Bunraku (Samurai Mecha Quest)

[x]In the city of Spring. Its lord is human, and his military power weak enough that he will be all too glad to claim you and likely will grant you a fair degree of autonomy; but you will have to deal with their strange religion and the only barely-amicable kami of their lands, and may not find their worship to your taste.
 
II. To the South
II. To the South

The City of Summer may be your best bet. Although you have a few friends left in Autumn, most died in today's battle, and you do not relish the thought of bickering lords and of having to be a pawn in their power plays instead of fighting for the city as a whole. It is time your lineage served as more than an object of suspicion and forced respect; you will seek out the Dragon lord, and offer yourself as his servant.

You take a piece of flat bread out of your bags and eat it quickly with a gulp of small beer. Not a true meal, but enough to keep you going at least until you are out of this wretched graveyard. With one last mournful look to your fallen lords, you climb into the hatch of your bunraku and place your hands in the glove-like leather contraptions which connect to the various white strings, and your feet into the thick shoes connected to others. Most bunraku are taken to the battlefield on carriages to avoid material fatigue, but yours is an endurant frame and it will bear a few days of marching just fine. Your foot presses one of the wooden pedals at your feet and the mighty armor shudders; you mirthlessly whistle a marching song as your arms begin to feel the strain of the armor's weight, and you pull the rising sequence which sets its fearsome limbs into motion. Hope for the Harvest rises from its crouch, its arms swaying besides it, and it pulls out of the ground the terrible hunk of wood and scythe-like steel that is its weapon. Then you move one of your legs, feeling a weight dragging behind them, and it puts one foot forward.

So far so good.

You do not close the hatch as you would in battle; the atmosphere of a closed bunraku is oppressive and prone to increasing heat. Instead of placing your head in the intricate mirror device which would let you see through its eyes, you look through the open chest in front of you to find your way. A handful of oni see you and panic, scattering ahead of you, too far to pursue; you wish you had your bow to take cathartic potshots at them, but resign yourself to letting them get away. After what feels like an eternity of walking among corpses and blood-drenched earth, the stench of death thick around you, you emerge from the battlefields into the brown, withered grass of the warlands.

You walk east for most of the afternoon, until you reach the Pearl River which stretches towards the south of the Land of Four Seasons. With it as a guide, you turn to face south and follow its course. Vegetation grows thicker and more fertile close to the banks, and on two occasions you see does running ahead of you. Though your frame is heavy and cumbersome by the standards of bunraku, it is a giant, and its legs carry you much faster than you could walk. Though bone-tired from the battle and growing steadily hungrier, you push to put as much distance between you and the battlefield as you can in one day.

When sunset comes, you finally relent and let your armor come to a rest, its joints creaking as if in a sigh of fatigue. You climb out of Harvest, unhook your baggage, and sit down for what might be your only meal in a long time; but at least the Pearl River gives you fresh water aplenty. You dine on flatbread, cured meat and a bag of various nuts. When that meal is done, you open your jug of rice wine - all puppeteers carry one, as it is customary for them to share a meal the night before battle, and the night after in remembrance of fallen friends. You raise it in a silent toast to those fallen, and down a sip before laying down on a thin bedroll under your silent giant.

You wake up… Not refreshed, exactly. But the fatigue and emotion of the past days have had time to settle. Your sadness is a lingering weight, a shadow on your shoulders, and the future feels bleak; but in your mentor's lessons you have found a sense of quiet, and are ready to stand up to whatever is coming. You eat what's left of your food and climb back into your bunraku, and resume your march. You spend a quiet day, your solitary walk only disturbed by a few curious birds who come to perch themselves on your armor. On your right, you begin to see the outskirts of the warlands' forests, a mangy patch of trees, some rotted by disease brought by the undead, some cut down for use by passing armies, with the lush green forest only miles in the distance, rising with the edges of the valley. The waters glitter at your left, and you ponder how easy it would be to use your naginata as a harpoon. Fresh fish would do much to alleviate your lack of food; you decide to try in the evening.

You still have the rest of your rice wine, and consider alleviating the solitude and boredom of the day by getting drunk. It's not like you're likely to meet anyone who can criticize you for it, anyway - but moving a bunraku is a precise task, and you're near a river, and sudden memories of a particular evening during your puppeteer training cause you to blush and set aside that idea.

Rain comes in the afternoon, a low drizzle that does not let up. You thank the skies for your armor and the shelter it provides; indeed you even find the low patter around you relaxing. As the evening comes to an end and the weight of your bunraku begins to take its toll on your shoulders, you spot a man-made building; a castle, in fact. You orient your bunraku towards it in hopes of finding shelter for the night, but as you approach it quickly becomes apparent that this place has been deserted for a long time. It is a very square, stony building, with a sloping roof now thickly overgrown with vines, with a walled courtyard in front of it that is slowly crumbling. Most strikingly, there is a hole in the face of the castle, a round wound in the stone of its highest story, which took a part of the roof with it. At a glance, you would say that it was done by a siege engine of some kind.

You try to remember who could have lived in this vicinity, but no family comes to mind; whatever events emptied this place must have happened while you were still a child, in the early days after Heaven's fall. There is a scattering of empty houses around the castle, a village of some kind, although most of it is thoroughly ruined by now.

An empty building in the warlands is always a gamble. It can grant safety for the night, or it can hide some heinous treachery. You would normally avoid it, but the rain is still going with no sign of surcease, and you do not have a tent.

[ ]Go into the castle to find shelter for the night.
[ ]Sleep on the river banks away from the castle, enduring the rains.
[ ]Push your march for a few hours, into the night, to make sure that the castle is behind you. You will be tired and hungry, but better safe than sorry.
 
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[X]Push your march for a few hours, into the night, to make sure that the castle is behind you. You will be tired and hungry, but better safe than sorry.
 
[X]Push your march for a few hours, into the night, to make sure that the castle is behind you. You will be tired and hungry, but better safe than sorry.
 
[X]Go into the castle to find shelter for the night.
 
[X]Push your march for a few hours, into the night, to make sure that the castle is behind you. You will be tired and hungry, but better safe than sorry.
 
[X]Push your march for a few hours, into the night, to make sure that the castle is behind you. You will be tired and hungry, but better safe than sorry.
 
[x]Go into the castle to find shelter for the night.

What kind of treasure hunter are we going to be if we let the call of MYSTARY remain unanswered?

Our mood and most of everything else is down in the gutter, so I'd welcome a chance of anything happening, thinking that there is little that can dampen our spirits even further. Any change would be a welcome change at this point. And if the castle is a trap which we'd walk right into, then I'd count on our - and our mech's - ability to deal wth it. Maybe that would make us feel better.
 
[x]Go into the castle to find shelter for the night.

What kind of treasure hunter are we going to be if we let the call of MYSTARY remain unanswered?

Our mood and most of everything else is down in the gutter, so I'd welcome a chance of anything happening, thinking that there is little that can dampen our spirits even further. Any change would be a welcome change at this point. And if the castle is a trap which we'd walk right into, then I'd count on our - and our mech's - ability to deal wth it. Maybe that would make us feel better.
The fact that "I'm feeling down, I am going to do something reckless like throw myself at overwhelming opponnents/challenge someone to a duel/jump in the middle of an enemy formation alone because it will prove my worth" makes complete sense is the source of some issues within the nobility of this setting.
 
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[x]Go into the castle to find shelter for the night.

If one wants to be optimal, this is probably not a good idea. But if there's something inside it'll be *fun*.

Besides, we have a giant suit of armour, what could possibly go wrong?
 
III. The Castle of Forlorn Dancers
III. The Castle of Forlorn Dancers

You tentatively pull one arm out of its glove and reach out past the hatch of your armor; rain immediately soaks your hand and your sleeve.

You are not sleeping under this.

Turning your bunraku around, you walk off towards the castle. It seems nature has found in human ruins an enclave of fertility in the warlands; weeds grow thick around vine-choked houses in the tiny village surrounding the castle. Once, these would have been peasants and common workers catering to the needs of the warriors inside, running for the safety of its walls when a siege came; their houses were always cheap and frail, wood and clay rather than stone, because they would be burned down time and again. You eye them as you pass, but none of them make for suitable shelter, too rotted and crumbling already. Eventually you reach the long-open gates of the small fortress and step into its yard.

Grey stone streaked by rain, paint long ago faded, roofs pockmarked with missing tiles, the castle stares you in the eye as if it tried to tower over you but could not match your giant's stature. This is an old building - a castle of the age before Heaven's fall. It was never meant to accommodate the bunraku, which did not then exist. You will not be able to take your armor inside the main building - but the walls of the courtyard support inward roofs, likely once used to protect supplies stored outside from the weather. Your giant of steel and wood swaggers over to one of the walls, and you kneel in the hatch pushing it to do the same. Harvest settles, one knee to the earth, naginata at hand, a roof over its head. Only then do you kick off the apparatus and slide out of the hatch onto the courtyard.

The doors of the castle are closed, but they open with a simple push, their locks hanging off a rotted frame. You enter a dark and silent building, lit only by the soft stream of grey-weather light poking in from windows and holes in the ceiling. You go through a hallway full of lacquered furniture which would have once been precious, your eyes sliding off paintings that have been eaten in their frames. You look at tapestries of flowers and warring armies and pass into a main room which boasts a fireplace in which is now pooling water. You walk upstairs, where you find more chaotic scenes; whatever impact breached the castle made some of the walls and ceilings cave in, and it is now a mess of wooden splinters, chalk dust and broken stone. You go back downstairs, pondering.

Nowhere in the castle is there any indication of which family owned it.

Back in the living room, you look at the rain and decide to sacrifice momentary comfort for the peace of a good night. You take a bag and your naginata, and you walk out of the walls, then away from the village, enjoying moving without the weight of your puppet-armor. On the Pearl River shore, you stand spear in hand, watching the flow for signs of motion. The rain shrouds the stream in ripples, making this a much harder task than it ought to be; but you are patient. Again and again, you strike at the water ahead of a barely-glimpsed motion. Again and again, you miss. But as the sun nears the horizon, you finally strike: your curved blade hooks into the flesh of a carp and you pull it out of the water, tossing it to the ground. "Hah!" You shout defiantly, before snapping the fish's neck with the butt of your weapon. This will make a good meal for tonight once the second part is done: pacing the outskirts of the abandoned village, collecting kindling in your bags.

When you return to the castle, you wipe the puddle out of the fireplace with a piece of cloth, then take your firesteel and flint and get to work until the wet wood finally starts giving off smoke. At last, you gut your carp, stab it with a branch, and roast it on the fire. The work is good for your spirits, keeping your mind focused away from dreary thoughts and memories of the battlefield. The simple carp is the best meal you've ever eaten in your life, and you down it with ample small beer. When you are done, you throw your traveling mat on the ground, place your naginata next to you, and lie down, baking in the heat of the fireplace, confident in the proximity of your bunraku. Exhaustion makes your sleep deep and dreamless.

***​


Songs are what pulls you out of sleep. Songs and crystalline laughter, the laughter of ladies-in-waiting whispering behind their fans.

You blink your eyes open and are surprised to find far more light in the room that there should be in the middle of the night, even with your fire. A bit hazy, you sit up, rubbing your eyes and forehead, and feel motion all around you.

"She's awake!"
"The stranger is awake!"
"The warrior is awake!"

Men and women in beautiful robes - although decades out of fashion - move slowly around you. All are looking at you; some with scorn or disdain, most with varying mixes of curiosity and cheer. Their make-up is very classical, skin almost painted white with crimson lips like two rose petals, and a handful of them are dancing in the middle of the room. A woman leans towards you, offering her arm; you take it with a half-awake grunt and she helps you get up, a minor breach of etiquette on both sides.

"My dear," the woman says, and you notice she seems to be around your age, "how delightful it is to have a new visit in the castle. Our nights are so dreary, being so far from society… Tell me, how was the road here?"

You are quickly crashing awake, the incongruity of the situation harshly ripping the shreds of sleep off your mind. You mutter something non-committal as you take your bearings, and notice that the room has changed. Lanterns shed soft light everywhere, the fireplace is roaring, and the paintings are whole in their frames - the mon of a noble family sits above the fireplace, but for the life of you you could not read it. Something in its composition is wrong.

A young man with a bright smile and the same striking make-up as the woman approaches you by your other side, taking your arm, and also attempts to start a conversation; you resist the impulse of taking your arm away. These people look like nobles; do they not know how rude their behavior is?

You feel… Something throbbing above you. Like a pulse in your head, a heat radiating down. You shake your head, and the young man slides off your arm. The people around you shift, and there are more of them now. You hear conversations around you, in corridors and rooms you cannot see. All you glimpse are the shifting hues and shadows cast by people carrying colorful lanterns as they pass around this room. There is a musician in a corner - she is playing the shamisen and you are certain she was not there a moment ago. Someone foists a cup of steaming tea in your hands, and your heart jumps; you almost down it unconsciously before forcing yourself out your trance.

You look. You force yourself to really, truly look.

A woman makes a joke to her companion, and with every pearl of her laughter ripples of translucence go through her body. A man puts his cup of sake on the table, and when his hands let go of it the cup ceases to exist. A dancer crosses a stream of moonlight and casts no shadow.

Ghosts. You are in a castle of ghosts.

"Come now," the woman who first approached you says, stepping closer again. "You have barely said a word since your arrival. O brave samurai - for I see that you are a samurai by your rugged looks, your armor and your spear-"

Your spear. Where is it? You almost panic, realizing that the simple motions of the crowd took you halfway across the room from your mat, but there it is on the floor. You crack a forced smile, remembering years of painful tutoring in etiquette.

"I must beg your pardon, my lady," you say and begin to move back towards your weapon. "The hardships of travel have taken their toll on me, and I am half a dead woman as I stand before you. Why yes, indeed, I reached your castle soaked to the bones, very like a soul that fell into the River of Regrets on its way to the Underworld."

The woman laughs, a mirthful sound; if she is putting on a polite affectation she excels at it. You crouch and put your tea cup to the ground - untasted, for you remember the old tales - and pick up your naginata, making no threatening move. None of the celebrants seem to notice it; many indeed seem to have forgotten you altogether.

"A dead soul in our walls! Would you believe this! Ah, but you are delightful. Yet, you do us a terrible offense!"

"I would never wish to offend the mistress of such a radiant castle," you say as smoothly as you can manage.

"Oh, me, mistress? Perish the thought. And that is your offense, brave samurai! You have yet to introduce yourself to our Lady, who I am sure will be as delighted to see you as everyone in this room."

The throbbing comes back, stronger than before, and you realize that it is not internal; it really comes from above you. You look up, and through the old, cracked planks of the ceiling, you see a golden light shining through, and moving, slowly, at the speed of a casual walk. Wherever that light goes, the pulse goes, and the closer you are to her, the more you feel it. Streaks of golden light peek through the ceiling, cast by some hidden sun. You find yourself short of breath.

"Here," the lady says, playfully taking your arm and pulling you into the corridor. "You have nothing to fear, for I will be sure to tell the lady myself of the bravery of your reaching us through this dreadful weather."

You tilt your head as you enter the corridor. In the courtyard, more ghosts - if that's what they are - are chatting under the cover of the inward roofs. You can see your bunraku, still kneeling, lanterns suspended to its armor by some blitheful soul.

You turn, towards the direction the lady is taking you, and you can see the golden light, moving, throbbing, radiating heat. You know, without the shadow of a doubt, that this is the "Lady" of this castle, towards whom your companion is taking you, seeing nothing wrong with bringing an unknown, armored stranger wielding a spear to her mistress and treating her as a guest. Ghosts cannot fully grasp the world, you know this; their worldview tends to ignore facts that do not fit into whatever picture their mind is obsessed with.

You have not reached the stairs yet. Your armor is in the courtyard, so close.

[ ]Make polite excuses and meaningless chatter as you excuse yourself and move to the courtyard, get in Harvest and run from whatever madness is going on in these walls.
[ ]Follow your companion to her Lady in hopes of discovering the source of and reason for this disturbing spectacle.
 
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[X] Follow your companion to her Lady in hopes of discovering the source of and reason for this disturbing spectacle.
 
[X]Follow your companion to her Lady in hopes of discovering the source of and reason for this disturbing spectacle.

Fucking knew it.

Only voting to follow, because if we run now we won't get far.
 
[X]Follow your companion to her Lady in hopes of discovering the source of and reason for this disturbing spectacle.
 
[X] Follow your companion to her Lady in hopes of discovering the source of and reason for this disturbing spectacle.
 
[X]Follow your companion to her Lady in hopes of discovering the source of and reason for this disturbing spectacle.
 
[x]Follow your companion to her Lady in hopes of discovering the source of and reason for this disturbing spectacle.

We'll get to the bottom of this.

I wonder if our Imperial Blood has any sway here. Not only we have a special standing with the nobles (and the mystery of who owed this place still remains), but royal blood was often attributed supernatural qualities.
 
[X]Follow your companion to her Lady in hopes of discovering the source of and reason for this disturbing spectacle.
 
[X]Follow your companion to her Lady in hopes of discovering the source of and reason for this disturbing spectacle.
 
IV. Heaven's Own Beauty
IV. Heaven's Own Beauty

You let the ghostly woman pull you up the stairs, free hand clutching your spear.

A few hours ago, this floor was only ruined rooms, crumbling ceilings, cracked stone. Now it is as if the castle had never seen the war; beautiful tapestries hang on the walls, flower petals are scattered along the corridors, perfume fills the air.

Your companion pushes authoritatively through clusters of gossipping nobles, following the light as it passes from corridor to corridor. You struggle to keep a clear mental map of your movements, to always know where the castle's entrance is in case something goes wrong; the lady's chatter is a distraction. She asks questions but expects no answer; you are not sure if she actually sees you or if you have simply been caught as a prop in the playacting of a barely-conscious creature, and this fills you with unease. The golden-glowing heat gets nearer and nearer. You cross a room in which old nobles play a game of tiles, paying you no mind. They pick from bowls of dried fruits and your mouth salivates, but this is not real, you know it, and no living should ever eat the food of the dead.

Your eyes keep coming back to the tapestries, each one always bearing the same mon, the same family emblem, each one somehow impossible to read. And then, you can see it - memory of your calligraphy lessons finally piercing through the fog of martial habits. You remember your teacher showing you the basics of this style, warning you that you would spend little time on it due to its lack of use in modern time.

Every tapestry bears a swallow against a setting sun surrounded by Heaven's writ, the specific (quaintly antiquated) calligraphy of the servants of the Heavenly Dragons. But this castle dated back to before the fall, when the only people to use such writ would have been priests and-

Something tugs on your sleeve, and your thoughts halt in their tracks. You are on the side of the castle; in front of you is a balcony that overlooks the courtyard, closed by paper walls against the rain, a rare point of frailty and grace in this dour battle-building. And there she is in front of that wall, a figure shrouded in radiance, robes flowing to the ground and rippling as she walks, dragons and lion-dogs and peacocks dancing on satin, lustrous dark hair held by a jade pin, her back turned to you. Two handmaids chuckle as you approach, fans hiding their mouths. Golden light pulses off her body, and the skin of your arms pricks with sweat from the heat. You can feel the pulse, louder than your heartbeat.

"My lady Aoi," your companion declares, bowing low. "Today we are honored with a visit by a distant traveler, the brave samurai…" She raises an eyebrow at you, and you step forward, bowing lightly.

"I am Princess Tomoe," you speak, surprising yourself with the accent you put on the title, challenging this ghost, this glowing aberration, to turn and give you due respect. But the Lady of the castle only lifts her own fan to her lips, and you know she is smiling. She turns to face you, slowly, arrogantly, and does not bow.

"It is always a pleasure to welcome one of our loyal subjects, Princess Tomoe," she says, and your eyes are drawn to her brow, staring in awe and horror.

The woman is beautiful - or she should be, you can gather that much. But as you look at her you do not see her soft rounded features, her perfect make-up, her deep green eyes. You only see her skull. You can see it through her skin, the center of the radiance. But it is no thing of bone; it is a skull of gold and crystal, a lattice of blue-white veins creeping over a thing of beautiful metal, and it shines through her translucent flesh.

"Subjects?" you blurt out, too distracted to catch yourself. But she smiles, taking no apparent offense.

"Yes, indeed, first of our subjects. For are not the Imperial Family the stewards of the earth, bequeathed in their keep by heaven? I am Aoi Suzume, Consort to He-Who-Brings-the-Downpour. It is your honor to meet me."

A concubine. A concubine to one of the Heavenly Dragons. You can see the proud, defiant smile of a commoner lording her status over one of the nobles who once did the same to her; a woman who for whatever reason drew the eyes of one of the masters of Heaven, and was whisked to their celestial abode to enjoy otherworldly delights. But Heaven fell, and she is on earth now, ruling over dead souls. What sorcery..?

You will not kneel to a shadow of a world that no longer is.

"Is this your castle, Lady Aoi?" you says all smile. "I have never seen its like. What is it called?"

"Oh, you flatter me. This is but a simple place, a season castle in-between my consort's visits. It is-" She pauses, blinking. "It is Castle-" She freezes mid-sentence, not as a human would but a sudden and total cessation of motion, and then a shudder like drying paint disturbed by the wind, and then for a moment that lasts less than a second her image is gone, leaving only the skull floating in the air, but before this has time to register she is back again, slowly fanning her cheeks, smiling. "But I did not catch your full title, your majesty. I pride myself on knowing our Emperor's family in and out but do not recognize you."

You open your mouth to speak the title and close it again. You can't. Your parents lost it in the fall. Somewhere in the Empire there is a small parcel of land with a shrine on it, and that parcel is long conquered by who knows what, and as long as you do not hold it you cannot call yourself it. Your mother called herself Princess Nowhere - and so you would be the Princess of Nowhere. That's a good one, you think with bitter amusement. You should use it someday. You swallow your pride and put on a false smile.

"What unexpected night visitor would I be if I so quickly shed my mystery?"

"What visitor indeed," Aoi says, eyes narrowing.

"I can't help but notice that you have many esteemed and noble guests, Lady Aoi, but no priests. I would expect a concubine of a Heavenly Dragon to never be without her lover's servants."

Aoi Suzume laughs, hiding her mouth with her fan. "These stuffy old men? As much respect as I have for my beloved's cult as his consort," she says putting weight on the word, "I am a woman of the worldy. The priests are officiating in- in-" Her arm blurs. It is a very strange thing, unlike any ghostly phenomena you've seen; it seems to still exist but to lose its definition, as if seen through a haze of tears. Aoi's head twitches twice to the left, her smile falters and comes back. You take a step forward, naginata sliding in your grip.

"Tell me, Lady Aoi. It must not be easy to be the consort of a being of such broad and heavy responsibilities as a Dragon. When was the last time you saw your beloved?"

"Why," Aoi says with a look of polite long-sufferance, "but no later than this spring, when he left me to bring the heavy rains that would water your peasants' fields. What is but a couple of months of separation between those bound by love?"

"My lady," you say smiling, stepping one step closer, "it is spring, and the heavy rains have not yet come."

Aoi stares at you for a frozen moment, unblinking, and there is an unearthly shiver across her skin, a disturbance of her very being; she flickers and she's at a the balcony, the doors open for wind to barge in, staring at the early spring rains falling upon the fresh grass of her courtyard, the distant forests in bloom. Without a sense of motion or transition she is back behind her two handmaidens, her arm twitching. Around you, the walls crawl and shudder, the paint fades from the tapestries.

You open your mouth, to say… Something. She is broken and it fills you with pity, but she is an aberration distasteful to your eyes, emotions in conflict. You are about to ask her what she is, to taunt her for having been dead all this time, to let her down gently as her world crumbles, to tell her that her consort is long gone and assert your authority, to abjure her with a prayer. You are not sure, because you never get to say a word. The Concubine blinks in and out of existence, without transition her hands are clutching her skull, the radiance expands from her, the heat engulfs you and her two handmaidens step back in horror.

"The pathways are broken," the Concubine says in a flat, inhuman voice. "The waters of memory seep through the gate. The core of the self is coming apart. Consistency must be achieved; the living memory must be consumed to mend the broken paths." Aoi Suzume stares at you, into you. "FEED HER TO ME!"

The handmaidens snap their fans and extend their arms, and they are no longer fans or arms but swallows' wings; their necks stretch and their mouths open into twisted beaks, their robes are feathers; they leap at you as one-winged ghosts, shrieking inhumanly.

Your naginata swings up, the butt of the spear smashing into the first one's wings, in the second one's ankle, then back into the first one's head. Both ghosts stumble to the ground and the spear spins in your hand and comes up blade first. You step further into the burning glow, sweeping left, and take a handmaiden's deformed head; the second one pushes herself up, throws herself at you to tear your throat out with her beak. You step back, lower your spear, and she impales herself on it; you slice right and her ghostly flesh comes apart. Both handmaidens dissolve into smoke.

"I'm hungry too and you don't see me making a scene about it," you spit.

"FEED HER TO ME!" Aoi Suzume screams, and the companion who brought you to her, whom you'd almost forgotten, smiles apologetically as her flesh melts into a vision of horror. The wall to your left explodes - but no, the stone is unmarred, it is a ghost stepping through it like through a curtain of water to come between you and his mistress. You hear the flutter of wings, the patter of feet, they come from above and below and the side, the walls no obstacle to them.

You close your eyes, no longer than a blink, and exhale. Your hands grip your spear tightly.

In the courtyard, the rain pours on softly.

Far from the warlands, trees blossom with the promise of flowers.

You open your eyes.

[ ]Cut down Lady Aoi's protectors and attack her before the ghosts have time to swarm you. If you can dispatch her, you can end this without fighting an entire castle.
[ ]Rush for the balcony and jump down in the courtyard. If you can get into your bunraku before the ghosts realize what you're doing, you will laugh at their numbers.
[ ]Speak up and call upon your blood, your title and prayers of abjuration to reach out to whatever spark of humanity is still in Aoi and restore her clarity.
 
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