your fiddly bitz. 5 BP

[]Solid Tires*:Tires ignore damage from most environmental factors, and shrug off most light weaponry. -1 Maintenance(no need to fill tires). 2 BP

[]Pneumatic Build:+5 Learning, +5 Stewardship, -1 Diplomacy, -2 Piety, +5 Maintenance. 7 BP

[]Car-Zeppelin*:You're basically a car-shaped zeppelin. Just...don't get hit. +3 Learning thanks to the ability to observe things, +3 Martial owing to a greater understanding of terrain from your vantage point. -20 Personal Combat because of your massive fragility, +2 Maintenance. 5 BP.
 
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[X] Plan: The Cars
[X]Use more than 20 BP. Incur +1 Maintenance for every 2 points above 20.

[x]Transformer*:You can change your make and model to suit the situation. +20 personal Intrigue for purposes of disguise, +5 for stealth. 4 BP.
-[x]-Robot in Disguise*:How...why...somehow, you have a built in alternate form that is larger than your usual and very suitable for combat. And very power intensive to use. +5 Martial, bonus to personal combat and do not require modification to be combat effective, +100% upkeep(additive) for every day used. If Upkeep is 0, instead +1 Will draw varied reactions if made public. May have synergies with other Concepts. 10 BP, requires Transformer.

[x]Solid Tires*:Tires ignore damage from most environmental factors, and shrug off most light weaponry. -1 Maintenance(no need to fill tires). 2 BP

[x]Scented Exhaust*:Look, cars have exhaust. Everyone knows it, even if they try to pretend the nobility's exhaust smells like roses and flowers... but yours actually *does*. +1 Diplomacy, additional +3 when dealing with cars that regularly use a separate fuel supply(as they get used to how the exhaust from certain fuels smells, which usually makes foreigners a little extra offensive. You, on the other hand, are reasonably pleasant.) 2 BP.

[x]Pneumatic Build:+5 Learning, +5 Stewardship, -1 Diplomacy, -2 Piety, +5 Maintenance. 7 BP

[x]Solar Engine*:+2 Stewardship, -2 Maintenance(Reduced moving parts and no damage from fuel use), excluded from Fuel Upkeep. Limited function if sustained bad weather occurs. +3 stealth due to silent operation. Immune to tainted fuel. 6 BP.

[x]Internal Storage(Concealed+)*:Conceal medium or smaller sized packages at +15 intrigue. Note that this includes one wheeled weapons, collapsible or otherwise compact two wheeled weapons or light integrated but uninstalled weapons. 2 BP.

[x]Hybrid*:+1 Stewardship. Upkeep can be paid up to 30% in Energy rather than Fuel. 3 BP
 
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[X] In business
[X]Use 20 BP of Concepts. Incur no penalties.
[X]Solar Engine*:+2 Stewardship, -2 Maintenance(Reduced moving parts and no damage from fuel use), excluded from Fuel Upkeep. Limited function if sustained bad weather occurs. +3 stealth due to silent operation. Immune to tainted fuel. 6 BP.
[X]Transformer*:You can change your make and model to suit the situation. +20 personal Intrigue for purposes of disguise, +5 for stealth. 4 BP.
[X]Steam Power*:A simpler engine, masterfully executed, but not without drawbacks. -2 Maintenance(Less moving parts), Fuel Upkeep converts to Heat Upkeep(can use any heat source that is not intense enough to cause damage and that lingers. Cleaner heat sources will further reduce Maintenance; especially dirty ones will increase it.), max speed cut by 1 increment. 2 BP.
[X]-Oversteam*:Such a simple engine can take a great deal more stressed if it's built to. In exchange for engine strain, can Oversteam, increasing max speed and acceleration by 2 increments and reducing handling by 2.
[X]Scented Exhaust*:Look, cars have exhaust. Everyone knows it, even if they try to pretend the nobility's exhaust smells like roses and flowers... but yours actually *does*. +1 Diplomacy, additional +3 when dealing with cars that regularly use a separate fuel supply(as they get used to how the exhaust from certain fuels smells, which usually makes foreigners a little extra offensive. You, on the other hand, are reasonably pleasant.) 2 BP.
[X]Internal Storage(Concealed+)*:Conceal medium or smaller sized packages at +15 intrigue. Note that this includes one wheeled weapons, collapsible or otherwise compact two wheeled weapons or light integrated but uninstalled weapons. 2 BP.
[X]Solid Tires*:Tires ignore damage from most environmental factors, and shrug off most light weaponry. -1 Maintenance(no need to fill tires). 2 BP
 
[X] Plan Holy Light
-[X]Use 20 BP of Concepts. Incur no penalties.
-[X]Holy Marked*
-[X]Stainless Silver Finish*
-[X]Solar Empowered*
-[X]Internal Storage(Concealed+)*
-[X]Cast in Steel*
-[X]Four Wheel Drive*
 
[X] Plan: Praise the Sun
-[X]Use more than 20 BP. Incur +1 Maintenance for every 2 points above 20.
-[X]Solar Engine*:+2 Stewardship, -2 Maintenance(Reduced moving parts and no damage from fuel use), excluded from Fuel Upkeep. Limited function if sustained bad weather occurs. +3 stealth due to silent operation. Immune to tainted fuel. 6 BP.
-[X]Electric Engine*:+1 Stewardship, -1 Maintenance(See above, but more moving parts), Fuel Upkeep converted into Power Upkeep(note:electricity poorly understood, power storage unreliable, power currently limited to the most basic method:waiting for a lightning strike and hoping it hits a extended rod). Start with 1 Power Generation per turn, 0 storage across turns. +2 stealth due to quiet operation. Immune to tainted fuel. 3 BP.
--[X]-Solar Panels*:+1 Maintenance, -1 Power Upkeep. Can stack up to 2 times, allowing greater function with low infrastructure. 1 bp each, requires Electric Engine.
--[X]-Solar Panels*:+1 Maintenance, -1 Power Upkeep. Can stack up to 2 times, allowing greater function with low infrastructure. 1 bp each, requires Electric Engine.
--[X]-Solar+Electric engine combine to allow for electrical backup on the Solar Engine
-[X]Stainless Silver Finish*: +1 to Diplomacy with the wealthy, -5 Intrigue when trying to pretend to be someone of lower station, perceived age reduced, may impact actual aging? 3 BP
-[X]Solar Empowered*:+2 to all stats for operations explicitly taking place during the day, -2 to all stats for operations explicitly taking place at night.
-[X]Holy Marked*:+? health, +? health to advisors, +2 Piety. Mild bonus to impressions within own religious group, penalty to impressions outside own religious group. 2 BP
-[X]Scented Exhaust*:Look, cars have exhaust. Everyone knows it, even if they try to pretend the nobility's exhaust smells like roses and flowers... but yours actually *does*. +1 Diplomacy, additional +3 when dealing with cars that regularly use a separate fuel supply(as they get used to how the exhaust from certain fuels smells, which usually makes foreigners a little extra offensive. You, on the other hand, are reasonably pleasant.) 2 BP.
-[X]Internal Storage(Concealed+)*:Conceal medium or smaller sized packages at +15 intrigue. Note that this includes one wheeled weapons, collapsible or otherwise compact two wheeled weapons or light integrated but uninstalled weapons. 2 BP.
-[X]Transformer*:You can change your make and model to suit the situation. +20 personal Intrigue for purposes of disguise, +5 for stealth. 4 BP
 
Solar Empowered*:+2 to all stats for operations explicitly taking place during the day, -2 to all stats for operations explicitly taking place at night.
Solar+Electric engine combine to allow for electrical backup on the Solar Engine

I don't know if Solar+Electric is meant to have a BP cost, or if it's just a statement of synergy, but Solar Empowered has no associated cost.
 
Solar Empowered*:+2 to all stats for operations explicitly taking place during the day, -2 to all stats for operations explicitly taking place at night.
Solar+Electric engine combine to allow for electrical backup on the Solar Engine

I don't know if Solar+Electric is meant to have a BP cost, or if it's just a statement of synergy, but Solar Empowered has no associated cost.
D'ah crap, i meant to label it as 2 bp.
 
Alright, if I don't get any more plans, like...by 8 PM tomorrow, I'm going to close the planning stage, then list the plans in another threadmark and make people choose.

Clock's ticking.
 
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