Car-Acter Creation part 3.5
- Location
- In The Shadowbear Slave Camp
Pros:Giant Fucking Robot, High Learning, Good Stewardship and Martial(especially transformed). Potential for more Giant Fucking Robots. Good disguise potential.[X] Plan: The Cars
[X]Use more than 20 BP. Incur +1 Maintenance for every 2 points above 20.
[x]Transformer*:You can change your make and model to suit the situation. +20 personal Intrigue for purposes of disguise, +5 for stealth. 4 BP.
-[x]-Robot in Disguise*:How...why...somehow, you have a built in alternate form that is larger than your usual and very suitable for combat. And very power intensive to use. +5 Martial, bonus to personal combat and do not require modification to be combat effective, +100% upkeep(additive) for every day used. If Upkeep is 0, instead +1 Will draw varied reactions if made public. May have synergies with other Concepts. 10 BP, requires Transformer.
[x]Solid Tires*:Tires ignore damage from most environmental factors, and shrug off most light weaponry. -1 Maintenance(no need to fill tires). 2 BP
[x]Scented Exhaust*:Look, cars have exhaust. Everyone knows it, even if they try to pretend the nobility's exhaust smells like roses and flowers... but yours actually *does*. +1 Diplomacy, additional +3 when dealing with cars that regularly use a separate fuel supply(as they get used to how the exhaust from certain fuels smells, which usually makes foreigners a little extra offensive. You, on the other hand, are reasonably pleasant.) 2 BP.
[x]Pneumatic Build:+5 Learning, +5 Stewardship, -1 Diplomacy, -2 Piety, +5 Maintenance. 7 BP
[x]Solar Engine*:+2 Stewardship, -2 Maintenance(Reduced moving parts and no damage from fuel use), excluded from Fuel Upkeep. Limited function if sustained bad weather occurs. +3 stealth due to silent operation. Immune to tainted fuel. 6 BP.
[x]Internal Storage(Concealed+)*:Conceal medium or smaller sized packages at +15 intrigue. Note that this includes one wheeled weapons, collapsible or otherwise compact two wheeled weapons or light integrated but uninstalled weapons. 2 BP.
[x]Hybrid*:+1 Stewardship. Upkeep can be paid up to 30% in Energy rather than Fuel. 3 BP
Cons:High maintenance. You will be lucky to fall apart slowly.
Maintenance:10+5(Concept)+8(BP)+5-2-1=25
Upkeep:0, +1 Energy per day that Robot in Disguise is in use thanks to Hybrid. Nonpayment will result in straining the Solar Engine and suffering a +1 to Upkeep.
Pros: Disguise, dual-engine build negates the speed penalty for Steam Power if fueled except in non-sunny conditions, where no other penalties occur. 0 upkeep unless steam power is tapped. Decent stewardship, low maintenance.[X] In business
[X]Use 20 BP of Concepts. Incur no penalties.
[X]Solar Engine*:+2 Stewardship, -2 Maintenance(Reduced moving parts and no damage from fuel use), excluded from Fuel Upkeep. Limited function if sustained bad weather occurs. +3 stealth due to silent operation. Immune to tainted fuel. 6 BP.
[X]Transformer*:You can change your make and model to suit the situation. +20 personal Intrigue for purposes of disguise, +5 for stealth. 4 BP.
[X]Steam Power*:A simpler engine, masterfully executed, but not without drawbacks. -2 Maintenance(Less moving parts), Fuel Upkeep converts to Heat Upkeep(can use any heat source that is not intense enough to cause damage and that lingers. Cleaner heat sources will further reduce Maintenance; especially dirty ones will increase it.), max speed cut by 1 increment. 2 BP.
[X]-Oversteam*:Such a simple engine can take a great deal more stressed if it's built to. In exchange for engine strain, can Oversteam, increasing max speed and acceleration by 2 increments and reducing handling by 2.
[X]Scented Exhaust*:Look, cars have exhaust. Everyone knows it, even if they try to pretend the nobility's exhaust smells like roses and flowers... but yours actually *does*. +1 Diplomacy, additional +3 when dealing with cars that regularly use a separate fuel supply(as they get used to how the exhaust from certain fuels smells, which usually makes foreigners a little extra offensive. You, on the other hand, are reasonably pleasant.) 2 BP.
[X]Internal Storage(Concealed+)*:Conceal medium or smaller sized packages at +15 intrigue. Note that this includes one wheeled weapons, collapsible or otherwise compact two wheeled weapons or light integrated but uninstalled weapons. 2 BP.
[X]Solid Tires*:Tires ignore damage from most environmental factors, and shrug off most light weaponry. -1 Maintenance(no need to fill tires). 2 BP
Cons:Not a whole lot, honestly.
Maintenance:10+5-2-2-1=10. May increase when Oversteam is used.
Pros: Potential health benefits, decent Stewardship, functionally independent of any sort of logistics unless extended bad weather occurs. Also...disguises.[X] Plan: Praise the Sun
-[X]Use more than 20 BP. Incur +1 Maintenance for every 2 points above 20.
-[X]Solar Engine*:+2 Stewardship, -2 Maintenance(Reduced moving parts and no damage from fuel use), excluded from Fuel Upkeep. Limited function if sustained bad weather occurs. +3 stealth due to silent operation. Immune to tainted fuel. 6 BP.
-[X]Electric Engine*:+1 Stewardship, -1 Maintenance(See above, but more moving parts), Fuel Upkeep converted into Power Upkeep(note:electricity poorly understood, power storage unreliable, power currently limited to the most basic method:waiting for a lightning strike and hoping it hits a extended rod). Start with 1 Power Generation per turn, 0 storage across turns. +2 stealth due to quiet operation. Immune to tainted fuel. 3 BP.
--[X]-Solar Panels*:+1 Maintenance, -1 Power Upkeep. Can stack up to 2 times, allowing greater function with low infrastructure. 1 bp each, requires Electric Engine.
--[X]-Solar Panels*:+1 Maintenance, -1 Power Upkeep. Can stack up to 2 times, allowing greater function with low infrastructure. 1 bp each, requires Electric Engine.
--[X]-Solar+Electric engine combine to allow for electrical backup on the Solar Engine
-[X]Stainless Silver Finish*: +1 to Diplomacy with the wealthy, -5 Intrigue when trying to pretend to be someone of lower station, perceived age reduced, may impact actual aging? 3 BP
-[X]Solar Empowered*:+2 to all stats for operations explicitly taking place during the day, -2 to all stats for operations explicitly taking place at night.
-[X]Holy Marked*:+? health, +? health to advisors, +2 Piety. Mild bonus to impressions within own religious group, penalty to impressions outside own religious group. 2 BP
-[X]Scented Exhaust*:Look, cars have exhaust. Everyone knows it, even if they try to pretend the nobility's exhaust smells like roses and flowers... but yours actually *does*. +1 Diplomacy, additional +3 when dealing with cars that regularly use a separate fuel supply(as they get used to how the exhaust from certain fuels smells, which usually makes foreigners a little extra offensive. You, on the other hand, are reasonably pleasant.) 2 BP.
-[X]Internal Storage(Concealed+)*:Conceal medium or smaller sized packages at +15 intrigue. Note that this includes one wheeled weapons, collapsible or otherwise compact two wheeled weapons or light integrated but uninstalled weapons. 2 BP.
-[X]Transformer*:You can change your make and model to suit the situation. +20 personal Intrigue for purposes of disguise, +5 for stealth. 4 BP
Cons:May offend other religious groups
Maintenance:17
Upkeep:-2 or 3 power, depending on if Solar Engine active.
Pros:Hard to damage, maneuverable, decent Martial, possibly health benefits.[X] Plan Holy Light
-[X]Use 20 BP of Concepts. Incur no penalties.
-[X]Holy Marked*
-[X]Stainless Silver Finish*
-[X]Solar Empowered*
-[X]Internal Storage(Concealed+)*
-[X]Cast in Steel*
-[X]Four Wheel Drive*
Cons:There's simply not a lot here that couldn't be done later.
Maintenance:10+5+2+1=18
Upkeep:5
[]The Cars
[]In Business
[]Praise the Sun
[]Holy Light
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