But the existence of the "you" that you believe in is so tenuous - Shin Megami Tensei/Persona General

Honestly, I think Igor was sick of them getting seduced all the damn time and then leaving him.

It's a frustrating reality of his job that the only people he gets to interact with are hyper-charismatic handsome devils of various stripes.
 
But really I just want a clearer idea of what Elizabeth and her siblings ARE. Like they're implied to be angels (Of the Powers choir), but I'd like to know a bit more certainly.

I always figured they're Igor's homunculi, created to further his study of humanity. He seems to go out of his way to let them get real world experience, after all.
 
Silly thought!

We know that Chair-Kun is apparently imprisoned by the twins (according to the trailer anyway) AND that this game is about freedom in many ways... perhaps we don't play as Persona users, or at least from the beginning of the game anyway. Perhaps for the early game anyway, we play as people who let their shadows 'run free', so they can enjoy the freedom that comes from letting their darker urges loose brings.

Also explains that transformation near the end, which does resemble how Adachi was in the TV world.
 
Another thought about the whole jail thing.

A contract Makoto (and by WoG, Narukami) sign states that "I will take responsibility for my actions". Odds of our protagonist breaking that contract at some point before the game? Or even DURING the game, leading to the Velvet Rool change of scene into a jail cell?

Running from one's own sins... Hm, I wonder.
 
I got that reference and really ought to finish that series! all of those are saved huhuhuhuhuhu :drevil:
 
Also, while it's not confirmed that Social Links are back, something similar to it seems to be in the works.

Also, major storyline dungeons won't be randomly generated and will have certain gimmicks meant to emphasize the burglar motif.
 
Oh shit, that blows all theories about the persona themes out of the water. They're going to be named after famous thieves.

...

Calling it, here and now. The final boss, or the final upgraded main character persona, is going to be Prometheus.
 
Oh shit, that blows all theories about the persona themes out of the water. They're going to be named after famous thieves.

...

Calling it, here and now. The final boss, or the final upgraded main character persona, is going to be Prometheus.
I knew it was going to be about "Stealing" something from the Gods/Demons and give it to mankind.

Hopefully without the punishment that comes after that part.
 
More details.
Staff

  • Director: Katsura Hashino
  • Character Designer: Shigenori Soejima
  • Composer: Shoji Meguro
Characters

  • Protagonist – A second year high school student who moves to the big city in the spring. He lives with his parents' friends at their coffee shop on the outskirts. He and his friends share common ground in having lost a place to live before.
  • Arsene (Persona) – The protagonist's exclusive Persona. Whether it's connected to the well-known thief is unknown.
Sound Change

The previously mentioned sound change ("The sound characters make when summoning Personas is no longer a 'ka!' but rather a 'buchi!'") applies to cut-ins in general, not just Persona summons.

Katsura Hashino (Producer and Director) Interview Tidbits

  • The first five bullets are repeats of the interview excerpt we covered last week, so they have been cut from this summary.
  • Unlike the heroes of Persona 3 and Persona 4, the protagonist of Persona 5 has a problem of some sort that, if not faced down, could spell big trouble in the future. The scene in the trailer where he appears to be a prisoner is a "mental prison," so to speak.
  • The protagonist meets other two characters and cat creature in the trailer at the beginning of the game. The other two have their own life problems as well, and cat creature is mysterious, can transform, and is key to storyline.
  • The characters sliding around in the anime bit in the trailer was suggested by the anime director. (Production I.G is confirmed to be the studio behind Persona 5's anime scenes.)
  • The battle system is still turn-based, but is said to have a lot of changes to make it feel better to play and enjoy.
  • Lots of Personas are being rendered in high-definition for the first time, making it a grueling production process on that end.
  • Hashino is choosing to remain quiet about why Personas are appearing as actual enemies and where the protagonist has his fights. There are reasons behind those details, though.
  • There are indeed randomly generated elements, but major places in the storyline are designed to play up the burglary motif and have special gimmicks.
  • Each character has a distinct gun for their long distance weapon, though short range ones are present, too. They aren't actual guns, but for reasons, they remain effective as weapons in combat.
  • Working with sympathizers around town (the original Japanese literally uses "cooperation" like in the menu) is advantageous in some way for combat.
  • Social Link-esque features will be discussed later, but will have new twists while still serving to power things up.
Shigenori Soejima (Character Designer) Interview Tidbits

  • The protagonist's seemingly docile nature is a profound ruse.
  • The logo design is meant to play up on the youth ensemble nature of the plot and its cast, conveying a sense of speed and dynamism.
  • Arsene, meanwhile, is designed to be a little more old-school, including his name, though making the whole thing come together and look stylish with that sort of constraint wasn't without its share of challenges. Its cape / wings are meant to portray the image of a thief who lurks around places where normal people don't belong.

Read more at http://gematsu.com/2015/02/persona-5-protagonist-first-persona-detailed-famitsu#SaMCKrJMcccARPLA.99
 
[The protagonist's seemingly docile nature is a profound ruse.]
[Unlike the heroes of Persona 3 and Persona 4, the protagonist of Persona 5 has a problem of some sort that, if not faced down, could spell big trouble in the future. The scene in the trailer where he appears to be a prisoner is a "mental prison," so to speak.]


FINALLY WE'LL HAVE TO DEAL WITH THE MAIN CHARACTER'S ISSUES! I'm so down for this. Soooooo happy about this, shadows make for great fodder for character analyses and I've always wanted to know what Souji's would have been like.
 
Oh shit, that blows all theories about the persona themes out of the water. They're going to be named after famous thieves.

...

Calling it, here and now. The final boss, or the final upgraded main character persona, is going to be Prometheus.

Given the Seven Deadly Sins may be a central theme, Abrahamic rather than Greek mythology might be more appropriate.
 
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