Bulwark Against The Terror (Warhammer 40k Chapter Master Quest)

[X] Plan: Dealing with pesky Orks
Martial Actions:
-Jungles
-- Send Captain Tul'Ra and his ten candidates for Scout Sergeants for recon
-Oceans: 2nd, 3rd, 4th
--Assign Chief Librarian Va'Sor to assist, whether it's scrying when Orks will attack or actively assisting in battle.
-Beyond Sreya Mountains: 5th
-Mountains: 6th
-Debris Fields: 7th, 8th
Administrative Actions:
-Educate the Chapter
Diplomatic Actions:
-Lord-General Raukov: Open Hand
-Contacting the Sector Command
-Getting to know the Chapter Command
Forge:
x5 Lascannon (50 FC)
x5 Plasmaguns (50 FC)
x5 Chain Fist (125 FC)
x2 Stormtalon Gunship (150 FC, Junior Techmarine Ve'Nir)
x2 Castraferrum-Pattern Dreadnought Chassis (150 FC, Junior Techmarines Har'Stan and Zen'Tal)
Miscellaneous:
-Assign Lascannons to 2nd, 3rd, and 4th companies to better destroy Ork submarines/submersibles.
-Assign both Stormtalon Gunships to provide additional firepower to 2nd-4th companies against Ork submarines/submersibles.
-Spend favors with Archmagos Vahn, use both favors: x1 Stormraven Gunship (150 FC), x2 Xiphon Interceptor (500 FC), x1 Fire Raptor Gunship (250 FC), x2 Land Speeder (80 FC)

What do you guys think of this plan? I wanted the lionshare of companies focused on securing the Oceans theater and ensuring the Orks there get thoroughly thrashed with Lascannon, Stormtalon and Librarian support. I went with trying to be diplomatic with the Lord-General since we chose the diplomatic marine as our Chapter Master, and to get to know the sector and chapter commands. As for the Forge, I went with Lascannons to hit the Ork subs hard and make sure they sink, hopefully, as well as some air support plus a pair of Drednoughts just in case we ever do loose some Marines and they need to be interred. Not too familiar with weapons in 40k so I focused on things that can pack a punch and provide support. I also used both out favors entirely on the Archmagoes and focused on getting fancy gunships and a pair of land speeders to even it out. I'm certain we're going to get another favor or two before we clear out the debris fields so I focused on things we can't build/don't have.
 
All righty.

[X] Plan Continue The Purge
-[X] Debris Fields: 7th, 8th company; Heavy Flamers, Power Fists, Plasma Pistol
-[X] Oceans; 2nd, 3rd, 4th company; Heavy Bolters, Melta-Guns, Lascannons
--[X] Assign Librar
-[X] Mountains; 5th company; 4x Razorback
-[X] Beyond Sreya Mountains; 6th company; 4x Razorback
-[X] Jungles; Send Captain Tul'Ra and scouts for recon
-[X] Lord-General Raukov: Open Hand
-[X] Getting to know the Chapter Command
-[X] Expand Apothecarion [-200 FC for 4 turns]
-[X] Train the Chapter
-[X] Contacting the Sector Command
-[X] Forge
--[X] Razorback x4; two junior tech-marines assigned to this task (-300 FC)
--[X] Lascannon x2;
--[X] Plasma Pistol x1;

Starting at 525 FC; -200 for apothecarion, -300 for razorbacks. "Loose change" of 25 is used to make 2x lascannon and 1x plasma pistol.

7th and 8th company continue clearing the debris fields; we give them the tools they need to do the job in close quarters.
5th and 6th companies use their razorbacks to chase down the loose orks in the mountains and beyond.
The oceans are critical, so we assign three companies, equipped with heavy bolters, melta-guns and lascannons. The bolters will be useful in defensive situations, while the meltas and lascannons can be used to cut the submarines down to size when we hit their bases.

Let's try a little carrot with the local IGs before the stick; have a little chit-chat with our the people we're working with; get our Apothecarion growing so our guys have someplace to sit and recover when they get a few extra holes in them. Talk to sector command to see what's up - maybe we can get a heads up on more orks coming in from off world, tips on other things we'll need to take care of off world: stuff is still happening out there regardless of whether we know about it or not.

Banking the Mechanicus favors for when we need them; we seem to be doing fine for now.
 
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My main problem with Dealing with pesky Orks is the distribution of favors from the Magos. There's no wrong choices here, but I don't feel the need for Interceptors yet since we aren't facing anything with an air force. I also went with the idea of a squad of Landspeeders to go with our four Fire Talons, trying to keep things a little more focused for ease of tactical deployment (easier to make use of formations than lone vehicles, however good), and assigned the gear we made last turn. Sending an Apothecary on the Jungle trip in order to minimize what losses we can.

I put our Devastator heavy Company (8) in the Oceans and the Assault heavy one (7) in the Debris field, due to the lack of Assault Marines noted last time.

[X] Plan: Reconnaissance in Force
Martial Actions:
-Jungles
-- Send Captain Tul'Ra and his ten candidates for Scout Sergeants for recon
---Send Junior Apothecary Navath with them
-Oceans: 2nd, 3rd, 8th
--Assign Chief Librarian Va'Sor to assist
-Beyond Sreya Mountains: 5th
-Mountains: 7th
-Debris Fields: 4th, 6th
Administrative Actions:
-Educate the Chapter
Diplomatic Actions:
-Lord-General Raukov: Open Hand
-Contacting the Sector Command
-Getting to know the Chapter Command
Forge:
x1 Castraferrum-Pattern Dreadnought Chassis (75 FC, Junior Techmarine Har'Stan)
x8 Land Speeders (360 FC)
x1 Razorback (75 FC, Junior Techmarine Ve'nir)
x1 Grav-Cannon (15 FC))
Miscellaneous:
Assign 4x Heavy Bolters to the 8th, and 1 each to the 2nd, 3rd, 4th, 5th, 6th and 7th
Assign 4x Heavy Flamers to the 4th, and 1 each to the 2nd, 3rd, 5th, 6th, 7th and 8th.
Assign 1x Melta each to the 2nd, 3rd, 4th, 5th, 6th, and 8th
Assign 1x Power Fists to the 2nd, 3rd, 4th, 5th, and 6th.
Assign 4x Razorbacks to the 5th
-Spend favors with Archmagos Vahn, use both favors: x4 Fire Raptor Gunships (1000 FC)
 
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My main problem with Dealing with pesky Orks is the distribution of favors from the Magos. There's no wrong choices here, but I don't feel the need for Interceptors yet since we aren't facing anything with an air force. I also went with the idea of a squad of Landspeeders to go with our four Fire Talons
That's fair, I mostly figured we should use the favors now since I think we'll likely get more favors as we deploy to the debris fields. Plus I'm not too familiar with vehicles in 40k, but I feel like Xiphon interceptors would be seriously useful, even if we don't have hostile aircrafts to use them on. Other than that, I just focused on things we can't build but for vehicles and weapons, I'll gladly acquiesce to other people's expertise. Oh and which weapons go to which companies asides from Lascannons, I didn't think of that :p
 
[X] Plan: Reconnaissance in Force

I agree with the need to deal with the ocean immediately and sending three companies is a good amount.
The key factor for me though is getting the 4 Fire Raptor gunships, that should help out with force projection due to their support abilities.
 
That's fair, I mostly figured we should use the favors now since I think we'll likely get more favors as we deploy to the debris fields. Plus I'm not too familiar with vehicles in 40k, but I feel like Xiphon interceptors would be seriously useful, even if we don't have hostile aircrafts to use them on. Other than that, I just focused on things we can't build but for vehicles and weapons, I'll gladly acquiesce to other people's expertise. Oh and which weapons go to which companies asides from Lascannons, I didn't think of that :p
Oh I agree as to using them now. We need so much stuff. 😩 . And hey, as soon as we do run into hostile aircraft, we'd be prepared!
 
I would be surprised if flamer fuel didn't have its own oxidizing agent, or if variants of the fuel with their own oxidizing agent don't exist. Heat won't transfer through convection, but conduction and radiant heat should be pretty problematic in close quarters for whoever's getting flamed.

[X] Plan: Reconnaissance in Force
 
I think Continue the Purge is overspending on FC. A single Razorback is 75 FC.

I added our Razorbacks to go beyond the mountains in my plan. Seems they'd do the most good there
 
One thing to idly note- a landspeeder squadron is usually 3 speeders not 4 I'm pretty sure. It's not a big deal, but I heavily agree that we should plan those kind of vehicle purchases in terms of formations.
 
Could we send a formal demand for him to appear before us, and frame it as a joint training exercise? That might allow us to remind him who holds ultimate authority, and let him save face.
You could do that, yeah.

Could we use our gunships from the cruisers in orbit to act as sub hunters? I know that they aren't ideal for the role, but it might help.
You can use the Thunderhawks freely, while the ships are in orbit.

So, the Syera mountains are basically worthless, as far as I recall. Why not practice coordinating with orbital support?
The Orks are heavily spread out so orbital bombardment is kind of wasted.

Although I don't know how effective flamers are in vacuum.
Not as effective as in-athmosphere, but Space Marine flamers are designed to function in a vacuum.

I forget, is forge credits "use it or lose it"? Or does it accumulate?
Use it or lose it, it's the representation of how much stuff your forges can output over the five-year turn.

What do you guys think of this plan? I wanted the lionshare of companies focused on securing the Oceans theater and ensuring the Orks there get thoroughly thrashed with Lascannon, Stormtalon and Librarian support. I went with trying to be diplomatic with the Lord-General since we chose the diplomatic marine as our Chapter Master, and to get to know the sector and chapter commands. As for the Forge, I went with Lascannons to hit the Ork subs hard and make sure they sink, hopefully, as well as some air support plus a pair of Drednoughts just in case we ever do loose some Marines and they need to be interred. Not too familiar with weapons in 40k so I focused on things that can pack a punch and provide support. I also used both out favors entirely on the Archmagoes and focused on getting fancy gunships and a pair of land speeders to even it out. I'm certain we're going to get another favor or two before we clear out the debris fields so I focused on things we can't build/don't have.
Do keep in mind you're building the wargear over the course of the turn, so you won't have it for the whole fight.

--[X] Razorback x8; all four junior tech-marines assigned to this task (-250 FC)
Eight Razorbacks would be 600 FC, they're 75 apiece.

Got cut off here.

I put our Devastator heavy Company (8) in the Oceans and the Assault heavy one (7) in the Debris field, due to the lack of Assault Marines noted last time.
7th is Tactical-heavy not Assault. You don't have an Assault-heavy Company because of Salamanders institutional bias against fast movers.

2nd-6th are 7xTactical/2xAssault/3xDevastator, 7th is 8xTactical/4xDevastator and 8th is 4xTactical/8xDevastator. Traditionally Salamanders use 7th as a vehicle-heavy formation and 8th for siege operations.
 
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I'm kinda curious, are the land speeders we're building just the bargain bin basics one, or is the base modular enough we can retool them into typhoons and tornados when necessary? I'm assuming the latter given we don't specify things like Predator Annihilators or Predator Destructors.
 
I'm kinda curious, are the land speeders we're building just the bargain bin basics one, or is the base modular enough we can retool them into typhoons and tornados when necessary? I'm assuming the latter given we don't specify things like Predator Annihilators or Predator Destructors.
They can be swapped out between Typhoon and Tornado since it's the same chassis and also because I don't want to have to keep track of them, same as the Razorback turret weapons.

Not Tempest or Storm though, those are their own things.
 
They can be swapped out between Typhoon and Tornado since it's the same chassis and also because I don't want to have to keep track of them, same as the Razorback turret weapons.

Not Tempest or Storm though, those are their own things.
Pretty much what I figured. Those are both complete overhauls of the design after all. It makes sense for Space Marine vehicles to be pretty flexible and modular in their load outs in general. Interchangeable Razorbacks and Predators (outside the weird stuff) makes more sense than interchangeable Leman Russes.
 
I just realised that the oceans don't produce any oxygen, unlike Earth where the ocean is a major to primary producer at 50-80%. Do we know why?
 
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