I'm just running through some ideas organising my thoughts and posting them on the thread here. This is probably the equivalent of a blatantly redundant monologue so bear with me.
The original version of the winning plan used 665 Resources but I didn't see an amended total for the winning plan including the shipyards so I'll use that as a base figure. We started this quarter with 807 Resources, so that leaves 142 Resources in the reserve. Then we add 200 Resources for our Salvage mission, giving us a total reserve of 342 Resources. Production of Resources is 432 Resources, plus 5 for completing the Provincial Highway 1 Algae Farm if it gets completed, giving us a total Resources of 774 at the start of next turn, or 779 if the Algae Farm is completed.
Urban Housing Expansion in Kuo Kuana is completed, and the Driftwood Thorium Reactor is almost certainly completed. Gives us +10 Energy, +2 Quality of Life.
The Driftwood and Nufaya Shipyards will almost certainly be completed this turn giving us a +10 bonus to the roll for each dice we invest in any category. The extra 2 Light Industry and Service dice are almost irrelevant because we have hit the point where we don't have enough Resources to spend on them, but we might be able to spend them on Edicts.
The Guantian Petroleum field gives +10 Energy if completed, but that is only a fifty-fifty chance of success.
Livestock Expansion and Personnel Vehicle Manufacturing cannot be completed this turn. However the Provincial Highway 1 Algae Farm has a really high chance of completion this turn which will give us +5 Resources, +1 Quality of Life and +3 Energy, all of which we really need. The chances of completing the current phase of Hospital Modernisation is good but we still need to get the next phase done. Officially that's an objective to be done by a few years down the track, but in narrative terms we really should get it done as soon as possible because of teh waves of refugees due to start arriving next turn.
Speaking of refugees arriving next turn we've got just over an even chance to get Local Law Enforcement Expansion and Modernisation completed before the first refugees arrive but there has been no investment in Border Patrol Force, and I'm not sure which would be responsible for protecting the refugee camps from external attack or internal disorder. With the military we've got pretty good chances of getting Firearms Phase 2 and the redevelopment of the navy's frigates completed. Infiltration into Anima and Mistral is likewise almost certain to be completed.
With the completion of the shipyards the bonuses increase to the following -
Infrastructure and Logistics: +54, 20 starting Progress for infrastructure and industry projects
(+10 road network, +10 civilian shipbuilding, +14 personnel vehicles, +10 Taichung Production. +5 for Driftwood shipyards, +5 fot Nufaya Shipyards, 20 starting Progress aggregate plants)
Heavy Industry: +30 / +35 for green energy and resources / +25 for polluting and non-renewable resource projects
(+10 road network, +10 civilian shipbuilding, +5 green energy/resources from Naturist,, +5 for Driftwood shipyards, +5 fot Nufaya Shipyards, -5 non-renewable and polluting resources from Naturist, 20 starting Progress aggregate plants)
Light and Chemical Industries: +30 / +35 for green energy and resources / +25 for polluting and non-renewable resource projects
(+10 road network, +10 civilian shipbuilding, +5 green energy/resources from Naturist, +5 for Driftwood shipyards, +5 fot Nufaya Shipyards, -5 non-renewable and polluting resources from Naturist, 20 starting Progress aggregate plants)
Agriculture: +35 +1d4
(+10 road network, +10 civilian shipbuilding, +5 to all food or medical related project rolls from Medical Genius, +5 for Driftwood shipyards, +5 fot Nufaya Shipyards, +1d4 QoL Risen bonus to health and food projects)
Services: +40 . +45 +1d4 for food or medical related project dice
(+10 road network, +10 civilian shipbuilding, +10 Taichung Production, +5 for Driftwood shipyards, +5 fot Nufaya Shipyards, +5 to all food or medical related project rolls from Medical Genius, +1d4 QoL Risen bonus to health and food projects)
Orbital: +35
(+10 road network, +10 civilian shipbuilding, +5 Astronomy Hobby, +5 for Driftwood shipyards, +5 fot Nufaya Shipyards, )
Defence: +40 -1d8 / +50 - 1d8 for aircraft related projects)
(+10 road network, +10 civilian shipbuilding, +5 aircraft fuel, +5 military demands satisfied, +10 to aircraft-related rolls from aircraft plants, +5 for Driftwood shipyards, +5 fot Nufaya Shipyards, -1d8 civilian minded)
Intelligence:
Special Research:
So what would be my suggestions for spending next turn?
First, we need to continue preparing for the arrival of Faunus refugees.
Because we haven't completed Phase 1 of Urban Housing Expansion we probably won't get any additional options aside from Nufaya housing district. It costs 100 pts, we start with 20 due to aggregate plants, with one dice (15 Resources) giving us 1d50+54 so that should give a roughly fifty-fifty chance of completion.
We really should complete the Local Law Enforcement Expansion, and also the Border Patrol Force just to be on the safe side. The Local Law Enforcement Expansion requires 0/100 and was allocated 2 dice for 2d50+60-2d8 , or 2d50+44 assuming the maximum rolls on the penalty dice. So even if it doesn't succeed 1 dice (10 Resources) should be enough to complete it if it isn't finished this turn. The Border Patrol Force requires 0/125 , and spending 2 dice (20 Resources) for 2d50+80-2d8 which should be enough to give a good chance of completing it.
I'm thinking that spending a military dice on the Edict for Grimm Culling Offensives - we don't really need the PS bonus but considering how man scared and angry Faunus refugees will be arriving I think that it makes narrative sense to make a pre-emptive strike against the Grimm to ease the pressure. on our defences.
Also two Agricultural dice (30 resources) on Pharmaceutical Greenhouses, because it's an objective and also because it makes sense to increase our pharmaceutical supplies when the refugees arrive. Requiring 1/100 (not sure if it would get the free 20 pts from aggregate plants) we would have 2d50 + 70 + 2d4 on the dice.
@VinnyMoneyHo Does overflow on the Urban Housing Expansion count towards another housing project or does it just go to waste?
Also which law enforcement option handles security for the refugee camps for the Faunus arrival - Border Patrol Force or Law Enforcement Expansion?
Cuop Boc Solar Panel Panel Production Complex adds additional options for solar complexes - does this mean that we will need to finish more solar plants in Phase 3 than if we don't complete Cuop Boc?