I forget, is forge credits "use it or lose it"? Or does it accumulate?
Use it or lose it.
Its available forge time/capacity during the timespan covered by the turn.
I forget, is forge credits "use it or lose it"? Or does it accumulate?
That's fair, I mostly figured we should use the favors now since I think we'll likely get more favors as we deploy to the debris fields. Plus I'm not too familiar with vehicles in 40k, but I feel like Xiphon interceptors would be seriously useful, even if we don't have hostile aircrafts to use them on. Other than that, I just focused on things we can't build but for vehicles and weapons, I'll gladly acquiesce to other people's expertise. Oh and which weapons go to which companies asides from Lascannons, I didn't think of thatMy main problem with Dealing with pesky Orks is the distribution of favors from the Magos. There's no wrong choices here, but I don't feel the need for Interceptors yet since we aren't facing anything with an air force. I also went with the idea of a squad of Landspeeders to go with our four Fire Talons
Oh I agree as to using them now. We need so much stuff. 😩 . And hey, as soon as we do run into hostile aircraft, we'd be prepared!That's fair, I mostly figured we should use the favors now since I think we'll likely get more favors as we deploy to the debris fields. Plus I'm not too familiar with vehicles in 40k, but I feel like Xiphon interceptors would be seriously useful, even if we don't have hostile aircrafts to use them on. Other than that, I just focused on things we can't build but for vehicles and weapons, I'll gladly acquiesce to other people's expertise. Oh and which weapons go to which companies asides from Lascannons, I didn't think of that
You could do that, yeah.Could we send a formal demand for him to appear before us, and frame it as a joint training exercise? That might allow us to remind him who holds ultimate authority, and let him save face.
You can use the Thunderhawks freely, while the ships are in orbit.Could we use our gunships from the cruisers in orbit to act as sub hunters? I know that they aren't ideal for the role, but it might help.
The Orks are heavily spread out so orbital bombardment is kind of wasted.So, the Syera mountains are basically worthless, as far as I recall. Why not practice coordinating with orbital support?
Not as effective as in-athmosphere, but Space Marine flamers are designed to function in a vacuum.
Use it or lose it, it's the representation of how much stuff your forges can output over the five-year turn.I forget, is forge credits "use it or lose it"? Or does it accumulate?
Do keep in mind you're building the wargear over the course of the turn, so you won't have it for the whole fight.What do you guys think of this plan? I wanted the lionshare of companies focused on securing the Oceans theater and ensuring the Orks there get thoroughly thrashed with Lascannon, Stormtalon and Librarian support. I went with trying to be diplomatic with the Lord-General since we chose the diplomatic marine as our Chapter Master, and to get to know the sector and chapter commands. As for the Forge, I went with Lascannons to hit the Ork subs hard and make sure they sink, hopefully, as well as some air support plus a pair of Drednoughts just in case we ever do loose some Marines and they need to be interred. Not too familiar with weapons in 40k so I focused on things that can pack a punch and provide support. I also used both out favors entirely on the Archmagoes and focused on getting fancy gunships and a pair of land speeders to even it out. I'm certain we're going to get another favor or two before we clear out the debris fields so I focused on things we can't build/don't have.
Eight Razorbacks would be 600 FC, they're 75 apiece.--[X] Razorback x8; all four junior tech-marines assigned to this task (-250 FC)
Got cut off here.
7th is Tactical-heavy not Assault. You don't have an Assault-heavy Company because of Salamanders institutional bias against fast movers.I put our Devastator heavy Company (8) in the Oceans and the Assault heavy one (7) in the Debris field, due to the lack of Assault Marines noted last time.
They can be swapped out between Typhoon and Tornado since it's the same chassis and also because I don't want to have to keep track of them, same as the Razorback turret weapons.I'm kinda curious, are the land speeders we're building just the bargain bin basics one, or is the base modular enough we can retool them into typhoons and tornados when necessary? I'm assuming the latter given we don't specify things like Predator Annihilators or Predator Destructors.
Pretty much what I figured. Those are both complete overhauls of the design after all. It makes sense for Space Marine vehicles to be pretty flexible and modular in their load outs in general. Interchangeable Razorbacks and Predators (outside the weird stuff) makes more sense than interchangeable Leman Russes.They can be swapped out between Typhoon and Tornado since it's the same chassis and also because I don't want to have to keep track of them, same as the Razorback turret weapons.
Not Tempest or Storm though, those are their own things.