Bloody Grave: A Fangs in the Night RP

Matthias can tell the skeleton is sizing him up as it carefully paces, watching his movements and judging when and how to swing. It's attack comes out fast, far too fast for any ordinary mortal to dodge... but no faster than any halberd swing on the battlefield, relative to Matthias's newfound vampiric abilities.

More than that, Matthias finds his newfound power easily answering his will, and the Skeleton's desperate effort to turn to face him as he switches from dodging a well aimed halberd blow to simply slamming into the Skeleton from behind is too little, too late. The pair topple to the ground, the halberd flying loose into the air, and Matthias pinning the Skeleton's limbs into uselessness.

It quickly becomes apparent that it is actually much stronger than him. The problem for it being, of course, that it has no idea how to grapple. It may be fighting like an experienced soldier, but it doesn't have any particular technique for wrestling, and so Matthias is able to pin it and begin crushing it ruthlessly.

Yet even as bone audibly cracks, the Skeleton seems alarmingly full of grit, and Matthias tracks with remarkably sharp hearing as the zombies throughout the room, the four dozen or so that are left after the failed effort to attack Hugo, Oliver, and Sam, all charge for Matthias himself at... well, a slow speed relative to his new abilities, but still fast enough that he's going to need some help or a change of plans. They'll arrive before he can be sure of finishing his boney friend.

All the vampires can see this, of course. And all of them have the speed and energy to potentially rush to Matthias's aid.

Or, of course, he did see where the halberd landed. The choices the vampires make next will likely decide the rest of the battle.

So close and yet so far. Matthias considered his options. He could maybe finish off the skelington, but not fast enough to avoid getting swarmed by the zombies. Dumb as they might be, they had numbers on their side and even a Vampire's immense physiology had its limits. As did any fighter, for that matter.

He was tempted to toss the Skeleton towards the zombies and bowl them over, but there was there was the entire thing of them healing by sucking their zombie minions dry. Quite similar to a vampires when one thought about it.

So best to throw the bone-boy in the other direction then. Towards where Sam, Oliver and Hugo are. Matthias' plan is throw the Skeleton off of him towards the aforementioned trio and then follow his prey. With four vampires all stomping and wailing on the Skeleton, that should be more than enough to put an end to its unlife. Hopefully.
 
The halberd definitely has Unholy energy to it, though it's not exactly radiant with power. And on closer inspection, Catherine can identify runes sketched in blood and other odd features to the halberd, similar to the stories the Hunters told after investigating a blacksmith who'd been practicing Necromancy about the nercomantically enhanced weapons they brought back for destruction.

The experience of her limb steadily regrowing is a strange one, and not entirely pleasant.
Catherine hesitated for the slightest moment as she sensed the Unholy power, but needs must and it seemed unlikely to be somehow trapped. Hefting it up on-handed onto her shoulder awkwardly, she frowned as she took in the sigils. It seemed they wouldn't need to be making any cursed artifacts, at least for the moment.

Glancing down at her mangled arm, she quickly decided to put it out of mind. It was still bringing back unpleasant memories.

It still reminded her of what had become of her.
Yet even as bone audibly cracks, the Skeleton seems alarmingly full of grit, and Matthias tracks with remarkably sharp hearing as the zombies throughout the room, the four dozen or so that are left after the failed effort to attack Hugo, Oliver, and Sam, all charge for Matthias himself at... well, a slow speed relative to his new abilities, but still fast enough that he's going to need some help or a change of plans. They'll arrive before he can be sure of finishing his boney friend.

All the vampires can see this, of course. And all of them have the speed and energy to potentially rush to Matthias's aid.
@Ru_

There was still one last significant foe, and Matthias needed help. Catherine didn't need to be a warrior, however, to know she wasn't in a condition to do much herself. Even if her Vampiric strength meant she could lift and swing the halberd one-handed, it would be off-balance and awkward, like trying to reel in fish with an oversized pole with an arm hanging by your side.

"Miriette! Here!" She called, tossing the weapon towards the other woman as she regained her feet. She would make better use of it, at least until Catherine could viably hold things in her arm again.
 
"Miriette! Here!" She called, tossing the weapon towards the other woman as she regained her feet. She would make better use of it, at least until Catherine could viably hold things in her arm again.

Alright, that really wasn't what she was going for, but Miriette wasn't exactly going to complain. She caught the halberd with one hand, and hefted it for a moment, trying to get used to its weight.

...Okay, yeah, maybe Catherine had a point. This was not something you could really effectively wield while down an arm. Also it really wasn't her style and she wouldn't be using it as much more than a way to swing wildly in a larger space, but hey, even that was probably useful for something.

Well, might as well. The rest of the bodies were swarming the big loud guy - big surprise there - and she might as well help to clear them out. She charged in, keeping a fair distance and swinging with wide strokes, mostly hoping she wouldn't attract the skeleton's attention. One of those fuckers was bad enough, having to take two of them in a brawl wouldn't be doing her body any favors.

Worst came to worst, she did have a weapon now, but still.
 
Oliver and Sam are treated to quite the sight as Hugo Parisant blitzes forward, steals a rapier, and begins deftly fighting in a two handed style that would probably be more typically practiced with a cutlass than a rapier. The initial wave of burning zombies goes down without managing to touch the Vampire, who moves almost as fast as the skeletons, and with far more experience showing through as he sends zombie limbs flying off the owner and all but effortless dispatches them.

Hugo takes ruthless advantage of the weaknesses in the zombies fighting style and the gulf in physical abilities. It quickly becomes apparent to him the rapier is actually of a significantly higher quality of material than his knife, raising some questions as to where exactly enough good metal to arm an army came from.

Sam does not see any sort of loose poles, but as he casts out his next bolt of fire and the zombies surge forward more aggressively it rapidly becomes clear one won't be needed. Oliver has only occasional work as for every step Hugo gives another zombie falls.

And then the zombies abruptly abandon the offensive...
@SoaringHawk218 @KnightDisciple

It didn't take a tactical mind to see what these zombies were angling for. Hugo stepped forward, continuing to press the attack. A plan was coming together. Corral them together, let Sam keep burning them, and emphatically don't let them regroup. It was always easier to get at somebody when they were trying to disengage, and the flipside of this was that Hugo had no intention of letting the skeleton and its remaining minions form up into a spiky little ball of blades pointed outwards. They had the advantage. They needed to press it.

It was then that Hugo heard grunt coming from exactly the direction these zombies were heading. It was Matthias, and he was throwing the skeleton. . . at them? "Watch out!" he called, hastily pulling back to cover Oliver and Sam.
 
Oliver and Sam are treated to quite the sight as Hugo Parisant blitzes forward, steals a rapier, and begins deftly fighting in a two handed style that would probably be more typically practiced with a cutlass than a rapier. The initial wave of burning zombies goes down without managing to touch the Vampire, who moves almost as fast as the skeletons, and with far more experience showing through as he sends zombie limbs flying off the owner and all but effortless dispatches them.

Hugo takes ruthless advantage of the weaknesses in the zombies fighting style and the gulf in physical abilities. It quickly becomes apparent to him the rapier is actually of a significantly higher quality of material than his knife, raising some questions as to where exactly enough good metal to arm an army came from.

Sam does not see any sort of loose poles, but as he casts out his next bolt of fire and the zombies surge forward more aggressively it rapidly becomes clear one won't be needed. Oliver has only occasional work as for every step Hugo gives another zombie falls.

And then the zombies abruptly abandon the offensive...

Yet even as bone audibly cracks, the Skeleton seems alarmingly full of grit, and Matthias tracks with remarkably sharp hearing as the zombies throughout the room, the four dozen or so that are left after the failed effort to attack Hugo, Oliver, and Sam, all charge for Matthias himself at... well, a slow speed relative to his new abilities, but still fast enough that he's going to need some help or a change of plans. They'll arrive before he can be sure of finishing his boney friend.

All the vampires can see this, of course. And all of them have the speed and energy to potentially rush to Matthias's aid.

Or, of course, he did see where the halberd landed. The choices the vampires make next will likely decide the rest of the battle.
@SoaringHawk218 @KnightDisciple

It didn't take a tactical mind to see what these zombies were angling for. Hugo stepped forward, continuing to press the attack. A plan was coming together. Corral them together, let Sam keep burning them, and emphatically don't let them regroup. It was always easier to get at somebody when they were trying to disengage, and the flipside of this was that Hugo had no intention of letting the skeleton and its remaining minions form up into a spiky little ball of blades pointed outwards. They had the advantage. They needed to press it.

It was then that Hugo heard grunt coming from exactly the direction these zombies were heading. It was Matthias, and he was throwing the skeleton. . . at them? "Watch out!" he called, hastily pulling back to cover Oliver and Sam.
Oliver struggled, and only mostly succeeded, at keeping up with Hugo. He could feel, somewhere deep inside of himself, that there was a well of strength and speed. A well he'd ignored until now; he couldn't ignore it any more. He could repress, simply not look too closely or deeply for now. Still, he fell into a sort of rhythm, quickly picking up a good sense of the pacing of both Hugo and Sam's attacks, as well as how these zombie soldiers moved.

Then skeletons and large weapons were airborne, and things got a bit more hectic. Oliver saw Hugo moving back toward them, and made a snap-call.

"Hugo! Sam! Break to my right!"

Not wanting Hugo to confuse directions, he'd given an extra bit of orientation. Following his own advice, Oliver began moving to his own right, seeking to side-step the incoming improvised projectiles. He just hoped the two people who'd shown him actual respect would listen to what he said...
 
It was then that Hugo heard grunt coming from exactly the direction these zombies were heading. It was Matthias, and he was throwing the skeleton. . . at them? "Watch out!" he called, hastily pulling back to cover Oliver and Sam.

It took Sam a few seconds to refocus away from the smoldering flames: it was one thing to train to set people on fire if needed, another entirely to do it, even if they were zombies... Yelping, he saw the skeleton flying his way, remembering how easily it had shrugged off his flames earlier, how it was able to fight on the tier of vampires who actually knew what they were doing.

"Hugo! Sam! Break to my right!"

Not wanting Hugo to confuse directions, he'd given an extra bit of orientation. Following his own advice, Oliver began moving to his own right, seeking to side-step the incoming improvised projectiles. He just hoped the two people who'd shown him actual respect would listen to what he said...

Stumbling backwards, he forced himself to move in the way Oliver indicated: stay together, don't get separated, don't get surrounded, don't get hacked to pieces by wights.

Hopefully he could manage that better than "don't get mugged in an alley by a vampire."
 
Oliver struggled, and only mostly succeeded, at keeping up with Hugo. He could feel, somewhere deep inside of himself, that there was a well of strength and speed. A well he'd ignored until now; he couldn't ignore it any more. He could repress, simply not look too closely or deeply for now. Still, he fell into a sort of rhythm, quickly picking up a good sense of the pacing of both Hugo and Sam's attacks, as well as how these zombie soldiers moved.

Then skeletons and large weapons were airborne, and things got a bit more hectic. Oliver saw Hugo moving back toward them, and made a snap-call.

"Hugo! Sam! Break to my right!"

Not wanting Hugo to confuse directions, he'd given an extra bit of orientation. Following his own advice, Oliver began moving to his own right, seeking to side-step the incoming improvised projectiles. He just hoped the two people who'd shown him actual respect would listen to what he said...

Sensing that Sam was following along with Oliver's plan and not wanting to split up the group, Hugo began to maneuver himself rightward as well. It seemed as good a direction to dodge as any. Plus, it may be that Oliver had a more tactical mind that he'd initially suspected.
 
So close and yet so far. Matthias considered his options. He could maybe finish off the skelington, but not fast enough to avoid getting swarmed by the zombies. Dumb as they might be, they had numbers on their side and even a Vampire's immense physiology had its limits. As did any fighter, for that matter.

He was tempted to toss the Skeleton towards the zombies and bowl them over, but there was there was the entire thing of them healing by sucking their zombie minions dry. Quite similar to a vampires when one thought about it.

So best to throw the bone-boy in the other direction then. Towards where Sam, Oliver and Hugo are. Matthias' plan is throw the Skeleton off of him towards the aforementioned trio and then follow his prey. With four vampires all stomping and wailing on the Skeleton, that should be more than enough to put an end to its unlife. Hopefully.

@SoaringHawk218 @KnightDisciple

It didn't take a tactical mind to see what these zombies were angling for. Hugo stepped forward, continuing to press the attack. A plan was coming together. Corral them together, let Sam keep burning them, and emphatically don't let them regroup. It was always easier to get at somebody when they were trying to disengage, and the flipside of this was that Hugo had no intention of letting the skeleton and its remaining minions form up into a spiky little ball of blades pointed outwards. They had the advantage. They needed to press it.

It was then that Hugo heard grunt coming from exactly the direction these zombies were heading. It was Matthias, and he was throwing the skeleton. . . at them? "Watch out!" he called, hastily pulling back to cover Oliver and Sam.
Oliver struggled, and only mostly succeeded, at keeping up with Hugo. He could feel, somewhere deep inside of himself, that there was a well of strength and speed. A well he'd ignored until now; he couldn't ignore it any more. He could repress, simply not look too closely or deeply for now. Still, he fell into a sort of rhythm, quickly picking up a good sense of the pacing of both Hugo and Sam's attacks, as well as how these zombie soldiers moved.

Then skeletons and large weapons were airborne, and things got a bit more hectic. Oliver saw Hugo moving back toward them, and made a snap-call.

"Hugo! Sam! Break to my right!"

Not wanting Hugo to confuse directions, he'd given an extra bit of orientation. Following his own advice, Oliver began moving to his own right, seeking to side-step the incoming improvised projectiles. He just hoped the two people who'd shown him actual respect would listen to what he said...
It took Sam a few seconds to refocus away from the smoldering flames: it was one thing to train to set people on fire if needed, another entirely to do it, even if they were zombies... Yelping, he saw the skeleton flying his way, remembering how easily it had shrugged off his flames earlier, how it was able to fight on the tier of vampires who actually knew what they were doing.



Stumbling backwards, he forced himself to move in the way Oliver indicated: stay together, don't get separated, don't get surrounded, don't get hacked to pieces by wights.

Hopefully he could manage that better than "don't get mugged in an alley by a vampire."
Sensing that Sam was following along with Oliver's plan and not wanting to split up the group, Hugo began to maneuver himself rightward as well. It seemed as good a direction to dodge as any. Plus, it may be that Oliver had a more tactical mind that he'd initially suspected.

Matthias isn't able to follow the Skeleton he's thrown. He's the object that arrives first in another blinding burst of speed, intuition reorienting him to be ready to strike as soon as it's body lands. The vampires are able to put down the Skeleton with little further trouble though much effort, especially when...

Catherine hesitated for the slightest moment as she sensed the Unholy power, but needs must and it seemed unlikely to be somehow trapped. Hefting it up on-handed onto her shoulder awkwardly, she frowned as she took in the sigils. It seemed they wouldn't need to be making any cursed artifacts, at least for the moment.

Glancing down at her mangled arm, she quickly decided to put it out of mind. It was still bringing back unpleasant memories.

It still reminded her of what had become of her.

@Ru_

There was still one last significant foe, and Matthias needed help. Catherine didn't need to be a warrior, however, to know she wasn't in a condition to do much herself. Even if her Vampiric strength meant she could lift and swing the halberd one-handed, it would be off-balance and awkward, like trying to reel in fish with an oversized pole with an arm hanging by your side.

"Miriette! Here!" She called, tossing the weapon towards the other woman as she regained her feet. She would make better use of it, at least until Catherine could viably hold things in her arm again.
Alright, that really wasn't what she was going for, but Miriette wasn't exactly going to complain. She caught the halberd with one hand, and hefted it for a moment, trying to get used to its weight.

...Okay, yeah, maybe Catherine had a point. This was not something you could really effectively wield while down an arm. Also it really wasn't her style and she wouldn't be using it as much more than a way to swing wildly in a larger space, but hey, even that was probably useful for something.

Well, might as well. The rest of the bodies were swarming the big loud guy - big surprise there - and she might as well help to clear them out. She charged in, keeping a fair distance and swinging with wide strokes, mostly hoping she wouldn't attract the skeleton's attention. One of those fuckers was bad enough, having to take two of them in a brawl wouldn't be doing her body any favors.

Worst came to worst, she did have a weapon now, but still.

The zombies are in one spot, and thanks to the throwing arm of Matthias, the Skeleton another. Miriette is not the fastest Vampire in the room, but she doesn't have to be. She is faster than the zombies, and the unholy weapon all but sings as it slices through the air, moving far faster than even her inhuman strength seems to justify. To say the weapon cuts through the zombies would be to insult the weapon. The halberd cuts through flesh and bone as easily as it does the air, striking down the zombies and literally cutting through the guard of the ones that try to block, and it is no trouble at all to catch within mere paces those that try to flee.

In scant minutes, nothing remains moving in the room save the Vampires. Leaving them in uncontested possession of two unnaturally fine halberds, neither so much as chipped or dulled from the fighting, a number of rapiers of... variably intact condition, no small amount of leather armor, and two, ah, very used sets of metal armor.

As well as, of course, the maps. There is perhaps more to be seen in the room the Skeletons and Zombies were guarding, should any choose to brave that location.

What Skeletons still about continue to passively watch, and the booming voices continue to reach like clockwork... however, Sam Nielsen's strange sense for danger is as quiet as it has ever been since becoming a Vampire. This place is not truly safe, quite obviously with more Skeletons in sight, yet nevertheless it feels to him like if they all simply laid down on the ground and convalesced for a matter of days they'd not be scratched.

Of course, Vampires cannot sleep. Still, those wounded slowly are able to assess their injuries, and it feels as if they're mere minutes of... restful regeneration out from their vampiric abilities leaving them whole once more, if perhaps a tad more parched.
 
"Well." Catherine began, taking a deep breath more out of habit than anything else- her heart wasn't pounding, she felt no sense of exertion despite the mortal danger just past, only the stark relief that they were safe. For now.

"That went about as well as could be expected. Perhaps we can take it as a lesson to be more cautious moving forward. Devoid of their master or no, these monsters still fulfill their purpose."

She turned to look back towards the door leading to the 'catacombs', watching intently but seeing no sign of the Golems breaking in, despite the uncanny laughter.

"Before we do anything else, we should probably discuss something. We have found ourselves in a dangerous form of existence, and its clear ignorance will do our continued... 'unlife' no favors."

Taking a few steps to reach somewhere no covered in rotting flesh, Catherine lowered herself to the ground, closing her eyes and allowing her body to mend itself.

"Sam. Bring the maps, have everyone look at them. I am going to explain a few basic things about combating the Unholy. Conversely, it will be of some use when it comes to... to defending yourself against the Church."

Another breath. It is comforting, it reminds her of what she is not.

"First, there are to my knowledge three basic kinds of Undead created by Necromancers. We have already encountered two, the last is spectres. Each of these creatures has different strengths and weaknesses, though the power of individual undead can vary by creator, or even within the set of one Necromancer's minions. Broadly, these three things are true: Skeletons cannot be harmed by flame, wind, or water. Only Holy Power or main force, Geomancy included can fell them. By contrast, Zombies are in some way guarded against Holy Power, but not anything we could conceivably use. Finally, the ethereal Ghosts simply pass through physical assault." She paused at this point and gestured towards Sam.

"Your flame is the only defense we have against them, at the moment."

Sighing, she closed her eyes again as she finished her impromptu lecture on the forces of darkness.

"Finally, like cannot be harmed by like. By which I mean, should any of us develop means of assault based on Unholy Power, it will do nothing to other undead. Likewise keep in mind that Holy Power cannot harm the living. Many a Hunter has unleashed potent assaults on mobs of undead being held in place by their ally, safe in the knowledge it will do nothing to them."


She fell silent, giving the group time to digest and perhaps ask questions. Then, she moved on.

"We should salvage arms and armor from here, then we can either investigate the building we have cleared, challenge the guards of the others, or move on as required. We won't be safe here forever. Even discounting the golems, there's no telling when the Hunters will find a way into this place."

Contrary to her words, Catherine made no attempt to stand.
 
Miriette leaned against a nearby wall and slumped, taking the opportunity to... well, 'catch her breath' wouldn't be a good way of putting it, since she didn't need to do that anymore, but really just to take a break. She'd gotten pretty banged up there, and even if she was likely to heal it off with some rest, that didn't mean she should immediately jump into more action.

...Very soon, she grew tired of resting.

"Why the fuck isn't everyone using these things? They're ridiculous." She grumbled to herself as she turned the halberd over in her hands, examining it. This thing had done a decent number on her, and it had cut through the zombies as though they weren't even there. It had reach, it swung pretty fast, and you could even whack people with the back end if they got in too close. If she brought something like this to the sorts of fights she was used to, she would absolutely win. And be considered a psychopath.

She put some token effort into listening to Catherine's speech, but not much more than that. Basically, unless it was a ghost you could smash it just fine, if they got any weird magic powers out of this mess they couldn't use them on dead people, and wackos from the Church were now much more of a threat. She could've figured most of that out on her own.

Miriette stood back up, carrying the halberd in her off hand as she walked up towards one of the remaining skeletons. These things seemed to turn active in batches, which was fine, but she still didn't want to just leave them around in case they suddenly decided to operate under different rules. "Oy! Any objections to me smashing this thing? It's not like it's helping us any."
 
Miriette stood back up, carrying the halberd in her off hand as she walked up towards one of the remaining skeletons. These things seemed to turn active in batches, which was fine, but she still didn't want to just leave them around in case they suddenly decided to operate under different rules. "Oy! Any objections to me smashing this thing? It's not like it's helping us any."
The Skeleton responds to Miriette's approach by sliding into a ready stance, halberd prepared to strike as its partner Skeleton does the same.

They're not hostile, yet. But they're also not ignoring the approach.
 
"Sam. Bring the maps, have everyone look at them. I am going to explain a few basic things about combating the Unholy. Conversely, it will be of some use when it comes to... to defending yourself against the Church."

Sam nodded, listening to the rest of Catherine's description as he re-arranged the maps on the table, doing his best to put them back the same way that they'd been when he'd picked them up. He vaguely remembered some of the things she'd mentioned, especially the bit about setting ghosts on fire first, then zombies, and never skeletons. Right, got it.

Once he'd gotten the maps arranged properly, he set about studying them, hoping to find more clues about where they all were, where they could find tools, where to avoid...
 
Sam nodded, listening to the rest of Catherine's description as he re-arranged the maps on the table, doing his best to put them back the same way that they'd been when he'd picked them up. He vaguely remembered some of the things she'd mentioned, especially the bit about setting ghosts on fire first, then zombies, and never skeletons. Right, got it.

Once he'd gotten the maps arranged properly, he set about studying them, hoping to find more clues about where they all were, where they could find tools, where to avoid...

(quoting for a quick refresher on what's been established of the maps. )

As to the table, there are maps. Maps of Sea Fang, divided by district, but also marked and with notes written in places, sometimes multiple maps for the same district. Everything from the docks to the wealthy merchant's districts, and of course all the churches. Perturbingly, there are a number of marked points, indicated in a scholarly series of notes addressed to 'My idiot apprentice' as 'these ones are the secret paths, and these ones are the invasion paths. Do not mix them up, and consult the catacomb maps for linkage. Lettered entrances link to the Maelstrom Wing, and numbered to the Armory, keep them straight.'

There is also four other maps, one marked as 'main laboratory', one as 'Armory' (with a small note of 'you are here' by what might be a gate marked 'to lab'), one as 'Maelstrom Wing', and one as 'Crawling Tunnels'. The lab map has a much rougher hands notes complaining of unmapped sections of the catacombs, with a scholarly rebuke that 'my idiot apprentice, you don't need those maps. Earn them by deed, and quit pestering me'.

The figures are varied, but do not seem obviously unnatural. Well formed, but there's no obvious sign of anything like magic, and nor is there an immediately clear and apparent purpose to their designs which are on the abstract side.

It takes only a brief study of the main lab map to conclude that it's probably effectively useless. A lot of the things it lists were likely destroyed in the fighting between their captors, and moreover the main lab is also, well, where the terrifying giants are. There appears to be no direct links between the Armory itself and any other section of the overall under city complex, requiring one to route either through the lab or the surface to get to the Maelstrom Wing, or the Crawling Tunnels.

The lab map also marks itself as linked to a Halls of the Custodians and a Deep Catacombs, the former... in the direction the giants came from, if Sam is reading it right, and the latter in the dead center of the lab chamber.

Inspecting the maps further suggests the Crawling Tunnels could be accessed from some half dozen separate points in the largely uninhabited forests that dominate the east side of the island Seafang sits upon. The Maelstrom Wing has significant access to the docks, and seems to itself have a couple of underground docks, which sounds remarkably likely to be unusable given that the signs point to them also being below the waterline... but then, perhaps an undead crew could allow the Necromancer to make use of them anyways.

The Armory itself provides discrete access to... well, most of the city. The western third or so of the city, containing the docks, seems to be accessed from the Maelstrom Wing instead, but everyone who did not live in that section of the city could probably find themselves within a few blocks of their house by following the relevant paths. Comparing the map to the micro city that constitutes the Armory itself is... less than helpful, in some ways.

While the layout of the streets is clear enough, and there are various spires extending to the ceiling that eyeballing suggests are the secret tunnels marked on the map, the buildings are marked out otherwise in a color coding with no color key on the map itself, and each building also marked with numbers and letters with no description. The building that the zombies poured out of is marked on the map in red, and as 'E-622'.

Roughly 90% of the buildings are marked in a roughly even distribution of red, blue, green, and purple, but there is a handful of buildings shown on the map in black, teal, grey, or yellow.

Some of the maps of Seafang itself appear to be attempts to map out Hunter patrol schedules. They are marked with a great many frustrated notes about constant schedule changes.

And some of the maps ominously mark certain business establishments as 'dealers'. No further clarification is forthcoming from the maps as to what they deal in.
 
Miriette leaned against a nearby wall and slumped, taking the opportunity to... well, 'catch her breath' wouldn't be a good way of putting it, since she didn't need to do that anymore, but really just to take a break. She'd gotten pretty banged up there, and even if she was likely to heal it off with some rest, that didn't mean she should immediately jump into more action.

...Very soon, she grew tired of resting.

"Why the fuck isn't everyone using these things? They're ridiculous." She grumbled to herself as she turned the halberd over in her hands, examining it. This thing had done a decent number on her, and it had cut through the zombies as though they weren't even there. It had reach, it swung pretty fast, and you could even whack people with the back end if they got in too close. If she brought something like this to the sorts of fights she was used to, she would absolutely win. And be considered a psychopath.

She put some token effort into listening to Catherine's speech, but not much more than that. Basically, unless it was a ghost you could smash it just fine, if they got any weird magic powers out of this mess they couldn't use them on dead people, and wackos from the Church were now much more of a threat. She could've figured most of that out on her own.

Miriette stood back up, carrying the halberd in her off hand as she walked up towards one of the remaining skeletons. These things seemed to turn active in batches, which was fine, but she still didn't want to just leave them around in case they suddenly decided to operate under different rules. "Oy! Any objections to me smashing this thing? It's not like it's helping us any."
"Maybe instead of triggering another wave of zombies and making us fight them again, you could shut up and sit down while the adults are talking."

Splattered in fluids he'd rather not think about, Oliver had been trying to study the map with the others. He turned back to the map and the others sitting around it, and ran a hand over his face.

"Right, so we know we can get up to the top-side. But...we don't want to get in fights with Hunters or other Church members. No point picking fights, and they can counter v...vampires."

He still struggles to grasp the concept of what he is now.

"Do we have even an inkling of how long we've been down here? Even aside from my wife freaking out, if I've missed multiple days at the office, half the docks are probably in an uproar. I take care of a lot of books, and this is not an idle season."
 
It takes only a brief study of the main lab map to conclude that it's probably effectively useless. A lot of the things it lists were likely destroyed in the fighting between their captors, and moreover the main lab is also, well, where the terrifying giants are. There appears to be no direct links between the Armory itself and any other section of the overall under city complex, requiring one to route either through the lab or the surface to get to the Maelstrom Wing, or the Crawling Tunnels.

The lab map also marks itself as linked to a Halls of the Custodians and a Deep Catacombs, the former... in the direction the giants came from, if Sam is reading it right, and the latter in the dead center of the lab chamber.

Inspecting the maps further suggests the Crawling Tunnels could be accessed from some half dozen separate points in the largely uninhabited forests that dominate the east side of the island Seafang sits upon. The Maelstrom Wing has significant access to the docks, and seems to itself have a couple of underground docks, which sounds remarkably likely to be unusable given that the signs point to them also being below the waterline... but then, perhaps an undead crew could allow the Necromancer to make use of them anyways.

The Armory itself provides discrete access to... well, most of the city. The western third or so of the city, containing the docks, seems to be accessed from the Maelstrom Wing instead, but everyone who did not live in that section of the city could probably find themselves within a few blocks of their house by following the relevant paths. Comparing the map to the micro city that constitutes the Armory itself is... less than helpful, in some ways.

While the layout of the streets is clear enough, and there are various spires extending to the ceiling that eyeballing suggests are the secret tunnels marked on the map, the buildings are marked out otherwise in a color coding with no color key on the map itself, and each building also marked with numbers and letters with no description. The building that the zombies poured out of is marked on the map in red, and as 'E-622'.

Roughly 90% of the buildings are marked in a roughly even distribution of red, blue, green, and purple, but there is a handful of buildings shown on the map in black, teal, grey, or yellow.

Some of the maps of Seafang itself appear to be attempts to map out Hunter patrol schedules. They are marked with a great many frustrated notes about constant schedule changes.

And some of the maps ominously mark certain business establishments as 'dealers'. No further clarification is forthcoming from the maps as to what they deal in.
@SoaringHawk218

Hugo affixed the finest surviving rapier and scabbard to his waist. He wasn't overly familiar with this weapon. Usually it'd never been much more than a gilded-up show piece for more upscale clients, so consequently Hugo had left quite the trail of broken blades behind him as he tried to force the thin sword into serving as a chopping weapon. Hopefully, the next thing they wound up fighting had the decency to bleed. At least then using the weapon as intended would be feasible.

He noticed Sam wandering off, though with a purpose that suggested he was returning to some unfinished investigating fight had interrupted, and followed him to the map. "I've never been one for magic, but you'll have to teach me that fire bolt someday. Seems useful," Hugo said to the wiry, scholarly man as he began matching up the Vampires' notation with his own mental map of the criminal underworld. It was concerning. No, it was outright baffling. He was no rube, and yet he'd missed all this? For a few moments, he struggled to recall any clues that might be more obvious in retrospect, but abruptly cut himself off. Not now.

He was certain, though, that these Vampires had planted their roots deep into the city's superstructure. If the deaths today weren't about to cause enough chaos, Hugo suspected that a lot of powerful people had just lost their backers, their allies, or (Hugo's eyes wandered across the establishments labeled 'dealers') their customers. "Lotsa people on these Vampires' best friend list," he commented idly, sliding his finger across a few 'dealers' scattered along the docks and wharfs. "See anyone you know?"
 
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He was certain, though, that these Vampires had planted their roots deep into the city's superstructure. If the deaths today weren't about to cause enough chaos, Hugo suspected that a lot of powerful people had just lost their backers, their allies, or (Hugo's eyes wandered across the establishments labeled 'dealers') their customers. "Lotsa people on these Vampires' best friend list," he commented idly, sliding his finger across a few 'dealers' scattered along the docks and wharfs. "See anyone you know?"

Notables on the list from Hugo's perspective include one 'Shining Mail', a weapons and armor dealer that recently set up near the docks and has been infamously (within the underworld) unintimidated and seemingly immune to break in attempts, as well as... well, an awful lot of stores that acted as fronts for operations of the Parisant's various underworld rivals... and even a couple that served as fronts for Hugo's own family. A tavern in one corner of the docks, and a warehouse featured in the smuggling operations halfway across the docks.

Sam, meanwhile, is likely to find himself raising an eyebrow when he realizes that the Inn he was staying in during his brief time at Seafang is among those buildings marked out as a Dealer. Lacking local familiarity with Seafang, most on the map doesn't have historical context for him.
 
He was certain, though, that these Vampires had planted their roots deep into the city's superstructure. If the deaths today weren't about to cause enough chaos, Hugo suspected that a lot of powerful people had just lost their backers, their allies, or (Hugo's eyes wandered across the establishments labeled 'dealers') their customers. "Lotsa people on these Vampires' best friend list," he commented idly, sliding his finger across a few 'dealers' scattered along the docks and wharfs. "See anyone you know?"

"I'm afraid not. I'm new to town, I was just passing through, stayed at..."

Sam, meanwhile, is likely to find himself raising an eyebrow when he realizes that the Inn he was staying in during his brief time at Seafang is among those buildings marked out as a Dealer. Lacking local familiarity with Seafang, most on the map doesn't have historical context for him.

"... wait a minute... Apparently I was staying in a dealer's den." He frowned. Could he have been specifically targeted? It seemed unlikely, he didn't think he'd done anything noteworthy enough in the city to attract that sort of attention, but still...

Shaking his head, he turned his attention back to the broader problem. Red buildings were most likely dangerous ones, but what could the other colors mean? Looking around, he tried to match buildings of different colors to the ones he could see, specifically looking to see if they were also guarded by wights.

"We should work out what everything on this map means." he said to the others. "If this is an armory, surely that means there are weapons and tools stored here, and if we can get them without having to fight hordes of zombies and empowered skeletons, we'll be better off. Then we can start trying to figure out what's in the Crawling Tunnels and the Maelstrom Wing."
 
Miriette stood back up, carrying the halberd in her off hand as she walked up towards one of the remaining skeletons. These things seemed to turn active in batches, which was fine, but she still didn't want to just leave them around in case they suddenly decided to operate under different rules. "Oy! Any objections to me smashing this thing? It's not like it's helping us any."
"If you could give us time to recover, arm, and armor ourselves I would appreciate it." Catherine called back, "we should all be ready for the next wave when you antagonize them."
(quoting for a quick refresher on what's been established of the maps. )

It takes only a brief study of the main lab map to conclude that it's probably effectively useless. A lot of the things it lists were likely destroyed in the fighting between their captors, and moreover the main lab is also, well, where the terrifying giants are. There appears to be no direct links between the Armory itself and any other section of the overall under city complex, requiring one to route either through the lab or the surface to get to the Maelstrom Wing, or the Crawling Tunnels.

The lab map also marks itself as linked to a Halls of the Custodians and a Deep Catacombs, the former... in the direction the giants came from, if Sam is reading it right, and the latter in the dead center of the lab chamber.

Inspecting the maps further suggests the Crawling Tunnels could be accessed from some half dozen separate points in the largely uninhabited forests that dominate the east side of the island Seafang sits upon. The Maelstrom Wing has significant access to the docks, and seems to itself have a couple of underground docks, which sounds remarkably likely to be unusable given that the signs point to them also being below the waterline... but then, perhaps an undead crew could allow the Necromancer to make use of them anyways.

The Armory itself provides discrete access to... well, most of the city. The western third or so of the city, containing the docks, seems to be accessed from the Maelstrom Wing instead, but everyone who did not live in that section of the city could probably find themselves within a few blocks of their house by following the relevant paths. Comparing the map to the micro city that constitutes the Armory itself is... less than helpful, in some ways.

While the layout of the streets is clear enough, and there are various spires extending to the ceiling that eyeballing suggests are the secret tunnels marked on the map, the buildings are marked out otherwise in a color coding with no color key on the map itself, and each building also marked with numbers and letters with no description. The building that the zombies poured out of is marked on the map in red, and as 'E-622'.

Roughly 90% of the buildings are marked in a roughly even distribution of red, blue, green, and purple, but there is a handful of buildings shown on the map in black, teal, grey, or yellow.

Some of the maps of Seafang itself appear to be attempts to map out Hunter patrol schedules. They are marked with a great many frustrated notes about constant schedule changes.

And some of the maps ominously mark certain business establishments as 'dealers'. No further clarification is forthcoming from the maps as to what they deal in.
Opening her eyes and lurching to her feet, giving her hand a few experimental clenches to see how usable the break had made it with a somber smile, Catherine re-examined the map.

Dealers... purveyors of ritual items for Necromancy? Arms like the undead carried? Possibly both....
"Do we have even an inkling of how long we've been down here? Even aside from my wife freaking out, if I've missed multiple days at the office, half the docks are probably in an uproar.
Catherine froze somewhat at the question, swallowing hard as a lump formed in her throat.

"N-no.... no I'm afraid I can't be certain how long its been since I was taken, and I doubt we were here for equal time."

'It would be better to never show yourself in front of your wife. You shouldn't concern yourself with your job.'

The thoughts pressed against her but she refused to voice them. He... was probably still in denial. She couldn't blame him.

So instead she just tried to smile.
"... wait a minute... Apparently I was staying in a dealer's den." He frowned. Could he have been specifically targeted? It seemed unlikely, he didn't think he'd done anything noteworthy enough in the city to attract that sort of attention, but still...
She blinked in surprise at that.

"Then... are these 'dealers' helping the monster... take people? Not just selling them tools and weapons?"

This... was unacceptable. She had to take these maps to the Church and-

No. She couldn't. Well, she could, but it would probably kill her. Which would be a good thing, but the thought set her stomach dropping in fear.

...If these establishments were helping one Vampire, would they help others?
"We should work out what everything on this map means." he said to the others. "If this is an armory, surely that means there are weapons and tools stored here, and if we can get them without having to fight hordes of zombies and empowered skeletons, we'll be better off. Then we can start trying to figure out what's in the Crawling Tunnels and the Maelstrom Wing."
"Aye, this is an Armory," Catherine agrees, her smile twisting, "look, a Necromancer's 'weapons'."

She gestured towards the Skeleton guards Miriette was still glaring down.

"I'm sure there will be more conventional weapons, but if my guess is right, most of these buildings will hold more Undead."

Stepping away from the table, she went and claimed the second halberd from where it had been left abandoned, then began picking usable bits of armor from the remains of the Zombies. Needs must, and something was better than nothing.

Once she had finished that, she moved to the open door the horde had come from, and glanced inside the building Miriette had opened earlier.
 
"Aye, this is an Armory," Catherine agrees, her smile twisting, "look, a Necromancer's 'weapons'."

She gestured towards the Skeleton guards Miriette was still glaring down.

"I'm sure there will be more conventional weapons, but if my guess is right, most of these buildings will hold more Undead."

Stepping away from the table, she went and claimed the second halberd from where it had been left abandoned, then began picking usable bits of armor from the remains of the Zombies. Needs must, and something was better than nothing.

Once she had finished that, she moved to the open door the horde had come from, and glanced inside the building Miriette had opened earlier.
The armor is hardly the most complete or professional set, and it is perhaps ambiguous how helpful ordinary armor would be to a Vampire anyways... but Catherine is able to scavenge reasonable amounts of intact pieces given the massive number of zombies.

Inside the building is just... One, large, empty room. Room enough for the zombie horde that came out and little else. There's a single, thin book on a small table in a corner, and no other interesting objects that did not stream out to attack.
 
Miriette glowered at the skeletons, unimpressed. "Oh, shut up. I know you have objections, but I don't give a shit what you think."

Admittedly, that was more or less true of the rest of the vampires, give or take the odd one out, but at the very least she knew it was a good plan to warn 'em first. For her efforts, she got lip from one of the obnoxious ones, and a pretty reasonable response from the girl.

Huh. Maybe she had more of a head on her shoulders than she appeared? Miriette had kinda been testing her in that last fight, and while she hadn't gone along with her intentions, she had at least done something smart. So, maybe she shouldn't completely write her off just yet.

Most of the rest were huddling over some maps, worrying about- well, from the sounds of it, quite a bit. It looked like they had an idea of the way out, which was a plus, but they were planning things out first to try and work out what they would do after. A bit of a smart play, sure, but did it really take all that? Find a place to hunker down that was less terrible and occupied than here, chomp the odd unfortunate civilian if stuff got too bad, move on if the heat grew too much. It was barely different from her old life, really.

As she stared at the skeleton and it stared back, she couldn't but feel like this was intended to be some cosmic rumination on how similar life and death were, or whatever. Unfortunately, she was not in the slightest inclined to go along with that nonsense. As far as she saw it, these boney bastards were gonna jump on them all at once, or they could deal with them in waves. The ideal solution was actively leaving and not dealing with them, of course, but if they insisted on sticking around then-

Wait a goddamn minute. Why was she worrying about that? She wasn't exactly thrilled at the prospect of sticking with a group she didn't trust or care about, and if they insisted on staying around a bunch of murderous corpse fucks, she was well within her rights to cut and run. Saved her the trouble of clearing up the rest of these things, too. She stormed over to the table, staring over the maps vaguely. "Right. Which way is out?"
 
Notables on the list from Hugo's perspective include one 'Shining Mail', a weapons and armor dealer that recently set up near the docks and has been infamously (within the underworld) unintimidated and seemingly immune to break in attempts, as well as... well, an awful lot of stores that acted as fronts for operations of the Parisant's various underworld rivals... and even a couple that served as fronts for Hugo's own family. A tavern in one corner of the docks, and a warehouse featured in the smuggling operations halfway across the docks.

Sam, meanwhile, is likely to find himself raising an eyebrow when he realizes that the Inn he was staying in during his brief time at Seafang is among those buildings marked out as a Dealer. Lacking local familiarity with Seafang, most on the map doesn't have historical context for him.
"I'm afraid not. I'm new to town, I was just passing through, stayed at..."

"... wait a minute... Apparently I was staying in a dealer's den." He frowned. Could he have been specifically targeted? It seemed unlikely, he didn't think he'd done anything noteworthy enough in the city to attract that sort of attention, but still...

Shaking his head, he turned his attention back to the broader problem. Red buildings were most likely dangerous ones, but what could the other colors mean? Looking around, he tried to match buildings of different colors to the ones he could see, specifically looking to see if they were also guarded by wights.

"We should work out what everything on this map means." he said to the others. "If this is an armory, surely that means there are weapons and tools stored here, and if we can get them without having to fight hordes of zombies and empowered skeletons, we'll be better off. Then we can start trying to figure out what's in the Crawling Tunnels and the Maelstrom Wing."

Hugo clicked his tongue in disappointment. He would have to have words with those associates of theirs if they'd had the good fortune to survive last night. And then there was the Shining Mail. Somehow, he doubted they'd convinced of the Vampires to lurk around their storefront each night. More likely than not, they had a particularly incriminating security system in place. They might prove useful, too. "Well, welcome to our bustling town," Hugo said with no small measure of venom in his voice. "As you can see, we like to run a tight ship."

He didn't envy the thought of staying down here much longer. Even if they didn't hear from those giants, the map seemed to indicate that hundreds more undead soldiers --at least-- still lurked inside these buildings. Oliver's reproach made it seem like they weren't inherently hostile and were activated like a trap, but Hugo wasn't about to commission a study, "I'll be taking these maps with me barring strong objections. One of us might have a fantastic memory, but I'd prefer all this written down."

Wait a goddamn minute. Why was she worrying about that? She wasn't exactly thrilled at the prospect of sticking with a group she didn't trust or care about, and if they insisted on staying around a bunch of murderous corpse fucks, she was well within her rights to cut and run. Saved her the trouble of clearing up the rest of these things, too. She stormed over to the table, staring over the maps vaguely. "Right. Which way is out?"

Hugo swept his hand across the spires, "Any one of these, I think. You can reach most of the city from here." He guessed they might have a few days to make use of these tunnels at best, if they weren't closed off already. This whole network was too expansive to avoid discovery in the wake of this debacle. Even in the underworlds' most tumultuous days, everyone had made nice enough that the Church wouldn't roll in from across the sea and put them all down for their unholyness. By the same token, making so much trouble that the Merchant Council saw fit to reach into their own pockets and send some muscle down to straighten everybody out was hardly advisable. This little gang would be slamming straight into both those problems very soon. They'd be sure to be keeping all these entrances under watch, the soldiers clearing this place chamber-by-chamber notwithstanding. "Unless anybody's got sights they want to see, we ought to make our way out before the Church makes its way in."
 
Inside the building is just... One, large, empty room. Room enough for the zombie horde that came out and little else. There's a single, thin book on a small table in a corner, and no other interesting objects that did not stream out to attack.
Keeping vigilant for any signs of traps or hidden undead, Catherine steps over to the book and examines it, flipping through it. Personal notes or simple tally of forces, it was better to know and not need it than to need it and not know.
 
As the rush of battle faded, Matthias kept a guard for any potential foe, beyond those already present anyway. The others didn't seem too keen on conversation anyway and he wasn't going to interrupt just for the sake of gabbing.
 
Keeping vigilant for any signs of traps or hidden undead, Catherine steps over to the book and examines it, flipping through it. Personal notes or simple tally of forces, it was better to know and not need it than to need it and not know.

The room is almost remarkably untrapped. There's not only no sign of traps, there's precious little a person could accidentally hurt themselves on. Nor do any undead come pouring out of the floor or otherwise appear.

The book itself is generic in nature. It is easy to expect that it would be some vile tome of necromancy, inked in blood and bound in flesh and pulsing with power, but no, it's identifiably one of the popular makes of notebook favored by the poorer merchants and so forth to track their business data, such as sales and purchases, when one speaks of the book without noting the words on the pages as such.

The cover is simply marked out in ordinary ink as 'Experiment six two two', and the first page proceeds to drily outline in an apparently steady hand "The skill template theft spell appears to be imminently sound in necromantic theory, as one would expect after spending no small sum on gaining a Shadow Wizard scroll to learn it from, but is sufficiently complex I do not dare expend more valuable prospective subjects without a few live tests completed. Fortunately, Seafang has no shortage of common vagabonds with... distinctive talents and habits to attempt the manipulation of. Experiment six two two will merit the first appropriate subject the stalker units or ambitionless dealers are able to deliver into my hands."

The book continues, outlining that the subject in question was apparently habitually drunk and literally snatched off the streets one night by what sounds like some manner of undead servant (referred to again as a stalker unit). The book in very clinical terms describes the 'subject' dying in excruciating agony as a direct result of the spell, before going on to outline the capabilities of the undead and various areas where things went right, wrong, or unexpected.

Ultimately, the notebook outlines a conclusion "Final assessments suggest that while this unit should prove reasonably economical against the Church's Templar Guards, I cannot call it more than a minor success of a design, as even having removed the habits linked to the subject's drunken revelry, the units are obviously flawed in fighting techniques and may not be an improvement over grafting my own meager, street learned skills onto the same basic model of undead. Though the Experiment Six Two Two's standard company sized count is not worth scrapping for body retrieval, they are ultimately a fairly standard sort of zombie and should probably be expended among the first wave lest their weaknesses become more problematic later. Still, the motions seem an exact enough match to at least potentially allow arbitrary Zombie Elementalists if I can acquire the appropriate sample, making this nevertheless a solid step forward in the development of a true, world class army to seize and hold Seafang. Likely it will be possible to launch the invasion within a few short years, and gain the material resources of an entire city to take advantage of in one swoop rather than relying on a maddening trickle of corpses from discreet collection within the city and the occasional act of piracy. The unit will not be mass produced further at this juncture."
 
The room is almost remarkably untrapped. There's not only no sign of traps, there's precious little a person could accidentally hurt themselves on. Nor do any undead come pouring out of the floor or otherwise appear.

The book itself is generic in nature. It is easy to expect that it would be some vile tome of necromancy, inked in blood and bound in flesh and pulsing with power, but no, it's identifiably one of the popular makes of notebook favored by the poorer merchants and so forth to track their business data, such as sales and purchases, when one speaks of the book without noting the words on the pages as such.

The cover is simply marked out in ordinary ink as 'Experiment six two two', and the first page proceeds to drily outline in an apparently steady hand "The skill template theft spell appears to be imminently sound in necromantic theory, as one would expect after spending no small sum on gaining a Shadow Wizard scroll to learn it from, but is sufficiently complex I do not dare expend more valuable prospective subjects without a few live tests completed. Fortunately, Seafang has no shortage of common vagabonds with... distinctive talents and habits to attempt the manipulation of. Experiment six two two will merit the first appropriate subject the stalker units or ambitionless dealers are able to deliver into my hands."

The book continues, outlining that the subject in question was apparently habitually drunk and literally snatched off the streets one night by what sounds like some manner of undead servant (referred to again as a stalker unit). The book in very clinical terms describes the 'subject' dying in excruciating agony as a direct result of the spell, before going on to outline the capabilities of the undead and various areas where things went right, wrong, or unexpected.

Ultimately, the notebook outlines a conclusion "Final assessments suggest that while this unit should prove reasonably economical against the Church's Templar Guards, I cannot call it more than a minor success of a design, as even having removed the habits linked to the subject's drunken revelry, the units are obviously flawed in fighting techniques and may not be an improvement over grafting my own meager, street learned skills onto the same basic model of undead. Though the Experiment Six Two Two's standard company sized count is not worth scrapping for body retrieval, they are ultimately a fairly standard sort of zombie and should probably be expended among the first wave lest their weaknesses become more problematic later. Still, the motions seem an exact enough match to at least potentially allow arbitrary Zombie Elementalists if I can acquire the appropriate sample, making this nevertheless a solid step forward in the development of a true, world class army to seize and hold Seafang. Likely it will be possible to launch the invasion within a few short years, and gain the material resources of an entire city to take advantage of in one swoop rather than relying on a maddening trickle of corpses from discreet collection within the city and the occasional act of piracy. The unit will not be mass produced further at this juncture."
Reading through the Necromancer's notes, Catherine could not help but be struck by the... banality of it all. This monster had felt nothing of the horrors he inflicted upon others, that he was going to inflict.

Would she end up like that?

At least the book clarified some things, and further served as a warning. It explained the reason the Zombies had all acted with the same motions, and that those were 'failures' made in limited quantity. No other Undead they discovered down here would likely act the same, it was best to be concious of that. The mention of piracy seemed to confirm that the docks on the map were in some way usable, though it seemed unlikely the Vampire made much use of ships to travel himself...

She should remember to warn the others of Vampiric weaknesses, shouldn't she? They likely had only rumour and superstition to go off of...

Reaching a decision after considering for a few moments, Catherine held the notebook in one hand and made a small series of signs with her other hand, humming softly. Immediately, a small flicker of flame leaped from her fingers and onto the book, catching on the paper. As she watched the fire slowly grow and consume the wretched tome, she softly recited a prayer to the unfortunate soul who had become the basis for this malign experiment, and those whose bodies were desecrated to implement it.

When the flame almost reached her fingers, she dropped what little remained of the book, waited for the last traces to become unrecognizable as aught but ash and then made another series of motions, a soft rain of fresh water falling from her hands to dampen the remains and ensure no fire spread from negligence.

As much as she wanted to watch this whole cavern be consumed in cleansing fire, it was inadvisable to do so while they were all still in it.

Her investigation of the building's interior complete, she turned and exited to rejoin the others. She was beginning to reach the limit of what she could tolerate from this damned hole.


"Now that we have had a chance to recover and prepare, we should probably move on," Catherine announced, looking around and confirming the others' conditions, "While it seems unlikely this hive will erupt into an invasion of the city now that it is masterless, it is possible the kidnappings will still continue. That makes it only a matter of time before Hunters arrive, and we would be well-advised to put distance between us and them as soon as possible. I do not personally believe there is much else of value we could gain here, save perhaps more weapons from the guards. That being the case, we should head to one of the exits... though if it turns out its daylight outside, we'll be forced to wait."
 
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